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	<id>https://www.lmhack.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Squid+Tailbash</id>
	<title>LMHack - User contributions [en]</title>
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	<updated>2026-11-06T06:14:40Z</updated>
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	<entry>
		<id>https://www.lmhack.net/index.php?title=Actor_List&amp;diff=1341</id>
		<title>Actor List</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Actor_List&amp;diff=1341"/>
		<updated>2025-01-29T22:49:29Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Beta Leftovers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;weirdboo, LMFinish, Ralf@gc-forever, CyrusLoS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
A list of all the actors in the game. These actors can all be loaded through &#039;&#039;characterinfo,&#039;&#039; but some special ones can be loaded through other jump tables.&lt;br /&gt;
&lt;br /&gt;
The actor table in &#039;&#039;Start.dol&#039;&#039; defines the attributes for each actor. Entries that use odd numbered render types have been highlighted.&lt;br /&gt;
&lt;br /&gt;
Note that file locations starting with &#039;&#039;/data/&#039;&#039; are located in &#039;&#039;root/Game/game.szp&#039;&#039; on NTSC-J, &#039;&#039;root/Game/game_usa.szp&#039;&#039; on NTSC-U, and &#039;&#039;root/Game/gameX.szp&#039;&#039; on PAL (there&#039;s five archives, one for each language). File locations starting with &#039;&#039;/mapX/&#039;&#039; are located in &#039;&#039;root/Map/mapX.szp.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Actors ===&lt;br /&gt;
&lt;br /&gt;
==== Luigi ====&lt;br /&gt;
&lt;br /&gt;
These actors are Luigi.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x338590&lt;br /&gt;
| luige&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/luige.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08A8&lt;br /&gt;
| The Luigi actor that the player controls.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x3385AC&lt;br /&gt;
| waluige&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 804D08B0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost Luigi&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x3385C8&lt;br /&gt;
| dluige01&lt;br /&gt;
| /root/model/dluige01.szp&lt;br /&gt;
| 14&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B230&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Luigi 1:&amp;lt;/u&amp;gt; E. Gadd in Parlor event &#039;&#039;(event01)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x3385E4&lt;br /&gt;
| dluige02&lt;br /&gt;
| /root/model/dluige02.szp&lt;br /&gt;
| 15&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B23C&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Luigi 2:&amp;lt;/u&amp;gt; Mario end-of-game event &#039;&#039;(event52)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x338600&lt;br /&gt;
| dluige03&lt;br /&gt;
| /root/model/dluige03.szp&lt;br /&gt;
| 16&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B248&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Luigi 3:&amp;lt;/u&amp;gt; Portrificationizer Room event &#039;&#039;(event02)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
&lt;br /&gt;
These actors are Luigi&#039;s equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 0x3386A8&lt;br /&gt;
| gameboy&lt;br /&gt;
| /data/model/gameboy.arc&lt;br /&gt;
| 4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08E0&lt;br /&gt;
| The Gameboy Horror that Luigi holds in his hand. Can be equipped in events with &amp;lt;code&amp;gt;&amp;lt;GAMEBOYON&amp;gt;&amp;lt;/code&amp;gt; and unequipped with &amp;lt;code&amp;gt;&amp;lt;GAMEBOYOFF&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x33861C&lt;br /&gt;
| vbody&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/vbody.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| Glossy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08B8&lt;br /&gt;
| Poltergust 3000. Can be equipped in events with &amp;lt;code&amp;gt;&amp;lt;WEAPON&amp;gt;&amp;lt;/code&amp;gt; and unequipped with &amp;lt;code&amp;gt;&amp;lt;NOWEAPON&amp;gt;&amp;lt;/code&amp;gt;. Can also be used on other actors with &amp;lt;code&amp;gt;&amp;lt;SETCLEANER&amp;gt;&amp;lt;/code&amp;gt; in events. &#039;&#039;(event01 and event02)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| 0x33995C&lt;br /&gt;
| bvbody&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 804D0DA0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;vbody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x338638&lt;br /&gt;
| vhead&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/vhead.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08C0&lt;br /&gt;
| Poltergust nozzle. Can be equipped in events with &amp;lt;code&amp;gt;&amp;lt;WEAPON&amp;gt;&amp;lt;/code&amp;gt; and unequipped with &amp;lt;code&amp;gt;&amp;lt;NOWEAPON&amp;gt;&amp;lt;/code&amp;gt;. Can also be used on other actors with &amp;lt;code&amp;gt;&amp;lt;SETCLEANER&amp;gt;&amp;lt;/code&amp;gt; in events. &#039;&#039;(event01 and event02)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| 0x339978&lt;br /&gt;
| bvhead&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 804D0DA8&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;vhead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x338654&lt;br /&gt;
| wplight&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/wplight.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08C8&lt;br /&gt;
| Flashlight. Can be put away in events with &amp;lt;code&amp;gt;&amp;lt;HLIGHTON&amp;gt;&amp;lt;/code&amp;gt; and taken out with &amp;lt;code&amp;gt;&amp;lt;HLIGHTOFF&amp;gt;&amp;lt;/code&amp;gt;. Can be equipped with &amp;lt;code&amp;gt;&amp;lt;LUIGELTON&amp;gt;&amp;lt;/code&amp;gt; and unequipped with &amp;lt;code&amp;gt;&amp;lt;LUIGELTOFF&amp;gt;&amp;lt;/code&amp;gt;. It can also be turned on with &amp;lt;code&amp;gt;&amp;lt;LLIGHTON&amp;gt;&amp;lt;/code&amp;gt; and turned off with &amp;lt;code&amp;gt;&amp;lt;LLIGHTOFF&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| 0x339994&lt;br /&gt;
| bwplight&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 8033B320&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;bwplight.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0x338670&lt;br /&gt;
| wpwater&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/wpwater.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08D0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Beta water nozzle&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| 0x3399B0&lt;br /&gt;
| bwpwater&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 8033B32C&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;bwpwater.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 0x33868C&lt;br /&gt;
| wpair&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/wpair.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08D8&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Beta Poltergust nozzle&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| 0x3399CC&lt;br /&gt;
| bwpair&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 804D0DB0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;bwpair.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== E. Gadd ====&lt;br /&gt;
&lt;br /&gt;
These actors are E. Gadd.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 0x3389D4&lt;br /&gt;
| lohakase&lt;br /&gt;
| /root/model/lohakase.szp&lt;br /&gt;
| 48&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B260&lt;br /&gt;
| E. Gadd&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 0x3389F0&lt;br /&gt;
| dhakase&lt;br /&gt;
| /root/model/dhakase.szp&lt;br /&gt;
| 17&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D09C0&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene E. Gadd 1:&amp;lt;/u&amp;gt; E. Gadd in the Parlor event &#039;&#039;(event01)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| 0x338A0C&lt;br /&gt;
| dhakase2&lt;br /&gt;
| /root/model/dhakase2.szp&lt;br /&gt;
| 18&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B26C&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene E. Gadd 2:&amp;lt;/u&amp;gt; Portrificationizer event (&#039;&#039;event02)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boos ====&lt;br /&gt;
&lt;br /&gt;
These actors are the various types of Boos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| 0x339DD8&lt;br /&gt;
| telesa&lt;br /&gt;
| /data/model/telesa3.arc&lt;br /&gt;
| A&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0E94&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| 0x33A388&lt;br /&gt;
| demotele&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | /root/model/telesa.szp&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 90&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B50C&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| 0x33A3C0&lt;br /&gt;
| demotel2&lt;br /&gt;
| 8033B524&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| 0x339CF8&lt;br /&gt;
| bmtelesa&lt;br /&gt;
| 8033B380&lt;br /&gt;
| Mini Boos that form to make Boolossus.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| 0x338DC4&lt;br /&gt;
| telesa1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/telesa2.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 91&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0AB0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; &amp;lt;u&amp;gt;Cutscene Boolossus&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| 0x339DA0&lt;br /&gt;
| btelesa&lt;br /&gt;
| Boss&lt;br /&gt;
| 804D0E8C&lt;br /&gt;
| Boolossus&#039;s big form&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| 0x33A3A4&lt;br /&gt;
| dltelesa&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/ltelesa.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 102&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B518&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene King Boo:&amp;lt;/u&amp;gt; King Boo dialogue outside &#039;&#039;(event73)&#039;&#039; and inside &#039;&#039;(event74)&#039;&#039; the Secret Altar.&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| 0x339DBC&lt;br /&gt;
| kptelesa&lt;br /&gt;
| Small&lt;br /&gt;
| 8033B38C&lt;br /&gt;
| Boss version of King Boo&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| 0x338D1C&lt;br /&gt;
| telball&lt;br /&gt;
| /root/model/telball.szp&lt;br /&gt;
| 28&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0A80&lt;br /&gt;
| Boo ball&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Observers ====&lt;br /&gt;
&lt;br /&gt;
These actors must be spawned through [index.php/Documentation_observerinfo.html &amp;lt;u&amp;gt;observerinfo&amp;lt;/u&amp;gt;] to work properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| 0x3392CC&lt;br /&gt;
| observer&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
| C&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B2F0&lt;br /&gt;
| Invisible actors that monitor Luigi&#039;s actions and &amp;lt;u&amp;gt;[[Do Types|can do certain things]&amp;lt;/u&amp;gt; under &amp;lt;u&amp;gt;[[Cond types|certain conditions]]&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| 0x339F28&lt;br /&gt;
| soundobj&lt;br /&gt;
| /data/model/dummy2.arc&lt;br /&gt;
| D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B3C8&lt;br /&gt;
| An invisible actor that plays ambient sound effects&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| 0x338A28&lt;br /&gt;
| kinopio&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/kinopio.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| 0&lt;br /&gt;
| kinopio1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D09C8&lt;br /&gt;
| Red Toad&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| 0x338A44&lt;br /&gt;
| kinopio2&lt;br /&gt;
| 1&lt;br /&gt;
| kinopio2.txp&lt;br /&gt;
| 8033B278&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Green Toad&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 0x339470&lt;br /&gt;
| otobira&lt;br /&gt;
| /root/model/otobira.szp&lt;br /&gt;
| 87&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C58&lt;br /&gt;
| The gate blocking the Clockwork Room elevator&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| 0x33964C&lt;br /&gt;
| iphone&lt;br /&gt;
| /root/model/iphone.szp&lt;br /&gt;
| 6A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CE0&lt;br /&gt;
| Black rotary telephone. Used in the Blackout with Flags 10, 191, and 192.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Generic Ghosts ====&lt;br /&gt;
&lt;br /&gt;
These actors are the generic ghosts of the game (non-Portrait Ghosts).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 0x3386C4&lt;br /&gt;
| yapoo1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/obake01.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 19&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| obake011.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Generic&lt;br /&gt;
| 804D08E8&lt;br /&gt;
| Gold Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 0x3386E0&lt;br /&gt;
| yapoo2&lt;br /&gt;
| 1&lt;br /&gt;
| obake012.txp&lt;br /&gt;
| 804D08F0&lt;br /&gt;
| Temper Terror&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 0x338750&lt;br /&gt;
| mapoo1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/obake02.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| obake021.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0910&lt;br /&gt;
| Purple Puncher&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 0x33876C&lt;br /&gt;
| mapoo2&lt;br /&gt;
| 1&lt;br /&gt;
| obake022.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0918&lt;br /&gt;
| Flash&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 0x338788&lt;br /&gt;
| mopoo1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/obake03.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| obake031.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0920&lt;br /&gt;
| Blue Twirler&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 0x3387A4&lt;br /&gt;
| mopoo2&lt;br /&gt;
| 1&lt;br /&gt;
| obake032.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0928&lt;br /&gt;
| Blue Blaze&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 0x338964&lt;br /&gt;
| banaoba&lt;br /&gt;
| /root/model/banaoba.szp&lt;br /&gt;
| 2A&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D09A0&lt;br /&gt;
| Garbage Can Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 0x3387C0&lt;br /&gt;
| topoo1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | /root/model/topoo.szp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 1D&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| topoo1.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0930&lt;br /&gt;
| Red Grabbing Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 0x3387DC&lt;br /&gt;
| topoo2&lt;br /&gt;
| 1&lt;br /&gt;
| topoo2.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0938&lt;br /&gt;
| Mirror Ghost (Cyan Grabbing Ghost)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 0x3387F8&lt;br /&gt;
| topoo3&lt;br /&gt;
| 2&lt;br /&gt;
| topoo3.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0940&lt;br /&gt;
| Cinema Ghost (Purple Grabbing Ghost)&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 0x338814&lt;br /&gt;
| topoo4&lt;br /&gt;
| 3&lt;br /&gt;
| topoo4.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0948&lt;br /&gt;
| White Grabbing Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 0x33884C&lt;br /&gt;
| heypo1&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | /root/model/heypo.szp&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | 21&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| heypo1.txp&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Generic&lt;br /&gt;
| 804D0950&lt;br /&gt;
| Red Ghost Guy (solo)&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 0x338868&lt;br /&gt;
| heypo2&lt;br /&gt;
| 2&lt;br /&gt;
| heypo2.txp&lt;br /&gt;
| 804D0958&lt;br /&gt;
| Green Ghost Guy (solo)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 0x338884&lt;br /&gt;
| heypo3&lt;br /&gt;
| 3&lt;br /&gt;
| heypo3.txp&lt;br /&gt;
| 804D0960&lt;br /&gt;
| White Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 0x3388A0&lt;br /&gt;
| heypo4&lt;br /&gt;
| 4&lt;br /&gt;
| heypo4.txp&lt;br /&gt;
| 804D0968&lt;br /&gt;
| Brown Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 0x3388BC&lt;br /&gt;
| heypo5&lt;br /&gt;
| 5&lt;br /&gt;
| heypo5.txp&lt;br /&gt;
| 804D0970&lt;br /&gt;
| Orange Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 0x3388D8&lt;br /&gt;
| heypo6&lt;br /&gt;
| 6&lt;br /&gt;
| heypo6.txp&lt;br /&gt;
| 804D0978&lt;br /&gt;
| Yellow Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 0x3388F4&lt;br /&gt;
| heypo7&lt;br /&gt;
| 7&lt;br /&gt;
| heypo7.txp&lt;br /&gt;
| 804D0980&lt;br /&gt;
| Pink Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 0x338910&lt;br /&gt;
| heypo8&lt;br /&gt;
| 8&lt;br /&gt;
| heypo8.txp&lt;br /&gt;
| 804D0988&lt;br /&gt;
| Purple Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 0x3386FC&lt;br /&gt;
| skul&lt;br /&gt;
| /root/model/skul.szp&lt;br /&gt;
| 1F&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D08F8&lt;br /&gt;
| Skeleton Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 0x33892C&lt;br /&gt;
| tenjyo&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/tenjyo.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 29&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| tenjyo1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Generic&lt;br /&gt;
| 804D0990&lt;br /&gt;
| Purple Bomber&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 0x338948&lt;br /&gt;
| tenjyo2&lt;br /&gt;
| 1&lt;br /&gt;
| tenjyo2.txp&lt;br /&gt;
| 804D0998&lt;br /&gt;
| Ceiling Surprise&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 0x338830&lt;br /&gt;
| putcher1&lt;br /&gt;
| /root/model/obake04.szp&lt;br /&gt;
| 1C&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 8033B254&lt;br /&gt;
| Bowling Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| 0x338BB0&lt;br /&gt;
| waiter&lt;br /&gt;
| /root/model/waiter.szp&lt;br /&gt;
| 35&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0A28&lt;br /&gt;
| Waiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portrait Ghosts ====&lt;br /&gt;
&lt;br /&gt;
These actors are Portrait Ghosts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| 0x338A98&lt;br /&gt;
| father&lt;br /&gt;
| /root/model/father.szp&lt;br /&gt;
| 2C&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09DC&lt;br /&gt;
| Neville. He makes the chair actor &#039;&#039;isu01&#039;&#039; rock as long as he&#039;s active.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| 0x338AB4&lt;br /&gt;
| mother&lt;br /&gt;
| /root/model/mother.szp&lt;br /&gt;
| 2D&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09E4&lt;br /&gt;
| Lydia. Her heart-reveal behavior is activated with Flag 169 when Luigi opens the curtains.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| 0x339C88&lt;br /&gt;
| dancer&lt;br /&gt;
| /root/model/dancer.szp&lt;br /&gt;
| 80&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0E50&lt;br /&gt;
| Male Whirlinda. Shares a heart with the Female Whirlinda, but his HP parameter takes precedence.&lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| 0x339C6C&lt;br /&gt;
| dancer2&lt;br /&gt;
| /root/model/dancer2.szp&lt;br /&gt;
| 93&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0E48&lt;br /&gt;
| Male Whirlinda. Shares a heart with the Male Whirlinda, but his HP parameter takes precedence.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 0x338718&lt;br /&gt;
| situji&lt;br /&gt;
| /root/model/situji.szp&lt;br /&gt;
| 22&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0900&lt;br /&gt;
| Shivers. He holds his candle actor &#039;&#039;candle&#039;&#039; while active.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 0x3389B8&lt;br /&gt;
| pianist&lt;br /&gt;
| /root/model/pianist.szp&lt;br /&gt;
| 23&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09B8&lt;br /&gt;
| Melody Pianissima. She throws her music sheets &#039;&#039;okami1&#039;&#039; at Luigi when &amp;lt;code&amp;gt;&amp;lt;GENON&amp;gt;&amp;quot;demo_piano&amp;quot;&amp;lt;/code&amp;gt; is used in &#039;&#039;event03.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| 0x338A60&lt;br /&gt;
| eater&lt;br /&gt;
| /root/model/eater.szp&lt;br /&gt;
| 2F&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09D0&lt;br /&gt;
| Mr. Luggs. He&#039;s linked with his food &#039;&#039;tabemono&#039;&#039; and will become visible once Luigi lights all of the candles in the Dining Room, turning Flag 99 on.&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 0x3392B0&lt;br /&gt;
| dog1&lt;br /&gt;
| /root/model/dog.szp&lt;br /&gt;
| 50&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0BE0&lt;br /&gt;
| Spooky. After he barks enough times, his behavior will turn on Flag 88, activating the Mr. Bones event &#039;&#039;(event23).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| 0x338B78&lt;br /&gt;
| builder&lt;br /&gt;
| /root/model/builder.szp&lt;br /&gt;
| 33&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A18&lt;br /&gt;
| Biff Atlas. He lifts his weights actor, &#039;&#039;barbell&#039;&#039; while idle.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 0x338A7C&lt;br /&gt;
| fat&lt;br /&gt;
| /root/model/fat.szp&lt;br /&gt;
| 30&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09D8&lt;br /&gt;
| Miss Petunia. She will allow the &#039;&#039;shower&#039;&#039; actor to spawn as long as she&#039;s active. Her behavior also turns on Flag 193 once Luigi sprays her with ice, activating her heart and &#039;&#039;event34.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 0x338AD0&lt;br /&gt;
| obaasan&lt;br /&gt;
| /root/model/obaasan.szp&lt;br /&gt;
| 2E&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09EC&lt;br /&gt;
| Nana. She allows the yarn ball actors &#039;&#039;keito1, keito2,&#039;&#039; and &#039;&#039;keito3&#039;&#039; to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 0x338AEC&lt;br /&gt;
| boy&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | /root/model/boy.szp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 32&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| boy.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Portrait&lt;br /&gt;
| 804D09F4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 0x338B08&lt;br /&gt;
| boy2&lt;br /&gt;
| 1&lt;br /&gt;
| boy2.txp&lt;br /&gt;
| 804D09F8&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| 0x338B24&lt;br /&gt;
| dboy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| boy.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Generic&lt;br /&gt;
| 804D0A00&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Red Twin - Orville:&amp;lt;/u&amp;gt; Propeller twirling event &#039;&#039;(event24)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| 0x338B40&lt;br /&gt;
| dboy2&lt;br /&gt;
| 1&lt;br /&gt;
| boy2.txp&lt;br /&gt;
| 804D0A08&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Purple Twin - Henry:&amp;lt;/u&amp;gt; Propeller twirling event &#039;&#039;(event24)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| 0x338B94&lt;br /&gt;
| hustler&lt;br /&gt;
| /root/model/hustler.szp&lt;br /&gt;
| 34&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A20&lt;br /&gt;
| Slim Bankshot. He holds his pool stick &#039;&#039;hcue&#039;&#039; and shoots his cue ball &#039;&#039;htama4&#039;&#039; at the other balls &#039;&#039;htama1, htama2,&#039;&#039; and &#039;&#039;htama3&#039;&#039; to try and hurt Luigi.&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| 0x3399E8&lt;br /&gt;
| uranai&lt;br /&gt;
| /root/model/uranai.szp&lt;br /&gt;
| 79&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0DB8&lt;br /&gt;
| Madame Clairvoya. She only spawns via &#039;&#039;event37&#039;&#039; once Luigi has turned Flag 88 on by shining his flashlight on the crystal ball for long enough. Her heart is revealed in &#039;&#039;event36&#039;&#039; with &amp;lt;code&amp;gt;&amp;lt;GENON&amp;gt;&amp;quot;dm_uranai&amp;quot;&amp;lt;/code&amp;gt;and her visibility can be toggled with Flag 92.&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| 0x339A04&lt;br /&gt;
| denwa&lt;br /&gt;
| /root/model/denwa.szp&lt;br /&gt;
| 7A&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0DC0&lt;br /&gt;
| Uncle Grimmly&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| 0x338BCC&lt;br /&gt;
| doll1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | /root/model/doll.szp&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 47&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| doll1.txp&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A30&lt;br /&gt;
| Blue Clockwork Soldier&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| 0x338BE8&lt;br /&gt;
| doll2&lt;br /&gt;
| 1&lt;br /&gt;
| doll2.txp&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A38&lt;br /&gt;
| Pink Clockwork Soldier&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| 0x338C04&lt;br /&gt;
| doll3&lt;br /&gt;
| 2&lt;br /&gt;
| doll3.txp&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A40&lt;br /&gt;
| Green Clockwork Soldier&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 0x338980&lt;br /&gt;
| tubone&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/tubone.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Portrait&lt;br /&gt;
| 804D09A8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 0x33899C&lt;br /&gt;
| htubone&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| 804D09B0&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| 0x33987C&lt;br /&gt;
| girl&lt;br /&gt;
| /root/model/girl.szp&lt;br /&gt;
| 74&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0D68&lt;br /&gt;
| Sue Pea. Once Luigi sprays her with water enough times, her behavior will turn on Flag 190, activating &#039;&#039;event86&#039;&#039; and revealing her heart.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 217&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339D4C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | snowman&lt;br /&gt;
| /root/model/yukiyama.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 86&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fullbright Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Portrait&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E78&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sir Weston. He loads in with his ice block and remains frozen in place until Luigi lights his two &#039;&#039;lamp&#039;&#039; trigger actors with fire. Once Luigi does this, Flag 89 will be turned on, activating &#039;&#039;event89&#039;&#039; and Sir Weston himself.&lt;br /&gt;
|-&lt;br /&gt;
| /map2/j3d_effect/k12-icejail/icejail.bmd&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| 0x338B5C&lt;br /&gt;
| gaka&lt;br /&gt;
| /root/model/gaka.szp&lt;br /&gt;
| 31&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A10&lt;br /&gt;
| Vincent Van Gore. His heart is revealed in &#039;&#039;event82&#039;&#039; with &amp;lt;code&amp;gt;&amp;lt;GENON&amp;gt;&amp;quot;dm_gaka&amp;quot;&amp;lt;/code&amp;gt;and his visibility can be toggled with Flag 92. Once he&#039;s defeated, his behavior will turn on Flag 55 which releases the key from his chest painting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ghost-Specific Objects ====&lt;br /&gt;
&lt;br /&gt;
These actors have purposes related to specific ghosts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| 0x338C58&lt;br /&gt;
| heart&lt;br /&gt;
| /data/model/heart.arc&lt;br /&gt;
| 5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0A50&lt;br /&gt;
| Big purple ghost heart. These are the hearts that can be seen while looking at Portrait Ghosts through the GBH.&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| 0x339764&lt;br /&gt;
| heymask&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/heymask.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | E&lt;br /&gt;
| Glossy&lt;br /&gt;
| 0&lt;br /&gt;
| heymask1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small&lt;br /&gt;
| 804D0D2C&lt;br /&gt;
| Ghost Guy mask (solo version)&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| 0x339780&lt;br /&gt;
| heymask2&lt;br /&gt;
| Normal&lt;br /&gt;
| 1&lt;br /&gt;
| heymask2.txp&lt;br /&gt;
| 8033B2FC&lt;br /&gt;
| Ghost Guy mask (dancer version)&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| 0x33979C&lt;br /&gt;
| heylance&lt;br /&gt;
| /data/model/heylance.arc&lt;br /&gt;
| F&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B308&lt;br /&gt;
| Ghost Guy pitchfork&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| 0x338C3C&lt;br /&gt;
| tomato&lt;br /&gt;
| /data/model/tomato.arc&lt;br /&gt;
| 7&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0A48&lt;br /&gt;
| Bowling Ball (used by the Bowling Ghost)&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| 0x338FBC&lt;br /&gt;
| isu01&lt;br /&gt;
| /root/model/isu.szp&lt;br /&gt;
| 37&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B30&lt;br /&gt;
| Neville&#039;s chair. This one will stick around after Neville is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| 0x338FD8&lt;br /&gt;
| isu02&lt;br /&gt;
| /root/model/isu2.szp&lt;br /&gt;
| 38&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B38&lt;br /&gt;
| Nana&#039;s chair. This one will disappear after Nana is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 0x338734&lt;br /&gt;
| candle&lt;br /&gt;
| /root/model/candle.szp&lt;br /&gt;
| 94&lt;br /&gt;
! Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0908&lt;br /&gt;
| Shivers&#039;s Candle&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 0x3394C4&lt;br /&gt;
| okami&lt;br /&gt;
| /root/model/okami1.szp&lt;br /&gt;
| 5A&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0C70&lt;br /&gt;
| Melody&#039;s music sheets&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| 0x339898&lt;br /&gt;
| tabemono&lt;br /&gt;
| /root/model/tabemono.szp&lt;br /&gt;
| 75&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B314&lt;br /&gt;
| Mr. Lugg&#039;s Food&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| 0x3396BC&lt;br /&gt;
| bone1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/bone.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0CFC&lt;br /&gt;
| Bone that the Skeleton Ghosts throw&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| 0x3398D0&lt;br /&gt;
| ebone&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D78&lt;br /&gt;
| Spooky&#039;s bone&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| 0x339668&lt;br /&gt;
| barbell&lt;br /&gt;
| /root/model/barbell.szp&lt;br /&gt;
| 6B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CE8&lt;br /&gt;
| Biff Atlas&#039;s barbell. It will stick around after he&#039;s defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| 0x338FF4&lt;br /&gt;
| shower&lt;br /&gt;
| /root/model/shower.szp&lt;br /&gt;
| 46&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B40&lt;br /&gt;
| Female shadow that loads onto the 2F Bathroom curtains via &#039;&#039;event05.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| 0x33980C&lt;br /&gt;
| okeito1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | /root/model/okeito1.szp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 73&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D48&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Pink yarn ball (no animations)&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| 0x339828&lt;br /&gt;
| keito1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Glossy&lt;br /&gt;
| 0&lt;br /&gt;
| okeito11.txp&lt;br /&gt;
| 804D0D50&lt;br /&gt;
| Pink yarn ball. Used with Nana but changes color for some reason.&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| 0x339844&lt;br /&gt;
| keito2&lt;br /&gt;
| 1&lt;br /&gt;
| okeito12.txp&lt;br /&gt;
| 804D0D58&lt;br /&gt;
| Blue yarn ball. Used with Nana.&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| 0x339860&lt;br /&gt;
| keito3&lt;br /&gt;
| 2&lt;br /&gt;
| okeito13.txp&lt;br /&gt;
| 804D0D60&lt;br /&gt;
| Yellow yarn ball. Used with Nana.&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| 0x3396D8&lt;br /&gt;
| htama1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | /root/model/htama.szp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 6E&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Glossy&lt;br /&gt;
| 0&lt;br /&gt;
| htama1.txp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Small&lt;br /&gt;
| 804D0D04&lt;br /&gt;
| Billiard&#039;s ball (yellow 1 ball)&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| 0x3396F4&lt;br /&gt;
| htama2&lt;br /&gt;
| 1&lt;br /&gt;
| htama2.txp&lt;br /&gt;
| 804D0D0C&lt;br /&gt;
| Billiard&#039;s ball (red 3 ball)&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0x339710&lt;br /&gt;
| htama3&lt;br /&gt;
| 2&lt;br /&gt;
| htama3.txp&lt;br /&gt;
| 804D0D14&lt;br /&gt;
| Billiard&#039;s ball (purple 5 ball)&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| 0x33972C&lt;br /&gt;
| htama4&lt;br /&gt;
| 3&lt;br /&gt;
| htama4.txp&lt;br /&gt;
| 804D0D1C&lt;br /&gt;
| Billiard&#039;s ball (white cue ball)&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| 0x339320&lt;br /&gt;
| ibox01&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | /root/model/ibox.szp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 52&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Openable Box&lt;br /&gt;
| 0&lt;br /&gt;
| ibox1.txp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0BF8&lt;br /&gt;
| Pink, swirly pattern box with red bow. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 0x3390x33C&lt;br /&gt;
| ibox02&lt;br /&gt;
| 1&lt;br /&gt;
| ibox2.txp&lt;br /&gt;
| 804D0C00&lt;br /&gt;
| Blue, wavy pattern box. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 0x339358&lt;br /&gt;
| ibox03&lt;br /&gt;
| 2&lt;br /&gt;
| ibox3.txp&lt;br /&gt;
| 804D0C08&lt;br /&gt;
| Light green box with red X&#039;s and green stars. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 0x339374&lt;br /&gt;
| ibox04&lt;br /&gt;
| 3&lt;br /&gt;
| ibox4.txp&lt;br /&gt;
| 804D0C10&lt;br /&gt;
| Turquoise box with green X&#039;s and white and brown flower patterns. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 0x339390&lt;br /&gt;
| ibox05&lt;br /&gt;
| 4&lt;br /&gt;
| ibox5.txp&lt;br /&gt;
| 804D0C18&lt;br /&gt;
| Beige box with 5 small, red targets on each side. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| 0x339684&lt;br /&gt;
| car&lt;br /&gt;
| /root/model/car.szp&lt;br /&gt;
| 6C&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0CF0&lt;br /&gt;
| Car used with &#039;&#039;boy2&#039;&#039; (Henry, the purple Twin).&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| 0x3396A0&lt;br /&gt;
| plane&lt;br /&gt;
| /root/model/plane.szp&lt;br /&gt;
| 6D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0CF4&lt;br /&gt;
| Plane used with &#039;&#039;boy&#039;&#039; (Orville, the red Twin).&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| 0x339748&lt;br /&gt;
| hcue&lt;br /&gt;
| /root/model/hcue.szp&lt;br /&gt;
| 6F&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D24&lt;br /&gt;
| Slim Bankshot&#039;s cue stick&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| 0x3397B8&lt;br /&gt;
| gun&lt;br /&gt;
| /root/model/gun.szp&lt;br /&gt;
| 71&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D34&lt;br /&gt;
| Pop gun. Used with the Clockwork Soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| 0x3397D4&lt;br /&gt;
| zenmai&lt;br /&gt;
| /root/model/zenmai.szp&lt;br /&gt;
| 72&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0D38&lt;br /&gt;
| Wind up handle. Used on the backs of the Clockwork Soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| 0x339D14&lt;br /&gt;
| bturara&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /map2/j3d_effect/k09-tsurara_s/tsurara_s.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 85&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0E68&lt;br /&gt;
| Icicle. Used in Cold Storage and disappears when Weston is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| 0x339D30&lt;br /&gt;
| turara&lt;br /&gt;
| 804D0E70&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; A beta version of the icicle&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| 0x339D68&lt;br /&gt;
| lamp&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0E80&lt;br /&gt;
| Invisible fire trigger. Used in Cold Storage to activate Sir Weston&#039;s event &#039;&#039;(event89)&#039;&#039; with Flag 89.&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| 0x339D84&lt;br /&gt;
| ice&lt;br /&gt;
| /map2/j3d_effect/k09-tsurara_s/hyochu.bmd&lt;br /&gt;
| 85&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0E88&lt;br /&gt;
| Sir Weston&#039;s ice spikes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Speedy Spirits and Gold Mice ====&lt;br /&gt;
&lt;br /&gt;
These actors link with &#039;&#039;iyapootable&#039;&#039; and give out treasure when collected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| 0x339FB4&lt;br /&gt;
| iyapoo1&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | /root/model/obake01.szp&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | 19&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | obake013.txp&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | Generic&lt;br /&gt;
| 804D0EF0&lt;br /&gt;
| Speedy Spirit (Storage Room)&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| 0x339FD0&lt;br /&gt;
| iyapoo2&lt;br /&gt;
| 804D0EF8&lt;br /&gt;
| Speedy Spirit (Billiards Room)&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| 0x339FEC&lt;br /&gt;
| iyapoo3&lt;br /&gt;
| 804D0F00&lt;br /&gt;
| Speedy Spirit (Dining Room)&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| 0x33A008&lt;br /&gt;
| iyapoo4&lt;br /&gt;
| 804D0F08&lt;br /&gt;
| Speedy Spirit (Study)&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| 0x33A024&lt;br /&gt;
| iyapoo5&lt;br /&gt;
| 804D0F10&lt;br /&gt;
| Speedy Spirit (The Twins&#039; Room)&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| 0x33A040&lt;br /&gt;
| iyapoo6&lt;br /&gt;
| 804D0F18&lt;br /&gt;
| Speedy Spirit (Nana&#039;s Room)&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| 0x33A05C&lt;br /&gt;
| iyapoo7&lt;br /&gt;
| 804D0F20&lt;br /&gt;
| Speedy Spirit (Kitchen)&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| 0x33A078&lt;br /&gt;
| iyapoo8&lt;br /&gt;
| 804D0F28&lt;br /&gt;
| Speedy Spirit (Sealed Room)&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| 0x33A094&lt;br /&gt;
| iyapoo9&lt;br /&gt;
| 804D0F30&lt;br /&gt;
| Speedy Spirit (Rec Room)&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| 0x33A0B0&lt;br /&gt;
| iyapoo10&lt;br /&gt;
| 8033B3D4&lt;br /&gt;
| Speedy Spirit (Wardrobe Room)&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| 0x33A0CC&lt;br /&gt;
| iyapoo11&lt;br /&gt;
| 8033B3E0&lt;br /&gt;
| Speedy Spirit (Cellar)&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| 0x33A0E8&lt;br /&gt;
| iyapoo12&lt;br /&gt;
| 8033B3EC&lt;br /&gt;
| Speedy Spirit (Breaker Room)&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| 0x33A104&lt;br /&gt;
| iyapoo13&lt;br /&gt;
| 8033B3F8&lt;br /&gt;
| Speedy Spirit (Hidden Room)&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| 0x33A120&lt;br /&gt;
| iyapoo14&lt;br /&gt;
| 8033B404&lt;br /&gt;
| Speedy Spirit (Conservatory)&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| 0x33A13C&lt;br /&gt;
| iyapoo15&lt;br /&gt;
| 8033B410&lt;br /&gt;
| Speedy Spirit (Nursery)&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| 0x33A158&lt;br /&gt;
| iyapoo16&lt;br /&gt;
| 8033B41C&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| 0x33A174&lt;br /&gt;
| iyapoo17&lt;br /&gt;
| 8033B428&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| 0x33A190&lt;br /&gt;
| iyapoo18&lt;br /&gt;
| 8033B434&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| 0x33A1AC&lt;br /&gt;
| iyapoo19&lt;br /&gt;
| 8033B440&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| 0x33A1C8&lt;br /&gt;
| iyapoo20&lt;br /&gt;
| 8033B44C&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| 0x33A254&lt;br /&gt;
| goldrat0&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | /root/model/rat.szp&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 4C&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | rat4.txp&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Small&lt;br /&gt;
| 8033B488&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| 0x339144&lt;br /&gt;
| goldrat1&lt;br /&gt;
| 8033B2B4&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| 0x339160&lt;br /&gt;
| goldrat2&lt;br /&gt;
| 8033B2C0&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| 0x33917C&lt;br /&gt;
| goldrat3&lt;br /&gt;
| 8033B2CC&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 0x339198&lt;br /&gt;
| goldrat4&lt;br /&gt;
| 8033B2D8&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| 0x3391B4&lt;br /&gt;
| goldrat5&lt;br /&gt;
| 8033B2E4&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| 0x33A1E4&lt;br /&gt;
| goldrat6&lt;br /&gt;
| 8033B458&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| 0x33A200&lt;br /&gt;
| goldrat7&lt;br /&gt;
| 8033B464&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| 0x33A21C&lt;br /&gt;
| goldrat8&lt;br /&gt;
| 8033B470&lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| 0x33A238&lt;br /&gt;
| goldrat9&lt;br /&gt;
| 8033B47C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possessed Furniture ====&lt;br /&gt;
&lt;br /&gt;
These actors fly towards Luigi when a &#039;&#039;polter1&#039;&#039; actor is present and active.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| 0x339304&lt;br /&gt;
| polter1&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
| C&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0BF0&lt;br /&gt;
|&lt;br /&gt;
Invisible actor that will throw &#039;&#039;ibookr&#039;&#039;, &#039;&#039;ibookb&#039;&#039;, &#039;&#039;ifly&#039;&#039;, &#039;&#039;inabe, otub1, otub2, otub3, otub4, otub5, oufo1, oufo2,&#039;&#039; &#039;&#039;piero1&#039;&#039; and &#039;&#039;piero2&#039;&#039; actors at Luigi one after another until none remain. The name of this actor is based off of the famous horror movie [https://en.wikipedia.org/wiki/Poltergeist_(1982_film) &amp;lt;u&amp;gt;Poltergeist&amp;lt;/u&amp;gt;].&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 0x3394E0&lt;br /&gt;
| oufo1&lt;br /&gt;
| /root/model/oufo1.szp&lt;br /&gt;
| 5E&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C78&lt;br /&gt;
| White plate.&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 0x3394FC&lt;br /&gt;
| oufo2&lt;br /&gt;
| /root/model/oufo2.szp&lt;br /&gt;
| 5F&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C80&lt;br /&gt;
| White plate with a blue border.&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 0x339518&lt;br /&gt;
| otub1&lt;br /&gt;
| /root/model/otub1.szp&lt;br /&gt;
| 60&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C88&lt;br /&gt;
| Round, purple jar.&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 0x339534&lt;br /&gt;
| otub2&lt;br /&gt;
| /root/model/otub2.szp&lt;br /&gt;
| 61&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C90&lt;br /&gt;
| Silver, trophy shaped jar.&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 0x339550&lt;br /&gt;
| otub3&lt;br /&gt;
| /root/model/otub3.szp&lt;br /&gt;
| 62&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C98&lt;br /&gt;
| White jar with pink streaks.&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 0x33956C&lt;br /&gt;
| otub4&lt;br /&gt;
| /root/model/otub4.szp&lt;br /&gt;
| 63&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CA0&lt;br /&gt;
| Silver jar with red, yellow, and blue flower patterns. &#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 0x339588&lt;br /&gt;
| otub5&lt;br /&gt;
| /root/model/otub5.szp&lt;br /&gt;
| 64&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CA8&lt;br /&gt;
| Tall, white and blue vase with fine china type patterns.&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 0x3395A4&lt;br /&gt;
| ifly&lt;br /&gt;
| /root/model/ifly.szp&lt;br /&gt;
| 65&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CB0&lt;br /&gt;
| Frying pan.&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| 0x3395C0&lt;br /&gt;
| inabe&lt;br /&gt;
| /root/model/inabe.szp&lt;br /&gt;
| 66&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CB8&lt;br /&gt;
| Small cooking pot.&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| 0x3395DC&lt;br /&gt;
| ibookb&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/ibook.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 67&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy&lt;br /&gt;
| 0&lt;br /&gt;
| bookb.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CC0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Blue book.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| 0x3395F8&lt;br /&gt;
| ibookr&lt;br /&gt;
| 1&lt;br /&gt;
| bookr.txp&lt;br /&gt;
| 804D0CC8&lt;br /&gt;
| Red book.&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| 0x339614&lt;br /&gt;
| piero1&lt;br /&gt;
| /root/model/piero1.szp&lt;br /&gt;
| 68&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CD0&lt;br /&gt;
| Red clown doll.&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| 0x339630&lt;br /&gt;
| piero2&lt;br /&gt;
| /root/model/piero2.szp&lt;br /&gt;
| 69&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CD8&lt;br /&gt;
| Blue clown doll.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Enemy Generators ====&lt;br /&gt;
&lt;br /&gt;
These generator actors can spawn numerous amounts of enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 0x338D38&lt;br /&gt;
| poo1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/poo.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| poo1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small&lt;br /&gt;
| 804D0A88&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| 0x338D54&lt;br /&gt;
| poo2&lt;br /&gt;
| 1&lt;br /&gt;
| poo2.txp&lt;br /&gt;
| 804D0A90&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| 0x338DA8&lt;br /&gt;
| bomb1&lt;br /&gt;
| /root/model/bomb.szp&lt;br /&gt;
| 4F&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0AA8&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| 0x338DE0&lt;br /&gt;
| mgyapoo1&lt;br /&gt;
| /root/model/obake01.szp&lt;br /&gt;
| 19&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| obake011.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 8033B29C&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| 0x3390F0&lt;br /&gt;
| rat1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | /root/model/rat.szp&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 4C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| rat1.txp&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Small&lt;br /&gt;
| 804D0B88&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| 0x33910C&lt;br /&gt;
| rat2&lt;br /&gt;
| 1&lt;br /&gt;
| rat2.txp&lt;br /&gt;
| 804D0B90&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| 0x339128&lt;br /&gt;
| rat3&lt;br /&gt;
| 2&lt;br /&gt;
| rat3.txp&lt;br /&gt;
| 804D0B98&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| 0x3391D0&lt;br /&gt;
| bat1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/bat.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4D&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| bat1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small&lt;br /&gt;
| 804D0BA0&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| 0x3391EC&lt;br /&gt;
| bat2&lt;br /&gt;
| 1&lt;br /&gt;
| bat2.txp&lt;br /&gt;
| 804D0BA8&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| 0x3398B4&lt;br /&gt;
| eskul&lt;br /&gt;
| /root/model/skul.szp&lt;br /&gt;
| 1F&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0D70&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| 0x339E80&lt;br /&gt;
| star&lt;br /&gt;
| /root/model/star.szp&lt;br /&gt;
| 92&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0EBC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other Generators ====&lt;br /&gt;
&lt;br /&gt;
These generator actors have purposes besides spawning enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 114&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0x339208&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | elfire&lt;br /&gt;
| /mapX/j3d_effect/k03-elem1_eyes/k03-elem1_eyes.bmd&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0BB0&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;(Coming Soon)&#039;&#039; &amp;lt;u&amp;gt;PCR &amp;amp; BTI Pairing List&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 115&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0x339224&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | elice&lt;br /&gt;
| /mapX/j3d_effect/k03-elem1_eyes/k03-elem1_eyes.bmd&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 804D0BB0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;(Coming Soon)&#039;&#039; &amp;lt;u&amp;gt;PCR &amp;amp; BTI Pairing List&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 116&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0x339240&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | elwater&lt;br /&gt;
| /mapX/j3d_effect/k03-elem1_eyes/k03-elem1_eyes.bmd&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 804D0BB0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;(Coming Soon)&#039;&#039; &amp;lt;u&amp;gt;PCR &amp;amp; BTI Pairing List&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| 0x3398EC&lt;br /&gt;
| dmario&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/dmario.szp&lt;br /&gt;
| 76&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D80&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| 0x339908&lt;br /&gt;
| dmario2&lt;br /&gt;
| 76&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| 804D0D88&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost Mario&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 0x339940&lt;br /&gt;
| dkoppa&lt;br /&gt;
| /root/model/dkoppa.szp&lt;br /&gt;
| 78&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D98&lt;br /&gt;
| &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chests ====&lt;br /&gt;
&lt;br /&gt;
These actors are chests that link with &#039;&#039;treasuretable&#039;&#039; to spawn treasure after Luigi clears rooms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| 0x3392E8&lt;br /&gt;
| takara1&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | /data/model/takara1.arc&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Openable Box&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0BE8&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Green Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 373&lt;br /&gt;
| 0x33AE5C&lt;br /&gt;
| gtakara1&lt;br /&gt;
| 0&lt;br /&gt;
| takara11.txp&lt;br /&gt;
| 8033B554&lt;br /&gt;
| Green Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 374&lt;br /&gt;
| 0x33AE78&lt;br /&gt;
| rtakara1&lt;br /&gt;
| 1&lt;br /&gt;
| takara12.txp&lt;br /&gt;
| 8033B560&lt;br /&gt;
| Red Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 375&lt;br /&gt;
| 0x33AE94&lt;br /&gt;
| btakara1&lt;br /&gt;
| 2&lt;br /&gt;
| takara13.txp&lt;br /&gt;
| 8033B56C&lt;br /&gt;
| Blue Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 376&lt;br /&gt;
| 0x33AEB0&lt;br /&gt;
| wtakara1&lt;br /&gt;
| 3&lt;br /&gt;
| takara14.txp&lt;br /&gt;
| 8033B578&lt;br /&gt;
| White Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 377&lt;br /&gt;
| 0x33AECC&lt;br /&gt;
| ytakara1&lt;br /&gt;
| 4&lt;br /&gt;
| takara15.txp&lt;br /&gt;
| 8033B584&lt;br /&gt;
| Yellow Treasure Chest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Keys ====&lt;br /&gt;
&lt;br /&gt;
These actors are keys that open doors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| 0x338EF8&lt;br /&gt;
| key01&lt;br /&gt;
| /data/model/key01.arc&lt;br /&gt;
| B&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AF8&lt;br /&gt;
| Regular key&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| 0x338F14&lt;br /&gt;
| key02&lt;br /&gt;
| /root/model/key02.szp&lt;br /&gt;
| 3B&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B00&lt;br /&gt;
| Chauncey&#039;s heart key&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| 0x338F30&lt;br /&gt;
| key03&lt;br /&gt;
| /root/model/key03.szp&lt;br /&gt;
| 3C&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B08&lt;br /&gt;
| Bogmire&#039;s club key&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| 0x338F4C&lt;br /&gt;
| key04&lt;br /&gt;
| /root/model/key04.szp&lt;br /&gt;
| 3D&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B10&lt;br /&gt;
| Boolossus&#039;s diamond key&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 0x338F68&lt;br /&gt;
| key05&lt;br /&gt;
| /root/model/key05.szp&lt;br /&gt;
| 3E&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B18&lt;br /&gt;
| Van Gore&#039;s spade key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Element Medals ====&lt;br /&gt;
&lt;br /&gt;
These actors are the three Elemental Medals that Luigi can collect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 117&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x33925C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elffst&lt;br /&gt;
| /map2/j3d_effect/item/elffst.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0BC8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fire Element Medal&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 118&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339278&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elifst&lt;br /&gt;
| /map2/j3d_effect/item/elifst.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0BD0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ice Element Medal&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 119&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339294&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elwfst&lt;br /&gt;
| /map2/j3d_effect/item/elwfst.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0BD8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Water Element Medal&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mario&#039;s Items ====&lt;br /&gt;
&lt;br /&gt;
These actors are the five Mario Items that Luigi can collect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| 0x339A20&lt;br /&gt;
| mcap&lt;br /&gt;
| /root/model/mcap.szp&lt;br /&gt;
| 7B&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DC8&lt;br /&gt;
| Mario&#039;s Hat&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| 0x339A3C&lt;br /&gt;
| mstar&lt;br /&gt;
| /root/model/mstar.szp&lt;br /&gt;
| 7C&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DD0&lt;br /&gt;
| Mario&#039;s Star&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| 0x339A58&lt;br /&gt;
| mglove&lt;br /&gt;
| /root/model/mglove.szp&lt;br /&gt;
| 7D&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DD8&lt;br /&gt;
| Mario&#039;s Glove&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| 0x339A74&lt;br /&gt;
| mshoes&lt;br /&gt;
| /root/model/mshoes.szp&lt;br /&gt;
| 7E&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DE0&lt;br /&gt;
| Mario&#039;s Shoe&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| 0x339A90&lt;br /&gt;
| mletter&lt;br /&gt;
| /root/model/mletter.szp&lt;br /&gt;
| 7F&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DE8&lt;br /&gt;
| Mario&#039;s Letter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Treasure ====&lt;br /&gt;
&lt;br /&gt;
These actors are the types of treasure that Luigi can collect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 194&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339AC8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | spearl&lt;br /&gt;
| /map2/j3d_effect/item/spearl.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0DF8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small Pearl&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 195&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339AE4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | mpearl&lt;br /&gt;
| /map2/j3d_effect/item/mpearl.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E00&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Medium Pearl&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 196&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B00&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | lpearl&lt;br /&gt;
| /map2/j3d_effect/item/lpearl.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large Pearl&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 197&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B1C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | sapphire&lt;br /&gt;
| /map2/j3d_effect/item/sapphire.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8033B338&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sapphire&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 198&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B38&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | emerald&lt;br /&gt;
| /map2/j3d_effect/item/emerald.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Emerald&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 199&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B54&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ruby&lt;br /&gt;
| /map2/j3d_effect/item/ruby.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E18&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ruby&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B70&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | diamond&lt;br /&gt;
| /map2/j3d_effect/item/dia.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | White Diamond&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 201&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B8C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | cdiamond&lt;br /&gt;
| /map2/j3d_effect/item/cdia.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8033B344&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Red Diamond&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 202&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339BA8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | rdiamond&lt;br /&gt;
| /map2/j3d_effect/item/rdia.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8033B350&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Gold Diamond&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 203&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339BC4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | gold&lt;br /&gt;
| /map2/j3d_effect/item/gold.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E28&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Gold Bar&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 204&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339BE0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | crown&lt;br /&gt;
| /map2/j3d_effect/crown/oukan.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | King Boo&#039;s crown&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other Items ====&lt;br /&gt;
&lt;br /&gt;
These are other item type actors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| 0x3397F0&lt;br /&gt;
| banana&lt;br /&gt;
| /data/model/banana.arc&lt;br /&gt;
| 8&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0D40&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| 0x339AAC&lt;br /&gt;
| mkinoko&lt;br /&gt;
| /data/model/mkinoko.arc&lt;br /&gt;
| 9&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DF0&lt;br /&gt;
| Poison Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 205&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0x339BFC&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | sheart&lt;br /&gt;
| /map2/j3d_effect/item/sheart.bmd&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 804D0E38&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Small/Medium heart. Small hearts turn into medium hearts after Area 2 has been cleared.&lt;br /&gt;
|-&lt;br /&gt;
| /map2/j3d_effect/item/mheart.bmd&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 206&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339C18&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | lheart&lt;br /&gt;
| /map2/j3d_effect/item/lheart.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large heart&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| 0x339C34&lt;br /&gt;
| itembomb&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/bomb2.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B35C&lt;br /&gt;
| Large bomb&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| 0x339C50&lt;br /&gt;
| itemboms&lt;br /&gt;
| 8033B368&lt;br /&gt;
| Small bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Special Doors ====&lt;br /&gt;
&lt;br /&gt;
These are special actors that link with doors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| 0x339E2C&lt;br /&gt;
| fakedoor&lt;br /&gt;
| /root/model/fakedoor.szp&lt;br /&gt;
| 5B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B398&lt;br /&gt;
| Fake Door in the F1 and F2 hallways&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| 0x339E48&lt;br /&gt;
| fkdoor2&lt;br /&gt;
| /root/model/fkdoor2.szp&lt;br /&gt;
| 5C&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EAC&lt;br /&gt;
| Fake Door in the Attic&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| 0x339E64&lt;br /&gt;
| fkdoor3&lt;br /&gt;
| /root/model/fkdoor3.szp&lt;br /&gt;
| 5D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EB4&lt;br /&gt;
| Fake Door in the Laundry Room&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| 0x33A270&lt;br /&gt;
| eldoor01&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;(Coming Soon)&#039;&#039; &amp;lt;u&amp;gt;PCR &amp;amp; BTI Pairing List&amp;lt;/u&amp;gt;/data/model/dummy.arc&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B494&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| 0x33A28C&lt;br /&gt;
| eldoor02&lt;br /&gt;
| 8033B4A0&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| 0x33A2A8&lt;br /&gt;
| eldoor03&lt;br /&gt;
| 8033B4AC&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| 0x33A2C4&lt;br /&gt;
| eldoor04&lt;br /&gt;
| 8033B4B8&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| 0x33A2E0&lt;br /&gt;
| eldoor05&lt;br /&gt;
| 8033B4C4&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| 0x33A2FC&lt;br /&gt;
| eldoor06&lt;br /&gt;
| 8033B4D0&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| 0x33A318&lt;br /&gt;
| eldoor07&lt;br /&gt;
|&lt;br /&gt;
/map2/j3d_effect/d55_kekkai/kek_a.bmd /data/model/dummy.arc&lt;br /&gt;
| C&lt;br /&gt;
! Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B4DC&lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| 0x33A0x334&lt;br /&gt;
| eldoor08&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
/map2/j3d_effect/d55_kekkai/kek_b.bmd /data/model/dummy.arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B4E8&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| 0x33A350&lt;br /&gt;
| eldoor09&lt;br /&gt;
| 8033B4F4&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| 0x33A36C&lt;br /&gt;
| eldoor10&lt;br /&gt;
| 8033B500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boneyard Plant ====&lt;br /&gt;
&lt;br /&gt;
These are Boneyard Plant actors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| 0x339F44&lt;br /&gt;
| seed&lt;br /&gt;
| /root/model/seed.szp&lt;br /&gt;
| 8A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0ED4&lt;br /&gt;
| The seed / sprout stage of the Boneyard Plant&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| 0x339F60&lt;br /&gt;
| blossom&lt;br /&gt;
| /root/model/blossom.szp&lt;br /&gt;
| 8B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EDC&lt;br /&gt;
| The bud / flower stage of the Boneyard Plant&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| 0x339F7C&lt;br /&gt;
| nut&lt;br /&gt;
| /root/model/nut.szp&lt;br /&gt;
| 8C&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EE4&lt;br /&gt;
| The nut / open nut stage of the Boneyard Plant&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| 0x339F98&lt;br /&gt;
| kareki&lt;br /&gt;
| /root/model/kareki.szp&lt;br /&gt;
| 8D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EE8&lt;br /&gt;
| The death stage of the Boneyard Plant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chauncey Fight ====&lt;br /&gt;
&lt;br /&gt;
These are actors that relate to the Chauncey fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| 0x338C74&lt;br /&gt;
| baby&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/baby.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A58&lt;br /&gt;
| Chauncey. He cannot spawn without at least one &#039;&#039;ikuma1&#039;&#039; entry in the room with hom.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| 0x338C90&lt;br /&gt;
| bbaby&lt;br /&gt;
| Boss&lt;br /&gt;
| 804D0A60&lt;br /&gt;
| Boss version of Chauncey&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 0x338CAC&lt;br /&gt;
| babyball&lt;br /&gt;
| /root/model/babyball.szp&lt;br /&gt;
| 25&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B290&lt;br /&gt;
| Giant baby ball. Used in the Chauncey fight.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| 0x338CC8&lt;br /&gt;
| moku&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/moku.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 26&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0A68&lt;br /&gt;
| Giant rocking horse. Used in the Chauncey fight.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| 0x338CE4&lt;br /&gt;
| moku2&lt;br /&gt;
| 804D0A70&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene giant rocking horse:&amp;lt;/u&amp;gt; Chauncey boss intro event &#039;&#039;(event64)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| 0x338D00&lt;br /&gt;
| bball&lt;br /&gt;
| /root/model/bball.szp&lt;br /&gt;
| 27&lt;br /&gt;
| Glossy&lt;br /&gt;
| 2&lt;br /&gt;
| wait.txp&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0A78&lt;br /&gt;
| Chauncey&#039;s ball. Hitting Chauncey with it turns Flag 47 on which activates &#039;&#039;event50,&#039;&#039; sending Luigi to the Boss Battle.&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 0x3393AC&lt;br /&gt;
| ikuma1&lt;br /&gt;
| /root/model/ikuma.szp&lt;br /&gt;
| 53&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C20&lt;br /&gt;
| A teddy bear. Chauncey throws these at Luigi when activated with Flag 169.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bogmire Fight ====&lt;br /&gt;
&lt;br /&gt;
These are actors that relate to the Bogmire fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| 0x339CA4&lt;br /&gt;
| bshadow&lt;br /&gt;
| /root/model/bshadow.szp&lt;br /&gt;
| 83&lt;br /&gt;
| Fullbright Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0E58&lt;br /&gt;
| Bogmire shadow clone. This one is the smaller variant.&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| 0x339CC0&lt;br /&gt;
| bshadow2&lt;br /&gt;
| /root/model/bshadow2.szp&lt;br /&gt;
| 84&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B374&lt;br /&gt;
| Bogmire shadow clone. This one is the larger variant.&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| 0x339CDC&lt;br /&gt;
| bfire&lt;br /&gt;
| /root/model/bfire.szp&lt;br /&gt;
| 82&lt;br /&gt;
! Normal Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Boss&lt;br /&gt;
| 804D0E60&lt;br /&gt;
| Bogmire. The locations he spawns are dependent on RNG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bowser Fight ====&lt;br /&gt;
&lt;br /&gt;
These are actors that relate to the Bowser fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| 0x339E9C&lt;br /&gt;
| kopahead&lt;br /&gt;
| /root/model/kopahead.szp&lt;br /&gt;
| 95&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B3A4&lt;br /&gt;
| Bowser&#039;s head&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| 0x339EB8&lt;br /&gt;
| kopabody&lt;br /&gt;
| /root/model/kopabody.szp&lt;br /&gt;
| 96&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B3B0&lt;br /&gt;
| Bowser&#039;s body&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| 0x339ED4&lt;br /&gt;
| kopabom&lt;br /&gt;
| /root/model/kopabom.szp&lt;br /&gt;
| 97&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EC4&lt;br /&gt;
| Bowser&#039;s spiky bomb&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| 0x339EF0&lt;br /&gt;
| kopakage&lt;br /&gt;
| /root/model/kopakage.szp&lt;br /&gt;
| 98&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B3BC&lt;br /&gt;
| Bowser&#039;s shadow&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| 0x339F0C&lt;br /&gt;
| pillar&lt;br /&gt;
| /root/model/pillar.szp&lt;br /&gt;
| 99&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0ECC&lt;br /&gt;
| Pillar from Bowser&#039;s Arena&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dollhouse Doors and Elevators (Clockwork Room) ====&lt;br /&gt;
&lt;br /&gt;
These are actors that make up some of the details of the dollhouses in the Clockwork Room&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 0x3393C8&lt;br /&gt;
| odoor1&lt;br /&gt;
| /root/model/odoor1.szp&lt;br /&gt;
| 54&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C28&lt;br /&gt;
| Pink door used in the dollhouses on the left side of the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 0x3393E4&lt;br /&gt;
| odoor2&lt;br /&gt;
| /root/model/odoor2.szp&lt;br /&gt;
| 55&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C30&lt;br /&gt;
| Yellow door used in the dollhouses on the left side of the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 0x339400&lt;br /&gt;
| odoor3&lt;br /&gt;
| /root/model/odoor3.szp&lt;br /&gt;
| 56&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C38&lt;br /&gt;
| Smaller pink door used on the left side of the main dollhouse in the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 0x33941C&lt;br /&gt;
| odoor4&lt;br /&gt;
| /root/model/odoor4.szp&lt;br /&gt;
| 57&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C40&lt;br /&gt;
| Pink door used in the dollhouses on the right side of the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 0x339438&lt;br /&gt;
| odoor5&lt;br /&gt;
| /root/model/odoor5.szp&lt;br /&gt;
| 58&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C48&lt;br /&gt;
| Yellow door used in the dollhouses on the right side of the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 0x339454&lt;br /&gt;
| odoor6&lt;br /&gt;
| /root/model/odoor6.szp&lt;br /&gt;
| 59&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C50&lt;br /&gt;
| Smaller pink door used on the right side of the main dollhouse in the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 0x33948C&lt;br /&gt;
| oere&lt;br /&gt;
| /root/model/oere.szp&lt;br /&gt;
| 88&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C60&lt;br /&gt;
| The Clockwork Room elevator. It&#039;s in the shape of a long rectangular prism.&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 0x3394A8&lt;br /&gt;
| kere&lt;br /&gt;
| /root/model/kere.szp&lt;br /&gt;
| 89&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C68&lt;br /&gt;
| The Roof elevator. It&#039;s in the shape of a cube.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portrificationizer Machine Parts ====&lt;br /&gt;
&lt;br /&gt;
These actors make up the Portrificationizer Machine seen in &#039;&#039;map4.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| 0x338DFC&lt;br /&gt;
| kiarm&lt;br /&gt;
| /root/model/kiarm.szp&lt;br /&gt;
| 3F&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AB8&lt;br /&gt;
| The &amp;quot;arms&amp;quot; part of the Portrificationizer Machine that grabs Portraits at the end of the process.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| 0x338E18&lt;br /&gt;
| kiashuk&lt;br /&gt;
| /root/model/kiashuk.szp&lt;br /&gt;
| 40&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AC0&lt;br /&gt;
| The &amp;quot;oven&amp;quot; part of the Portrificationizer Machine that bakes the ghosts onto the Portraits near the end of the process.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| 0x338E34&lt;br /&gt;
| kibet&lt;br /&gt;
| /root/model/kibet.szp&lt;br /&gt;
| 41&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AC8&lt;br /&gt;
| The two &amp;quot;smasher&amp;quot; parts of the Portrificationizer Machine that meet together and squish the ghosts flat before they get zapped with electricity.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 0x338E50&lt;br /&gt;
| kifuta&lt;br /&gt;
| /root/model/kifuta.szp&lt;br /&gt;
| 42&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AD0&lt;br /&gt;
| The last &amp;quot;collector&amp;quot; part of the Portrificationizer Machine that clamps open and shut to collect each Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| 0x338E6C&lt;br /&gt;
| kisentak&lt;br /&gt;
| /root/model/kisentak.szp&lt;br /&gt;
| 43&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B2A8&lt;br /&gt;
| The first &amp;quot;collector&amp;quot; part of the Portrificationizer Machine that Luigi puts his Poltergust nozzle into. It also includes the &amp;quot;washing machine&amp;quot; part.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| 0x338E88&lt;br /&gt;
| kitv&lt;br /&gt;
| /root/model/kitv.szp&lt;br /&gt;
| 44&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AD8&lt;br /&gt;
| The &amp;quot;cow udders&amp;quot; part of the Portrificationizer Machine that zaps ghosts with electricity. It also contains a small wooden TV easter egg with an image of the Spaceworld 2000 ghosts playing cards on it, hence the the &#039;&#039;tv&#039;&#039; part of the name &#039;&#039;kitv.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reversed Portrificationizer Machine Parts ====&lt;br /&gt;
&lt;br /&gt;
These actors make up the reversed Portrificationizer Machine seen in &#039;&#039;map12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| 0x33A3DC&lt;br /&gt;
| edarm&lt;br /&gt;
| /root/model/edarm.szp&lt;br /&gt;
| 9A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F38&lt;br /&gt;
| Clone of &#039;&#039;kiarm.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| 0x33A3F8&lt;br /&gt;
| edashuk&lt;br /&gt;
| /root/model/edashuk.szp&lt;br /&gt;
| 9B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F40&lt;br /&gt;
| Clone of &#039;&#039;kiashuk&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| 0x33A414&lt;br /&gt;
| edbet&lt;br /&gt;
| /root/model/edbet.szp&lt;br /&gt;
| 9C&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F48&lt;br /&gt;
| Clone of &#039;&#039;kibet&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 280&lt;br /&gt;
| 0x33A430&lt;br /&gt;
| edfuta&lt;br /&gt;
| /root/model/edfuta.szp&lt;br /&gt;
| 9D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F50&lt;br /&gt;
| Clone of &#039;&#039;kifuta.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| 0x33A44C&lt;br /&gt;
| edsentak&lt;br /&gt;
| /root/model/edsentak.szp&lt;br /&gt;
| 9E&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B530&lt;br /&gt;
| Clone of &#039;&#039;kisentak&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| 0x33A468&lt;br /&gt;
| edtv&lt;br /&gt;
| /root/model/edtv.szp&lt;br /&gt;
| 9F&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F58&lt;br /&gt;
| Clone of &#039;&#039;kitv.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| 0x33A484&lt;br /&gt;
| edusiro&lt;br /&gt;
| /root/model/edusiro.szp&lt;br /&gt;
| A0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F60&lt;br /&gt;
| Clone of &#039;&#039;kiusiro&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| 0x339DF4&lt;br /&gt;
| dkikai&lt;br /&gt;
| /root/model/dikikai.szp&lt;br /&gt;
| 8E&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0E9C&lt;br /&gt;
| Replaces &#039;&#039;edsentak&#039;&#039; via ASM if Flag 255 is ON during the end of &#039;&#039;event52&#039;&#039; when Mario is ejected from the Portrificationizer Machine.&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| 0x339E10&lt;br /&gt;
| dwaku&lt;br /&gt;
| /root/model/dwaku.szp&lt;br /&gt;
| 8F&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EA4&lt;br /&gt;
| The metal vent part of &#039;&#039;edsentak&#039;&#039; that gets stuck on Mario&#039;s head at the end of &#039;&#039;event52.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Flattened Ghosts (Portrificationizer Room) ====&lt;br /&gt;
&lt;br /&gt;
These mostly unused flattened ghost actors go through the Portrification process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| 0x33A4BC&lt;br /&gt;
| obasoul1&lt;br /&gt;
| /root/model/obasoul1.szp&lt;br /&gt;
| A2&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B53C&lt;br /&gt;
| The small blue ghost with yellow eyes that gets tossed around the &amp;quot;washing machine&amp;quot; part of &#039;&#039;kisentak&#039;&#039; during the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| 0x33A4D8&lt;br /&gt;
| kopatele&lt;br /&gt;
| /root/model/kopatele.szp&lt;br /&gt;
| A3&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B548&lt;br /&gt;
| The King Boo and Bowser Head that gets tossed around the &amp;quot;washing machine&amp;quot; part of &#039;&#039;kisentak&#039;&#039; during the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| 0x33A4F4&lt;br /&gt;
| oba00n&lt;br /&gt;
| /root/model/oba00n.szp&lt;br /&gt;
| A4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F70&lt;br /&gt;
| The flattened Mario model that gets pushed through the Portrificationizer machine during the reversal process&#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| 0x339010&lt;br /&gt;
| oba01n&lt;br /&gt;
| /root/model/oba01n.szp&lt;br /&gt;
| A6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B48&lt;br /&gt;
| The flattened blue ghost with yellow eyes that gets crushed and zapped as it goes through the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 0x339080&lt;br /&gt;
| oba02n&lt;br /&gt;
| /root/model/oba02n.szp&lt;br /&gt;
| AA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B68&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Lydia model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| 0x33A52C&lt;br /&gt;
| oba03n&lt;br /&gt;
| /root/model/oba03n.szp&lt;br /&gt;
| AE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F80&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Chauncey model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| 0x33A59C&lt;br /&gt;
| oba04n&lt;br /&gt;
| /root/model/oba04n.szp&lt;br /&gt;
| B2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FA0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Whirlindas model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| 0x33A60C&lt;br /&gt;
| oba05n&lt;br /&gt;
| /root/model/oba05n.szp&lt;br /&gt;
| B6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FC0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Madame Clairvoya model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| 0x33A67C&lt;br /&gt;
| oba06n&lt;br /&gt;
| /root/model/oba06n.szp&lt;br /&gt;
| BA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FE0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Shivers model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| 0x33A6EC&lt;br /&gt;
| oba07n&lt;br /&gt;
| /root/model/oba07n.szp&lt;br /&gt;
| BE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1000&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Melody Pianissima model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| 0x33A75C&lt;br /&gt;
| oba08n&lt;br /&gt;
| /root/model/oba08n.szp&lt;br /&gt;
| C2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1020&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Mr. Luggs model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| 0x33A7CC&lt;br /&gt;
| oba09n&lt;br /&gt;
| /root/model/oba09n.szp&lt;br /&gt;
| C6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1040&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Spooky model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| 0x33A83C&lt;br /&gt;
| oba10n&lt;br /&gt;
| /root/model/oba10n.szp&lt;br /&gt;
| CA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1060&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Bogmire model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 321&lt;br /&gt;
| 0x33A8AC&lt;br /&gt;
| oba11n&lt;br /&gt;
| /root/model/oba11n.szp&lt;br /&gt;
| CE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1080&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Biff Atlas model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| 0x33A91C&lt;br /&gt;
| oba12n&lt;br /&gt;
| /root/model/oba12n.szp&lt;br /&gt;
| D2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10A0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Slim Bankshot model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| 0x33A98C&lt;br /&gt;
| oba13n&lt;br /&gt;
| /root/model/oba13n.szp&lt;br /&gt;
| D6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10C0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Miss Petunia model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| 0x33A9FC&lt;br /&gt;
| oba14n&lt;br /&gt;
| /root/model/oba14n.szp&lt;br /&gt;
| DA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10E0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Nana model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| 0x33AA6C&lt;br /&gt;
| oba15n&lt;br /&gt;
| /root/model/oba15n.szp&lt;br /&gt;
| DE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1100&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Twins model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| 0x33AADC&lt;br /&gt;
| oba16n&lt;br /&gt;
| /root/model/oba16n.szp&lt;br /&gt;
| E2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1120&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Boolossus model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| 0x33AB4C&lt;br /&gt;
| oba17n&lt;br /&gt;
| /root/model/oba17n.szp&lt;br /&gt;
| E6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1140&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Jarvis model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| 0x33ABBC&lt;br /&gt;
| oba18n&lt;br /&gt;
| /root/model/oba18n.szp&lt;br /&gt;
| EA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1160&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Sue Pea model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| 0x33AC2C&lt;br /&gt;
| oba19n&lt;br /&gt;
| /root/model/oba19n.szp&lt;br /&gt;
| EE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1180&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Vincent Van Gore model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 357&lt;br /&gt;
| 0x33AC9C&lt;br /&gt;
| oba20n&lt;br /&gt;
| /root/model/oba20n.szp&lt;br /&gt;
| F2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11A0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Uncle Grimmly model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 361&lt;br /&gt;
| 0x33AD0C&lt;br /&gt;
| oba21n&lt;br /&gt;
| /root/model/oba21n.szp&lt;br /&gt;
| F6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11C0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Clockwork Soldiers model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 365&lt;br /&gt;
| 0x33AD7C&lt;br /&gt;
| oba22n&lt;br /&gt;
| /root/model/oba22n.szp&lt;br /&gt;
| FA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11E0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Sir Weston model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 369&lt;br /&gt;
| 0x33ADEC&lt;br /&gt;
| oba23n&lt;br /&gt;
| /root/model/oba23n.szp&lt;br /&gt;
| FE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1200&lt;br /&gt;
| Flattened King Boo and Bowser model that gets crushed and zapped as it goes through the Portrification process.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ghost Portraits (Portrificationizer Room) ====&lt;br /&gt;
&lt;br /&gt;
These actors are ghost portraits as seen at the end of the Portrification process. These are &#039;&#039;not&#039;&#039; the portrait models seen in the Gallery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| 0x33A510&lt;br /&gt;
| oba00g1&lt;br /&gt;
| /root/model/oba00g1.szp&lt;br /&gt;
| A5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F78&lt;br /&gt;
| The Mario Portrait model used for a brief moment during the beginning of the reversal process&#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| 0x33902C&lt;br /&gt;
| oba01g1&lt;br /&gt;
| /root/model/oba01g1.szp&lt;br /&gt;
| A7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B50&lt;br /&gt;
| Neville&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| 0x339048&lt;br /&gt;
| oba01g2&lt;br /&gt;
| /root/model/oba01g2.szp&lt;br /&gt;
| A8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B58&lt;br /&gt;
| Neville&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 0x339064&lt;br /&gt;
| oba01g3&lt;br /&gt;
| /root/model/oba01g3.szp&lt;br /&gt;
| A9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B60&lt;br /&gt;
| Neville&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| 0x33909C&lt;br /&gt;
| oba02g1&lt;br /&gt;
| /root/model/oba02g1.szp&lt;br /&gt;
| AB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B70&lt;br /&gt;
| Lydia&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| 0x3390B8&lt;br /&gt;
| oba02g2&lt;br /&gt;
| /root/model/oba02g2.szp&lt;br /&gt;
| AC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B78&lt;br /&gt;
| Lydia&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| 0x3390D4&lt;br /&gt;
| oba02g3&lt;br /&gt;
| /root/model/oba02g3.szp&lt;br /&gt;
| AD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B80&lt;br /&gt;
| Lydia&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| 0x33A548&lt;br /&gt;
| oba03g1&lt;br /&gt;
| /root/model/oba03g1.szp&lt;br /&gt;
| AF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F88&lt;br /&gt;
| Chauncey&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| 0x33A564&lt;br /&gt;
| oba03g2&lt;br /&gt;
| /root/model/oba03g2.szp&lt;br /&gt;
| B0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F90&lt;br /&gt;
| Chauncey&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| 0x33A580&lt;br /&gt;
| oba03g3&lt;br /&gt;
| /root/model/oba03g3.szp&lt;br /&gt;
| B1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F98&lt;br /&gt;
| Chauncey&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| 0x33A5B8&lt;br /&gt;
| oba04g1&lt;br /&gt;
| /root/model/oba04g1.szp&lt;br /&gt;
| B3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FA8&lt;br /&gt;
| The Whirlindas&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| 0x33A5D4&lt;br /&gt;
| oba04g2&lt;br /&gt;
| /root/model/oba04g2.szp&lt;br /&gt;
| B4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FB0&lt;br /&gt;
| The Whirlindas&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| 0x33A5F0&lt;br /&gt;
| oba04g3&lt;br /&gt;
| /root/model/oba04g3.szp&lt;br /&gt;
| B5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FB8&lt;br /&gt;
| The Whirlindas&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| 0x33A628&lt;br /&gt;
| oba05g1&lt;br /&gt;
| /root/model/oba05g1.szp&lt;br /&gt;
| B7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FC8&lt;br /&gt;
| Madame Clairvoya&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| 0x33A644&lt;br /&gt;
| oba05g2&lt;br /&gt;
| /root/model/oba05g2.szp&lt;br /&gt;
| B8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FD0&lt;br /&gt;
| Madame Clairvoya&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| 0x33A660&lt;br /&gt;
| oba05g3&lt;br /&gt;
| /root/model/oba05g3.szp&lt;br /&gt;
| B9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FD8&lt;br /&gt;
| Madame Clairvoya&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| 0x33A698&lt;br /&gt;
| oba06g1&lt;br /&gt;
| /root/model/oba06g1.szp&lt;br /&gt;
| BB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FE8&lt;br /&gt;
| Shivers&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| 0x33A6B4&lt;br /&gt;
| oba06g2&lt;br /&gt;
| /root/model/oba06g2.szp&lt;br /&gt;
| BC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FF0&lt;br /&gt;
| Shivers&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| 0x33A6D0&lt;br /&gt;
| oba06g3&lt;br /&gt;
| /root/model/oba06g3.szp&lt;br /&gt;
| BD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FF8&lt;br /&gt;
| Shivers&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| 0x33A708&lt;br /&gt;
| oba07g1&lt;br /&gt;
| /root/model/oba07g1.szp&lt;br /&gt;
| BF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1008&lt;br /&gt;
| Melody Pianissima&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| 0x33A724&lt;br /&gt;
| oba07g2&lt;br /&gt;
| /root/model/oba07g2.szp&lt;br /&gt;
| C0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1010&lt;br /&gt;
| Melody Pianissima&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| 0x33A740&lt;br /&gt;
| oba07g3&lt;br /&gt;
| /root/model/oba07g3.szp&lt;br /&gt;
| C1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1018&lt;br /&gt;
| Melody Pianissima&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| 0x33A778&lt;br /&gt;
| oba08g1&lt;br /&gt;
| /root/model/oba08g1.szp&lt;br /&gt;
| C3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1028&lt;br /&gt;
| Mr. Luggs&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| 0x33A794&lt;br /&gt;
| oba08g2&lt;br /&gt;
| /root/model/oba08g2.szp&lt;br /&gt;
| C4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1030&lt;br /&gt;
| Mr. Luggs&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| 0x33A7B0&lt;br /&gt;
| oba08g3&lt;br /&gt;
| /root/model/oba08g3.szp&lt;br /&gt;
| C5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1038&lt;br /&gt;
| Mr. Luggs&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| 0x33A7E8&lt;br /&gt;
| oba09g1&lt;br /&gt;
| /root/model/oba09g1.szp&lt;br /&gt;
| C7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1048&lt;br /&gt;
| Spooky&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| 0x33A804&lt;br /&gt;
| oba09g2&lt;br /&gt;
| /root/model/oba09g2.szp&lt;br /&gt;
| C8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1050&lt;br /&gt;
| Spooky&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| 0x33A820&lt;br /&gt;
| oba09g3&lt;br /&gt;
| /root/model/oba09g3.szp&lt;br /&gt;
| C9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1058&lt;br /&gt;
| Spooky&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| 0x33A858&lt;br /&gt;
| oba10g1&lt;br /&gt;
| /root/model/oba10g1.szp&lt;br /&gt;
| CB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1068&lt;br /&gt;
| Bogmire&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| 0x33A874&lt;br /&gt;
| oba10g2&lt;br /&gt;
| /root/model/oba10g2.szp&lt;br /&gt;
| CC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1070&lt;br /&gt;
| Bogmire&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| 0x33A890&lt;br /&gt;
| oba10g3&lt;br /&gt;
| /root/model/oba10g3.szp&lt;br /&gt;
| CD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1078&lt;br /&gt;
| Bogmire&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| 0x33A8C8&lt;br /&gt;
| oba11g1&lt;br /&gt;
| /root/model/oba11g1.szp&lt;br /&gt;
| CF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1088&lt;br /&gt;
| Biff Atlas&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| 0x33A8E4&lt;br /&gt;
| oba11g2&lt;br /&gt;
| /root/model/oba11g2.szp&lt;br /&gt;
| D0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1090&lt;br /&gt;
| Biff Atlas&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| 0x33A900&lt;br /&gt;
| oba11g3&lt;br /&gt;
| /root/model/oba11g3.szp&lt;br /&gt;
| D1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1098&lt;br /&gt;
| Biff Atlas&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| 0x33A938&lt;br /&gt;
| oba12g1&lt;br /&gt;
| /root/model/oba12g1.szp&lt;br /&gt;
| D3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10A8&lt;br /&gt;
| Slim Bankshot&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 327&lt;br /&gt;
| 0x33A954&lt;br /&gt;
| oba12g2&lt;br /&gt;
| /root/model/oba12g2.szp&lt;br /&gt;
| D4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10B0&lt;br /&gt;
| Slim Bankshot&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| 0x33A970&lt;br /&gt;
| oba12g3&lt;br /&gt;
| /root/model/oba12g3.szp&lt;br /&gt;
| D5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10B8&lt;br /&gt;
| Slim Bankshot&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| 0x33A9A8&lt;br /&gt;
| oba13g1&lt;br /&gt;
| /root/model/oba13g1.szp&lt;br /&gt;
| D7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10C8&lt;br /&gt;
| Miss Petunia&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| 0x33A9C4&lt;br /&gt;
| oba13g2&lt;br /&gt;
| /root/model/oba13g2.szp&lt;br /&gt;
| D8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10D0&lt;br /&gt;
| Miss Petunia&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| 0x33A9E0&lt;br /&gt;
| oba13g3&lt;br /&gt;
| /root/model/oba13g3.szp&lt;br /&gt;
| D9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10D8&lt;br /&gt;
| Miss Petunia&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| 0x33AA18&lt;br /&gt;
| oba14g1&lt;br /&gt;
| /root/model/oba14g1.szp&lt;br /&gt;
| DB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10E8&lt;br /&gt;
| Nana&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 335&lt;br /&gt;
| 0x33AA34&lt;br /&gt;
| oba14g2&lt;br /&gt;
| /root/model/oba14g2.szp&lt;br /&gt;
| DC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10F0&lt;br /&gt;
| Nana&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| 0x33AA50&lt;br /&gt;
| oba14g3&lt;br /&gt;
| /root/model/oba14g3.szp&lt;br /&gt;
| DD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10F8&lt;br /&gt;
| Nana&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| 0x33AA88&lt;br /&gt;
| oba15g1&lt;br /&gt;
| /root/model/oba15g1.szp&lt;br /&gt;
| DF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1108&lt;br /&gt;
| The Twins&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| 0x33AAA4&lt;br /&gt;
| oba15g2&lt;br /&gt;
| /root/model/oba15g2.szp&lt;br /&gt;
| E0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1110&lt;br /&gt;
| The Twins&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| 0x33AAC0&lt;br /&gt;
| oba15g3&lt;br /&gt;
| /root/model/oba15g3.szp&lt;br /&gt;
| E1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1118&lt;br /&gt;
| The Twins&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| 0x33AAF8&lt;br /&gt;
| oba16g1&lt;br /&gt;
| /root/model/oba16g1.szp&lt;br /&gt;
| E3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1128&lt;br /&gt;
| Boolossus&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| 0x33AB14&lt;br /&gt;
| oba16g2&lt;br /&gt;
| /root/model/oba16g2.szp&lt;br /&gt;
| E4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1130&lt;br /&gt;
| Boolossus&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 344&lt;br /&gt;
| 0x33AB30&lt;br /&gt;
| oba16g3&lt;br /&gt;
| /root/model/oba16g3.szp&lt;br /&gt;
| E5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1138&lt;br /&gt;
| Boolossus&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| 0x33AB68&lt;br /&gt;
| oba17g1&lt;br /&gt;
| /root/model/oba17g1.szp&lt;br /&gt;
| E7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1148&lt;br /&gt;
| Jarvis&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 347&lt;br /&gt;
| 0x33AB84&lt;br /&gt;
| oba17g2&lt;br /&gt;
| /root/model/oba17g2.szp&lt;br /&gt;
| E8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1150&lt;br /&gt;
| Jarvis&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 348&lt;br /&gt;
| 0x33ABA0&lt;br /&gt;
| oba17g3&lt;br /&gt;
| /root/model/oba17g3.szp&lt;br /&gt;
| E9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1158&lt;br /&gt;
| Jarvis&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| 0x33ABD8&lt;br /&gt;
| oba18g1&lt;br /&gt;
| /root/model/oba18g1.szp&lt;br /&gt;
| EB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1168&lt;br /&gt;
| Sue Pea&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| 0x33ABF4&lt;br /&gt;
| oba18g2&lt;br /&gt;
| /root/model/oba18g2.szp&lt;br /&gt;
| EC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1170&lt;br /&gt;
| Sue Pea&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 352&lt;br /&gt;
| 0x33AC10&lt;br /&gt;
| oba18g3&lt;br /&gt;
| /root/model/oba18g3.szp&lt;br /&gt;
| ED&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1178&lt;br /&gt;
| Sue Pea&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| 0x33AC48&lt;br /&gt;
| oba19g1&lt;br /&gt;
| /root/model/oba19g1.szp&lt;br /&gt;
| EF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1188&lt;br /&gt;
| Vincent Van Gore&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 355&lt;br /&gt;
| 0x33AC64&lt;br /&gt;
| oba19g2&lt;br /&gt;
| /root/model/oba19g2.szp&lt;br /&gt;
| F0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1190&lt;br /&gt;
| Vincent Van Gore&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 356&lt;br /&gt;
| 0x33AC80&lt;br /&gt;
| oba19g3&lt;br /&gt;
| /root/model/oba19g3.szp&lt;br /&gt;
| F1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1198&lt;br /&gt;
| Vincent Van Gore&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 358&lt;br /&gt;
| 0x33ACB8&lt;br /&gt;
| oba20g1&lt;br /&gt;
| /root/model/oba20g1.szp&lt;br /&gt;
| F3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11A8&lt;br /&gt;
| Uncle Grimmly&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 359&lt;br /&gt;
| 0x33ACD4&lt;br /&gt;
| oba20g2&lt;br /&gt;
| /root/model/oba20g2.szp&lt;br /&gt;
| F4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11B0&lt;br /&gt;
| Uncle Grimmly&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 360&lt;br /&gt;
| 0x33ACF0&lt;br /&gt;
| oba20g3&lt;br /&gt;
| /root/model/oba20g3.szp&lt;br /&gt;
| F5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11B8&lt;br /&gt;
| Uncle Grimmly&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 362&lt;br /&gt;
| 0x33AD28&lt;br /&gt;
| oba21g1&lt;br /&gt;
| /root/model/oba21g1.szp&lt;br /&gt;
| F7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11C8&lt;br /&gt;
| The Clockwork Soldiers&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 363&lt;br /&gt;
| 0x33AD44&lt;br /&gt;
| oba21g2&lt;br /&gt;
| /root/model/oba21g2.szp&lt;br /&gt;
| F8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11D0&lt;br /&gt;
| The Clockwork Soldiers&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 364&lt;br /&gt;
| 0x33AD60&lt;br /&gt;
| oba21g3&lt;br /&gt;
| /root/model/oba21g3.szp&lt;br /&gt;
| F9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11D8&lt;br /&gt;
| The Clockwork Soldiers&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 366&lt;br /&gt;
| 0x33AD98&lt;br /&gt;
| oba22g1&lt;br /&gt;
| /root/model/oba22g1.szp&lt;br /&gt;
| FB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11E8&lt;br /&gt;
| Sir Weston&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 367&lt;br /&gt;
| 0x33ADB4&lt;br /&gt;
| oba22g2&lt;br /&gt;
| /root/model/oba22g2.szp&lt;br /&gt;
| FC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11F0&lt;br /&gt;
| Sir Weston&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 368&lt;br /&gt;
| 0x33ADD0&lt;br /&gt;
| oba22g3&lt;br /&gt;
| /root/model/oba22g3.szp&lt;br /&gt;
| FD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11F8&lt;br /&gt;
| Sir Weston&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 370&lt;br /&gt;
| 0x33AE08&lt;br /&gt;
| oba23g1&lt;br /&gt;
| /root/model/oba23g1.szp&lt;br /&gt;
| FF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1208&lt;br /&gt;
| King Boo and Bowser&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 371&lt;br /&gt;
| 0x33AE24&lt;br /&gt;
| oba23g2&lt;br /&gt;
| /root/model/oba23g2.szp&lt;br /&gt;
| 100&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1210&lt;br /&gt;
| King Boo and Bowser&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 372&lt;br /&gt;
| 0x33AE40&lt;br /&gt;
| oba23g3&lt;br /&gt;
| /root/model/oba23g3.szp&lt;br /&gt;
| 101&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1218&lt;br /&gt;
| King Boo and Bowser&#039;s Gold Portrait.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
Various actors with niche purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 0x338C20&lt;br /&gt;
| demobak1&lt;br /&gt;
| /root/model/demobak1.szp&lt;br /&gt;
| 1E&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 8033B284&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Gold Ghost:&amp;lt;/u&amp;gt; E. Gadd in the Parlor and Foyer floating key events &#039;&#039;(event01&#039;&#039; and &#039;&#039;event07)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| 0x338F84&lt;br /&gt;
| ed07key&lt;br /&gt;
| /root/model/ed07key.szp&lt;br /&gt;
| 39&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B20&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene key:&amp;lt;/u&amp;gt; Floating key in the Foyer event &#039;&#039;(event07)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| 0x338FA0&lt;br /&gt;
| ed07rug&lt;br /&gt;
| /root/model/ed07rug.szp&lt;br /&gt;
| 3A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B28&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene rug:&amp;lt;/u&amp;gt; Floating key in the Foyer event &#039;&#039;(event07)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| 0x338EC0&lt;br /&gt;
| kun01&lt;br /&gt;
| /root/model/kun01.szp&lt;br /&gt;
| 4A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AE8&lt;br /&gt;
| Training Room gate that goes on the wall.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| 0x338EDC&lt;br /&gt;
| kun02&lt;br /&gt;
| /root/model/kun02.szp&lt;br /&gt;
| 4B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AF0&lt;br /&gt;
| Training Room gate that goes on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 378&lt;br /&gt;
| 0x33AEE8&lt;br /&gt;
| kdust&lt;br /&gt;
| /root/model/dust.szp&lt;br /&gt;
| 103&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1220&lt;br /&gt;
| Pile of dust. Used to cover the Cellar floor.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| 0x338EA4&lt;br /&gt;
| kiusiro&lt;br /&gt;
| /root/model/kiusiro.szp&lt;br /&gt;
| 45&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AE0&lt;br /&gt;
| The gears and pistons in the background of the Portrificationizer Room. They constantly move to add atmosphere to the room.&lt;br /&gt;
|-&lt;br /&gt;
| 379&lt;br /&gt;
| 0x33AF04&lt;br /&gt;
| marioe&lt;br /&gt;
| /root/model/marioe.szp&lt;br /&gt;
| 104&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1228&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Mario painting:&amp;lt;/u&amp;gt; Secret Altar E. Gadd call &#039;&#039;(event88)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 380&lt;br /&gt;
| 0x33AF20&lt;br /&gt;
| mphand&lt;br /&gt;
| /root/model/mphand.szp&lt;br /&gt;
| 105&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1230&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Luigi hand:&amp;lt;/u&amp;gt; Secret Altar E. Gadd call &#039;&#039;(event88)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| 0x33A4A0&lt;br /&gt;
| namida&lt;br /&gt;
| /root/model/namida.szp&lt;br /&gt;
| A1&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F68&lt;br /&gt;
| Luigi&#039;s tears. Used while he laughs during the ending cutscene &#039;&#039;(event52),&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beta Leftovers ====&lt;br /&gt;
&lt;br /&gt;
These actors and leftover model archives are mostly unusable without fixes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| 0x339924&lt;br /&gt;
| bmario&lt;br /&gt;
| /root/model/bmario.szp&lt;br /&gt;
| 77&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D90&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; This is a scrapped Boss version of Mario with longer legs to match Luigi&#039;s dimensions, attempts to run an unused behavior but fails due to treating him as a ghost and not a player.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| 0x338D70&lt;br /&gt;
| ball1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/ball.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 3&lt;br /&gt;
| ball4.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small&lt;br /&gt;
| 804D0A98&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Beta blue ball ghost with yellow eyes. Replaced by &#039;&#039;star&#039;&#039; in the final game.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| 0x338D8C&lt;br /&gt;
| ball2&lt;br /&gt;
| 1&lt;br /&gt;
| ball2.txp&lt;br /&gt;
| 804D0AA0&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! /root/model/bottle01.szp&lt;br /&gt;
! 51&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! Wine Bottle&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! /root/model/flag.szp&lt;br /&gt;
! 70&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! White Flag&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! /root/model/kibako01.szp&lt;br /&gt;
! 36&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! Wooden Box&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! /root/model/shadow.szp&lt;br /&gt;
! 81&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! Bogmire&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Actor_List&amp;diff=1340</id>
		<title>Actor List</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Actor_List&amp;diff=1340"/>
		<updated>2025-01-29T22:48:31Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Beta Leftovers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;weirdboo, LMFinish, Ralf@gc-forever, CyrusLoS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
A list of all the actors in the game. These actors can all be loaded through &#039;&#039;characterinfo,&#039;&#039; but some special ones can be loaded through other jump tables.&lt;br /&gt;
&lt;br /&gt;
The actor table in &#039;&#039;Start.dol&#039;&#039; defines the attributes for each actor. Entries that use odd numbered render types have been highlighted.&lt;br /&gt;
&lt;br /&gt;
Note that file locations starting with &#039;&#039;/data/&#039;&#039; are located in &#039;&#039;root/Game/game.szp&#039;&#039; on NTSC-J, &#039;&#039;root/Game/game_usa.szp&#039;&#039; on NTSC-U, and &#039;&#039;root/Game/gameX.szp&#039;&#039; on PAL (there&#039;s five archives, one for each language). File locations starting with &#039;&#039;/mapX/&#039;&#039; are located in &#039;&#039;root/Map/mapX.szp.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Actors ===&lt;br /&gt;
&lt;br /&gt;
==== Luigi ====&lt;br /&gt;
&lt;br /&gt;
These actors are Luigi.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x338590&lt;br /&gt;
| luige&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/luige.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08A8&lt;br /&gt;
| The Luigi actor that the player controls.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x3385AC&lt;br /&gt;
| waluige&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 804D08B0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost Luigi&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x3385C8&lt;br /&gt;
| dluige01&lt;br /&gt;
| /root/model/dluige01.szp&lt;br /&gt;
| 14&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B230&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Luigi 1:&amp;lt;/u&amp;gt; E. Gadd in Parlor event &#039;&#039;(event01)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x3385E4&lt;br /&gt;
| dluige02&lt;br /&gt;
| /root/model/dluige02.szp&lt;br /&gt;
| 15&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B23C&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Luigi 2:&amp;lt;/u&amp;gt; Mario end-of-game event &#039;&#039;(event52)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x338600&lt;br /&gt;
| dluige03&lt;br /&gt;
| /root/model/dluige03.szp&lt;br /&gt;
| 16&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B248&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Luigi 3:&amp;lt;/u&amp;gt; Portrificationizer Room event &#039;&#039;(event02)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
&lt;br /&gt;
These actors are Luigi&#039;s equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 0x3386A8&lt;br /&gt;
| gameboy&lt;br /&gt;
| /data/model/gameboy.arc&lt;br /&gt;
| 4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08E0&lt;br /&gt;
| The Gameboy Horror that Luigi holds in his hand. Can be equipped in events with &amp;lt;code&amp;gt;&amp;lt;GAMEBOYON&amp;gt;&amp;lt;/code&amp;gt; and unequipped with &amp;lt;code&amp;gt;&amp;lt;GAMEBOYOFF&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x33861C&lt;br /&gt;
| vbody&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/vbody.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| Glossy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08B8&lt;br /&gt;
| Poltergust 3000. Can be equipped in events with &amp;lt;code&amp;gt;&amp;lt;WEAPON&amp;gt;&amp;lt;/code&amp;gt; and unequipped with &amp;lt;code&amp;gt;&amp;lt;NOWEAPON&amp;gt;&amp;lt;/code&amp;gt;. Can also be used on other actors with &amp;lt;code&amp;gt;&amp;lt;SETCLEANER&amp;gt;&amp;lt;/code&amp;gt; in events. &#039;&#039;(event01 and event02)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| 0x33995C&lt;br /&gt;
| bvbody&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 804D0DA0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;vbody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x338638&lt;br /&gt;
| vhead&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/vhead.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08C0&lt;br /&gt;
| Poltergust nozzle. Can be equipped in events with &amp;lt;code&amp;gt;&amp;lt;WEAPON&amp;gt;&amp;lt;/code&amp;gt; and unequipped with &amp;lt;code&amp;gt;&amp;lt;NOWEAPON&amp;gt;&amp;lt;/code&amp;gt;. Can also be used on other actors with &amp;lt;code&amp;gt;&amp;lt;SETCLEANER&amp;gt;&amp;lt;/code&amp;gt; in events. &#039;&#039;(event01 and event02)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| 0x339978&lt;br /&gt;
| bvhead&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 804D0DA8&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;vhead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x338654&lt;br /&gt;
| wplight&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/wplight.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08C8&lt;br /&gt;
| Flashlight. Can be put away in events with &amp;lt;code&amp;gt;&amp;lt;HLIGHTON&amp;gt;&amp;lt;/code&amp;gt; and taken out with &amp;lt;code&amp;gt;&amp;lt;HLIGHTOFF&amp;gt;&amp;lt;/code&amp;gt;. Can be equipped with &amp;lt;code&amp;gt;&amp;lt;LUIGELTON&amp;gt;&amp;lt;/code&amp;gt; and unequipped with &amp;lt;code&amp;gt;&amp;lt;LUIGELTOFF&amp;gt;&amp;lt;/code&amp;gt;. It can also be turned on with &amp;lt;code&amp;gt;&amp;lt;LLIGHTON&amp;gt;&amp;lt;/code&amp;gt; and turned off with &amp;lt;code&amp;gt;&amp;lt;LLIGHTOFF&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| 0x339994&lt;br /&gt;
| bwplight&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 8033B320&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;bwplight.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0x338670&lt;br /&gt;
| wpwater&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/wpwater.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08D0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Beta water nozzle&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| 0x3399B0&lt;br /&gt;
| bwpwater&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 8033B32C&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;bwpwater.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 0x33868C&lt;br /&gt;
| wpair&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/wpair.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D08D8&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Beta Poltergust nozzle&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| 0x3399CC&lt;br /&gt;
| bwpair&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| 804D0DB0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost version of &#039;&#039;bwpair.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== E. Gadd ====&lt;br /&gt;
&lt;br /&gt;
These actors are E. Gadd.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 0x3389D4&lt;br /&gt;
| lohakase&lt;br /&gt;
| /root/model/lohakase.szp&lt;br /&gt;
| 48&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B260&lt;br /&gt;
| E. Gadd&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 0x3389F0&lt;br /&gt;
| dhakase&lt;br /&gt;
| /root/model/dhakase.szp&lt;br /&gt;
| 17&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D09C0&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene E. Gadd 1:&amp;lt;/u&amp;gt; E. Gadd in the Parlor event &#039;&#039;(event01)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| 0x338A0C&lt;br /&gt;
| dhakase2&lt;br /&gt;
| /root/model/dhakase2.szp&lt;br /&gt;
| 18&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B26C&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene E. Gadd 2:&amp;lt;/u&amp;gt; Portrificationizer event (&#039;&#039;event02)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boos ====&lt;br /&gt;
&lt;br /&gt;
These actors are the various types of Boos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| 0x339DD8&lt;br /&gt;
| telesa&lt;br /&gt;
| /data/model/telesa3.arc&lt;br /&gt;
| A&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0E94&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| 0x33A388&lt;br /&gt;
| demotele&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | /root/model/telesa.szp&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 90&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B50C&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| 0x33A3C0&lt;br /&gt;
| demotel2&lt;br /&gt;
| 8033B524&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| 0x339CF8&lt;br /&gt;
| bmtelesa&lt;br /&gt;
| 8033B380&lt;br /&gt;
| Mini Boos that form to make Boolossus.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| 0x338DC4&lt;br /&gt;
| telesa1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/telesa2.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 91&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0AB0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; &amp;lt;u&amp;gt;Cutscene Boolossus&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| 0x339DA0&lt;br /&gt;
| btelesa&lt;br /&gt;
| Boss&lt;br /&gt;
| 804D0E8C&lt;br /&gt;
| Boolossus&#039;s big form&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| 0x33A3A4&lt;br /&gt;
| dltelesa&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/ltelesa.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 102&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B518&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene King Boo:&amp;lt;/u&amp;gt; King Boo dialogue outside &#039;&#039;(event73)&#039;&#039; and inside &#039;&#039;(event74)&#039;&#039; the Secret Altar.&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| 0x339DBC&lt;br /&gt;
| kptelesa&lt;br /&gt;
| Small&lt;br /&gt;
| 8033B38C&lt;br /&gt;
| Boss version of King Boo&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| 0x338D1C&lt;br /&gt;
| telball&lt;br /&gt;
| /root/model/telball.szp&lt;br /&gt;
| 28&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0A80&lt;br /&gt;
| Boo ball&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Observers ====&lt;br /&gt;
&lt;br /&gt;
These actors must be spawned through [index.php/Documentation_observerinfo.html &amp;lt;u&amp;gt;observerinfo&amp;lt;/u&amp;gt;] to work properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| 0x3392CC&lt;br /&gt;
| observer&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
| C&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B2F0&lt;br /&gt;
| Invisible actors that monitor Luigi&#039;s actions and &amp;lt;u&amp;gt;[[Do Types|can do certain things]&amp;lt;/u&amp;gt; under &amp;lt;u&amp;gt;[[Cond types|certain conditions]]&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| 0x339F28&lt;br /&gt;
| soundobj&lt;br /&gt;
| /data/model/dummy2.arc&lt;br /&gt;
| D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B3C8&lt;br /&gt;
| An invisible actor that plays ambient sound effects&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| 0x338A28&lt;br /&gt;
| kinopio&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/kinopio.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| 0&lt;br /&gt;
| kinopio1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D09C8&lt;br /&gt;
| Red Toad&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| 0x338A44&lt;br /&gt;
| kinopio2&lt;br /&gt;
| 1&lt;br /&gt;
| kinopio2.txp&lt;br /&gt;
| 8033B278&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Green Toad&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 0x339470&lt;br /&gt;
| otobira&lt;br /&gt;
| /root/model/otobira.szp&lt;br /&gt;
| 87&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C58&lt;br /&gt;
| The gate blocking the Clockwork Room elevator&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| 0x33964C&lt;br /&gt;
| iphone&lt;br /&gt;
| /root/model/iphone.szp&lt;br /&gt;
| 6A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CE0&lt;br /&gt;
| Black rotary telephone. Used in the Blackout with Flags 10, 191, and 192.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Generic Ghosts ====&lt;br /&gt;
&lt;br /&gt;
These actors are the generic ghosts of the game (non-Portrait Ghosts).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 0x3386C4&lt;br /&gt;
| yapoo1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/obake01.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 19&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| obake011.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Generic&lt;br /&gt;
| 804D08E8&lt;br /&gt;
| Gold Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 0x3386E0&lt;br /&gt;
| yapoo2&lt;br /&gt;
| 1&lt;br /&gt;
| obake012.txp&lt;br /&gt;
| 804D08F0&lt;br /&gt;
| Temper Terror&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 0x338750&lt;br /&gt;
| mapoo1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/obake02.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| obake021.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0910&lt;br /&gt;
| Purple Puncher&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 0x33876C&lt;br /&gt;
| mapoo2&lt;br /&gt;
| 1&lt;br /&gt;
| obake022.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0918&lt;br /&gt;
| Flash&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 0x338788&lt;br /&gt;
| mopoo1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/obake03.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| obake031.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0920&lt;br /&gt;
| Blue Twirler&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 0x3387A4&lt;br /&gt;
| mopoo2&lt;br /&gt;
| 1&lt;br /&gt;
| obake032.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0928&lt;br /&gt;
| Blue Blaze&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 0x338964&lt;br /&gt;
| banaoba&lt;br /&gt;
| /root/model/banaoba.szp&lt;br /&gt;
| 2A&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D09A0&lt;br /&gt;
| Garbage Can Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 0x3387C0&lt;br /&gt;
| topoo1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | /root/model/topoo.szp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 1D&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| topoo1.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0930&lt;br /&gt;
| Red Grabbing Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 0x3387DC&lt;br /&gt;
| topoo2&lt;br /&gt;
| 1&lt;br /&gt;
| topoo2.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0938&lt;br /&gt;
| Mirror Ghost (Cyan Grabbing Ghost)&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 0x3387F8&lt;br /&gt;
| topoo3&lt;br /&gt;
| 2&lt;br /&gt;
| topoo3.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0940&lt;br /&gt;
| Cinema Ghost (Purple Grabbing Ghost)&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 0x338814&lt;br /&gt;
| topoo4&lt;br /&gt;
| 3&lt;br /&gt;
| topoo4.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0948&lt;br /&gt;
| White Grabbing Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 0x33884C&lt;br /&gt;
| heypo1&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | /root/model/heypo.szp&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | 21&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| heypo1.txp&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Generic&lt;br /&gt;
| 804D0950&lt;br /&gt;
| Red Ghost Guy (solo)&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 0x338868&lt;br /&gt;
| heypo2&lt;br /&gt;
| 2&lt;br /&gt;
| heypo2.txp&lt;br /&gt;
| 804D0958&lt;br /&gt;
| Green Ghost Guy (solo)&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 0x338884&lt;br /&gt;
| heypo3&lt;br /&gt;
| 3&lt;br /&gt;
| heypo3.txp&lt;br /&gt;
| 804D0960&lt;br /&gt;
| White Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 0x3388A0&lt;br /&gt;
| heypo4&lt;br /&gt;
| 4&lt;br /&gt;
| heypo4.txp&lt;br /&gt;
| 804D0968&lt;br /&gt;
| Brown Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 0x3388BC&lt;br /&gt;
| heypo5&lt;br /&gt;
| 5&lt;br /&gt;
| heypo5.txp&lt;br /&gt;
| 804D0970&lt;br /&gt;
| Orange Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 0x3388D8&lt;br /&gt;
| heypo6&lt;br /&gt;
| 6&lt;br /&gt;
| heypo6.txp&lt;br /&gt;
| 804D0978&lt;br /&gt;
| Yellow Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 0x3388F4&lt;br /&gt;
| heypo7&lt;br /&gt;
| 7&lt;br /&gt;
| heypo7.txp&lt;br /&gt;
| 804D0980&lt;br /&gt;
| Pink Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 0x338910&lt;br /&gt;
| heypo8&lt;br /&gt;
| 8&lt;br /&gt;
| heypo8.txp&lt;br /&gt;
| 804D0988&lt;br /&gt;
| Purple Ghost Guy (dancer)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 0x3386FC&lt;br /&gt;
| skul&lt;br /&gt;
| /root/model/skul.szp&lt;br /&gt;
| 1F&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D08F8&lt;br /&gt;
| Skeleton Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 0x33892C&lt;br /&gt;
| tenjyo&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/tenjyo.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 29&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| tenjyo1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Generic&lt;br /&gt;
| 804D0990&lt;br /&gt;
| Purple Bomber&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| 0x338948&lt;br /&gt;
| tenjyo2&lt;br /&gt;
| 1&lt;br /&gt;
| tenjyo2.txp&lt;br /&gt;
| 804D0998&lt;br /&gt;
| Ceiling Surprise&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 0x338830&lt;br /&gt;
| putcher1&lt;br /&gt;
| /root/model/obake04.szp&lt;br /&gt;
| 1C&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 8033B254&lt;br /&gt;
| Bowling Ghost&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| 0x338BB0&lt;br /&gt;
| waiter&lt;br /&gt;
| /root/model/waiter.szp&lt;br /&gt;
| 35&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0A28&lt;br /&gt;
| Waiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portrait Ghosts ====&lt;br /&gt;
&lt;br /&gt;
These actors are Portrait Ghosts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| 0x338A98&lt;br /&gt;
| father&lt;br /&gt;
| /root/model/father.szp&lt;br /&gt;
| 2C&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09DC&lt;br /&gt;
| Neville. He makes the chair actor &#039;&#039;isu01&#039;&#039; rock as long as he&#039;s active.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| 0x338AB4&lt;br /&gt;
| mother&lt;br /&gt;
| /root/model/mother.szp&lt;br /&gt;
| 2D&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09E4&lt;br /&gt;
| Lydia. Her heart-reveal behavior is activated with Flag 169 when Luigi opens the curtains.&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| 0x339C88&lt;br /&gt;
| dancer&lt;br /&gt;
| /root/model/dancer.szp&lt;br /&gt;
| 80&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0E50&lt;br /&gt;
| Male Whirlinda. Shares a heart with the Female Whirlinda, but his HP parameter takes precedence.&lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| 0x339C6C&lt;br /&gt;
| dancer2&lt;br /&gt;
| /root/model/dancer2.szp&lt;br /&gt;
| 93&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0E48&lt;br /&gt;
| Male Whirlinda. Shares a heart with the Male Whirlinda, but his HP parameter takes precedence.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 0x338718&lt;br /&gt;
| situji&lt;br /&gt;
| /root/model/situji.szp&lt;br /&gt;
| 22&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0900&lt;br /&gt;
| Shivers. He holds his candle actor &#039;&#039;candle&#039;&#039; while active.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 0x3389B8&lt;br /&gt;
| pianist&lt;br /&gt;
| /root/model/pianist.szp&lt;br /&gt;
| 23&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09B8&lt;br /&gt;
| Melody Pianissima. She throws her music sheets &#039;&#039;okami1&#039;&#039; at Luigi when &amp;lt;code&amp;gt;&amp;lt;GENON&amp;gt;&amp;quot;demo_piano&amp;quot;&amp;lt;/code&amp;gt; is used in &#039;&#039;event03.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| 0x338A60&lt;br /&gt;
| eater&lt;br /&gt;
| /root/model/eater.szp&lt;br /&gt;
| 2F&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09D0&lt;br /&gt;
| Mr. Luggs. He&#039;s linked with his food &#039;&#039;tabemono&#039;&#039; and will become visible once Luigi lights all of the candles in the Dining Room, turning Flag 99 on.&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 0x3392B0&lt;br /&gt;
| dog1&lt;br /&gt;
| /root/model/dog.szp&lt;br /&gt;
| 50&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0BE0&lt;br /&gt;
| Spooky. After he barks enough times, his behavior will turn on Flag 88, activating the Mr. Bones event &#039;&#039;(event23).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| 0x338B78&lt;br /&gt;
| builder&lt;br /&gt;
| /root/model/builder.szp&lt;br /&gt;
| 33&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A18&lt;br /&gt;
| Biff Atlas. He lifts his weights actor, &#039;&#039;barbell&#039;&#039; while idle.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 0x338A7C&lt;br /&gt;
| fat&lt;br /&gt;
| /root/model/fat.szp&lt;br /&gt;
| 30&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09D8&lt;br /&gt;
| Miss Petunia. She will allow the &#039;&#039;shower&#039;&#039; actor to spawn as long as she&#039;s active. Her behavior also turns on Flag 193 once Luigi sprays her with ice, activating her heart and &#039;&#039;event34.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 0x338AD0&lt;br /&gt;
| obaasan&lt;br /&gt;
| /root/model/obaasan.szp&lt;br /&gt;
| 2E&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D09EC&lt;br /&gt;
| Nana. She allows the yarn ball actors &#039;&#039;keito1, keito2,&#039;&#039; and &#039;&#039;keito3&#039;&#039; to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| 0x338AEC&lt;br /&gt;
| boy&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | /root/model/boy.szp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 32&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| boy.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Portrait&lt;br /&gt;
| 804D09F4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 0x338B08&lt;br /&gt;
| boy2&lt;br /&gt;
| 1&lt;br /&gt;
| boy2.txp&lt;br /&gt;
| 804D09F8&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| 0x338B24&lt;br /&gt;
| dboy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| boy.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Generic&lt;br /&gt;
| 804D0A00&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Red Twin - Orville:&amp;lt;/u&amp;gt; Propeller twirling event &#039;&#039;(event24)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| 0x338B40&lt;br /&gt;
| dboy2&lt;br /&gt;
| 1&lt;br /&gt;
| boy2.txp&lt;br /&gt;
| 804D0A08&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Purple Twin - Henry:&amp;lt;/u&amp;gt; Propeller twirling event &#039;&#039;(event24)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| 0x338B94&lt;br /&gt;
| hustler&lt;br /&gt;
| /root/model/hustler.szp&lt;br /&gt;
| 34&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A20&lt;br /&gt;
| Slim Bankshot. He holds his pool stick &#039;&#039;hcue&#039;&#039; and shoots his cue ball &#039;&#039;htama4&#039;&#039; at the other balls &#039;&#039;htama1, htama2,&#039;&#039; and &#039;&#039;htama3&#039;&#039; to try and hurt Luigi.&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| 0x3399E8&lt;br /&gt;
| uranai&lt;br /&gt;
| /root/model/uranai.szp&lt;br /&gt;
| 79&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0DB8&lt;br /&gt;
| Madame Clairvoya. She only spawns via &#039;&#039;event37&#039;&#039; once Luigi has turned Flag 88 on by shining his flashlight on the crystal ball for long enough. Her heart is revealed in &#039;&#039;event36&#039;&#039; with &amp;lt;code&amp;gt;&amp;lt;GENON&amp;gt;&amp;quot;dm_uranai&amp;quot;&amp;lt;/code&amp;gt;and her visibility can be toggled with Flag 92.&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| 0x339A04&lt;br /&gt;
| denwa&lt;br /&gt;
| /root/model/denwa.szp&lt;br /&gt;
| 7A&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0DC0&lt;br /&gt;
| Uncle Grimmly&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| 0x338BCC&lt;br /&gt;
| doll1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | /root/model/doll.szp&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 47&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| doll1.txp&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A30&lt;br /&gt;
| Blue Clockwork Soldier&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| 0x338BE8&lt;br /&gt;
| doll2&lt;br /&gt;
| 1&lt;br /&gt;
| doll2.txp&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A38&lt;br /&gt;
| Pink Clockwork Soldier&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| 0x338C04&lt;br /&gt;
| doll3&lt;br /&gt;
| 2&lt;br /&gt;
| doll3.txp&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A40&lt;br /&gt;
| Green Clockwork Soldier&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 0x338980&lt;br /&gt;
| tubone&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/tubone.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Portrait&lt;br /&gt;
| 804D09A8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| 0x33899C&lt;br /&gt;
| htubone&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| 804D09B0&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| 0x33987C&lt;br /&gt;
| girl&lt;br /&gt;
| /root/model/girl.szp&lt;br /&gt;
| 74&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0D68&lt;br /&gt;
| Sue Pea. Once Luigi sprays her with water enough times, her behavior will turn on Flag 190, activating &#039;&#039;event86&#039;&#039; and revealing her heart.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 217&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339D4C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | snowman&lt;br /&gt;
| /root/model/yukiyama.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 86&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fullbright Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Portrait&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E78&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sir Weston. He loads in with his ice block and remains frozen in place until Luigi lights his two &#039;&#039;lamp&#039;&#039; trigger actors with fire. Once Luigi does this, Flag 89 will be turned on, activating &#039;&#039;event89&#039;&#039; and Sir Weston himself.&lt;br /&gt;
|-&lt;br /&gt;
| /map2/j3d_effect/k12-icejail/icejail.bmd&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| 0x338B5C&lt;br /&gt;
| gaka&lt;br /&gt;
| /root/model/gaka.szp&lt;br /&gt;
| 31&lt;br /&gt;
! Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A10&lt;br /&gt;
| Vincent Van Gore. His heart is revealed in &#039;&#039;event82&#039;&#039; with &amp;lt;code&amp;gt;&amp;lt;GENON&amp;gt;&amp;quot;dm_gaka&amp;quot;&amp;lt;/code&amp;gt;and his visibility can be toggled with Flag 92. Once he&#039;s defeated, his behavior will turn on Flag 55 which releases the key from his chest painting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ghost-Specific Objects ====&lt;br /&gt;
&lt;br /&gt;
These actors have purposes related to specific ghosts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| 0x338C58&lt;br /&gt;
| heart&lt;br /&gt;
| /data/model/heart.arc&lt;br /&gt;
| 5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0A50&lt;br /&gt;
| Big purple ghost heart. These are the hearts that can be seen while looking at Portrait Ghosts through the GBH.&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| 0x339764&lt;br /&gt;
| heymask&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/heymask.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | E&lt;br /&gt;
| Glossy&lt;br /&gt;
| 0&lt;br /&gt;
| heymask1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small&lt;br /&gt;
| 804D0D2C&lt;br /&gt;
| Ghost Guy mask (solo version)&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| 0x339780&lt;br /&gt;
| heymask2&lt;br /&gt;
| Normal&lt;br /&gt;
| 1&lt;br /&gt;
| heymask2.txp&lt;br /&gt;
| 8033B2FC&lt;br /&gt;
| Ghost Guy mask (dancer version)&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| 0x33979C&lt;br /&gt;
| heylance&lt;br /&gt;
| /data/model/heylance.arc&lt;br /&gt;
| F&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B308&lt;br /&gt;
| Ghost Guy pitchfork&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| 0x338C3C&lt;br /&gt;
| tomato&lt;br /&gt;
| /data/model/tomato.arc&lt;br /&gt;
| 7&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0A48&lt;br /&gt;
| Bowling Ball (used by the Bowling Ghost)&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| 0x338FBC&lt;br /&gt;
| isu01&lt;br /&gt;
| /root/model/isu.szp&lt;br /&gt;
| 37&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B30&lt;br /&gt;
| Neville&#039;s chair. This one will stick around after Neville is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| 0x338FD8&lt;br /&gt;
| isu02&lt;br /&gt;
| /root/model/isu2.szp&lt;br /&gt;
| 38&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B38&lt;br /&gt;
| Nana&#039;s chair. This one will disappear after Nana is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 0x338734&lt;br /&gt;
| candle&lt;br /&gt;
| /root/model/candle.szp&lt;br /&gt;
| 94&lt;br /&gt;
! Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0908&lt;br /&gt;
| Shivers&#039;s Candle&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 0x3394C4&lt;br /&gt;
| okami&lt;br /&gt;
| /root/model/okami1.szp&lt;br /&gt;
| 5A&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0C70&lt;br /&gt;
| Melody&#039;s music sheets&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| 0x339898&lt;br /&gt;
| tabemono&lt;br /&gt;
| /root/model/tabemono.szp&lt;br /&gt;
| 75&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B314&lt;br /&gt;
| Mr. Lugg&#039;s Food&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| 0x3396BC&lt;br /&gt;
| bone1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/bone.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0CFC&lt;br /&gt;
| Bone that the Skeleton Ghosts throw&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| 0x3398D0&lt;br /&gt;
| ebone&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D78&lt;br /&gt;
| Spooky&#039;s bone&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| 0x339668&lt;br /&gt;
| barbell&lt;br /&gt;
| /root/model/barbell.szp&lt;br /&gt;
| 6B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CE8&lt;br /&gt;
| Biff Atlas&#039;s barbell. It will stick around after he&#039;s defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| 0x338FF4&lt;br /&gt;
| shower&lt;br /&gt;
| /root/model/shower.szp&lt;br /&gt;
| 46&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B40&lt;br /&gt;
| Female shadow that loads onto the 2F Bathroom curtains via &#039;&#039;event05.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| 0x33980C&lt;br /&gt;
| okeito1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | /root/model/okeito1.szp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 73&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D48&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Pink yarn ball (no animations)&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| 0x339828&lt;br /&gt;
| keito1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Glossy&lt;br /&gt;
| 0&lt;br /&gt;
| okeito11.txp&lt;br /&gt;
| 804D0D50&lt;br /&gt;
| Pink yarn ball. Used with Nana but changes color for some reason.&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| 0x339844&lt;br /&gt;
| keito2&lt;br /&gt;
| 1&lt;br /&gt;
| okeito12.txp&lt;br /&gt;
| 804D0D58&lt;br /&gt;
| Blue yarn ball. Used with Nana.&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| 0x339860&lt;br /&gt;
| keito3&lt;br /&gt;
| 2&lt;br /&gt;
| okeito13.txp&lt;br /&gt;
| 804D0D60&lt;br /&gt;
| Yellow yarn ball. Used with Nana.&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| 0x3396D8&lt;br /&gt;
| htama1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | /root/model/htama.szp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 6E&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Glossy&lt;br /&gt;
| 0&lt;br /&gt;
| htama1.txp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Small&lt;br /&gt;
| 804D0D04&lt;br /&gt;
| Billiard&#039;s ball (yellow 1 ball)&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| 0x3396F4&lt;br /&gt;
| htama2&lt;br /&gt;
| 1&lt;br /&gt;
| htama2.txp&lt;br /&gt;
| 804D0D0C&lt;br /&gt;
| Billiard&#039;s ball (red 3 ball)&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0x339710&lt;br /&gt;
| htama3&lt;br /&gt;
| 2&lt;br /&gt;
| htama3.txp&lt;br /&gt;
| 804D0D14&lt;br /&gt;
| Billiard&#039;s ball (purple 5 ball)&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| 0x33972C&lt;br /&gt;
| htama4&lt;br /&gt;
| 3&lt;br /&gt;
| htama4.txp&lt;br /&gt;
| 804D0D1C&lt;br /&gt;
| Billiard&#039;s ball (white cue ball)&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| 0x339320&lt;br /&gt;
| ibox01&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | /root/model/ibox.szp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 52&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Openable Box&lt;br /&gt;
| 0&lt;br /&gt;
| ibox1.txp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0BF8&lt;br /&gt;
| Pink, swirly pattern box with red bow. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 0x3390x33C&lt;br /&gt;
| ibox02&lt;br /&gt;
| 1&lt;br /&gt;
| ibox2.txp&lt;br /&gt;
| 804D0C00&lt;br /&gt;
| Blue, wavy pattern box. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 0x339358&lt;br /&gt;
| ibox03&lt;br /&gt;
| 2&lt;br /&gt;
| ibox3.txp&lt;br /&gt;
| 804D0C08&lt;br /&gt;
| Light green box with red X&#039;s and green stars. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 0x339374&lt;br /&gt;
| ibox04&lt;br /&gt;
| 3&lt;br /&gt;
| ibox4.txp&lt;br /&gt;
| 804D0C10&lt;br /&gt;
| Turquoise box with green X&#039;s and white and brown flower patterns. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 0x339390&lt;br /&gt;
| ibox05&lt;br /&gt;
| 4&lt;br /&gt;
| ibox5.txp&lt;br /&gt;
| 804D0C18&lt;br /&gt;
| Beige box with 5 small, red targets on each side. Used for the Twins&#039; hide and seek minigame &#039;&#039;(event49).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| 0x339684&lt;br /&gt;
| car&lt;br /&gt;
| /root/model/car.szp&lt;br /&gt;
| 6C&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0CF0&lt;br /&gt;
| Car used with &#039;&#039;boy2&#039;&#039; (Henry, the purple Twin).&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| 0x3396A0&lt;br /&gt;
| plane&lt;br /&gt;
| /root/model/plane.szp&lt;br /&gt;
| 6D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0CF4&lt;br /&gt;
| Plane used with &#039;&#039;boy&#039;&#039; (Orville, the red Twin).&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| 0x339748&lt;br /&gt;
| hcue&lt;br /&gt;
| /root/model/hcue.szp&lt;br /&gt;
| 6F&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D24&lt;br /&gt;
| Slim Bankshot&#039;s cue stick&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| 0x3397B8&lt;br /&gt;
| gun&lt;br /&gt;
| /root/model/gun.szp&lt;br /&gt;
| 71&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D34&lt;br /&gt;
| Pop gun. Used with the Clockwork Soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| 0x3397D4&lt;br /&gt;
| zenmai&lt;br /&gt;
| /root/model/zenmai.szp&lt;br /&gt;
| 72&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0D38&lt;br /&gt;
| Wind up handle. Used on the backs of the Clockwork Soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| 0x339D14&lt;br /&gt;
| bturara&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /map2/j3d_effect/k09-tsurara_s/tsurara_s.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 85&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0E68&lt;br /&gt;
| Icicle. Used in Cold Storage and disappears when Weston is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| 0x339D30&lt;br /&gt;
| turara&lt;br /&gt;
| 804D0E70&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; A beta version of the icicle&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| 0x339D68&lt;br /&gt;
| lamp&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0E80&lt;br /&gt;
| Invisible fire trigger. Used in Cold Storage to activate Sir Weston&#039;s event &#039;&#039;(event89)&#039;&#039; with Flag 89.&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| 0x339D84&lt;br /&gt;
| ice&lt;br /&gt;
| /map2/j3d_effect/k09-tsurara_s/hyochu.bmd&lt;br /&gt;
| 85&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0E88&lt;br /&gt;
| Sir Weston&#039;s ice spikes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Speedy Spirits and Gold Mice ====&lt;br /&gt;
&lt;br /&gt;
These actors link with &#039;&#039;iyapootable&#039;&#039; and give out treasure when collected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| 0x339FB4&lt;br /&gt;
| iyapoo1&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | /root/model/obake01.szp&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | 19&lt;br /&gt;
! rowspan=&amp;quot;20&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | obake013.txp&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; | Generic&lt;br /&gt;
| 804D0EF0&lt;br /&gt;
| Speedy Spirit (Storage Room)&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| 0x339FD0&lt;br /&gt;
| iyapoo2&lt;br /&gt;
| 804D0EF8&lt;br /&gt;
| Speedy Spirit (Billiards Room)&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| 0x339FEC&lt;br /&gt;
| iyapoo3&lt;br /&gt;
| 804D0F00&lt;br /&gt;
| Speedy Spirit (Dining Room)&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| 0x33A008&lt;br /&gt;
| iyapoo4&lt;br /&gt;
| 804D0F08&lt;br /&gt;
| Speedy Spirit (Study)&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| 0x33A024&lt;br /&gt;
| iyapoo5&lt;br /&gt;
| 804D0F10&lt;br /&gt;
| Speedy Spirit (The Twins&#039; Room)&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| 0x33A040&lt;br /&gt;
| iyapoo6&lt;br /&gt;
| 804D0F18&lt;br /&gt;
| Speedy Spirit (Nana&#039;s Room)&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| 0x33A05C&lt;br /&gt;
| iyapoo7&lt;br /&gt;
| 804D0F20&lt;br /&gt;
| Speedy Spirit (Kitchen)&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| 0x33A078&lt;br /&gt;
| iyapoo8&lt;br /&gt;
| 804D0F28&lt;br /&gt;
| Speedy Spirit (Sealed Room)&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| 0x33A094&lt;br /&gt;
| iyapoo9&lt;br /&gt;
| 804D0F30&lt;br /&gt;
| Speedy Spirit (Rec Room)&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| 0x33A0B0&lt;br /&gt;
| iyapoo10&lt;br /&gt;
| 8033B3D4&lt;br /&gt;
| Speedy Spirit (Wardrobe Room)&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| 0x33A0CC&lt;br /&gt;
| iyapoo11&lt;br /&gt;
| 8033B3E0&lt;br /&gt;
| Speedy Spirit (Cellar)&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| 0x33A0E8&lt;br /&gt;
| iyapoo12&lt;br /&gt;
| 8033B3EC&lt;br /&gt;
| Speedy Spirit (Breaker Room)&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| 0x33A104&lt;br /&gt;
| iyapoo13&lt;br /&gt;
| 8033B3F8&lt;br /&gt;
| Speedy Spirit (Hidden Room)&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| 0x33A120&lt;br /&gt;
| iyapoo14&lt;br /&gt;
| 8033B404&lt;br /&gt;
| Speedy Spirit (Conservatory)&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| 0x33A13C&lt;br /&gt;
| iyapoo15&lt;br /&gt;
| 8033B410&lt;br /&gt;
| Speedy Spirit (Nursery)&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| 0x33A158&lt;br /&gt;
| iyapoo16&lt;br /&gt;
| 8033B41C&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| 0x33A174&lt;br /&gt;
| iyapoo17&lt;br /&gt;
| 8033B428&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| 0x33A190&lt;br /&gt;
| iyapoo18&lt;br /&gt;
| 8033B434&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| 0x33A1AC&lt;br /&gt;
| iyapoo19&lt;br /&gt;
| 8033B440&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| 0x33A1C8&lt;br /&gt;
| iyapoo20&lt;br /&gt;
| 8033B44C&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Speedy Spirit&lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| 0x33A254&lt;br /&gt;
| goldrat0&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | /root/model/rat.szp&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 4C&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | rat4.txp&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | Small&lt;br /&gt;
| 8033B488&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| 0x339144&lt;br /&gt;
| goldrat1&lt;br /&gt;
| 8033B2B4&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| 0x339160&lt;br /&gt;
| goldrat2&lt;br /&gt;
| 8033B2C0&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| 0x33917C&lt;br /&gt;
| goldrat3&lt;br /&gt;
| 8033B2CC&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| 0x339198&lt;br /&gt;
| goldrat4&lt;br /&gt;
| 8033B2D8&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| 0x3391B4&lt;br /&gt;
| goldrat5&lt;br /&gt;
| 8033B2E4&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| 0x33A1E4&lt;br /&gt;
| goldrat6&lt;br /&gt;
| 8033B458&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| 0x33A200&lt;br /&gt;
| goldrat7&lt;br /&gt;
| 8033B464&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| 0x33A21C&lt;br /&gt;
| goldrat8&lt;br /&gt;
| 8033B470&lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| 0x33A238&lt;br /&gt;
| goldrat9&lt;br /&gt;
| 8033B47C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possessed Furniture ====&lt;br /&gt;
&lt;br /&gt;
These actors fly towards Luigi when a &#039;&#039;polter1&#039;&#039; actor is present and active.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| 0x339304&lt;br /&gt;
| polter1&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
| C&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0BF0&lt;br /&gt;
|&lt;br /&gt;
Invisible actor that will throw &#039;&#039;ibookr&#039;&#039;, &#039;&#039;ibookb&#039;&#039;, &#039;&#039;ifly&#039;&#039;, &#039;&#039;inabe, otub1, otub2, otub3, otub4, otub5, oufo1, oufo2,&#039;&#039; &#039;&#039;piero1&#039;&#039; and &#039;&#039;piero2&#039;&#039; actors at Luigi one after another until none remain. The name of this actor is based off of the famous horror movie [https://en.wikipedia.org/wiki/Poltergeist_(1982_film) &amp;lt;u&amp;gt;Poltergeist&amp;lt;/u&amp;gt;].&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 0x3394E0&lt;br /&gt;
| oufo1&lt;br /&gt;
| /root/model/oufo1.szp&lt;br /&gt;
| 5E&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C78&lt;br /&gt;
| White plate.&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 0x3394FC&lt;br /&gt;
| oufo2&lt;br /&gt;
| /root/model/oufo2.szp&lt;br /&gt;
| 5F&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C80&lt;br /&gt;
| White plate with a blue border.&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 0x339518&lt;br /&gt;
| otub1&lt;br /&gt;
| /root/model/otub1.szp&lt;br /&gt;
| 60&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C88&lt;br /&gt;
| Round, purple jar.&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 0x339534&lt;br /&gt;
| otub2&lt;br /&gt;
| /root/model/otub2.szp&lt;br /&gt;
| 61&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C90&lt;br /&gt;
| Silver, trophy shaped jar.&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 0x339550&lt;br /&gt;
| otub3&lt;br /&gt;
| /root/model/otub3.szp&lt;br /&gt;
| 62&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C98&lt;br /&gt;
| White jar with pink streaks.&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 0x33956C&lt;br /&gt;
| otub4&lt;br /&gt;
| /root/model/otub4.szp&lt;br /&gt;
| 63&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CA0&lt;br /&gt;
| Silver jar with red, yellow, and blue flower patterns. &#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 0x339588&lt;br /&gt;
| otub5&lt;br /&gt;
| /root/model/otub5.szp&lt;br /&gt;
| 64&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CA8&lt;br /&gt;
| Tall, white and blue vase with fine china type patterns.&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 0x3395A4&lt;br /&gt;
| ifly&lt;br /&gt;
| /root/model/ifly.szp&lt;br /&gt;
| 65&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CB0&lt;br /&gt;
| Frying pan.&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| 0x3395C0&lt;br /&gt;
| inabe&lt;br /&gt;
| /root/model/inabe.szp&lt;br /&gt;
| 66&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CB8&lt;br /&gt;
| Small cooking pot.&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| 0x3395DC&lt;br /&gt;
| ibookb&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/ibook.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 67&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy&lt;br /&gt;
| 0&lt;br /&gt;
| bookb.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CC0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Blue book.&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| 0x3395F8&lt;br /&gt;
| ibookr&lt;br /&gt;
| 1&lt;br /&gt;
| bookr.txp&lt;br /&gt;
| 804D0CC8&lt;br /&gt;
| Red book.&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| 0x339614&lt;br /&gt;
| piero1&lt;br /&gt;
| /root/model/piero1.szp&lt;br /&gt;
| 68&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CD0&lt;br /&gt;
| Red clown doll.&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| 0x339630&lt;br /&gt;
| piero2&lt;br /&gt;
| /root/model/piero2.szp&lt;br /&gt;
| 69&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0CD8&lt;br /&gt;
| Blue clown doll.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Enemy Generators ====&lt;br /&gt;
&lt;br /&gt;
These generator actors can spawn numerous amounts of enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 0x338D38&lt;br /&gt;
| poo1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/poo.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2B&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| poo1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small&lt;br /&gt;
| 804D0A88&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| 0x338D54&lt;br /&gt;
| poo2&lt;br /&gt;
| 1&lt;br /&gt;
| poo2.txp&lt;br /&gt;
| 804D0A90&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| 0x338DA8&lt;br /&gt;
| bomb1&lt;br /&gt;
| /root/model/bomb.szp&lt;br /&gt;
| 4F&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0AA8&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| 0x338DE0&lt;br /&gt;
| mgyapoo1&lt;br /&gt;
| /root/model/obake01.szp&lt;br /&gt;
| 19&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| obake011.txp&lt;br /&gt;
| Generic&lt;br /&gt;
| 8033B29C&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| 0x3390F0&lt;br /&gt;
| rat1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | /root/model/rat.szp&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 4C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| rat1.txp&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Small&lt;br /&gt;
| 804D0B88&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| 0x33910C&lt;br /&gt;
| rat2&lt;br /&gt;
| 1&lt;br /&gt;
| rat2.txp&lt;br /&gt;
| 804D0B90&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| 0x339128&lt;br /&gt;
| rat3&lt;br /&gt;
| 2&lt;br /&gt;
| rat3.txp&lt;br /&gt;
| 804D0B98&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| 0x3391D0&lt;br /&gt;
| bat1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/bat.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4D&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 0&lt;br /&gt;
| bat1.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small&lt;br /&gt;
| 804D0BA0&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| 0x3391EC&lt;br /&gt;
| bat2&lt;br /&gt;
| 1&lt;br /&gt;
| bat2.txp&lt;br /&gt;
| 804D0BA8&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| 0x3398B4&lt;br /&gt;
| eskul&lt;br /&gt;
| /root/model/skul.szp&lt;br /&gt;
| 1F&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Generic&lt;br /&gt;
| 804D0D70&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| 0x339E80&lt;br /&gt;
| star&lt;br /&gt;
| /root/model/star.szp&lt;br /&gt;
| 92&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0EBC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other Generators ====&lt;br /&gt;
&lt;br /&gt;
These generator actors have purposes besides spawning enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 114&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0x339208&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | elfire&lt;br /&gt;
| /mapX/j3d_effect/k03-elem1_eyes/k03-elem1_eyes.bmd&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0BB0&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;(Coming Soon)&#039;&#039; &amp;lt;u&amp;gt;PCR &amp;amp; BTI Pairing List&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 115&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0x339224&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | elice&lt;br /&gt;
| /mapX/j3d_effect/k03-elem1_eyes/k03-elem1_eyes.bmd&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 804D0BB0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;(Coming Soon)&#039;&#039; &amp;lt;u&amp;gt;PCR &amp;amp; BTI Pairing List&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 116&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0x339240&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | elwater&lt;br /&gt;
| /mapX/j3d_effect/k03-elem1_eyes/k03-elem1_eyes.bmd&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 804D0BB0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;(Coming Soon)&#039;&#039; &amp;lt;u&amp;gt;PCR &amp;amp; BTI Pairing List&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| 0x3398EC&lt;br /&gt;
| dmario&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/dmario.szp&lt;br /&gt;
| 76&lt;br /&gt;
| Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D80&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| 0x339908&lt;br /&gt;
| dmario2&lt;br /&gt;
| 76&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| 804D0D88&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Ghost Mario&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 0x339940&lt;br /&gt;
| dkoppa&lt;br /&gt;
| /root/model/dkoppa.szp&lt;br /&gt;
| 78&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D98&lt;br /&gt;
| &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chests ====&lt;br /&gt;
&lt;br /&gt;
These actors are chests that link with &#039;&#039;treasuretable&#039;&#039; to spawn treasure after Luigi clears rooms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| 0x3392E8&lt;br /&gt;
| takara1&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | /data/model/takara1.arc&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Openable Box&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0BE8&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Green Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 373&lt;br /&gt;
| 0x33AE5C&lt;br /&gt;
| gtakara1&lt;br /&gt;
| 0&lt;br /&gt;
| takara11.txp&lt;br /&gt;
| 8033B554&lt;br /&gt;
| Green Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 374&lt;br /&gt;
| 0x33AE78&lt;br /&gt;
| rtakara1&lt;br /&gt;
| 1&lt;br /&gt;
| takara12.txp&lt;br /&gt;
| 8033B560&lt;br /&gt;
| Red Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 375&lt;br /&gt;
| 0x33AE94&lt;br /&gt;
| btakara1&lt;br /&gt;
| 2&lt;br /&gt;
| takara13.txp&lt;br /&gt;
| 8033B56C&lt;br /&gt;
| Blue Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 376&lt;br /&gt;
| 0x33AEB0&lt;br /&gt;
| wtakara1&lt;br /&gt;
| 3&lt;br /&gt;
| takara14.txp&lt;br /&gt;
| 8033B578&lt;br /&gt;
| White Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 377&lt;br /&gt;
| 0x33AECC&lt;br /&gt;
| ytakara1&lt;br /&gt;
| 4&lt;br /&gt;
| takara15.txp&lt;br /&gt;
| 8033B584&lt;br /&gt;
| Yellow Treasure Chest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Keys ====&lt;br /&gt;
&lt;br /&gt;
These actors are keys that open doors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| 0x338EF8&lt;br /&gt;
| key01&lt;br /&gt;
| /data/model/key01.arc&lt;br /&gt;
| B&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AF8&lt;br /&gt;
| Regular key&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| 0x338F14&lt;br /&gt;
| key02&lt;br /&gt;
| /root/model/key02.szp&lt;br /&gt;
| 3B&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B00&lt;br /&gt;
| Chauncey&#039;s heart key&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| 0x338F30&lt;br /&gt;
| key03&lt;br /&gt;
| /root/model/key03.szp&lt;br /&gt;
| 3C&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B08&lt;br /&gt;
| Bogmire&#039;s club key&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| 0x338F4C&lt;br /&gt;
| key04&lt;br /&gt;
| /root/model/key04.szp&lt;br /&gt;
| 3D&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B10&lt;br /&gt;
| Boolossus&#039;s diamond key&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 0x338F68&lt;br /&gt;
| key05&lt;br /&gt;
| /root/model/key05.szp&lt;br /&gt;
| 3E&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B18&lt;br /&gt;
| Van Gore&#039;s spade key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Element Medals ====&lt;br /&gt;
&lt;br /&gt;
These actors are the three Elemental Medals that Luigi can collect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 117&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x33925C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elffst&lt;br /&gt;
| /map2/j3d_effect/item/elffst.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0BC8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fire Element Medal&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 118&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339278&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elifst&lt;br /&gt;
| /map2/j3d_effect/item/elifst.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0BD0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ice Element Medal&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 119&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339294&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elwfst&lt;br /&gt;
| /map2/j3d_effect/item/elwfst.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0BD8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Water Element Medal&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mario&#039;s Items ====&lt;br /&gt;
&lt;br /&gt;
These actors are the five Mario Items that Luigi can collect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| 0x339A20&lt;br /&gt;
| mcap&lt;br /&gt;
| /root/model/mcap.szp&lt;br /&gt;
| 7B&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DC8&lt;br /&gt;
| Mario&#039;s Hat&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| 0x339A3C&lt;br /&gt;
| mstar&lt;br /&gt;
| /root/model/mstar.szp&lt;br /&gt;
| 7C&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DD0&lt;br /&gt;
| Mario&#039;s Star&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| 0x339A58&lt;br /&gt;
| mglove&lt;br /&gt;
| /root/model/mglove.szp&lt;br /&gt;
| 7D&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DD8&lt;br /&gt;
| Mario&#039;s Glove&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| 0x339A74&lt;br /&gt;
| mshoes&lt;br /&gt;
| /root/model/mshoes.szp&lt;br /&gt;
| 7E&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DE0&lt;br /&gt;
| Mario&#039;s Shoe&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| 0x339A90&lt;br /&gt;
| mletter&lt;br /&gt;
| /root/model/mletter.szp&lt;br /&gt;
| 7F&lt;br /&gt;
! Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DE8&lt;br /&gt;
| Mario&#039;s Letter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Treasure ====&lt;br /&gt;
&lt;br /&gt;
These actors are the types of treasure that Luigi can collect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 194&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339AC8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | spearl&lt;br /&gt;
| /map2/j3d_effect/item/spearl.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0DF8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small Pearl&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 195&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339AE4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | mpearl&lt;br /&gt;
| /map2/j3d_effect/item/mpearl.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E00&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Medium Pearl&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 196&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B00&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | lpearl&lt;br /&gt;
| /map2/j3d_effect/item/lpearl.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large Pearl&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 197&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B1C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | sapphire&lt;br /&gt;
| /map2/j3d_effect/item/sapphire.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8033B338&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sapphire&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 198&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B38&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | emerald&lt;br /&gt;
| /map2/j3d_effect/item/emerald.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Emerald&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 199&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B54&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ruby&lt;br /&gt;
| /map2/j3d_effect/item/ruby.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E18&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ruby&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B70&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | diamond&lt;br /&gt;
| /map2/j3d_effect/item/dia.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | White Diamond&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 201&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339B8C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | cdiamond&lt;br /&gt;
| /map2/j3d_effect/item/cdia.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8033B344&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Red Diamond&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 202&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339BA8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | rdiamond&lt;br /&gt;
| /map2/j3d_effect/item/rdia.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8033B350&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Gold Diamond&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 203&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339BC4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | gold&lt;br /&gt;
| /map2/j3d_effect/item/gold.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E28&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Gold Bar&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 204&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339BE0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | crown&lt;br /&gt;
| /map2/j3d_effect/crown/oukan.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | King Boo&#039;s crown&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other Items ====&lt;br /&gt;
&lt;br /&gt;
These are other item type actors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| 0x3397F0&lt;br /&gt;
| banana&lt;br /&gt;
| /data/model/banana.arc&lt;br /&gt;
| 8&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0D40&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| 0x339AAC&lt;br /&gt;
| mkinoko&lt;br /&gt;
| /data/model/mkinoko.arc&lt;br /&gt;
| 9&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0DF0&lt;br /&gt;
| Poison Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 205&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0x339BFC&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | sheart&lt;br /&gt;
| /map2/j3d_effect/item/sheart.bmd&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 804D0E38&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Small/Medium heart. Small hearts turn into medium hearts after Area 2 has been cleared.&lt;br /&gt;
|-&lt;br /&gt;
| /map2/j3d_effect/item/mheart.bmd&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 206&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x339C18&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | lheart&lt;br /&gt;
| /map2/j3d_effect/item/lheart.bmd&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Normal&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 804D0E40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large heart&lt;br /&gt;
|-&lt;br /&gt;
| /data/model/dummy.arc&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| 0x339C34&lt;br /&gt;
| itembomb&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /data/model/bomb2.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B35C&lt;br /&gt;
| Large bomb&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| 0x339C50&lt;br /&gt;
| itemboms&lt;br /&gt;
| 8033B368&lt;br /&gt;
| Small bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Special Doors ====&lt;br /&gt;
&lt;br /&gt;
These are special actors that link with doors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| 0x339E2C&lt;br /&gt;
| fakedoor&lt;br /&gt;
| /root/model/fakedoor.szp&lt;br /&gt;
| 5B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B398&lt;br /&gt;
| Fake Door in the F1 and F2 hallways&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| 0x339E48&lt;br /&gt;
| fkdoor2&lt;br /&gt;
| /root/model/fkdoor2.szp&lt;br /&gt;
| 5C&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EAC&lt;br /&gt;
| Fake Door in the Attic&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| 0x339E64&lt;br /&gt;
| fkdoor3&lt;br /&gt;
| /root/model/fkdoor3.szp&lt;br /&gt;
| 5D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EB4&lt;br /&gt;
| Fake Door in the Laundry Room&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| 0x33A270&lt;br /&gt;
| eldoor01&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;(Coming Soon)&#039;&#039; &amp;lt;u&amp;gt;PCR &amp;amp; BTI Pairing List&amp;lt;/u&amp;gt;/data/model/dummy.arc&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B494&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;u&amp;gt;[index.php/Documentation_generatortypes.html Generator Types]&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| 0x33A28C&lt;br /&gt;
| eldoor02&lt;br /&gt;
| 8033B4A0&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| 0x33A2A8&lt;br /&gt;
| eldoor03&lt;br /&gt;
| 8033B4AC&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| 0x33A2C4&lt;br /&gt;
| eldoor04&lt;br /&gt;
| 8033B4B8&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| 0x33A2E0&lt;br /&gt;
| eldoor05&lt;br /&gt;
| 8033B4C4&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| 0x33A2FC&lt;br /&gt;
| eldoor06&lt;br /&gt;
| 8033B4D0&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| 0x33A318&lt;br /&gt;
| eldoor07&lt;br /&gt;
|&lt;br /&gt;
/map2/j3d_effect/d55_kekkai/kek_a.bmd /data/model/dummy.arc&lt;br /&gt;
| C&lt;br /&gt;
! Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B4DC&lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| 0x33A0x334&lt;br /&gt;
| eldoor08&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
/map2/j3d_effect/d55_kekkai/kek_b.bmd /data/model/dummy.arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Fullbright&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B4E8&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| 0x33A350&lt;br /&gt;
| eldoor09&lt;br /&gt;
| 8033B4F4&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| 0x33A36C&lt;br /&gt;
| eldoor10&lt;br /&gt;
| 8033B500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boneyard Plant ====&lt;br /&gt;
&lt;br /&gt;
These are Boneyard Plant actors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| 0x339F44&lt;br /&gt;
| seed&lt;br /&gt;
| /root/model/seed.szp&lt;br /&gt;
| 8A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0ED4&lt;br /&gt;
| The seed / sprout stage of the Boneyard Plant&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| 0x339F60&lt;br /&gt;
| blossom&lt;br /&gt;
| /root/model/blossom.szp&lt;br /&gt;
| 8B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EDC&lt;br /&gt;
| The bud / flower stage of the Boneyard Plant&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| 0x339F7C&lt;br /&gt;
| nut&lt;br /&gt;
| /root/model/nut.szp&lt;br /&gt;
| 8C&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EE4&lt;br /&gt;
| The nut / open nut stage of the Boneyard Plant&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| 0x339F98&lt;br /&gt;
| kareki&lt;br /&gt;
| /root/model/kareki.szp&lt;br /&gt;
| 8D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EE8&lt;br /&gt;
| The death stage of the Boneyard Plant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chauncey Fight ====&lt;br /&gt;
&lt;br /&gt;
These are actors that relate to the Chauncey fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| 0x338C74&lt;br /&gt;
| baby&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/baby.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 804D0A58&lt;br /&gt;
| Chauncey. He cannot spawn without at least one &#039;&#039;ikuma1&#039;&#039; entry in the room with hom.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| 0x338C90&lt;br /&gt;
| bbaby&lt;br /&gt;
| Boss&lt;br /&gt;
| 804D0A60&lt;br /&gt;
| Boss version of Chauncey&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 0x338CAC&lt;br /&gt;
| babyball&lt;br /&gt;
| /root/model/babyball.szp&lt;br /&gt;
| 25&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B290&lt;br /&gt;
| Giant baby ball. Used in the Chauncey fight.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| 0x338CC8&lt;br /&gt;
| moku&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/moku.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 26&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0A68&lt;br /&gt;
| Giant rocking horse. Used in the Chauncey fight.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| 0x338CE4&lt;br /&gt;
| moku2&lt;br /&gt;
| 804D0A70&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene giant rocking horse:&amp;lt;/u&amp;gt; Chauncey boss intro event &#039;&#039;(event64)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| 0x338D00&lt;br /&gt;
| bball&lt;br /&gt;
| /root/model/bball.szp&lt;br /&gt;
| 27&lt;br /&gt;
| Glossy&lt;br /&gt;
| 2&lt;br /&gt;
| wait.txp&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0A78&lt;br /&gt;
| Chauncey&#039;s ball. Hitting Chauncey with it turns Flag 47 on which activates &#039;&#039;event50,&#039;&#039; sending Luigi to the Boss Battle.&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 0x3393AC&lt;br /&gt;
| ikuma1&lt;br /&gt;
| /root/model/ikuma.szp&lt;br /&gt;
| 53&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C20&lt;br /&gt;
| A teddy bear. Chauncey throws these at Luigi when activated with Flag 169.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bogmire Fight ====&lt;br /&gt;
&lt;br /&gt;
These are actors that relate to the Bogmire fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| 0x339CA4&lt;br /&gt;
| bshadow&lt;br /&gt;
| /root/model/bshadow.szp&lt;br /&gt;
| 83&lt;br /&gt;
| Fullbright Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Small&lt;br /&gt;
| 804D0E58&lt;br /&gt;
| Bogmire shadow clone. This one is the smaller variant.&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| 0x339CC0&lt;br /&gt;
| bshadow2&lt;br /&gt;
| /root/model/bshadow2.szp&lt;br /&gt;
| 84&lt;br /&gt;
| Fullbright&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B374&lt;br /&gt;
| Bogmire shadow clone. This one is the larger variant.&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| 0x339CDC&lt;br /&gt;
| bfire&lt;br /&gt;
| /root/model/bfire.szp&lt;br /&gt;
| 82&lt;br /&gt;
! Normal Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Boss&lt;br /&gt;
| 804D0E60&lt;br /&gt;
| Bogmire. The locations he spawns are dependent on RNG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bowser Fight ====&lt;br /&gt;
&lt;br /&gt;
These are actors that relate to the Bowser fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| 0x339E9C&lt;br /&gt;
| kopahead&lt;br /&gt;
| /root/model/kopahead.szp&lt;br /&gt;
| 95&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B3A4&lt;br /&gt;
| Bowser&#039;s head&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| 0x339EB8&lt;br /&gt;
| kopabody&lt;br /&gt;
| /root/model/kopabody.szp&lt;br /&gt;
| 96&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B3B0&lt;br /&gt;
| Bowser&#039;s body&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| 0x339ED4&lt;br /&gt;
| kopabom&lt;br /&gt;
| /root/model/kopabom.szp&lt;br /&gt;
| 97&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EC4&lt;br /&gt;
| Bowser&#039;s spiky bomb&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| 0x339EF0&lt;br /&gt;
| kopakage&lt;br /&gt;
| /root/model/kopakage.szp&lt;br /&gt;
| 98&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B3BC&lt;br /&gt;
| Bowser&#039;s shadow&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| 0x339F0C&lt;br /&gt;
| pillar&lt;br /&gt;
| /root/model/pillar.szp&lt;br /&gt;
| 99&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0ECC&lt;br /&gt;
| Pillar from Bowser&#039;s Arena&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dollhouse Doors and Elevators (Clockwork Room) ====&lt;br /&gt;
&lt;br /&gt;
These are actors that make up some of the details of the dollhouses in the Clockwork Room&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 0x3393C8&lt;br /&gt;
| odoor1&lt;br /&gt;
| /root/model/odoor1.szp&lt;br /&gt;
| 54&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C28&lt;br /&gt;
| Pink door used in the dollhouses on the left side of the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 0x3393E4&lt;br /&gt;
| odoor2&lt;br /&gt;
| /root/model/odoor2.szp&lt;br /&gt;
| 55&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C30&lt;br /&gt;
| Yellow door used in the dollhouses on the left side of the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 0x339400&lt;br /&gt;
| odoor3&lt;br /&gt;
| /root/model/odoor3.szp&lt;br /&gt;
| 56&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C38&lt;br /&gt;
| Smaller pink door used on the left side of the main dollhouse in the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 0x33941C&lt;br /&gt;
| odoor4&lt;br /&gt;
| /root/model/odoor4.szp&lt;br /&gt;
| 57&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C40&lt;br /&gt;
| Pink door used in the dollhouses on the right side of the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 0x339438&lt;br /&gt;
| odoor5&lt;br /&gt;
| /root/model/odoor5.szp&lt;br /&gt;
| 58&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C48&lt;br /&gt;
| Yellow door used in the dollhouses on the right side of the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 0x339454&lt;br /&gt;
| odoor6&lt;br /&gt;
| /root/model/odoor6.szp&lt;br /&gt;
| 59&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C50&lt;br /&gt;
| Smaller pink door used on the right side of the main dollhouse in the Clockwork Room.&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 0x33948C&lt;br /&gt;
| oere&lt;br /&gt;
| /root/model/oere.szp&lt;br /&gt;
| 88&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C60&lt;br /&gt;
| The Clockwork Room elevator. It&#039;s in the shape of a long rectangular prism.&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 0x3394A8&lt;br /&gt;
| kere&lt;br /&gt;
| /root/model/kere.szp&lt;br /&gt;
| 89&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0C68&lt;br /&gt;
| The Roof elevator. It&#039;s in the shape of a cube.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portrificationizer Machine Parts ====&lt;br /&gt;
&lt;br /&gt;
These actors make up the Portrificationizer Machine seen in &#039;&#039;map4.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| 0x338DFC&lt;br /&gt;
| kiarm&lt;br /&gt;
| /root/model/kiarm.szp&lt;br /&gt;
| 3F&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AB8&lt;br /&gt;
| The &amp;quot;arms&amp;quot; part of the Portrificationizer Machine that grabs Portraits at the end of the process.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| 0x338E18&lt;br /&gt;
| kiashuk&lt;br /&gt;
| /root/model/kiashuk.szp&lt;br /&gt;
| 40&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AC0&lt;br /&gt;
| The &amp;quot;oven&amp;quot; part of the Portrificationizer Machine that bakes the ghosts onto the Portraits near the end of the process.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| 0x338E34&lt;br /&gt;
| kibet&lt;br /&gt;
| /root/model/kibet.szp&lt;br /&gt;
| 41&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AC8&lt;br /&gt;
| The two &amp;quot;smasher&amp;quot; parts of the Portrificationizer Machine that meet together and squish the ghosts flat before they get zapped with electricity.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 0x338E50&lt;br /&gt;
| kifuta&lt;br /&gt;
| /root/model/kifuta.szp&lt;br /&gt;
| 42&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AD0&lt;br /&gt;
| The last &amp;quot;collector&amp;quot; part of the Portrificationizer Machine that clamps open and shut to collect each Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| 0x338E6C&lt;br /&gt;
| kisentak&lt;br /&gt;
| /root/model/kisentak.szp&lt;br /&gt;
| 43&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B2A8&lt;br /&gt;
| The first &amp;quot;collector&amp;quot; part of the Portrificationizer Machine that Luigi puts his Poltergust nozzle into. It also includes the &amp;quot;washing machine&amp;quot; part.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| 0x338E88&lt;br /&gt;
| kitv&lt;br /&gt;
| /root/model/kitv.szp&lt;br /&gt;
| 44&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AD8&lt;br /&gt;
| The &amp;quot;cow udders&amp;quot; part of the Portrificationizer Machine that zaps ghosts with electricity. It also contains a small wooden TV easter egg with an image of the Spaceworld 2000 ghosts playing cards on it, hence the the &#039;&#039;tv&#039;&#039; part of the name &#039;&#039;kitv.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reversed Portrificationizer Machine Parts ====&lt;br /&gt;
&lt;br /&gt;
These actors make up the reversed Portrificationizer Machine seen in &#039;&#039;map12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| 0x33A3DC&lt;br /&gt;
| edarm&lt;br /&gt;
| /root/model/edarm.szp&lt;br /&gt;
| 9A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F38&lt;br /&gt;
| Clone of &#039;&#039;kiarm.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| 0x33A3F8&lt;br /&gt;
| edashuk&lt;br /&gt;
| /root/model/edashuk.szp&lt;br /&gt;
| 9B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F40&lt;br /&gt;
| Clone of &#039;&#039;kiashuk&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| 0x33A414&lt;br /&gt;
| edbet&lt;br /&gt;
| /root/model/edbet.szp&lt;br /&gt;
| 9C&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F48&lt;br /&gt;
| Clone of &#039;&#039;kibet&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 280&lt;br /&gt;
| 0x33A430&lt;br /&gt;
| edfuta&lt;br /&gt;
| /root/model/edfuta.szp&lt;br /&gt;
| 9D&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F50&lt;br /&gt;
| Clone of &#039;&#039;kifuta.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| 0x33A44C&lt;br /&gt;
| edsentak&lt;br /&gt;
| /root/model/edsentak.szp&lt;br /&gt;
| 9E&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B530&lt;br /&gt;
| Clone of &#039;&#039;kisentak&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| 0x33A468&lt;br /&gt;
| edtv&lt;br /&gt;
| /root/model/edtv.szp&lt;br /&gt;
| 9F&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F58&lt;br /&gt;
| Clone of &#039;&#039;kitv.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| 0x33A484&lt;br /&gt;
| edusiro&lt;br /&gt;
| /root/model/edusiro.szp&lt;br /&gt;
| A0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F60&lt;br /&gt;
| Clone of &#039;&#039;kiusiro&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| 0x339DF4&lt;br /&gt;
| dkikai&lt;br /&gt;
| /root/model/dikikai.szp&lt;br /&gt;
| 8E&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0E9C&lt;br /&gt;
| Replaces &#039;&#039;edsentak&#039;&#039; via ASM if Flag 255 is ON during the end of &#039;&#039;event52&#039;&#039; when Mario is ejected from the Portrificationizer Machine.&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| 0x339E10&lt;br /&gt;
| dwaku&lt;br /&gt;
| /root/model/dwaku.szp&lt;br /&gt;
| 8F&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0EA4&lt;br /&gt;
| The metal vent part of &#039;&#039;edsentak&#039;&#039; that gets stuck on Mario&#039;s head at the end of &#039;&#039;event52.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Flattened Ghosts (Portrificationizer Room) ====&lt;br /&gt;
&lt;br /&gt;
These mostly unused flattened ghost actors go through the Portrification process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| 0x33A4BC&lt;br /&gt;
| obasoul1&lt;br /&gt;
| /root/model/obasoul1.szp&lt;br /&gt;
| A2&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B53C&lt;br /&gt;
| The small blue ghost with yellow eyes that gets tossed around the &amp;quot;washing machine&amp;quot; part of &#039;&#039;kisentak&#039;&#039; during the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| 0x33A4D8&lt;br /&gt;
| kopatele&lt;br /&gt;
| /root/model/kopatele.szp&lt;br /&gt;
| A3&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 8033B548&lt;br /&gt;
| The King Boo and Bowser Head that gets tossed around the &amp;quot;washing machine&amp;quot; part of &#039;&#039;kisentak&#039;&#039; during the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| 0x33A4F4&lt;br /&gt;
| oba00n&lt;br /&gt;
| /root/model/oba00n.szp&lt;br /&gt;
| A4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F70&lt;br /&gt;
| The flattened Mario model that gets pushed through the Portrificationizer machine during the reversal process&#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| 0x339010&lt;br /&gt;
| oba01n&lt;br /&gt;
| /root/model/oba01n.szp&lt;br /&gt;
| A6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B48&lt;br /&gt;
| The flattened blue ghost with yellow eyes that gets crushed and zapped as it goes through the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 0x339080&lt;br /&gt;
| oba02n&lt;br /&gt;
| /root/model/oba02n.szp&lt;br /&gt;
| AA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B68&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Lydia model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| 0x33A52C&lt;br /&gt;
| oba03n&lt;br /&gt;
| /root/model/oba03n.szp&lt;br /&gt;
| AE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F80&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Chauncey model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| 0x33A59C&lt;br /&gt;
| oba04n&lt;br /&gt;
| /root/model/oba04n.szp&lt;br /&gt;
| B2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FA0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Whirlindas model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| 0x33A60C&lt;br /&gt;
| oba05n&lt;br /&gt;
| /root/model/oba05n.szp&lt;br /&gt;
| B6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FC0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Madame Clairvoya model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| 0x33A67C&lt;br /&gt;
| oba06n&lt;br /&gt;
| /root/model/oba06n.szp&lt;br /&gt;
| BA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FE0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Shivers model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| 0x33A6EC&lt;br /&gt;
| oba07n&lt;br /&gt;
| /root/model/oba07n.szp&lt;br /&gt;
| BE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1000&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Melody Pianissima model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| 0x33A75C&lt;br /&gt;
| oba08n&lt;br /&gt;
| /root/model/oba08n.szp&lt;br /&gt;
| C2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1020&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Mr. Luggs model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 313&lt;br /&gt;
| 0x33A7CC&lt;br /&gt;
| oba09n&lt;br /&gt;
| /root/model/oba09n.szp&lt;br /&gt;
| C6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1040&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Spooky model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 317&lt;br /&gt;
| 0x33A83C&lt;br /&gt;
| oba10n&lt;br /&gt;
| /root/model/oba10n.szp&lt;br /&gt;
| CA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1060&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Bogmire model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 321&lt;br /&gt;
| 0x33A8AC&lt;br /&gt;
| oba11n&lt;br /&gt;
| /root/model/oba11n.szp&lt;br /&gt;
| CE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1080&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Biff Atlas model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 325&lt;br /&gt;
| 0x33A91C&lt;br /&gt;
| oba12n&lt;br /&gt;
| /root/model/oba12n.szp&lt;br /&gt;
| D2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10A0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Slim Bankshot model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 329&lt;br /&gt;
| 0x33A98C&lt;br /&gt;
| oba13n&lt;br /&gt;
| /root/model/oba13n.szp&lt;br /&gt;
| D6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10C0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Miss Petunia model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 333&lt;br /&gt;
| 0x33A9FC&lt;br /&gt;
| oba14n&lt;br /&gt;
| /root/model/oba14n.szp&lt;br /&gt;
| DA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10E0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Nana model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 337&lt;br /&gt;
| 0x33AA6C&lt;br /&gt;
| oba15n&lt;br /&gt;
| /root/model/oba15n.szp&lt;br /&gt;
| DE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1100&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Twins model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 341&lt;br /&gt;
| 0x33AADC&lt;br /&gt;
| oba16n&lt;br /&gt;
| /root/model/oba16n.szp&lt;br /&gt;
| E2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1120&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Boolossus model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 345&lt;br /&gt;
| 0x33AB4C&lt;br /&gt;
| oba17n&lt;br /&gt;
| /root/model/oba17n.szp&lt;br /&gt;
| E6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1140&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Jarvis model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 349&lt;br /&gt;
| 0x33ABBC&lt;br /&gt;
| oba18n&lt;br /&gt;
| /root/model/oba18n.szp&lt;br /&gt;
| EA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1160&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Sue Pea model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 353&lt;br /&gt;
| 0x33AC2C&lt;br /&gt;
| oba19n&lt;br /&gt;
| /root/model/oba19n.szp&lt;br /&gt;
| EE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1180&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Vincent Van Gore model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 357&lt;br /&gt;
| 0x33AC9C&lt;br /&gt;
| oba20n&lt;br /&gt;
| /root/model/oba20n.szp&lt;br /&gt;
| F2&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11A0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Uncle Grimmly model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 361&lt;br /&gt;
| 0x33AD0C&lt;br /&gt;
| oba21n&lt;br /&gt;
| /root/model/oba21n.szp&lt;br /&gt;
| F6&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11C0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Clockwork Soldiers model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 365&lt;br /&gt;
| 0x33AD7C&lt;br /&gt;
| oba22n&lt;br /&gt;
| /root/model/oba22n.szp&lt;br /&gt;
| FA&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11E0&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Flattened Sir Weston model that would&#039;ve been used in the Portrification process.&lt;br /&gt;
|-&lt;br /&gt;
| 369&lt;br /&gt;
| 0x33ADEC&lt;br /&gt;
| oba23n&lt;br /&gt;
| /root/model/oba23n.szp&lt;br /&gt;
| FE&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1200&lt;br /&gt;
| Flattened King Boo and Bowser model that gets crushed and zapped as it goes through the Portrification process.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ghost Portraits (Portrificationizer Room) ====&lt;br /&gt;
&lt;br /&gt;
These actors are ghost portraits as seen at the end of the Portrification process. These are &#039;&#039;not&#039;&#039; the portrait models seen in the Gallery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| 0x33A510&lt;br /&gt;
| oba00g1&lt;br /&gt;
| /root/model/oba00g1.szp&lt;br /&gt;
| A5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F78&lt;br /&gt;
| The Mario Portrait model used for a brief moment during the beginning of the reversal process&#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| 0x33902C&lt;br /&gt;
| oba01g1&lt;br /&gt;
| /root/model/oba01g1.szp&lt;br /&gt;
| A7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B50&lt;br /&gt;
| Neville&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| 0x339048&lt;br /&gt;
| oba01g2&lt;br /&gt;
| /root/model/oba01g2.szp&lt;br /&gt;
| A8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B58&lt;br /&gt;
| Neville&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 0x339064&lt;br /&gt;
| oba01g3&lt;br /&gt;
| /root/model/oba01g3.szp&lt;br /&gt;
| A9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B60&lt;br /&gt;
| Neville&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| 0x33909C&lt;br /&gt;
| oba02g1&lt;br /&gt;
| /root/model/oba02g1.szp&lt;br /&gt;
| AB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B70&lt;br /&gt;
| Lydia&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| 0x3390B8&lt;br /&gt;
| oba02g2&lt;br /&gt;
| /root/model/oba02g2.szp&lt;br /&gt;
| AC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B78&lt;br /&gt;
| Lydia&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| 0x3390D4&lt;br /&gt;
| oba02g3&lt;br /&gt;
| /root/model/oba02g3.szp&lt;br /&gt;
| AD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B80&lt;br /&gt;
| Lydia&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| 0x33A548&lt;br /&gt;
| oba03g1&lt;br /&gt;
| /root/model/oba03g1.szp&lt;br /&gt;
| AF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F88&lt;br /&gt;
| Chauncey&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| 0x33A564&lt;br /&gt;
| oba03g2&lt;br /&gt;
| /root/model/oba03g2.szp&lt;br /&gt;
| B0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F90&lt;br /&gt;
| Chauncey&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| 0x33A580&lt;br /&gt;
| oba03g3&lt;br /&gt;
| /root/model/oba03g3.szp&lt;br /&gt;
| B1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F98&lt;br /&gt;
| Chauncey&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| 0x33A5B8&lt;br /&gt;
| oba04g1&lt;br /&gt;
| /root/model/oba04g1.szp&lt;br /&gt;
| B3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FA8&lt;br /&gt;
| The Whirlindas&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| 0x33A5D4&lt;br /&gt;
| oba04g2&lt;br /&gt;
| /root/model/oba04g2.szp&lt;br /&gt;
| B4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FB0&lt;br /&gt;
| The Whirlindas&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| 0x33A5F0&lt;br /&gt;
| oba04g3&lt;br /&gt;
| /root/model/oba04g3.szp&lt;br /&gt;
| B5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FB8&lt;br /&gt;
| The Whirlindas&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| 0x33A628&lt;br /&gt;
| oba05g1&lt;br /&gt;
| /root/model/oba05g1.szp&lt;br /&gt;
| B7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FC8&lt;br /&gt;
| Madame Clairvoya&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| 0x33A644&lt;br /&gt;
| oba05g2&lt;br /&gt;
| /root/model/oba05g2.szp&lt;br /&gt;
| B8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FD0&lt;br /&gt;
| Madame Clairvoya&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| 0x33A660&lt;br /&gt;
| oba05g3&lt;br /&gt;
| /root/model/oba05g3.szp&lt;br /&gt;
| B9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FD8&lt;br /&gt;
| Madame Clairvoya&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| 0x33A698&lt;br /&gt;
| oba06g1&lt;br /&gt;
| /root/model/oba06g1.szp&lt;br /&gt;
| BB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FE8&lt;br /&gt;
| Shivers&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| 0x33A6B4&lt;br /&gt;
| oba06g2&lt;br /&gt;
| /root/model/oba06g2.szp&lt;br /&gt;
| BC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FF0&lt;br /&gt;
| Shivers&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| 0x33A6D0&lt;br /&gt;
| oba06g3&lt;br /&gt;
| /root/model/oba06g3.szp&lt;br /&gt;
| BD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0FF8&lt;br /&gt;
| Shivers&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| 0x33A708&lt;br /&gt;
| oba07g1&lt;br /&gt;
| /root/model/oba07g1.szp&lt;br /&gt;
| BF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1008&lt;br /&gt;
| Melody Pianissima&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| 0x33A724&lt;br /&gt;
| oba07g2&lt;br /&gt;
| /root/model/oba07g2.szp&lt;br /&gt;
| C0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1010&lt;br /&gt;
| Melody Pianissima&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| 0x33A740&lt;br /&gt;
| oba07g3&lt;br /&gt;
| /root/model/oba07g3.szp&lt;br /&gt;
| C1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1018&lt;br /&gt;
| Melody Pianissima&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| 0x33A778&lt;br /&gt;
| oba08g1&lt;br /&gt;
| /root/model/oba08g1.szp&lt;br /&gt;
| C3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1028&lt;br /&gt;
| Mr. Luggs&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| 0x33A794&lt;br /&gt;
| oba08g2&lt;br /&gt;
| /root/model/oba08g2.szp&lt;br /&gt;
| C4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1030&lt;br /&gt;
| Mr. Luggs&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| 0x33A7B0&lt;br /&gt;
| oba08g3&lt;br /&gt;
| /root/model/oba08g3.szp&lt;br /&gt;
| C5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1038&lt;br /&gt;
| Mr. Luggs&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 314&lt;br /&gt;
| 0x33A7E8&lt;br /&gt;
| oba09g1&lt;br /&gt;
| /root/model/oba09g1.szp&lt;br /&gt;
| C7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1048&lt;br /&gt;
| Spooky&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| 0x33A804&lt;br /&gt;
| oba09g2&lt;br /&gt;
| /root/model/oba09g2.szp&lt;br /&gt;
| C8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1050&lt;br /&gt;
| Spooky&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 316&lt;br /&gt;
| 0x33A820&lt;br /&gt;
| oba09g3&lt;br /&gt;
| /root/model/oba09g3.szp&lt;br /&gt;
| C9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1058&lt;br /&gt;
| Spooky&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| 0x33A858&lt;br /&gt;
| oba10g1&lt;br /&gt;
| /root/model/oba10g1.szp&lt;br /&gt;
| CB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1068&lt;br /&gt;
| Bogmire&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 319&lt;br /&gt;
| 0x33A874&lt;br /&gt;
| oba10g2&lt;br /&gt;
| /root/model/oba10g2.szp&lt;br /&gt;
| CC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1070&lt;br /&gt;
| Bogmire&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| 0x33A890&lt;br /&gt;
| oba10g3&lt;br /&gt;
| /root/model/oba10g3.szp&lt;br /&gt;
| CD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1078&lt;br /&gt;
| Bogmire&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 322&lt;br /&gt;
| 0x33A8C8&lt;br /&gt;
| oba11g1&lt;br /&gt;
| /root/model/oba11g1.szp&lt;br /&gt;
| CF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1088&lt;br /&gt;
| Biff Atlas&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| 0x33A8E4&lt;br /&gt;
| oba11g2&lt;br /&gt;
| /root/model/oba11g2.szp&lt;br /&gt;
| D0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1090&lt;br /&gt;
| Biff Atlas&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 324&lt;br /&gt;
| 0x33A900&lt;br /&gt;
| oba11g3&lt;br /&gt;
| /root/model/oba11g3.szp&lt;br /&gt;
| D1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1098&lt;br /&gt;
| Biff Atlas&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| 0x33A938&lt;br /&gt;
| oba12g1&lt;br /&gt;
| /root/model/oba12g1.szp&lt;br /&gt;
| D3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10A8&lt;br /&gt;
| Slim Bankshot&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 327&lt;br /&gt;
| 0x33A954&lt;br /&gt;
| oba12g2&lt;br /&gt;
| /root/model/oba12g2.szp&lt;br /&gt;
| D4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10B0&lt;br /&gt;
| Slim Bankshot&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| 0x33A970&lt;br /&gt;
| oba12g3&lt;br /&gt;
| /root/model/oba12g3.szp&lt;br /&gt;
| D5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10B8&lt;br /&gt;
| Slim Bankshot&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 330&lt;br /&gt;
| 0x33A9A8&lt;br /&gt;
| oba13g1&lt;br /&gt;
| /root/model/oba13g1.szp&lt;br /&gt;
| D7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10C8&lt;br /&gt;
| Miss Petunia&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| 0x33A9C4&lt;br /&gt;
| oba13g2&lt;br /&gt;
| /root/model/oba13g2.szp&lt;br /&gt;
| D8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10D0&lt;br /&gt;
| Miss Petunia&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| 0x33A9E0&lt;br /&gt;
| oba13g3&lt;br /&gt;
| /root/model/oba13g3.szp&lt;br /&gt;
| D9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10D8&lt;br /&gt;
| Miss Petunia&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| 0x33AA18&lt;br /&gt;
| oba14g1&lt;br /&gt;
| /root/model/oba14g1.szp&lt;br /&gt;
| DB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10E8&lt;br /&gt;
| Nana&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 335&lt;br /&gt;
| 0x33AA34&lt;br /&gt;
| oba14g2&lt;br /&gt;
| /root/model/oba14g2.szp&lt;br /&gt;
| DC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10F0&lt;br /&gt;
| Nana&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 336&lt;br /&gt;
| 0x33AA50&lt;br /&gt;
| oba14g3&lt;br /&gt;
| /root/model/oba14g3.szp&lt;br /&gt;
| DD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D10F8&lt;br /&gt;
| Nana&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| 0x33AA88&lt;br /&gt;
| oba15g1&lt;br /&gt;
| /root/model/oba15g1.szp&lt;br /&gt;
| DF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1108&lt;br /&gt;
| The Twins&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 339&lt;br /&gt;
| 0x33AAA4&lt;br /&gt;
| oba15g2&lt;br /&gt;
| /root/model/oba15g2.szp&lt;br /&gt;
| E0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1110&lt;br /&gt;
| The Twins&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 340&lt;br /&gt;
| 0x33AAC0&lt;br /&gt;
| oba15g3&lt;br /&gt;
| /root/model/oba15g3.szp&lt;br /&gt;
| E1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1118&lt;br /&gt;
| The Twins&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 342&lt;br /&gt;
| 0x33AAF8&lt;br /&gt;
| oba16g1&lt;br /&gt;
| /root/model/oba16g1.szp&lt;br /&gt;
| E3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1128&lt;br /&gt;
| Boolossus&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 343&lt;br /&gt;
| 0x33AB14&lt;br /&gt;
| oba16g2&lt;br /&gt;
| /root/model/oba16g2.szp&lt;br /&gt;
| E4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1130&lt;br /&gt;
| Boolossus&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 344&lt;br /&gt;
| 0x33AB30&lt;br /&gt;
| oba16g3&lt;br /&gt;
| /root/model/oba16g3.szp&lt;br /&gt;
| E5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1138&lt;br /&gt;
| Boolossus&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 346&lt;br /&gt;
| 0x33AB68&lt;br /&gt;
| oba17g1&lt;br /&gt;
| /root/model/oba17g1.szp&lt;br /&gt;
| E7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1148&lt;br /&gt;
| Jarvis&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 347&lt;br /&gt;
| 0x33AB84&lt;br /&gt;
| oba17g2&lt;br /&gt;
| /root/model/oba17g2.szp&lt;br /&gt;
| E8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1150&lt;br /&gt;
| Jarvis&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 348&lt;br /&gt;
| 0x33ABA0&lt;br /&gt;
| oba17g3&lt;br /&gt;
| /root/model/oba17g3.szp&lt;br /&gt;
| E9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1158&lt;br /&gt;
| Jarvis&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 350&lt;br /&gt;
| 0x33ABD8&lt;br /&gt;
| oba18g1&lt;br /&gt;
| /root/model/oba18g1.szp&lt;br /&gt;
| EB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1168&lt;br /&gt;
| Sue Pea&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 351&lt;br /&gt;
| 0x33ABF4&lt;br /&gt;
| oba18g2&lt;br /&gt;
| /root/model/oba18g2.szp&lt;br /&gt;
| EC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1170&lt;br /&gt;
| Sue Pea&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 352&lt;br /&gt;
| 0x33AC10&lt;br /&gt;
| oba18g3&lt;br /&gt;
| /root/model/oba18g3.szp&lt;br /&gt;
| ED&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1178&lt;br /&gt;
| Sue Pea&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 354&lt;br /&gt;
| 0x33AC48&lt;br /&gt;
| oba19g1&lt;br /&gt;
| /root/model/oba19g1.szp&lt;br /&gt;
| EF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1188&lt;br /&gt;
| Vincent Van Gore&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 355&lt;br /&gt;
| 0x33AC64&lt;br /&gt;
| oba19g2&lt;br /&gt;
| /root/model/oba19g2.szp&lt;br /&gt;
| F0&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1190&lt;br /&gt;
| Vincent Van Gore&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 356&lt;br /&gt;
| 0x33AC80&lt;br /&gt;
| oba19g3&lt;br /&gt;
| /root/model/oba19g3.szp&lt;br /&gt;
| F1&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1198&lt;br /&gt;
| Vincent Van Gore&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 358&lt;br /&gt;
| 0x33ACB8&lt;br /&gt;
| oba20g1&lt;br /&gt;
| /root/model/oba20g1.szp&lt;br /&gt;
| F3&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11A8&lt;br /&gt;
| Uncle Grimmly&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 359&lt;br /&gt;
| 0x33ACD4&lt;br /&gt;
| oba20g2&lt;br /&gt;
| /root/model/oba20g2.szp&lt;br /&gt;
| F4&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11B0&lt;br /&gt;
| Uncle Grimmly&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 360&lt;br /&gt;
| 0x33ACF0&lt;br /&gt;
| oba20g3&lt;br /&gt;
| /root/model/oba20g3.szp&lt;br /&gt;
| F5&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11B8&lt;br /&gt;
| Uncle Grimmly&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 362&lt;br /&gt;
| 0x33AD28&lt;br /&gt;
| oba21g1&lt;br /&gt;
| /root/model/oba21g1.szp&lt;br /&gt;
| F7&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11C8&lt;br /&gt;
| The Clockwork Soldiers&#039; Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 363&lt;br /&gt;
| 0x33AD44&lt;br /&gt;
| oba21g2&lt;br /&gt;
| /root/model/oba21g2.szp&lt;br /&gt;
| F8&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11D0&lt;br /&gt;
| The Clockwork Soldiers&#039; Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 364&lt;br /&gt;
| 0x33AD60&lt;br /&gt;
| oba21g3&lt;br /&gt;
| /root/model/oba21g3.szp&lt;br /&gt;
| F9&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11D8&lt;br /&gt;
| The Clockwork Soldiers&#039; Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 366&lt;br /&gt;
| 0x33AD98&lt;br /&gt;
| oba22g1&lt;br /&gt;
| /root/model/oba22g1.szp&lt;br /&gt;
| FB&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11E8&lt;br /&gt;
| Sir Weston&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 367&lt;br /&gt;
| 0x33ADB4&lt;br /&gt;
| oba22g2&lt;br /&gt;
| /root/model/oba22g2.szp&lt;br /&gt;
| FC&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11F0&lt;br /&gt;
| Sir Weston&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 368&lt;br /&gt;
| 0x33ADD0&lt;br /&gt;
| oba22g3&lt;br /&gt;
| /root/model/oba22g3.szp&lt;br /&gt;
| FD&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D11F8&lt;br /&gt;
| Sir Weston&#039;s Gold Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 370&lt;br /&gt;
| 0x33AE08&lt;br /&gt;
| oba23g1&lt;br /&gt;
| /root/model/oba23g1.szp&lt;br /&gt;
| FF&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1208&lt;br /&gt;
| King Boo and Bowser&#039;s Bronze Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 371&lt;br /&gt;
| 0x33AE24&lt;br /&gt;
| oba23g2&lt;br /&gt;
| /root/model/oba23g2.szp&lt;br /&gt;
| 100&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1210&lt;br /&gt;
| King Boo and Bowser&#039;s Silver Portrait.&lt;br /&gt;
|-&lt;br /&gt;
| 372&lt;br /&gt;
| 0x33AE40&lt;br /&gt;
| oba23g3&lt;br /&gt;
| /root/model/oba23g3.szp&lt;br /&gt;
| 101&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1218&lt;br /&gt;
| King Boo and Bowser&#039;s Gold Portrait.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
&lt;br /&gt;
Various actors with niche purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 0x338C20&lt;br /&gt;
| demobak1&lt;br /&gt;
| /root/model/demobak1.szp&lt;br /&gt;
| 1E&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Portrait&lt;br /&gt;
| 8033B284&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Gold Ghost:&amp;lt;/u&amp;gt; E. Gadd in the Parlor and Foyer floating key events &#039;&#039;(event01&#039;&#039; and &#039;&#039;event07)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| 0x338F84&lt;br /&gt;
| ed07key&lt;br /&gt;
| /root/model/ed07key.szp&lt;br /&gt;
| 39&lt;br /&gt;
| Glossy&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B20&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene key:&amp;lt;/u&amp;gt; Floating key in the Foyer event &#039;&#039;(event07)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| 0x338FA0&lt;br /&gt;
| ed07rug&lt;br /&gt;
| /root/model/ed07rug.szp&lt;br /&gt;
| 3A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0B28&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene rug:&amp;lt;/u&amp;gt; Floating key in the Foyer event &#039;&#039;(event07)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| 0x338EC0&lt;br /&gt;
| kun01&lt;br /&gt;
| /root/model/kun01.szp&lt;br /&gt;
| 4A&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AE8&lt;br /&gt;
| Training Room gate that goes on the wall.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| 0x338EDC&lt;br /&gt;
| kun02&lt;br /&gt;
| /root/model/kun02.szp&lt;br /&gt;
| 4B&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AF0&lt;br /&gt;
| Training Room gate that goes on the floor.&lt;br /&gt;
|-&lt;br /&gt;
| 378&lt;br /&gt;
| 0x33AEE8&lt;br /&gt;
| kdust&lt;br /&gt;
| /root/model/dust.szp&lt;br /&gt;
| 103&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1220&lt;br /&gt;
| Pile of dust. Used to cover the Cellar floor.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| 0x338EA4&lt;br /&gt;
| kiusiro&lt;br /&gt;
| /root/model/kiusiro.szp&lt;br /&gt;
| 45&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0AE0&lt;br /&gt;
| The gears and pistons in the background of the Portrificationizer Room. They constantly move to add atmosphere to the room.&lt;br /&gt;
|-&lt;br /&gt;
| 379&lt;br /&gt;
| 0x33AF04&lt;br /&gt;
| marioe&lt;br /&gt;
| /root/model/marioe.szp&lt;br /&gt;
| 104&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1228&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Mario painting:&amp;lt;/u&amp;gt; Secret Altar E. Gadd call &#039;&#039;(event88)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 380&lt;br /&gt;
| 0x33AF20&lt;br /&gt;
| mphand&lt;br /&gt;
| /root/model/mphand.szp&lt;br /&gt;
| 105&lt;br /&gt;
| Normal&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D1230&lt;br /&gt;
| &amp;lt;u&amp;gt;Cutscene Luigi hand:&amp;lt;/u&amp;gt; Secret Altar E. Gadd call &#039;&#039;(event88)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| 0x33A4A0&lt;br /&gt;
| namida&lt;br /&gt;
| /root/model/namida.szp&lt;br /&gt;
| A1&lt;br /&gt;
| Glossy Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0F68&lt;br /&gt;
| Luigi&#039;s tears. Used while he laughs during the ending cutscene &#039;&#039;(event52),&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beta Leftovers ====&lt;br /&gt;
&lt;br /&gt;
These actors and leftover model archives are mostly unusable without fixes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entry Number&lt;br /&gt;
! Offset&lt;br /&gt;
! Actor Name&lt;br /&gt;
! Model Archive&lt;br /&gt;
! Model ID (in Hex)&lt;br /&gt;
! Render Type&lt;br /&gt;
! TXP Number&lt;br /&gt;
! TXP Name&lt;br /&gt;
! Ghost Type&lt;br /&gt;
! Name Pointer&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| 0x339924&lt;br /&gt;
| bmario&lt;br /&gt;
| /root/model/bmario.szp&lt;br /&gt;
| 77&lt;br /&gt;
| Normal Transparent&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 804D0D90&lt;br /&gt;
| &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; This is the scrapped Boss version of Mario with longer legs to match Luigi&#039;s dimensions, attempts to run an unused behavior but fails due to treating him as a ghost and not a player.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| 0x338D70&lt;br /&gt;
| ball1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | /root/model/ball.szp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4E&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Glossy Transparent&lt;br /&gt;
| 3&lt;br /&gt;
| ball4.txp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small&lt;br /&gt;
| 804D0A98&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;(UNUSED)&#039;&#039;&#039; Beta blue ball ghost with yellow eyes. Replaced by &#039;&#039;star&#039;&#039; in the final game.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| 0x338D8C&lt;br /&gt;
| ball2&lt;br /&gt;
| 1&lt;br /&gt;
| ball2.txp&lt;br /&gt;
| 804D0AA0&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! /root/model/bottle01.szp&lt;br /&gt;
! 51&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! Wine Bottle&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! /root/model/flag.szp&lt;br /&gt;
! 70&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! White Flag&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! /root/model/kibako01.szp&lt;br /&gt;
! 36&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! Wooden Box&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! /root/model/shadow.szp&lt;br /&gt;
! 81&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
! Bogmire&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1339</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1339"/>
		<updated>2025-01-18T00:33:58Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Master Code (GC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C41E84A4 00000800&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040206A0 3C603FE3&lt;br /&gt;
040206A4 60638E39&lt;br /&gt;
040206A8 906700B0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D80C0 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000004&lt;br /&gt;
04003570 38600055&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
00- Solid Bright&lt;br /&gt;
02- Solid Normal (Default)&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C- Transparent Dark&lt;br /&gt;
0E- Transparent Glossy&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000208&lt;br /&gt;
0200574C 0000BABE&lt;br /&gt;
924CAFD0 00000208&lt;br /&gt;
4A00574C 0000BABE&lt;br /&gt;
8233B598 00000002&lt;br /&gt;
0200574C 00000000&lt;br /&gt;
3233B598 0000000E&lt;br /&gt;
0233B598 00000000&lt;br /&gt;
00000000 40000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1338</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1338"/>
		<updated>2025-01-18T00:33:43Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* 16:9 Aspect Ratio (Widescreen) [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040206A0 3C603FE3&lt;br /&gt;
040206A4 60638E39&lt;br /&gt;
040206A8 906700B0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D80C0 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000004&lt;br /&gt;
04003570 38600055&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
00- Solid Bright&lt;br /&gt;
02- Solid Normal (Default)&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C- Transparent Dark&lt;br /&gt;
0E- Transparent Glossy&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000208&lt;br /&gt;
0200574C 0000BABE&lt;br /&gt;
924CAFD0 00000208&lt;br /&gt;
4A00574C 0000BABE&lt;br /&gt;
8233B598 00000002&lt;br /&gt;
0200574C 00000000&lt;br /&gt;
3233B598 0000000E&lt;br /&gt;
0233B598 00000000&lt;br /&gt;
00000000 40000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1337</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1337"/>
		<updated>2025-01-18T00:33:26Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Play Hidden Mansion [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D80C0 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000004&lt;br /&gt;
04003570 38600055&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
00- Solid Bright&lt;br /&gt;
02- Solid Normal (Default)&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C- Transparent Dark&lt;br /&gt;
0E- Transparent Glossy&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000208&lt;br /&gt;
0200574C 0000BABE&lt;br /&gt;
924CAFD0 00000208&lt;br /&gt;
4A00574C 0000BABE&lt;br /&gt;
8233B598 00000002&lt;br /&gt;
0200574C 00000000&lt;br /&gt;
3233B598 0000000E&lt;br /&gt;
0233B598 00000000&lt;br /&gt;
00000000 40000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1336</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1336"/>
		<updated>2025-01-18T00:33:07Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Unlock All Doors [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000004&lt;br /&gt;
04003570 38600055&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
00- Solid Bright&lt;br /&gt;
02- Solid Normal (Default)&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C- Transparent Dark&lt;br /&gt;
0E- Transparent Glossy&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000208&lt;br /&gt;
0200574C 0000BABE&lt;br /&gt;
924CAFD0 00000208&lt;br /&gt;
4A00574C 0000BABE&lt;br /&gt;
8233B598 00000002&lt;br /&gt;
0200574C 00000000&lt;br /&gt;
3233B598 0000000E&lt;br /&gt;
0233B598 00000000&lt;br /&gt;
00000000 40000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1335</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1335"/>
		<updated>2025-01-18T00:32:33Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Real Fear (Hold DPad Down) [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000004&lt;br /&gt;
04003570 38600055&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
00- Solid Bright&lt;br /&gt;
02- Solid Normal (Default)&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C- Transparent Dark&lt;br /&gt;
0E- Transparent Glossy&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000208&lt;br /&gt;
0200574C 0000BABE&lt;br /&gt;
924CAFD0 00000208&lt;br /&gt;
4A00574C 0000BABE&lt;br /&gt;
8233B598 00000002&lt;br /&gt;
0200574C 00000000&lt;br /&gt;
3233B598 0000000E&lt;br /&gt;
0233B598 00000000&lt;br /&gt;
00000000 40000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
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Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1334</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1334"/>
		<updated>2025-01-18T00:30:55Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Render Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000004&lt;br /&gt;
04003570 38600055&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000208&lt;br /&gt;
0200574C 0000BABE&lt;br /&gt;
924CAFD0 00000208&lt;br /&gt;
4A00574C 0000BABE&lt;br /&gt;
8233B598 00000002&lt;br /&gt;
0200574C 00000000&lt;br /&gt;
3233B598 0000000E&lt;br /&gt;
0233B598 00000000&lt;br /&gt;
00000000 40000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1333</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1333"/>
		<updated>2025-01-18T00:30:47Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Luigi: Change Rendering (Press B + DPad Up) [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000004&lt;br /&gt;
04003570 38600055&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000208&lt;br /&gt;
0200574C 0000BABE&lt;br /&gt;
924CAFD0 00000208&lt;br /&gt;
4A00574C 0000BABE&lt;br /&gt;
8233B598 00000002&lt;br /&gt;
0200574C 00000000&lt;br /&gt;
3233B598 0000000E&lt;br /&gt;
0233B598 00000000&lt;br /&gt;
00000000 40000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1332</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1332"/>
		<updated>2025-01-18T00:30:13Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Real Fear (Hold DPad Down) [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000004&lt;br /&gt;
04003570 38600055&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1331</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1331"/>
		<updated>2025-01-18T00:29:02Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Victory (Hold DPad Up) [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 00000008&lt;br /&gt;
04003570 38600064&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1330</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1330"/>
		<updated>2025-01-18T00:28:21Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Luigi Animation Modifier (Button Activator Version) [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
090K-3G6G-4KRPF&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
557Y-6GM4-JCRZQ&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1329</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1329"/>
		<updated>2025-01-18T00:27:58Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Buttons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
090K-3G6G-4KRPF&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
557Y-6GM4-JCRZQ&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1328</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1328"/>
		<updated>2025-01-18T00:27:46Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Luigi Anim Modifier (Button Activator Version) [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
090K-3G6G-4KRPF&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
557Y-6GM4-JCRZQ&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1327</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1327"/>
		<updated>2025-01-18T00:27:01Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Anim IDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Anim Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
090K-3G6G-4KRPF&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
557Y-6GM4-JCRZQ&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
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Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1326</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1326"/>
		<updated>2025-01-18T00:26:20Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Luigi Animation Modifier [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&lt;br /&gt;
===== Animation IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Anim IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Anim Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
090K-3G6G-4KRPF&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
557Y-6GM4-JCRZQ&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1325</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1325"/>
		<updated>2025-01-18T00:24:53Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Luigi Anim Modifier [Ralf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Animation Modifier [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Animation ID&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Anim IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Anim Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
090K-3G6G-4KRPF&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
557Y-6GM4-JCRZQ&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1286</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1286"/>
		<updated>2024-11-08T04:48:50Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: /* Luigi PointLight Brightness Modifier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Anim Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Anim IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Anim Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
090K-3G6G-4KRPF&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
557Y-6GM4-JCRZQ&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
XX is Brightness&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1285</id>
		<title>NTSC-U AR Codes</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=NTSC-U_AR_Codes&amp;diff=1285"/>
		<updated>2024-11-08T04:48:03Z</updated>

		<summary type="html">&lt;p&gt;Squid Tailbash: Added Quite a few codes, removed duplicates and rephrased some to be more accurate to what they do&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Master Code (GC) ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NNDX-H61J-7DKKF&lt;br /&gt;
E5T5-4MNT-C865J&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 16:9 Aspect Ratio (Widescreen) [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YVJ4-5K2T-D3GMX&lt;br /&gt;
4NP4-2RDZ-P1YTR&lt;br /&gt;
592C-VHJY-86CEB&lt;br /&gt;
UQPU-G2X0-ZBHRK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Hidden Mansion [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3KFH-2P42-MKWWQ&lt;br /&gt;
2FZ3-62XC-AEG10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unlock All Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
QZQ9-4VXF-E2M24&lt;br /&gt;
AVQZ-8FJQ-Q3AX3&lt;br /&gt;
X3N4-TJN7-H999U&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Burning Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JK9B-DC9K-G234E&lt;br /&gt;
VVKZ-UB3F-KQ591&lt;br /&gt;
PBNN-ZDNQ-ZUJ5E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Fake Doors [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HR40-UMNB-W06J1&lt;br /&gt;
CJ09-NQZK-M3A1X&lt;br /&gt;
3AV5-9MFY-N0GHC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boos Never Fool You [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3871-ZPUY-CD79X&lt;br /&gt;
9XR8-KQPR-30W99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invincible Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HB7A-8TT4-87EJG&lt;br /&gt;
TRUY-H452-EVNMV&lt;br /&gt;
NDR2-H96X-BWYKY&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has No Equipment [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GFTD-4CZE-72HG2&lt;br /&gt;
U5JH-XQ5N-A53U4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Circles [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BH06-R98E-CW7T9&lt;br /&gt;
T75A-0BGH-Y7296&lt;br /&gt;
K1CW-9PWA-D30V6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Dust [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XFAC-EE7D-A1TMY&lt;br /&gt;
KFV1-XMKA-BWE18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Big Shadows [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TGG4-8736-PC7X5&lt;br /&gt;
K88R-E9YP-HUYRX&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Monochrome Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5RFB-1AWC-N8D65&lt;br /&gt;
BDT6-9R4F-NUEBH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Ghost Mode [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
3UMP-N0GV-NP550&lt;br /&gt;
RTYE-CTP3-34EN2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== R.I.P. [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YDCC-R7WW-RKEFJ&lt;br /&gt;
ZVUZ-PUMY-F353T&lt;br /&gt;
0P53-7X06-33TEJ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spineless Luigi [Ralf]===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
929T-UMYA-UDCQ8&lt;br /&gt;
6D0Z-DWDM-4CRGK&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Anim Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Anim IDs===== &lt;br /&gt;
&lt;br /&gt;
00 - None&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Tiptoe&lt;br /&gt;
03 - TiptoeHasGameboy&lt;br /&gt;
04 - Walk&lt;br /&gt;
05 - WalkHasGameboy&lt;br /&gt;
06 - Run&lt;br /&gt;
07 - DashFront&lt;br /&gt;
08 - WaitAfraid&lt;br /&gt;
09 - WalkAfraid&lt;br /&gt;
0A - RunAfraid&lt;br /&gt;
0B - WaitVeryAfraid&lt;br /&gt;
0C - WalkVeryAfraid&lt;br /&gt;
0D - WaitLookUp&lt;br /&gt;
0E - WalkLookUp&lt;br /&gt;
0F - WaitFixWeaponAfraid&lt;br /&gt;
&lt;br /&gt;
10 - WaitFixDying&lt;br /&gt;
11 - WaitFixWeapon&lt;br /&gt;
12 - WalkFwd&lt;br /&gt;
13 - RunFwd&lt;br /&gt;
14 - RunFastFwd&lt;br /&gt;
15 - WalkBack&lt;br /&gt;
16 - RunBack&lt;br /&gt;
17 - RunFastBack&lt;br /&gt;
18 - WalkLeft&lt;br /&gt;
19 - RunLeft&lt;br /&gt;
1A - RunFastLeft&lt;br /&gt;
1B - WalkRight&lt;br /&gt;
1C - RunRight&lt;br /&gt;
1D - RunFastRight&lt;br /&gt;
1E - WalkFwdLeft&lt;br /&gt;
1F - RunFwdLeft&lt;br /&gt;
&lt;br /&gt;
20 - RunFastFwdLeft&lt;br /&gt;
21 - WalkFwdRight&lt;br /&gt;
22 - RunFwdRight&lt;br /&gt;
23 - RunFastFwdRight&lt;br /&gt;
24 - WalkBackLeft&lt;br /&gt;
25 - RunBackLeft&lt;br /&gt;
26 - RunFastBackLeft&lt;br /&gt;
27 - WalkBackRight&lt;br /&gt;
28 - RunBackRight&lt;br /&gt;
29 - RunFastBackRight&lt;br /&gt;
2A - WaitFixLight&lt;br /&gt;
2B - WalkFwdLight&lt;br /&gt;
2C - RunFwdLight&lt;br /&gt;
2D - RunFastFwdLight&lt;br /&gt;
2E - WaitFix&lt;br /&gt;
2F - WaitTurnLeft&lt;br /&gt;
&lt;br /&gt;
30 - WaitTurnRight&lt;br /&gt;
31 - FightNormal&lt;br /&gt;
32 - FightAdv&lt;br /&gt;
33 - FightDisadv&lt;br /&gt;
34 - Escape&lt;br /&gt;
35 - JumpL&lt;br /&gt;
36 - JumpR&lt;br /&gt;
37 - Land&lt;br /&gt;
38 - Relax&lt;br /&gt;
39 - RideStart&lt;br /&gt;
3A - Ride&lt;br /&gt;
3B - RideEnd&lt;br /&gt;
3C - BittenStart&lt;br /&gt;
3D - Bitten&lt;br /&gt;
3E - Possessed&lt;br /&gt;
3F - Freeze&lt;br /&gt;
&lt;br /&gt;
40 - FreezeEnd&lt;br /&gt;
41 - Poisoned&lt;br /&gt;
42 - SquatStart&lt;br /&gt;
43 - Squat&lt;br /&gt;
44 - SquatEnd&lt;br /&gt;
45 - SquatLookUp&lt;br /&gt;
46 - SquatWeaponStart&lt;br /&gt;
47 - SquatWeapon&lt;br /&gt;
48 - SquatWeaponEnd&lt;br /&gt;
49 - SquatTurnLeft&lt;br /&gt;
4A - SquatTurnRight&lt;br /&gt;
4B - SquatWeaponTurnLeft&lt;br /&gt;
4C - SquatWeaponTurnRight&lt;br /&gt;
4D - SquatWalk&lt;br /&gt;
4E - SquatRollLeft&lt;br /&gt;
4F - SquatRollRight&lt;br /&gt;
&lt;br /&gt;
50 - LookAround&lt;br /&gt;
51 - Exhausted&lt;br /&gt;
52 - Cold&lt;br /&gt;
53 - Surprised&lt;br /&gt;
54 - VerySurprised&lt;br /&gt;
55 - VeryVerySurprised&lt;br /&gt;
56 - VeryVeryVerySurprised&lt;br /&gt;
57 - SurprisedWeapon&lt;br /&gt;
58 - Burn&lt;br /&gt;
59 - BurnEnd&lt;br /&gt;
5A - WetStart&lt;br /&gt;
5B - WetEnd&lt;br /&gt;
5C - Flip&lt;br /&gt;
5D - Death&lt;br /&gt;
5E - WeaponSet&lt;br /&gt;
5F - WeaponRelease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
60 - WeaponSetAfraid&lt;br /&gt;
61 - WeaponReleaseAfraid&lt;br /&gt;
62 - WeaponReleaseWin&lt;br /&gt;
63 - WeaponChange&lt;br /&gt;
64 - WinPoseStart&lt;br /&gt;
65 - WinPose&lt;br /&gt;
66 - Shot&lt;br /&gt;
67 - Rumble&lt;br /&gt;
68 - Against&lt;br /&gt;
69 - DragStart&lt;br /&gt;
6A - Drag&lt;br /&gt;
6B - DragEnd&lt;br /&gt;
6C - AttackedStaggerFront&lt;br /&gt;
6D - AttackedStaggerBack&lt;br /&gt;
6E - AttackedReaction&lt;br /&gt;
6F - AttackedRear&lt;br /&gt;
&lt;br /&gt;
70 - Attacked360RearFront&lt;br /&gt;
71 - Attacked360RearBack&lt;br /&gt;
72 - Attacked720RearFront&lt;br /&gt;
73 - Attacked720RearBack&lt;br /&gt;
74 - RearSadness&lt;br /&gt;
75 - RearVerySadness&lt;br /&gt;
76 - RearVeryVerySadness&lt;br /&gt;
77 - RearStandUp&lt;br /&gt;
78 - HitWallFront&lt;br /&gt;
79 - HitWallBack&lt;br /&gt;
7A - BeatKnock&lt;br /&gt;
7B - BeatShake&lt;br /&gt;
7C - BeatTap&lt;br /&gt;
7D - BeatPunch&lt;br /&gt;
7E - BeatPush&lt;br /&gt;
7F - BeatKnockWeapon&lt;br /&gt;
&lt;br /&gt;
80 - BeatShakeWeapon&lt;br /&gt;
81 - BeatTapWeapon&lt;br /&gt;
82 - Call&lt;br /&gt;
83 - SquatRoll&lt;br /&gt;
84 - PullDoorOpenFull&lt;br /&gt;
85 - PullDoorOpenFullWeapon&lt;br /&gt;
86 - PullDoorOpenFullAgain&lt;br /&gt;
87 - PullDoorOpenFullAgainWeapon&lt;br /&gt;
88 - PullDoorOpenHalfway&lt;br /&gt;
89 - PullDoorOpenHalfwayWait&lt;br /&gt;
8A - PullDoorOpenHalfwayOpen&lt;br /&gt;
8B - PullDoorOpenHalfwayClose&lt;br /&gt;
8C - PushDoorOpenFull&lt;br /&gt;
8D - PushDoorOpenFullWeapon&lt;br /&gt;
8E - PushDoorOpenFullAgain&lt;br /&gt;
8F - PushDoorOpenFullAgainWeapon&lt;br /&gt;
&lt;br /&gt;
90 - PushDoorOpenHalfway&lt;br /&gt;
91 - PushDoorOpenHalfwayWait&lt;br /&gt;
92 - PushDoorOpenHalfwayOpen&lt;br /&gt;
93 - PushDoorOpenHalfwayClose&lt;br /&gt;
94 - DoorOpenDummy&lt;br /&gt;
95 - DoorOpenDummyWeapon&lt;br /&gt;
96 - DoorOpenDummyWait&lt;br /&gt;
97 - DoorOpenDummyEnd&lt;br /&gt;
98 - LadderCatchBottom&lt;br /&gt;
99 - LadderReleaseBottom&lt;br /&gt;
9A - LadderWaitL&lt;br /&gt;
9B - LadderWaitR&lt;br /&gt;
9C - LadderClimbL&lt;br /&gt;
9D - LadderClimbR&lt;br /&gt;
9E - LadderDescendL&lt;br /&gt;
9F - LadderDescendR&lt;br /&gt;
&lt;br /&gt;
A0 - LadderCatchTop&lt;br /&gt;
A1 - LadderReleaseTop&lt;br /&gt;
A2 - GetItemStart&lt;br /&gt;
A3 - GetItem&lt;br /&gt;
A4 - GetItemEnd&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Anim Modifier (Button Activator Version) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000000&lt;br /&gt;
04003570 60000000&lt;br /&gt;
04003574 8001001C&lt;br /&gt;
04003578 480726AC&lt;br /&gt;
04075C20 4BF8D950&lt;br /&gt;
0A4CAFD0 0000jjjj&lt;br /&gt;
04003570 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Anim ID&lt;br /&gt;
jjjj = Buttons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Buttons===== &lt;br /&gt;
&lt;br /&gt;
0001 = DPad Left&lt;br /&gt;
0002 = DPad Right&lt;br /&gt;
0004 = DPad Down&lt;br /&gt;
0008 = DPad Up&lt;br /&gt;
0010 = Z&lt;br /&gt;
0020 = R&lt;br /&gt;
0040 = L&lt;br /&gt;
0100 = A&lt;br /&gt;
0200 = B&lt;br /&gt;
0400 = X&lt;br /&gt;
0800 = Y&lt;br /&gt;
1000 = Start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Victory (Hold DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
090K-3G6G-4KRPF&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
557Y-6GM4-JCRZQ&lt;br /&gt;
&lt;br /&gt;
===== Real Fear (Hold DPad Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6A36-850F-HF66G&lt;br /&gt;
FN4N-UNW4-K992N&lt;br /&gt;
FYK3-FTF1-K9RCR&lt;br /&gt;
9ZRP-PH7Q-W8HRH&lt;br /&gt;
RVJN-2HTG-UDJBN&lt;br /&gt;
HQNE-G4RR-TBQU1&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VMVD-37AY-1PCXM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi: Change Rendering (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0H30-RQGP-DYQEY&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
YE8E-GH69-ETJDN&lt;br /&gt;
U4WG-DPK2-6TKTK&lt;br /&gt;
K8XG-VQCZ-DT8CD&lt;br /&gt;
H18T-XUJG-D6P92&lt;br /&gt;
PCCA-NHRP-D24MR&lt;br /&gt;
XYK8-0M16-UU4WW&lt;br /&gt;
ABAW-EVA6-RJ0DH&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Render Modes===== &lt;br /&gt;
&lt;br /&gt;
- Solid Bright&lt;br /&gt;
- Solid Normal (Default)&lt;br /&gt;
- Solid Dark&lt;br /&gt;
- Solid Glossy&lt;br /&gt;
- Transparent Bright&lt;br /&gt;
- Transparent Normal&lt;br /&gt;
- Transparent Dark&lt;br /&gt;
- Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
===== Rollover (Press A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AM0R-ZE7E-2ZE8H&lt;br /&gt;
YQWF-WDEP-X1U01&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
08GT-ZKW4-XCR43&lt;br /&gt;
&lt;br /&gt;
===== Have All Portrait Ghosts In Inventory [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
THT8-XHRU-4RHUY&lt;br /&gt;
QVD0-032J-15NHY&lt;br /&gt;
79FB-Z86E-7RW0D&lt;br /&gt;
18YA-5DZK-42G47&lt;br /&gt;
&lt;br /&gt;
===== Dusty Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AQ29-WV0U-8N72U&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
63C4-NF9D-HJ7NP&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is A Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z2HN-0AQQ-KDGQF&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
QQAR-4PCY-5PBYF&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Super Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6F7G-EEAU-3VKDD&lt;br /&gt;
Z0F8-53EE-EXJVE&lt;br /&gt;
77J7-U8NJ-YA2VK&lt;br /&gt;
&lt;br /&gt;
===== Tiny Flashlight [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EEVE-H683-4775P&lt;br /&gt;
TE2T-0VZ6-Z1NT8&lt;br /&gt;
&lt;br /&gt;
===== Flashlight On/Off (Press B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0GKG-QQ0C-A1WVP&lt;br /&gt;
H2P1-YDRJ-PNA78&lt;br /&gt;
KB4P-E369-JC3FK&lt;br /&gt;
3F85-33W1-4J0UN&lt;br /&gt;
VCZ2-KPBU-J51G9&lt;br /&gt;
DPFU-TGA8-QYC5X&lt;br /&gt;
N2D3-24XB-8E143&lt;br /&gt;
DTU6-6FKJ-RRRFJ&lt;br /&gt;
WGH7-DNWA-W9X91&lt;br /&gt;
R32G-PCK3-D5AEJ&lt;br /&gt;
YTDA-C81V-2CNCX&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
REE1-GPV8-V5WT6&lt;br /&gt;
08H7-UBCE-A6EX6&lt;br /&gt;
WQYN-YJPU-NC0RK&lt;br /&gt;
770D-WY8P-88D68&lt;br /&gt;
VT3D-8J47-9V8Q0&lt;br /&gt;
P0BG-H58H-6KQ0G&lt;br /&gt;
VC64-JQH9-X5VHK&lt;br /&gt;
&lt;br /&gt;
===== Alt. Flashlight Stuns Ghosts Permanently [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
50EW-BC25-79JWC&lt;br /&gt;
085Y-PGZR-XR2J4&lt;br /&gt;
&lt;br /&gt;
===== Poltergust On/Off (Press B + DPad Up/Down) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0CEU-1WUE-Q8C5B&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
2Y2F-VQ4R-GMWRK&lt;br /&gt;
PTJG-DTR7-0FQV9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
PEYP-JPKQ-ZE4WU&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Solid Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8CGE-JVXX-ND5F7&lt;br /&gt;
E5MH-UXQ4-U8E7G&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror On/Off (Press A+B + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2Z6X-GXD3-5ADB3&lt;br /&gt;
4ABJ-93XZ-AJ0NH&lt;br /&gt;
128D-YNA4-NHHK0&lt;br /&gt;
CQPV-0B9R-AVCZ4&lt;br /&gt;
BT0J-28B8-1Q2YR&lt;br /&gt;
&lt;br /&gt;
===== Earthquake On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
53TC-E3PA-B11K1&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
VX68-11T8-0FCJG&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
2PTG-VPXX-1H6D7&lt;br /&gt;
&lt;br /&gt;
===== Thunder On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MYA2-MBMJ-8ZBYB&lt;br /&gt;
6RTW-ANKV-BRXA1&lt;br /&gt;
ZB8M-FWDZ-BZA55&lt;br /&gt;
7FNV-8A2N-Q5ERY&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
4WGT-QVWX-8104J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Red) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JQQK-XPHQ-NKWU3&lt;br /&gt;
N27M-K3AN-YB4A2&lt;br /&gt;
UTWM-4HJM-CAEGY&lt;br /&gt;
&lt;br /&gt;
===== Poltergust: Alt. Nozzle/Flashlight (Blue) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
14UV-YJ5F-29EY8&lt;br /&gt;
EQ4D-J2UD-ZCTXR&lt;br /&gt;
MVJ1-7TZN-RHDVQ&lt;br /&gt;
&lt;br /&gt;
===== Poisoned (Press B + DPad Up) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CYZJ-HD1Q-DVHH3&lt;br /&gt;
J3U2-9UWV-YBCPR&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
UTKZ-60UJ-4PAB0&lt;br /&gt;
&lt;br /&gt;
===== Luigi Holds The Flashlight With Both Hands [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YFP4-GX5X-TT72K&lt;br /&gt;
RBP5-MN33-T4BZ8&lt;br /&gt;
&lt;br /&gt;
===== Sky Modifier===== &lt;br /&gt;
&lt;br /&gt;
The Mansion [Ralf]&lt;br /&gt;
04300C84 8030xxxx (Default: 0B60)&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Map [Ralf]&lt;br /&gt;
04300CA0 8030xxxx (Default: 0C30)&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Map [Ralf]&lt;br /&gt;
04300CA4 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Map [Ralf]&lt;br /&gt;
04300CA8 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Map [Ralf]&lt;br /&gt;
04300CB0 8030xxxx (Default: 0B04)&lt;br /&gt;
&lt;br /&gt;
xxxx = Sky ID&lt;br /&gt;
&lt;br /&gt;
0B04 - Boss Sky&lt;br /&gt;
0B60 - Mansion Sky&lt;br /&gt;
0C30 - Koopa Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Mansion Sky With Koopa Sky [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F4PW-JYBE-EVQNB&lt;br /&gt;
0JQH-5GYK-YG4UG&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Elh [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VNBD-HKWA-ZFM8W&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
BJ1Z-PKXE-1QNY9&lt;br /&gt;
2VPA-MVH0-NB3EG&lt;br /&gt;
6P19-YZTH-HZ3M7&lt;br /&gt;
&lt;br /&gt;
===== Luigi High Level Animation Replacer===== &lt;br /&gt;
&lt;br /&gt;
Wait [Ralf]&lt;br /&gt;
040B5A34 380000xx&lt;br /&gt;
&lt;br /&gt;
Drag [Ralf]&lt;br /&gt;
040B5948 380000xx&lt;br /&gt;
&lt;br /&gt;
Death [Ralf]&lt;br /&gt;
040B5894 380000xx&lt;br /&gt;
&lt;br /&gt;
Look Around [Ralf]&lt;br /&gt;
040B597C 380000xx&lt;br /&gt;
040B5A28 380000xx&lt;br /&gt;
&lt;br /&gt;
Exhausted [Ralf]&lt;br /&gt;
040B5A04 380000xx&lt;br /&gt;
&lt;br /&gt;
Cold [Ralf]&lt;br /&gt;
040B5A1C 380000xx&lt;br /&gt;
&lt;br /&gt;
Ride [Ralf]&lt;br /&gt;
040B58AC 380000xx&lt;br /&gt;
&lt;br /&gt;
Burn [Ralf]&lt;br /&gt;
040B5910 380000xx&lt;br /&gt;
&lt;br /&gt;
Bitten [Ralf]&lt;br /&gt;
040B58EC 380000xx&lt;br /&gt;
&lt;br /&gt;
Possessed [Ralf]&lt;br /&gt;
040B58F8 380000xx&lt;br /&gt;
&lt;br /&gt;
Freeze [Ralf]&lt;br /&gt;
040B5924 380000xx&lt;br /&gt;
&lt;br /&gt;
Poisoned [Ralf]&lt;br /&gt;
040B58C8 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anim IDs&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Escape&lt;br /&gt;
02 - Drag&lt;br /&gt;
04 - Death&lt;br /&gt;
06 - Look Around&lt;br /&gt;
07 - Exhausted&lt;br /&gt;
08 - Cold&lt;br /&gt;
09 - Ride&lt;br /&gt;
0A - Burn&lt;br /&gt;
0B - Bitten&lt;br /&gt;
0C - Possessed&lt;br /&gt;
0D - Freeze&lt;br /&gt;
0E - Poisoned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Position Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
024D0524 0000xxxx&lt;br /&gt;
024D0528 0000yyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = x Pos (Default: 01C5)&lt;br /&gt;
yyyy = y Pos (Default: 015D)&lt;br /&gt;
&lt;br /&gt;
===== Alt. GameBoy Horror Position [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1W4J-D3MU-XAUP8&lt;br /&gt;
KTJY-R0B1-BKKFP&lt;br /&gt;
X0KU-M83Q-YP3A9&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 000000xx&lt;br /&gt;
&lt;br /&gt;
xx = Mode&lt;br /&gt;
&lt;br /&gt;
00 - Void&lt;br /&gt;
01 - Timer &amp;amp; Radar&lt;br /&gt;
02 - Eye Camera&lt;br /&gt;
03 - E. Gadd&#039;s Camera&lt;br /&gt;
04 - Money Bar (Default)&lt;br /&gt;
&lt;br /&gt;
===== GameBoy Horror Modifier (Press A + DPad Up/Down/Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RNG4-03PV-106XD&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
W6G2-KRHE-RVA8Y&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
PZFN-R9F6-KHJCC&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
0UYB-ZD3C-H723C&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
KD2F-A2PV-6869A&lt;br /&gt;
&lt;br /&gt;
A + DPad Up    = Money Bar&lt;br /&gt;
A + DPad Down  = E. Gadd&#039;s Camera&lt;br /&gt;
A + DPad Left  = Timer &amp;amp; Radar&lt;br /&gt;
A + DPad Right = Eye Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Look Around Anim With Freeze Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
75W7-VA3W-J6ZU9&lt;br /&gt;
ZFR1-RBK8-JM0K0&lt;br /&gt;
8JQ0-948K-UJ934&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Death Anim With Poisoned Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
R3BJ-N519-FD4JG&lt;br /&gt;
QH19-WQGJ-M2GWA&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Spider&#039;s Web [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A8E7-UJ4N-95QX5&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
63VQ-4K96-84VZU&lt;br /&gt;
CV8G-XZZT-RYH3P&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Boo Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KTQ8-VD47-WRWG2&lt;br /&gt;
4B9J-8NZ2-4BANU&lt;br /&gt;
64QF-U9F4-Y7K8Q&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
368N-GC9G-KFJD6&lt;br /&gt;
AMVH-H4GC-GW9T4&lt;br /&gt;
Z5VZ-JEPZ-RAC1H&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ball 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TCA4-Y6A1-PU9V1&lt;br /&gt;
KQ68-606V-H2YFN&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wooden Box [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NXP0-63G0-TXM8D&lt;br /&gt;
HQ0W-M33F-RHB2Z&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Wine Bottle [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BK6G-MQ6T-JP4F5&lt;br /&gt;
N83W-P615-BZY34&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta White Flag [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JK0Z-Q6G4-4VTWB&lt;br /&gt;
HJF8-3XDJ-69PBJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Bogmire [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
DK02-GCP7-R5ATD&lt;br /&gt;
Q70K-KQQE-MJYTU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UR7K-8411-RJYW9&lt;br /&gt;
MGBK-CB83-80F6H&lt;br /&gt;
KCDF-D5U6-KWQAJ&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Chauncey&#039;s Ball With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NMX7-J75Z-BVQAZ&lt;br /&gt;
HAEN-WEFF-M0DAU&lt;br /&gt;
HPTW-NXUF-JE6DD&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8U1Y-MB4Y-TYTZC&lt;br /&gt;
R99M-HVCG-HG0X0&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
F148-N29X-HYC85&lt;br /&gt;
D3M5-RX5Q-RX94Y&lt;br /&gt;
&lt;br /&gt;
===== Replace Spirit With Beta Spirit [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
JX9Q-T3BC-2E02U&lt;br /&gt;
6WA2-3D5T-MKYMD&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Beta Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HQNP-AE5J-7MB19&lt;br /&gt;
QEGC-DBPN-GY77K&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
1T3R-ZDMP-1UG8E&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Flying Fish With Star Ghost [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
V7AE-UH0A-JBQR3&lt;br /&gt;
3YMW-71PJ-ZRY3W&lt;br /&gt;
T7ED-KKA1-XT5DG&lt;br /&gt;
JQHW-M92W-6CKWG&lt;br /&gt;
UDEJ-VNU2-RYPR7&lt;br /&gt;
&lt;br /&gt;
===== Blanket &amp;amp; Poster Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 840AA4D8&lt;br /&gt;
387Exxxx 00100004&lt;br /&gt;
&lt;br /&gt;
xxxx = Blanket/Poster ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blanket &amp;amp; Poster IDs&lt;br /&gt;
&lt;br /&gt;
0150 - Kurosu 1&lt;br /&gt;
0160 - Tape 1&lt;br /&gt;
016C - Tape 2&lt;br /&gt;
0178 - Poster 1&lt;br /&gt;
0184 - Kurosu 2&lt;br /&gt;
0194 - Bed 1&lt;br /&gt;
01A0 - Poster 2&lt;br /&gt;
01AC - Bed 2&lt;br /&gt;
01B8 - Kurosu 3&lt;br /&gt;
01C8 - Kurosu 4&lt;br /&gt;
01D8 - Sukurin&lt;br /&gt;
01E4 - Tape 3&lt;br /&gt;
01F0 - Western&lt;br /&gt;
01FC - Teresa (Boo)&lt;br /&gt;
020C - Monsters&lt;br /&gt;
0218 - Daisy&lt;br /&gt;
&lt;br /&gt;
===== Replace Blankets &amp;amp; Posters With Daisy Poster [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNRD-UY9Q-XCXQH&lt;br /&gt;
GH5D-KVTJ-MMN85&lt;br /&gt;
AMZC-H9CX-J66JB&lt;br /&gt;
&lt;br /&gt;
===== Replace Toad With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YAY-85MJ-27QT2&lt;br /&gt;
VE8G-99RQ-VEXK8&lt;br /&gt;
&lt;br /&gt;
===== Replace E. Gadd With Animated Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z65B-PFYN-Y420H&lt;br /&gt;
2NAZ-4MH5-6AGV7&lt;br /&gt;
&lt;br /&gt;
===== E. Gadd Replaced By Mario [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E9GQ-GZ4U-KUZ40&lt;br /&gt;
7CA8-4XBA-KHZYV&lt;br /&gt;
4DJW-FH9W-53A63&lt;br /&gt;
WC2G-6CVA-E24GZ&lt;br /&gt;
VTJ1-57BT-VQ4KT&lt;br /&gt;
XHY6-Q660-29VEY&lt;br /&gt;
ZCHR-8N7W-FD7NA&lt;br /&gt;
&lt;br /&gt;
===== Red Toad Replaced By E. Gadd [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NTWJ-KQ92-8WP4G&lt;br /&gt;
UWKW-K4JU-64UJK&lt;br /&gt;
90Q4-2GB4-QKDBF&lt;br /&gt;
ZE4H-N9T7-WW21X&lt;br /&gt;
J162-YZCB-3KJKH&lt;br /&gt;
59G5-VDGB-4CD9R&lt;br /&gt;
VEYH-3RYT-A82Y3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace GameBoy Horror With Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9E55-2V74-NFG2D&lt;br /&gt;
QD65-ERFG-RF2JM&lt;br /&gt;
&lt;br /&gt;
===== Replace Mice With Golden Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UM1E-U4DK-FRQ5W&lt;br /&gt;
4R4X-G9KV-JCKVB&lt;br /&gt;
4PT6-F6VF-K85PJ&lt;br /&gt;
Z5GC-2CCA-3Z035&lt;br /&gt;
A6P7-0508-4MKTH&lt;br /&gt;
BZGM-D1K4-YT8E6&lt;br /&gt;
B0JF-N5WN-1MNJJ&lt;br /&gt;
84N4-D874-T2QUT&lt;br /&gt;
WY35-12JP-HKRNQ&lt;br /&gt;
&lt;br /&gt;
===== Replace Bombs With Hearts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
6Y2J-VNZY-EH9B8&lt;br /&gt;
0A01-FHMM-B4PXA&lt;br /&gt;
4M2Z-JVFU-6RJVR&lt;br /&gt;
EA83-DPY8-ZPXG9&lt;br /&gt;
9U7G-G006-NCTVV&lt;br /&gt;
0ANY-BAB6-1FYUK&lt;br /&gt;
0WUF-Z5Q7-YJTXE&lt;br /&gt;
HEJP-V2J2-AP95P&lt;br /&gt;
T3ZV-4WWV-G7P2U&lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghosts With Speedy Spirits [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3DY4-PYGH-NF5DM&lt;br /&gt;
5HAH-652Z-9GHVZ&lt;br /&gt;
YBPY-XPQK-HAXQA&lt;br /&gt;
8X6N-NEYM-E5H79&lt;br /&gt;
1TA9-DVYU-K27TJ&lt;br /&gt;
83H1-X857-QM3VV&lt;br /&gt;
ZG6Z-C800-DY484&lt;br /&gt;
&lt;br /&gt;
===== Replace Bowling Balls With Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AWH8-RC9M-9Z097&lt;br /&gt;
TUB7-UE4U-PGAXQ&lt;br /&gt;
10H1-65PN-U8WPJ&lt;br /&gt;
CA5A-R212-7F44X&lt;br /&gt;
C58H-DYYW-E1THH&lt;br /&gt;
D46N-DX37-XE8J7&lt;br /&gt;
9C7C-RZ8Z-03GAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ordinary Ghosts Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004020 2804000B&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402C 41810018&lt;br /&gt;
04004030 2804000E&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000F&lt;br /&gt;
0400403C 41820008&lt;br /&gt;
04004040 3880xxxx&lt;br /&gt;
04004044 3BC40000&lt;br /&gt;
04004048 480BD5B8&lt;br /&gt;
040C15FC 4BF42A24&lt;br /&gt;
&lt;br /&gt;
xxxx = Ghost ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost IDs&lt;br /&gt;
&lt;br /&gt;
000B - Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - White Yapoo (Temper Terror)&lt;br /&gt;
000D - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
0010 - Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - White Mapoo (Flash)&lt;br /&gt;
0012 - Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - Putcher (Bowling Ghost)&lt;br /&gt;
0019 - Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
0020 - Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - Banaoba (Garbage Can Ghost)&lt;br /&gt;
&lt;br /&gt;
004C - Orange Yapoo (Gold Ghost)&lt;br /&gt;
00AF - Mr. Bones (Skeleton Ghost)&lt;br /&gt;
&lt;br /&gt;
00EF - Iyapoo 1 (Speedy Spirit 1)&lt;br /&gt;
00F0 - Iyapoo 2 (Speedy Spirit 2)&lt;br /&gt;
00F1 - Iyapoo 3 (Speedy Spirit 3)&lt;br /&gt;
00F2 - Iyapoo 4 (Speedy Spirit 4)&lt;br /&gt;
00F3 - Iyapoo 5 (Speedy Spirit 5)&lt;br /&gt;
00F4 - Iyapoo 6 (Speedy Spirit 6)&lt;br /&gt;
00F5 - Iyapoo 7 (Speedy Spirit 7)&lt;br /&gt;
00F6 - Iyapoo 8 (Speedy Spirit 8)&lt;br /&gt;
00F7 - Iyapoo 9 (Speedy Spirit 9)&lt;br /&gt;
00F8 - Iyapoo 10 (Speedy Spirit 10)&lt;br /&gt;
00F9 - Iyapoo 11 (Speedy Spirit 11)&lt;br /&gt;
00FA - Iyapoo 12 (Speedy Spirit 12)&lt;br /&gt;
00FB - Iyapoo 13 (Speedy Spirit 13)&lt;br /&gt;
00FC - Iyapoo 14 (Speedy Spirit 14)&lt;br /&gt;
00FD - Iyapoo 15 (Speedy Spirit 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Bowling Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
P87R-FMC8-EMR5P&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
N036-TQNP-N214F&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Replace Ordinary Ghosts With Garbage Can Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VHNG-QQ15-ND0KX&lt;br /&gt;
706W-XCPQ-W198H&lt;br /&gt;
V783-482Q-TX8YU&lt;br /&gt;
4GTT-D392-YCUXW&lt;br /&gt;
4CP1-XCE4-5VPKD&lt;br /&gt;
AUZZ-UAAF-PMK9Q&lt;br /&gt;
TMYX-JE6Y-HTEX3&lt;br /&gt;
XTAA-1MPD-QWGC5&lt;br /&gt;
5B00-PZVT-CVBYP&lt;br /&gt;
92P4-519H-87870&lt;br /&gt;
B8J9-QU6J-KG9G9&lt;br /&gt;
8BG7-A9BY-ZAYA5&lt;br /&gt;
EAQ0-J91F-RVRXF&lt;br /&gt;
&lt;br /&gt;
===== Yapoo (Gold Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Orange Yapoo [Ralf]&lt;br /&gt;
0433B6D4 000000xx&lt;br /&gt;
404D9100 015383rr&lt;br /&gt;
404D9100 015384gg&lt;br /&gt;
404D9100 015385bb&lt;br /&gt;
&lt;br /&gt;
White Yapoo [Ralf]&lt;br /&gt;
0433B6F0 000000xx&lt;br /&gt;
404D9100 015603rr&lt;br /&gt;
404D9100 015604gg&lt;br /&gt;
404D9100 015605bb&lt;br /&gt;
&lt;br /&gt;
xx     = Yapoo Color ID&lt;br /&gt;
rrggbb = Yapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Orange&lt;br /&gt;
01 - White&lt;br /&gt;
02 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
5ACBE1 - Cyan (Iyapoo/Money Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By White Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
87RB-D6NF-C2X24&lt;br /&gt;
3QJJ-H17M-22MFA&lt;br /&gt;
ZZA0-522Q-7HAJ8&lt;br /&gt;
X6BU-JKUZ-XE0UG&lt;br /&gt;
G9RK-AG7H-ZUVXY&lt;br /&gt;
&lt;br /&gt;
===== Orange Yapoo Replaced By Cyan Yapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1FYZ-02YK-PQDXF&lt;br /&gt;
16NF-2P4P-DR4A0&lt;br /&gt;
GM98-WUG9-9AQCG&lt;br /&gt;
RHY1-RJPU-Y5JKA&lt;br /&gt;
BK4G-N4CT-T5MT2&lt;br /&gt;
&lt;br /&gt;
===== Mapoo (Puncher Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Pink Mapoo [Ralf]&lt;br /&gt;
0433B760 000000xx&lt;br /&gt;
424D9100 772104rr&lt;br /&gt;
424D9100 7722ggbb&lt;br /&gt;
&lt;br /&gt;
White Mapoo [Ralf]&lt;br /&gt;
&lt;br /&gt;
0433B77C 000000xx&lt;br /&gt;
424D9100 786104rr&lt;br /&gt;
424D9100 7862ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mapoo Color ID&lt;br /&gt;
rrggbb = Mapoo Shader Color&lt;br /&gt;
&lt;br /&gt;
Mapoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Pink&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
Mapoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Pink Mapoo Replaced By White Mapoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KNFX-P96N-TPTC8&lt;br /&gt;
WPVT-0K4X-F4N5Z&lt;br /&gt;
6934-RG0P-GZ25Y&lt;br /&gt;
Y92Y-DBDW-A2WPR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mopoo (Twirler Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Blue Mopoo [Ralf]&lt;br /&gt;
0433B798 000000xx&lt;br /&gt;
424D9100 7BE104rr&lt;br /&gt;
424D9100 7BE2ggbb&lt;br /&gt;
&lt;br /&gt;
White Mopoo [Ralf]&lt;br /&gt;
0433B7B4 000000xx&lt;br /&gt;
424D9100 7D2104rr&lt;br /&gt;
424D9100 7D22ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Mopoo Color ID&lt;br /&gt;
rrggbb = Mopoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Blue&lt;br /&gt;
01 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mopoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
5574B9 - Blue&lt;br /&gt;
C1DCF7 - White&lt;br /&gt;
&lt;br /&gt;
===== Blue Mopoo Replaced By White Mopoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B4MC-XCX5-3786F&lt;br /&gt;
HVVC-V8TM-UPBU3&lt;br /&gt;
67PQ-095G-P3FR9&lt;br /&gt;
MJD6-MUX0-DF259&lt;br /&gt;
&lt;br /&gt;
===== Topoo (Grabber Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Topoo [Ralf]&lt;br /&gt;
0433B7D0 000000xx&lt;br /&gt;
404D9100 0142C3rr&lt;br /&gt;
404D9100 0142C4gg&lt;br /&gt;
404D9100 0142C5bb&lt;br /&gt;
&lt;br /&gt;
Cyan Topoo [Ralf]&lt;br /&gt;
0433B7EC 000000xx&lt;br /&gt;
404D9100 014543rr&lt;br /&gt;
404D9100 014544gg&lt;br /&gt;
404D9100 014545bb&lt;br /&gt;
&lt;br /&gt;
Purple Topoo [Ralf]&lt;br /&gt;
0433B808 000000xx&lt;br /&gt;
404D9100 0147C3rr&lt;br /&gt;
404D9100 0147C4gg&lt;br /&gt;
404D9100 0147C5bb&lt;br /&gt;
&lt;br /&gt;
White Topoo [Ralf]&lt;br /&gt;
0433B824 000000xx&lt;br /&gt;
404D9100 014A43rr&lt;br /&gt;
404D9100 014A44gg&lt;br /&gt;
404D9100 014A45bb&lt;br /&gt;
&lt;br /&gt;
xx     = Topoo Color ID&lt;br /&gt;
rrggbb = Topoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan&lt;br /&gt;
02 - Purple&lt;br /&gt;
03 - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
1CBBB4 - Cyan&lt;br /&gt;
92278F - Purple&lt;br /&gt;
FFD2FF - White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Topoo Replaced By Purple Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
U9MJ-5FE4-Z8BM0&lt;br /&gt;
JY8E-YDK9-P5HP3&lt;br /&gt;
H7KQ-JKCD-P4RQH&lt;br /&gt;
DCRH-N2U8-VANQ6&lt;br /&gt;
6XQX-TYC4-4AQBF&lt;br /&gt;
&lt;br /&gt;
===== Red Topoo Replaced By Cyan Topoo [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3VU0-V1CN-YJ9JK&lt;br /&gt;
ZNVD-BKZ3-7PXF5&lt;br /&gt;
GCU2-1A6J-TJ1TT&lt;br /&gt;
FW70-T4UH-JY0UA&lt;br /&gt;
7Q61-TGWT-23GMX&lt;br /&gt;
&lt;br /&gt;
===== Heypoo (Shy Guy Ghost) Modifier===== &lt;br /&gt;
&lt;br /&gt;
Red Heypoo [Ralf]&lt;br /&gt;
0433B85C 000000xx&lt;br /&gt;
424D9100 39A104rr&lt;br /&gt;
424D9100 39A2ggbb&lt;br /&gt;
&lt;br /&gt;
Green Heypoo [Ralf]&lt;br /&gt;
0433B878 000000xx&lt;br /&gt;
424D9100 3C0104rr&lt;br /&gt;
424D9100 3C02ggbb&lt;br /&gt;
&lt;br /&gt;
White Heypoo [Ralf]&lt;br /&gt;
0433B894 000000xx&lt;br /&gt;
424D9100 3D2304rr&lt;br /&gt;
424D9100 3D24ggbb&lt;br /&gt;
&lt;br /&gt;
Brown Heypoo [Ralf]&lt;br /&gt;
0433B8B0 000000xx&lt;br /&gt;
424D9100 3E4304rr&lt;br /&gt;
424D9100 3E44ggbb&lt;br /&gt;
&lt;br /&gt;
Orange Heypoo [Ralf]&lt;br /&gt;
0433B8CC 000000xx&lt;br /&gt;
424D9100 3F6304rr&lt;br /&gt;
424D9100 3F64ggbb&lt;br /&gt;
&lt;br /&gt;
Yellow Heypoo [Ralf]&lt;br /&gt;
0433B8E8 000000xx&lt;br /&gt;
424D9100 408304rr&lt;br /&gt;
424D9100 4084ggbb&lt;br /&gt;
&lt;br /&gt;
Pink Heypoo [Ralf]&lt;br /&gt;
0433B904 000000xx&lt;br /&gt;
424D9100 41A304rr&lt;br /&gt;
424D9100 41A4ggbb&lt;br /&gt;
&lt;br /&gt;
Purple Heypoo [Ralf]&lt;br /&gt;
0433B920 000000xx&lt;br /&gt;
424D9100 42C304rr&lt;br /&gt;
424D9100 42C4ggbb&lt;br /&gt;
&lt;br /&gt;
xx     = Heypoo Color ID&lt;br /&gt;
rrggbb = Heypoo Shader Color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Color IDs&lt;br /&gt;
&lt;br /&gt;
00 - Red&lt;br /&gt;
01 - Cyan (Beta)&lt;br /&gt;
02 - Green&lt;br /&gt;
03 - White&lt;br /&gt;
04 - Brown&lt;br /&gt;
05 - Orange&lt;br /&gt;
06 - Yellow&lt;br /&gt;
07 - Pink&lt;br /&gt;
08 - Purple&lt;br /&gt;
09 - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heypoo Shader Colors&lt;br /&gt;
&lt;br /&gt;
F23E29 - Red&lt;br /&gt;
5ACBE1 - Cyan (Beta)&lt;br /&gt;
048B00 - Green&lt;br /&gt;
F5FBE4 - White&lt;br /&gt;
965A0A - Brown&lt;br /&gt;
F19726 - Orange&lt;br /&gt;
FFF200 - Yellow&lt;br /&gt;
F06EAA - Pink&lt;br /&gt;
92278F - Purple&lt;br /&gt;
2058FB - Blue (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== White Heypoo Replaced By Blue Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Z9TM-WR10-5W8CY&lt;br /&gt;
8G1U-P4ZT-G98WZ&lt;br /&gt;
QGHV-1EQ5-8YUKM&lt;br /&gt;
BPQH-K9RY-U1B0A&lt;br /&gt;
&lt;br /&gt;
===== Yellow Heypoo Replaced By Cyan Heypoo (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y6J4-CK0C-29DVC&lt;br /&gt;
WHQZ-AQ1B-K5TQQ&lt;br /&gt;
5XNZ-MVVE-3ZBMP&lt;br /&gt;
G4JJ-4YB0-W9E2D&lt;br /&gt;
&lt;br /&gt;
===== Pink &amp;amp; Purple Heypoos Are Replaced By Red &amp;amp; Green Heypoos [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJ8H-MNGC-JCX0P&lt;br /&gt;
8G2R-5P8E-U8BUY&lt;br /&gt;
V2QV-F9YB-KGHF0&lt;br /&gt;
ZK43-FMX6-BQ31E&lt;br /&gt;
981F-XMB1-PJHAU&lt;br /&gt;
QC3X-996B-JAPBP&lt;br /&gt;
W3G5-UC4Z-RQ6EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== UNIVERSAL MODEL MODIFIER CODES===== &lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 [Ralf]&lt;br /&gt;
04003800 2804xxxx&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880yyyy&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
Model Modifier 2 [Ralf]&lt;br /&gt;
04003814 2804xxxx&lt;br /&gt;
04003818 40820008&lt;br /&gt;
0400381C 3880yyyy&lt;br /&gt;
04003820 38A100B4&lt;br /&gt;
04003824 480BDDD4&lt;br /&gt;
040C15F4 4BF42220&lt;br /&gt;
&lt;br /&gt;
Model Modifier 3 [Ralf]&lt;br /&gt;
04003828 2804xxxx&lt;br /&gt;
0400382C 40820008&lt;br /&gt;
04003830 3880yyyy&lt;br /&gt;
04003834 3BE30000&lt;br /&gt;
04003838 480BDDBC&lt;br /&gt;
040C15F0 4BF42238&lt;br /&gt;
&lt;br /&gt;
Model Modifier 4 [Ralf]&lt;br /&gt;
0400383C 2804xxxx&lt;br /&gt;
04003840 40820008&lt;br /&gt;
04003844 3880yyyy&lt;br /&gt;
04003848 93E100C4&lt;br /&gt;
0400384C 480BDDA4&lt;br /&gt;
040C15EC 4BF42250&lt;br /&gt;
&lt;br /&gt;
Model Modifier 5 [Ralf]&lt;br /&gt;
04003850 2804xxxx&lt;br /&gt;
04003854 40820008&lt;br /&gt;
04003858 3880yyyy&lt;br /&gt;
0400385C 9421FF38&lt;br /&gt;
04003860 480BDD8C&lt;br /&gt;
040C15E8 4BF42268&lt;br /&gt;
&lt;br /&gt;
Model Modifier 6 [Ralf]&lt;br /&gt;
04003864 2804xxxx&lt;br /&gt;
04003868 40820008&lt;br /&gt;
0400386C 3880yyyy&lt;br /&gt;
04003870 90010004&lt;br /&gt;
04003874 480BDD74&lt;br /&gt;
040C15E4 4BF42280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Replaces model xxxx with model yyyy.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model IDs&lt;br /&gt;
&lt;br /&gt;
Model ID - [Internal Model Name] [Model Archive ID]  Model Name&lt;br /&gt;
&lt;br /&gt;
0000 - [luige]    [0000]  Luigi (Poltergust Strap)&lt;br /&gt;
0001 - [waluige]  [0000]  Ghost Luigi&lt;br /&gt;
0002 - [dluige01] [0014]  Luigi&lt;br /&gt;
0003 - [dluige02] [0015]  Luigi&lt;br /&gt;
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)&lt;br /&gt;
0005 - [vbody]    [0003]  Poltergust 3000&lt;br /&gt;
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)&lt;br /&gt;
0007 - [wplight]  [0002]  Flashlight&lt;br /&gt;
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)&lt;br /&gt;
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)&lt;br /&gt;
000A - [gameboy]  [0004]  GameBoy Horror&lt;br /&gt;
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)&lt;br /&gt;
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)&lt;br /&gt;
000E - [situji]   [0022]  Portrait Ghost: Shivers&lt;br /&gt;
000F - [candle]   [0094]  Candlestick (Shivers)&lt;br /&gt;
&lt;br /&gt;
0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)&lt;br /&gt;
0011 - [mapoo2]   [001A]  White Mapoo (Flash)&lt;br /&gt;
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)&lt;br /&gt;
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)&lt;br /&gt;
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)&lt;br /&gt;
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)&lt;br /&gt;
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)&lt;br /&gt;
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)&lt;br /&gt;
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)&lt;br /&gt;
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)&lt;br /&gt;
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)&lt;br /&gt;
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)&lt;br /&gt;
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)&lt;br /&gt;
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)&lt;br /&gt;
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)&lt;br /&gt;
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)&lt;br /&gt;
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)&lt;br /&gt;
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)&lt;br /&gt;
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)&lt;br /&gt;
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)&lt;br /&gt;
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)&lt;br /&gt;
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma&lt;br /&gt;
0027 - [lohakase] [0048]  Elvin Gadd&lt;br /&gt;
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)&lt;br /&gt;
0029 - [dhakase2] [0018]  Elvin Gadd&lt;br /&gt;
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)&lt;br /&gt;
002B - [kinopio2] [0049]  Green Kinopio (Green Toad)&lt;br /&gt;
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs&lt;br /&gt;
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia&lt;br /&gt;
002E - [father]   [002C]  Portrait Ghost: Neville&lt;br /&gt;
002F - [mother]   [002D]  Portrait Ghost: Lydia&lt;br /&gt;
&lt;br /&gt;
0030 - [obaasan]  [002E]  Portrait Ghost: Nana&lt;br /&gt;
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)&lt;br /&gt;
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)&lt;br /&gt;
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)&lt;br /&gt;
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)&lt;br /&gt;
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore&lt;br /&gt;
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas&lt;br /&gt;
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot&lt;br /&gt;
0038 - [waiter]   [0035]  Waiter&lt;br /&gt;
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)&lt;br /&gt;
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)&lt;br /&gt;
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)&lt;br /&gt;
003C - [demobak1] [001E]  Gold Ghost (Heart)&lt;br /&gt;
003D - [tomato]   [0007]  Bowling Ball&lt;br /&gt;
003E - [heart]    [0005]  Ghost Heart&lt;br /&gt;
003F - [baby]     [0024]  Portrait Ghost: Chauncey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)&lt;br /&gt;
0041 - [babyball] [0025]  Giant Ball (Boss)&lt;br /&gt;
0042 - [moku]     [0026]  Rocking Horse (Chauncey&#039;s Room)&lt;br /&gt;
0043 - [moku2]    [0026]  Rocking Horse (Boss)&lt;br /&gt;
0044 - [bball]    [0027]  Small Ball (Chauncey&#039;s Room)&lt;br /&gt;
0045 - [telball]  [0028]  Boo Ball&lt;br /&gt;
0046 - [poo1]     [002B]  Flying Fish (Purple)&lt;br /&gt;
0047 - [poo2]     [002B]  Flying Fish (Green)&lt;br /&gt;
0048 - [ball1]    [004E]  Beta Ghost (Yellow Eyes)&lt;br /&gt;
0049 - [ball2]    [004E]  Beta Ghost (Yellow/Cyan Eyes)&lt;br /&gt;
004A - [bomb1]    [004F]  Spirit (Bomb)&lt;br /&gt;
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)&lt;br /&gt;
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)&lt;br /&gt;
004D - [kiarm]    [003F]  Ghost Portrificanizer&lt;br /&gt;
004E - [kiashuk]  [0040]  Ghost Portrificanizer&lt;br /&gt;
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)&lt;br /&gt;
&lt;br /&gt;
0050 - [kifuta]   [0042]  Ghost Portrificanizer&lt;br /&gt;
0051 - [kisentak] [0043]  Ghost Portrificanizer&lt;br /&gt;
0052 - [kitv]     [0044]  Ghost Portrificanizer&lt;br /&gt;
0053 - [kiusiro]  [0045]  Ghost Portrificanizer&lt;br /&gt;
0054 - [kun01]    [004A]  Ghost Portrificanizer&lt;br /&gt;
0055 - [kun02]    [004B]  Ghost Portrificanizer&lt;br /&gt;
0056 - [key01]    [000B]  Key&lt;br /&gt;
0057 - [key02]    [003B]  Heart Key&lt;br /&gt;
0058 - [key03]    [003C]  Club Key&lt;br /&gt;
0059 - [key04]    [003D]  Diamond Key&lt;br /&gt;
005A - [key05]    [003E]  Spade Key&lt;br /&gt;
005B - [ed07key]  [0039]  Key (Intro)&lt;br /&gt;
005C - [ed07rug]  [003A]  Carpet (Intro)&lt;br /&gt;
005D - [isu01]    [0037]  Rocking Chair (Neville)&lt;br /&gt;
005E - [isu02]    [0038]  Rocking Chair (Nana)&lt;br /&gt;
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0060 - [oba01n]   [00A6]  Empty Neville Portrait&lt;br /&gt;
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait&lt;br /&gt;
0062 - [oba01g2]  [00A8]  Silver Neville Portrait&lt;br /&gt;
0063 - [oba01g3]  [00A9]  Gold Neville Portrait&lt;br /&gt;
0064 - [oba02n]   [00AA]  Empty Lydia Portrait&lt;br /&gt;
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait&lt;br /&gt;
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait&lt;br /&gt;
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait&lt;br /&gt;
0068 - [rat1]     [004C]  Blue Mouse&lt;br /&gt;
0069 - [rat2]     [004C]  Pink Mouse&lt;br /&gt;
006A - [rat3]     [004C]  Purple Mouse&lt;br /&gt;
006B - [goldrat1] [004C]  Gold Mouse 1&lt;br /&gt;
006C - [goldrat2] [004C]  Gold Mouse 2&lt;br /&gt;
006D - [goldrat3] [004C]  Gold Mouse 3&lt;br /&gt;
006E - [goldrat4] [004C]  Gold Mouse 4&lt;br /&gt;
006F - [goldrat5] [004C]  Gold Mouse 5&lt;br /&gt;
&lt;br /&gt;
0070 - [bat1]     [004D]  Purple Bat&lt;br /&gt;
0071 - [bat2]     [004D]  Yellow Bat&lt;br /&gt;
0072 - [elfire]   [000C]  Fire Element&lt;br /&gt;
0073 - [elice]    [000C]  Ice Element&lt;br /&gt;
0074 - [elwater]  [000C]  Water Element&lt;br /&gt;
0075 - [elffst]   [000C]  Fire Elemental Medal&lt;br /&gt;
0076 - [elifst]   [000C]  Ice Elemental Medal&lt;br /&gt;
0077 - [elwfst]   [000C]  Water Elemental Medal&lt;br /&gt;
0078 - [dog1]     [0050]  Portrait Ghost: Spooky&lt;br /&gt;
0079 - [observer] [000C]  Observer (Invisible Event Trigger)&lt;br /&gt;
007A - [takara1]  [0011]  Small Green Chest&lt;br /&gt;
007B - [polter1]  [000C]  Invisible Trigger&lt;br /&gt;
007C - [ibox01]   [0052]  Pink Box&lt;br /&gt;
007D - [ibox02]   [0052]  Pink Box&lt;br /&gt;
007E - [ibox03]   [0052]  Pink Box&lt;br /&gt;
007F - [ibox04]   [0052]  Pink Box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0080 - [ibox05]   [0052]  Pink Box&lt;br /&gt;
0081 - [ikuma1]   [0053]  Teddy Bear&lt;br /&gt;
0082 - [odoor1]   [0054]  Small Pink Door&lt;br /&gt;
0083 - [odoor2]   [0055]  Small Yellow Door&lt;br /&gt;
0084 - [odoor3]   [0056]  Small Pink Door&lt;br /&gt;
0085 - [odoor4]   [0057]  Small Pink Door&lt;br /&gt;
0086 - [odoor5]   [0058]  Small Yellow Door&lt;br /&gt;
0087 - [odoor6]   [0059]  Small Pink Door&lt;br /&gt;
0088 - [otobira]  [0087]  Large Yellow Object&lt;br /&gt;
0089 - [oere]     [0088]  Square Yellow Object&lt;br /&gt;
008A - [kere]     [0089]  White Object&lt;br /&gt;
008B - [okami]    [005A]  Small Grey Object&lt;br /&gt;
008C - [oufo1]    [005E]  Plate&lt;br /&gt;
008D - [oufo2]    [005F]  Plate&lt;br /&gt;
008E - [otub1]    [0060]  Jar&lt;br /&gt;
008F - [otub2]    [0061]  Jar&lt;br /&gt;
&lt;br /&gt;
0090 - [otub3]    [0062]  Jar&lt;br /&gt;
0091 - [otub4]    [0063]  Jar&lt;br /&gt;
0092 - [otub5]    [0064]  Jar&lt;br /&gt;
0093 - [ifly]     [0065]  Frying Pan&lt;br /&gt;
0094 - [inabe]    [0066]  Frying Pan&lt;br /&gt;
0095 - [ibookb]   [0067]  Blue Book&lt;br /&gt;
0096 - [ibookr]   [0067]  Book&lt;br /&gt;
0097 - [piero1]   [0068]  Toy Clown (Red)&lt;br /&gt;
0098 - [piero2]   [0069]  Toy Clown (Blue)&lt;br /&gt;
0099 - [iphone]   [006A]  Telephone&lt;br /&gt;
009A - [barbell]  [006B]  Barbell&lt;br /&gt;
009B - [car]      [006C]  Toy Car&lt;br /&gt;
009C - [plane]    [006D]  Toy Plane&lt;br /&gt;
009D - [bone1]    [0006]  Dog Bone&lt;br /&gt;
009E - [htama1]   [006E]  Billiard Ball (1)&lt;br /&gt;
009F - [htama2]   [006E]  Billiard Ball (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00A0 - [htama3]   [006E]  Billiard Ball (4)&lt;br /&gt;
00A1 - [htama4]   [006E]  Billiard Ball (1)&lt;br /&gt;
00A2 - [hcue]     [006F]  Pool Cue&lt;br /&gt;
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)&lt;br /&gt;
00A4 - [heymask2] [000E]  Shy Guy Mask (Red &amp;amp; White)&lt;br /&gt;
00A5 - [heylance] [000F]  Shy Guy Trident&lt;br /&gt;
00A6 - [gun]      [0071]  Musker (Toy Soldiers)&lt;br /&gt;
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)&lt;br /&gt;
00A8 - [banana]   [0008]  Banana Peel&lt;br /&gt;
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)&lt;br /&gt;
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)&lt;br /&gt;
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)&lt;br /&gt;
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)&lt;br /&gt;
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea&lt;br /&gt;
00AE - [tabemono] [0075]  Food (Mr. Luggs)&lt;br /&gt;
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)&lt;br /&gt;
&lt;br /&gt;
00B0 - [ebone]    [0006]  Large Bone&lt;br /&gt;
00B1 - [dmario]   [0076]  Mario&lt;br /&gt;
00B2 - [dmario2]  [0076]  Ghost Mario&lt;br /&gt;
00B3 - [bmario]   [0077]  Ghost Mario (Animated)&lt;br /&gt;
00B4 - [dkoppa]   [0078]  Partial Bowser&lt;br /&gt;
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000&lt;br /&gt;
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)&lt;br /&gt;
00B7 - [bwplight] [0002]  Ghost Flashlight&lt;br /&gt;
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)&lt;br /&gt;
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)&lt;br /&gt;
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya&lt;br /&gt;
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly&lt;br /&gt;
00BC - [mcap]     [007B]  Mario&#039;s Hat&lt;br /&gt;
00BD - [mstar]    [007C]  Mario&#039;s Star&lt;br /&gt;
00BE - [mglove]   [007D]  Mario&#039;s Glove&lt;br /&gt;
00BF - [mshoes]   [007E]  Mario&#039;s Shoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00C0 - [mletter]  [007F]  Mario&#039;s Letter&lt;br /&gt;
00C1 - [mkinoko]  [0009]  Posion Mushroom (Mini-Luigi)&lt;br /&gt;
00C2 - [spearl]   [000C]  Small Pearl&lt;br /&gt;
00C3 - [mpearl]   [000C]  Medium Pearl&lt;br /&gt;
00C4 - [lpearl]   [000C]  Large Pearl&lt;br /&gt;
00C5 - [sapphire] [000C]  Sapphire&lt;br /&gt;
00C6 - [emerald]  [000C]  Emerald&lt;br /&gt;
00C7 - [ruby]     [000C]  Ruby&lt;br /&gt;
00C8 - [diamond]  [000C]  White Diamond&lt;br /&gt;
00C9 - [cdiamond] [000C]  Dark Red Diamond&lt;br /&gt;
00CA - [rdiamond] [000C]  Large Yellow Diamond&lt;br /&gt;
00CB - [gold]     [000C]  Gold Bar&lt;br /&gt;
00CC - [crown]    [000C]  King Boo&#039;s Crown&lt;br /&gt;
00CD - [sheart]   [000C]  Small Heart&lt;br /&gt;
00CE - [lheart]   [000C]  Big Heart&lt;br /&gt;
00CF - [itembomb] [0010]  Large Bomb&lt;br /&gt;
&lt;br /&gt;
00D0 - [itemboms] [0010]  Small Bomb&lt;br /&gt;
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda&lt;br /&gt;
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda&lt;br /&gt;
00D3 - [bshadow]  [0083]  Bogmire&lt;br /&gt;
00D4 - [bshadow2] [0084]  Fake Bogmire&lt;br /&gt;
00D5 - [bfire]    [0082]  Bogmire&lt;br /&gt;
00D6 - [bmtelesa] [0090]  Boo&lt;br /&gt;
00D7 - [bturara]  [0085]  Ice Puddle&lt;br /&gt;
00D8 - [turara]   [0085]  Ice Puddle&lt;br /&gt;
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston&lt;br /&gt;
00DA - [lamp]     [0009]  Posion Mushroom&lt;br /&gt;
00DB - [ice]      [0085]  Ice Spike (Sir Weston)&lt;br /&gt;
00DC - [btelesa]  [0091]  Boo&lt;br /&gt;
00DD - [kptelesa] [0102]  Boo&lt;br /&gt;
00DE - [telesa]   [000A]  Boo (Makes Game Freeze)&lt;br /&gt;
00DF - [dkikai]   [008E]  Ghost Portrificanizer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - [dwaku]    [008F]  Ghost Portrificanizer&lt;br /&gt;
00E1 - [fakedoor] [005B]  Fake Door&lt;br /&gt;
00E2 - [fkdoor2]  [005C]  Fake Door&lt;br /&gt;
00E3 - [fkdoor3]  [005D]  Fake Door&lt;br /&gt;
00E4 - [star]     [0092]  Star Ghost&lt;br /&gt;
00E5 - [kopahead] [0095]  Bowser&#039;s Head&lt;br /&gt;
00E6 - [kopabody] [0096]  Bowser&#039;s Body&lt;br /&gt;
00E7 - [kopabom]  [0097]  Bowser&#039;s Spike Bomb&lt;br /&gt;
00E8 - [kopakage] [0098]  Bowser&#039;s Shadow&lt;br /&gt;
00E9 - [pillar]   [0099]  Pillar (King Boo)&lt;br /&gt;
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)&lt;br /&gt;
00EB - [seed]     [008A]  Seed&lt;br /&gt;
00EC - [blossom]  [008B]  Plant&lt;br /&gt;
00ED - [nut]      [008C]  Nut&lt;br /&gt;
00EE - [kareki]   [008D]  Rotten Plant&lt;br /&gt;
00EF - [iyapoo1]  [0019]  Speedy Spirit 1&lt;br /&gt;
&lt;br /&gt;
00F0 - [iyapoo2]  [0019]  Speedy Spirit 2&lt;br /&gt;
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3&lt;br /&gt;
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4&lt;br /&gt;
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5&lt;br /&gt;
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6&lt;br /&gt;
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7&lt;br /&gt;
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8&lt;br /&gt;
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9&lt;br /&gt;
00F8 - [iyapoo10] [0019]  Speedy Spirit 10&lt;br /&gt;
00F9 - [iyapoo11] [0019]  Speedy Spirit 11&lt;br /&gt;
00FA - [iyapoo12] [0019]  Speedy Spirit 12&lt;br /&gt;
00FB - [iyapoo13] [0019]  Speedy Spirit 13&lt;br /&gt;
00FC - [iyapoo14] [0019]  Speedy Spirit 14&lt;br /&gt;
00FD - [iyapoo15] [0019]  Speedy Spirit 15&lt;br /&gt;
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)&lt;br /&gt;
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)&lt;br /&gt;
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)&lt;br /&gt;
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)&lt;br /&gt;
0103 - [goldrat6] [004C]  Gold Mouse 6&lt;br /&gt;
0104 - [goldrat7] [004C]  Gold Mouse 7&lt;br /&gt;
0105 - [goldrat8] [004C]  Gold Mouse 8&lt;br /&gt;
0106 - [goldrat9] [004C]  Gold Mouse 9&lt;br /&gt;
0107 - [goldrat0] [004C]  Gold Mouse 10&lt;br /&gt;
0108 - [eldoor01] [000C]  Fire&lt;br /&gt;
0109 - [eldoor02] [000C]  Fire&lt;br /&gt;
010A - [eldoor03] [000C]  Fire&lt;br /&gt;
010B - [eldoor04] [000C]  Fire&lt;br /&gt;
010C - [eldoor05] [000C]  Fire&lt;br /&gt;
010D - [eldoor06] [000C]  Fire&lt;br /&gt;
010E - [eldoor07] [000C]  Large Force Field Glow&lt;br /&gt;
010F - [eldoor08] [000C]  Force Field Glow&lt;br /&gt;
&lt;br /&gt;
0110 - [eldoor09] [000C]  Force Field Glow&lt;br /&gt;
0111 - [eldoor10] [000C]  Force Field Glow&lt;br /&gt;
0112 - [demotele] [0090]  Boo (Rapidly Disappears)&lt;br /&gt;
0113 - [dltelesa] [0102]  King Boo&lt;br /&gt;
0114 - [demotel2] [0090]  Boo (Spins in a Circle)&lt;br /&gt;
0115 - [edarm]    [009A]  Ghost Portrificanizer&lt;br /&gt;
0116 - [edashuk]  [009B]  Ghost Portrificanizer&lt;br /&gt;
0117 - [edbet]    [009C]  Ghost Portrificanizer&lt;br /&gt;
0118 - [edfuta]   [009D]  Ghost Portrificanizer&lt;br /&gt;
0119 - [edsentak] [009E]  Ghost Portrificanizer&lt;br /&gt;
011A - [edtv]     [009F]  Ghost Portrificanizer&lt;br /&gt;
011B - [edusiro]  [00A0]  Ghost Portrificanizer&lt;br /&gt;
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)&lt;br /&gt;
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)&lt;br /&gt;
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)&lt;br /&gt;
011F - [oba00n]   [00A4]  Empty Mansion Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0120 - [oba00g1]  [00A5]  Mansion Portrait&lt;br /&gt;
0121 - [oba03n]   [00AE]  Empty Nana Portrait&lt;br /&gt;
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait&lt;br /&gt;
0123 - [oba03g2]  [00B0]  Silver Nana Portrait&lt;br /&gt;
0124 - [oba03g3]  [00B1]  Gold Nana Portrait&lt;br /&gt;
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait&lt;br /&gt;
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait&lt;br /&gt;
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait&lt;br /&gt;
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait&lt;br /&gt;
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait&lt;br /&gt;
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait&lt;br /&gt;
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait&lt;br /&gt;
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait&lt;br /&gt;
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait&lt;br /&gt;
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait&lt;br /&gt;
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait&lt;br /&gt;
&lt;br /&gt;
0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait&lt;br /&gt;
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait&lt;br /&gt;
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait&lt;br /&gt;
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait&lt;br /&gt;
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait&lt;br /&gt;
0135 - [oba08n]   [00C2]  Empty Shivers Portrait&lt;br /&gt;
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait&lt;br /&gt;
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait&lt;br /&gt;
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait&lt;br /&gt;
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait&lt;br /&gt;
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait&lt;br /&gt;
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait&lt;br /&gt;
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait&lt;br /&gt;
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait&lt;br /&gt;
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait&lt;br /&gt;
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait&lt;br /&gt;
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait&lt;br /&gt;
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait&lt;br /&gt;
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait&lt;br /&gt;
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait&lt;br /&gt;
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait&lt;br /&gt;
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait&lt;br /&gt;
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait&lt;br /&gt;
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait&lt;br /&gt;
0149 - [oba13n]   [00D6]  Empty Spooky Portrait&lt;br /&gt;
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait&lt;br /&gt;
014B - [oba13g2]  [00D8]  Silver Spooky Portrait&lt;br /&gt;
014C - [oba13g3]  [00D9]  Gold Spooky Portrait&lt;br /&gt;
014D - [oba14n]   [00DA]  Empty Henry &amp;amp; Orville Portrait&lt;br /&gt;
014E - [oba14g1]  [00DB]  Bronze Henry &amp;amp; Orville Portrait&lt;br /&gt;
014F - [oba14g2]  [00DC]  Silver Henry &amp;amp; Orville Portrait&lt;br /&gt;
&lt;br /&gt;
0150 - [oba14g3]  [00DD]  Gold Henry &amp;amp; Orville Portrait&lt;br /&gt;
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait&lt;br /&gt;
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait&lt;br /&gt;
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait&lt;br /&gt;
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait&lt;br /&gt;
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait&lt;br /&gt;
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait&lt;br /&gt;
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait&lt;br /&gt;
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait&lt;br /&gt;
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait&lt;br /&gt;
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait&lt;br /&gt;
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait&lt;br /&gt;
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait&lt;br /&gt;
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait&lt;br /&gt;
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait&lt;br /&gt;
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait&lt;br /&gt;
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait&lt;br /&gt;
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait&lt;br /&gt;
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait&lt;br /&gt;
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait&lt;br /&gt;
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait&lt;br /&gt;
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait&lt;br /&gt;
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait&lt;br /&gt;
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait&lt;br /&gt;
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait&lt;br /&gt;
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait&lt;br /&gt;
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait&lt;br /&gt;
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait&lt;br /&gt;
016D - [oba22n]   [00FA]  Empty Boolossus Portrait&lt;br /&gt;
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait&lt;br /&gt;
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait&lt;br /&gt;
&lt;br /&gt;
0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait&lt;br /&gt;
0171 - [oba23n]   [00FE]  Empty King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0172 - [oba23g1]  [00FF]  Bronze King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0173 - [oba23g2]  [0100]  Silver King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0174 - [oba23g3]  [0101]  Gold King Boo &amp;amp; Bowser Portrait&lt;br /&gt;
0175 - [gtakara1] [0011]  Small Green Chest&lt;br /&gt;
0176 - [rtakara1] [0011]  Small Red Chest&lt;br /&gt;
0177 - [btakara1] [0011]  Small Blue Chest&lt;br /&gt;
0178 - [wtakara1] [0011]  Small White Chest&lt;br /&gt;
0179 - [ytakara1] [0011]  Small Gold Chest&lt;br /&gt;
017A - [kdust]    [0103]  Dust Pile&lt;br /&gt;
017B - [marioe]   [0104]  Mario Portrait (Ending)&lt;br /&gt;
017C - [mphand]   [0105]  Luigi&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Models*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Model Archive IDs*&lt;br /&gt;
&lt;br /&gt;
0000 - luige.szp&lt;br /&gt;
0001 - vhead.szp&lt;br /&gt;
0002 - wplight.szp&lt;br /&gt;
0003 - vbody.szp&lt;br /&gt;
0004 - gameboy.szp&lt;br /&gt;
0005 - heart.szp&lt;br /&gt;
0006 - bone.szp&lt;br /&gt;
0007 - tomato.szp&lt;br /&gt;
0008 - banana.szp&lt;br /&gt;
0009 - mkinoko.szp&lt;br /&gt;
000A - telesa3.szp&lt;br /&gt;
000B - key01.szp&lt;br /&gt;
000C - dummy.szp&lt;br /&gt;
000D - dummy2.szp (Removed)&lt;br /&gt;
000E - heymask.szp&lt;br /&gt;
000F - heylance.szp&lt;br /&gt;
&lt;br /&gt;
0010 - bomb2.szp&lt;br /&gt;
0011 - takara1.szp&lt;br /&gt;
0012 - wpwater.szp&lt;br /&gt;
0013 - wpair.szp&lt;br /&gt;
0014 - dluige01.szp&lt;br /&gt;
0015 - dluige02.szp&lt;br /&gt;
0016 - dluige03.szp&lt;br /&gt;
0017 - dhakase.szp&lt;br /&gt;
0018 - dhakase2.szp&lt;br /&gt;
0019 - obake01.szp&lt;br /&gt;
001A - obake02.szp&lt;br /&gt;
001B - obake03.szp&lt;br /&gt;
001C - obake04.szp&lt;br /&gt;
001D - topoo.szp&lt;br /&gt;
001E - demobak1.szp&lt;br /&gt;
001F - skul.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - tubone.szp&lt;br /&gt;
0021 - heypo.szp&lt;br /&gt;
0022 - situji.szp&lt;br /&gt;
0023 - pianist.szp&lt;br /&gt;
0024 - baby.szp&lt;br /&gt;
0025 - babyball.szp&lt;br /&gt;
0026 - moku.szp&lt;br /&gt;
0027 - bball.szp&lt;br /&gt;
0028 - telball.szp&lt;br /&gt;
0029 - tenjyo.szp&lt;br /&gt;
002A - banaoba.szp&lt;br /&gt;
002B - poo.szp&lt;br /&gt;
002C - father.szp&lt;br /&gt;
002D - mother.szp&lt;br /&gt;
002E - obaasan.szp&lt;br /&gt;
002F - eater.szp&lt;br /&gt;
&lt;br /&gt;
0030 - fat.szp&lt;br /&gt;
0031 - gaka.szp&lt;br /&gt;
0032 - boy.szp&lt;br /&gt;
0033 - builder.szp&lt;br /&gt;
0034 - hustler.szp&lt;br /&gt;
0035 - waiter.szp&lt;br /&gt;
0036 - kibako01.szp&lt;br /&gt;
0037 - isu.szp&lt;br /&gt;
0038 - isu2.szp&lt;br /&gt;
0039 - ed07key.szp&lt;br /&gt;
003A - ed07rug.szp&lt;br /&gt;
003B - key02.szp&lt;br /&gt;
003C - key03.szp&lt;br /&gt;
003D - key04.szp&lt;br /&gt;
003E - key05.szp&lt;br /&gt;
003F - kiarm.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - kiashuk.szp&lt;br /&gt;
0041 - kibet.szp&lt;br /&gt;
0042 - kifuta.szp&lt;br /&gt;
0043 - kisentak.szp&lt;br /&gt;
0044 - kitv.szp&lt;br /&gt;
0045 - kiusiro.szp&lt;br /&gt;
0046 - shower.szp&lt;br /&gt;
0047 - doll.szp&lt;br /&gt;
0048 - lohakase.szp&lt;br /&gt;
0049 - kinopio.szp&lt;br /&gt;
004A - kun01.szp&lt;br /&gt;
004B - kun02.szp&lt;br /&gt;
004C - rat.szp&lt;br /&gt;
004D - bat.szp&lt;br /&gt;
004E - ball.szp&lt;br /&gt;
004F - bomb.szp&lt;br /&gt;
&lt;br /&gt;
0050 - dog.szp&lt;br /&gt;
0051 - bottle01.szp&lt;br /&gt;
0052 - ibox.szp&lt;br /&gt;
0053 - ikuma.szp&lt;br /&gt;
0054 - odoor1.szp&lt;br /&gt;
0055 - odoor2.szp&lt;br /&gt;
0056 - odoor3.szp&lt;br /&gt;
0057 - odoor4.szp&lt;br /&gt;
0058 - odoor5.szp&lt;br /&gt;
0059 - odoor6.szp&lt;br /&gt;
005A - okami1.szp&lt;br /&gt;
005B - door.szp&lt;br /&gt;
005C - door2.szp&lt;br /&gt;
005D - door3.szp&lt;br /&gt;
005E - oufo1.szp&lt;br /&gt;
005F - oufo2.szp&lt;br /&gt;
&lt;br /&gt;
0060 - otub1.szp&lt;br /&gt;
0061 - otub2.szp&lt;br /&gt;
0062 - otub3.szp&lt;br /&gt;
0063 - otub4.szp&lt;br /&gt;
0064 - otub5.szp&lt;br /&gt;
0065 - ifly.szp&lt;br /&gt;
0066 - inabe.szp&lt;br /&gt;
0067 - ibook.szp&lt;br /&gt;
0068 - piero1.szp&lt;br /&gt;
0069 - piero2.szp&lt;br /&gt;
006A - iphone.szp&lt;br /&gt;
006B - barbell.szp&lt;br /&gt;
006C - car.szp&lt;br /&gt;
006D - plane.szp&lt;br /&gt;
006E - htama.szp&lt;br /&gt;
006F - hcue.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0070 - flag.szp&lt;br /&gt;
0071 - gun.szp&lt;br /&gt;
0072 - zenmai.szp&lt;br /&gt;
0073 - okeito1.szp&lt;br /&gt;
0074 - girl.szp&lt;br /&gt;
0075 - tabemono.szp&lt;br /&gt;
0076 - dmario.szp&lt;br /&gt;
0077 - bmario.szp&lt;br /&gt;
0078 - dkoppa.szp&lt;br /&gt;
0079 - uranai.szp&lt;br /&gt;
007A - denwa.szp&lt;br /&gt;
007B - mcap.szp&lt;br /&gt;
007C - mstar.szp&lt;br /&gt;
007D - mglove.szp&lt;br /&gt;
007E - mshoes.szp&lt;br /&gt;
007F - mletter.szp&lt;br /&gt;
&lt;br /&gt;
0080 - dancer.szp&lt;br /&gt;
0081 - shadow.szp&lt;br /&gt;
0082 - bfire.szp&lt;br /&gt;
0083 - bshadow.szp&lt;br /&gt;
0084 - bshadow2.szp&lt;br /&gt;
0085 - turara.szp&lt;br /&gt;
0086 - yukiyama.szp&lt;br /&gt;
0087 - otobira.szp&lt;br /&gt;
0088 - oere.szp&lt;br /&gt;
0089 - kere.szp&lt;br /&gt;
008A - seed.szp&lt;br /&gt;
008B - blossom.szp&lt;br /&gt;
008C - nut.szp&lt;br /&gt;
008D - kareki.szp&lt;br /&gt;
008E - dkikai.szp&lt;br /&gt;
008F - dwaku.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0090 - telesa.szp&lt;br /&gt;
0091 - telesa2.szp&lt;br /&gt;
0092 - star.szp&lt;br /&gt;
0093 - dancer2.szp&lt;br /&gt;
0094 - candle.szp&lt;br /&gt;
0095 - kopahead.szp&lt;br /&gt;
0096 - kopabody.szp&lt;br /&gt;
0097 - kopabom.szp&lt;br /&gt;
0098 - kopakage.szp&lt;br /&gt;
0099 - pillar.szp&lt;br /&gt;
009A - edarm.szp&lt;br /&gt;
009B - edashuk.szp&lt;br /&gt;
009C - edbet.szp&lt;br /&gt;
009D - edfuta.szp&lt;br /&gt;
009E - edsentak.szp&lt;br /&gt;
009F - edtv.szp&lt;br /&gt;
&lt;br /&gt;
00A0 - edusiro.szp&lt;br /&gt;
00A1 - namida.szp&lt;br /&gt;
00A2 - obasoul.szp&lt;br /&gt;
00A3 - kopatele.szp&lt;br /&gt;
00A4 - oba00n.szp&lt;br /&gt;
00A5 - oba00g1.szp&lt;br /&gt;
00A6 - oba01n.szp&lt;br /&gt;
00A7 - oba01g1.szp&lt;br /&gt;
00A8 - oba01g2.szp&lt;br /&gt;
00A9 - oba01g3.szp&lt;br /&gt;
00AA - oba02n.szp&lt;br /&gt;
00AB - oba02g1.szp&lt;br /&gt;
00AC - oba02g2.szp&lt;br /&gt;
00AD - oba02g3.szp&lt;br /&gt;
00AE - oba03n.szp&lt;br /&gt;
00AF - oba03g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00B0 - oba03g2.szp&lt;br /&gt;
00B1 - oba03g3.szp&lt;br /&gt;
00B2 - oba04n.szp&lt;br /&gt;
00B3 - oba04g1.szp&lt;br /&gt;
00B4 - oba04g2.szp&lt;br /&gt;
00B5 - oba04g3.szp&lt;br /&gt;
00B6 - oba05n.szp&lt;br /&gt;
00B7 - oba05g1.szp&lt;br /&gt;
00B8 - oba05g2.szp&lt;br /&gt;
00B9 - oba05g3.szp&lt;br /&gt;
00BA - oba06n.szp&lt;br /&gt;
00BB - oba06g1.szp&lt;br /&gt;
00BC - oba06g2.szp&lt;br /&gt;
00BD - oba06g3.szp&lt;br /&gt;
00BE - oba07n.szp&lt;br /&gt;
00BF - oba07g1.szp&lt;br /&gt;
&lt;br /&gt;
00C0 - oba07g2.szp&lt;br /&gt;
00C1 - oba07g3.szp&lt;br /&gt;
00C2 - oba08n.szp&lt;br /&gt;
00C3 - oba08g1.szp&lt;br /&gt;
00C4 - oba08g2.szp&lt;br /&gt;
00C5 - oba08g3.szp&lt;br /&gt;
00C6 - oba09n.szp&lt;br /&gt;
00C7 - oba09g1.szp&lt;br /&gt;
00C8 - oba09g2.szp&lt;br /&gt;
00C9 - oba09g3.szp&lt;br /&gt;
00CA - oba10n.szp&lt;br /&gt;
00CB - oba10g1.szp&lt;br /&gt;
00CC - oba10g2.szp&lt;br /&gt;
00CD - oba10g3.szp&lt;br /&gt;
00CE - oba11n.szp&lt;br /&gt;
00CF - oba11g1.szp&lt;br /&gt;
&lt;br /&gt;
00D0 - oba11g2.szp&lt;br /&gt;
00D1 - oba11g3.szp&lt;br /&gt;
00D2 - oba12n.szp&lt;br /&gt;
00D3 - oba12g1.szp&lt;br /&gt;
00D4 - oba12g2.szp&lt;br /&gt;
00D5 - oba12g3.szp&lt;br /&gt;
00D6 - oba13n.szp&lt;br /&gt;
00D7 - oba13g1.szp&lt;br /&gt;
00D8 - oba13g2.szp&lt;br /&gt;
00D9 - oba13g3.szp&lt;br /&gt;
00DA - oba14n.szp&lt;br /&gt;
00DB - oba14g1.szp&lt;br /&gt;
00DC - oba14g2.szp&lt;br /&gt;
00DD - oba14g3.szp&lt;br /&gt;
00DE - oba15n.szp&lt;br /&gt;
00DF - oba15g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00E0 - oba15g2.szp&lt;br /&gt;
00E1 - oba15g3.szp&lt;br /&gt;
00E2 - oba16n.szp&lt;br /&gt;
00E3 - oba16g1.szp&lt;br /&gt;
00E4 - oba16g2.szp&lt;br /&gt;
00E5 - oba16g3.szp&lt;br /&gt;
00E6 - oba17n.szp&lt;br /&gt;
00E7 - oba17g1.szp&lt;br /&gt;
00E8 - oba17g2.szp&lt;br /&gt;
00E9 - oba17g3.szp&lt;br /&gt;
00EA - oba18n.szp&lt;br /&gt;
00EB - oba18g1.szp&lt;br /&gt;
00EC - oba18g2.szp&lt;br /&gt;
00ED - oba18g3.szp&lt;br /&gt;
00EE - oba19n.szp&lt;br /&gt;
00EF - oba19g1.szp&lt;br /&gt;
&lt;br /&gt;
00F0 - oba19g2.szp&lt;br /&gt;
00F1 - oba19g3.szp&lt;br /&gt;
00F2 - oba20n.szp&lt;br /&gt;
00F3 - oba20g1.szp&lt;br /&gt;
00F4 - oba20g2.szp&lt;br /&gt;
00F5 - oba20g3.szp&lt;br /&gt;
00F6 - oba21n.szp&lt;br /&gt;
00F7 - oba21g1.szp&lt;br /&gt;
00F8 - oba21g2.szp&lt;br /&gt;
00F9 - oba21g3.szp&lt;br /&gt;
00FA - oba22n.szp&lt;br /&gt;
00FB - oba22g1.szp&lt;br /&gt;
00FC - oba22g2.szp&lt;br /&gt;
00FD - oba22g3.szp&lt;br /&gt;
00FE - oba23n.szp&lt;br /&gt;
00FF - oba23g1.szp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0100 - oba23g2.szp&lt;br /&gt;
0101 - oba23g3.szp&lt;br /&gt;
0102 - ltelesa.szp&lt;br /&gt;
0103 - dust.szp&lt;br /&gt;
0104 - marioe.szp&lt;br /&gt;
0105 - mphand.szp&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta Model Archives*&lt;br /&gt;
&lt;br /&gt;
beam.szp   Photon&lt;br /&gt;
elh.szp    Beta Boss&lt;br /&gt;
net01.szp  Spider&#039;s Web&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Anim yyyy with Anim zzzz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004380 2803xxxx&lt;br /&gt;
04004384 40820018&lt;br /&gt;
04004388 801F00C8&lt;br /&gt;
0400438C 2800yyyy&lt;br /&gt;
04004390 4082000C&lt;br /&gt;
04004394 3800zzzz&lt;br /&gt;
04004398 901F00C8&lt;br /&gt;
0400439C 48065FB9&lt;br /&gt;
040043A0 48063674&lt;br /&gt;
04067A10 4BF9C970&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID1&lt;br /&gt;
zzzz = Anim ID2&lt;br /&gt;
&lt;br /&gt;
===== Replace Luigi Run Anim With Tiptoe Anim [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RPUA-VF80-7ZGWU&lt;br /&gt;
6WXM-V1VY-R6W6T&lt;br /&gt;
BC6Z-TXT0-6PF0D&lt;br /&gt;
BCU8-B5T9-PKY29&lt;br /&gt;
KAKR-RPRD-E2YV9&lt;br /&gt;
ZA1C-06R6-UYZNU&lt;br /&gt;
1RXW-4MQ3-21EY6&lt;br /&gt;
FTPE-F0DZ-HFF8Y&lt;br /&gt;
F31R-T0TE-A5V2D&lt;br /&gt;
U0YG-348D-ZFWQU&lt;br /&gt;
4N9V-GW5F-NV8RH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Start/Max HP Modifier [Ralf]===== &lt;br /&gt;
043D5CD0 xxxxyyyy&lt;br /&gt;
&lt;br /&gt;
xxxx = Start HP (0000 .. 03E7)&lt;br /&gt;
yyyy = Max HP   (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== Luigi Has 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
65TY-NRJR-A73MG&lt;br /&gt;
45QV-XJ9H-PHZNH&lt;br /&gt;
&lt;br /&gt;
===== Ghost HP Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D3939 00000052&lt;br /&gt;
04003900 3880xxxx&lt;br /&gt;
04003904 909F001C&lt;br /&gt;
04003908 480D6BF0&lt;br /&gt;
040DA4F4 4BF2940C&lt;br /&gt;
&lt;br /&gt;
xxxx = Max HP (0000 .. 03E7)&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Have 200 HP [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XH4F-HDK4-EEQNB&lt;br /&gt;
W124-YNYG-MTDJF&lt;br /&gt;
FUCK-HNZZ-0A3WV&lt;br /&gt;
VN2C-6FCR-8PWM7&lt;br /&gt;
EZRG-16XG-3QMV1&lt;br /&gt;
BYK5-3A05-8DCXR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Able To Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
X0BH-7541-DCFYP&lt;br /&gt;
Z24X-0AER-BEGU9&lt;br /&gt;
TEJZ-81WK-P90H3&lt;br /&gt;
2HCQ-8376-KT9B6&lt;br /&gt;
6N7D-YKQH-TNX5A&lt;br /&gt;
QQM6-UXW4-7HT20&lt;br /&gt;
EJK7-2EBR-C36GK&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold A) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AEY5-EWQN-RD0VG&lt;br /&gt;
J12B-MV0R-BWRQN&lt;br /&gt;
49JU-DJZW-WZ34X&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
UE09-PJ70-E6U18&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
===== Moon Jump (Hold B) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XVGK-ZHN1-KY3Y6&lt;br /&gt;
BKFE-5V53-M0KX3&lt;br /&gt;
AJ7R-04Z6-H5RK5&lt;br /&gt;
57YN-VEMD-MNBA9&lt;br /&gt;
5M9J-F828-4AXE8&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Background Music Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04005390 7C0802A6&lt;br /&gt;
04005394 28030000&lt;br /&gt;
04005398 4182000C&lt;br /&gt;
0400539C 3C608000&lt;br /&gt;
040053A0 6063xxxx&lt;br /&gt;
040053A4 4818365C&lt;br /&gt;
041889FC 4BE7C994&lt;br /&gt;
0418BA70 60000000&lt;br /&gt;
0418C274 4BFFC788&lt;br /&gt;
&lt;br /&gt;
xxxx = Song ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Song IDs&lt;br /&gt;
&lt;br /&gt;
0000 - Disable BGM&lt;br /&gt;
0001 - Mario02&lt;br /&gt;
0002 - PianistQuiz01&lt;br /&gt;
0003 - PianistQuiz02&lt;br /&gt;
0004 - PianistQuiz03&lt;br /&gt;
0005 - Mario&lt;br /&gt;
0006 - OyamaLab&lt;br /&gt;
0007 - LuigiSings&lt;br /&gt;
0008 - Training&lt;br /&gt;
0009 - Mario&lt;br /&gt;
000A - Demo_FirstMon&lt;br /&gt;
000B - Demo_FirstDoc&lt;br /&gt;
000C - OyamaLab&lt;br /&gt;
000D - Training&lt;br /&gt;
000E - GetKey&lt;br /&gt;
000F - Gallery&lt;br /&gt;
&lt;br /&gt;
0010 - OyamaPress&lt;br /&gt;
0011 - Total&lt;br /&gt;
0012 - GoodNight&lt;br /&gt;
0013 - Fishing_Zako&lt;br /&gt;
0014 - Fishing_Event&lt;br /&gt;
0015 - PictureSays&lt;br /&gt;
0016 - Telescope&lt;br /&gt;
0017 - DanceHall&lt;br /&gt;
0018 - Demo_BabyCries&lt;br /&gt;
0019 - Demo_Entrance&lt;br /&gt;
001A - Demo_FirstDoc&lt;br /&gt;
001B - Demo_FirstMon&lt;br /&gt;
001C - DoorLoop&lt;br /&gt;
001D - Kinopio&lt;br /&gt;
001E - Kinopio_Light&lt;br /&gt;
001F - Room_Baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0020 - Room_Space&lt;br /&gt;
0021 - Tittle&lt;br /&gt;
0022 - Total_Picture&lt;br /&gt;
0023 - Total_Score&lt;br /&gt;
0024 - Warp&lt;br /&gt;
0025 - Training_Continue&lt;br /&gt;
0026 - Training_Result&lt;br /&gt;
0027 - Training_Stop&lt;br /&gt;
0028 - Select&lt;br /&gt;
0029 - BabyRoom&lt;br /&gt;
002A - BabyDemo&lt;br /&gt;
002B - BabyBattle&lt;br /&gt;
002C - BlueOhaka&lt;br /&gt;
002D - BlueDemo&lt;br /&gt;
002E - BlueBattle&lt;br /&gt;
002F - TelesaDemo01&lt;br /&gt;
&lt;br /&gt;
0030 - TelesaDemo02&lt;br /&gt;
0031 - TelesaBattle&lt;br /&gt;
0032 - BattleClear&lt;br /&gt;
0033 - PianistBattle&lt;br /&gt;
0034 - Room_AfterBoss&lt;br /&gt;
0035 - GetKey_Heart&lt;br /&gt;
0036 - OyamaPress_Press&lt;br /&gt;
0037 - Ending01&lt;br /&gt;
0038 - Ending02&lt;br /&gt;
0039 - Ending03&lt;br /&gt;
003A - Event_Speak&lt;br /&gt;
003B - Event_Game&lt;br /&gt;
003C - Event_Speak&lt;br /&gt;
003D - GetKey&lt;br /&gt;
003E - OyamaCall&lt;br /&gt;
003F - OyamaSpeak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0040 - Change_Kabe&lt;br /&gt;
0041 - Change_Water&lt;br /&gt;
0042 - Change_Mayoi&lt;br /&gt;
0043 - StuffRoll&lt;br /&gt;
0044 - Demo_GetPicture&lt;br /&gt;
0045 - Demo_Lion1_1&lt;br /&gt;
0046 - Demo_Lion1_2&lt;br /&gt;
0047 - Demo_Lion2&lt;br /&gt;
0048 - Demo_Sakasa&lt;br /&gt;
0049 - Demo_TeleCheck&lt;br /&gt;
004A - Demo_TeleOpen&lt;br /&gt;
004B - Telesa&lt;br /&gt;
004C - TelesaSpeak&lt;br /&gt;
004D - TelesaSpeak2&lt;br /&gt;
004E - Light&lt;br /&gt;
004F - Light&lt;br /&gt;
&lt;br /&gt;
0050 - KuppaDemo01&lt;br /&gt;
0051 - KuppaDemo02&lt;br /&gt;
0052 - KuppaBattle&lt;br /&gt;
0053 - KuppaDemo03&lt;br /&gt;
0054 - Ochi01&lt;br /&gt;
0055 - Ochi02&lt;br /&gt;
0056 - Ochi03&lt;br /&gt;
0057 - HeyHoo&lt;br /&gt;
0058 - Demo_Star&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play StaffRoll Song [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NETZ-E1R9-3V6DK&lt;br /&gt;
7U1Z-J85H-4FC18&lt;br /&gt;
R5RH-RQR4-KHC9Q&lt;br /&gt;
WVPM-9PM7-PC8V9&lt;br /&gt;
9HBJ-7PBY-D0C58&lt;br /&gt;
J35N-CNHQ-QBEPP&lt;br /&gt;
MDQ1-HZGX-GV0EJ&lt;br /&gt;
D9HT-4NCC-58N06&lt;br /&gt;
PQH9-EQAK-1RJTT&lt;br /&gt;
A7RU-1HBH-TYN6A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Melody Pianissma: Totakeke&#039;s Theme Quiz [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YN3-75VR-PG3Z5&lt;br /&gt;
40T0-6K5C-GVFF6&lt;br /&gt;
7MQP-QB9J-WFVB4&lt;br /&gt;
MPUK-1NQT-25ZY9&lt;br /&gt;
3KPP-4X03-1GR3J&lt;br /&gt;
C1GY-K2YR-N8XWW&lt;br /&gt;
212E-X8K0-UP3WN&lt;br /&gt;
BDEZ-2V51-6AM03&lt;br /&gt;
7KU9-TMZ2-UYP0V&lt;br /&gt;
RKE3-GN85-JHGVH&lt;br /&gt;
&lt;br /&gt;
===== Walk Through Walls On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7R7B-GNCQ-W4VFD&lt;br /&gt;
VYJF-X571-Y5GCN&lt;br /&gt;
G8TD-GD46-MN0BU&lt;br /&gt;
K3HP-5KGG-W0NRK&lt;br /&gt;
FYJE-KTD7-BWAHB&lt;br /&gt;
VQZ4-YZAG-6V7EV&lt;br /&gt;
7J6C-TMTG-W0Z84&lt;br /&gt;
R9PG-ETJF-ZTZ75&lt;br /&gt;
XUMT-8PHU-J1JTP&lt;br /&gt;
CJ6R-18V8-ZG5W6&lt;br /&gt;
PJAY-9D2F-PADX8&lt;br /&gt;
MK70-BQ5P-22GBY&lt;br /&gt;
ZQT0-DDJU-6XE09&lt;br /&gt;
50TQ-T295-TZADF&lt;br /&gt;
EA0M-RUUK-9JFRA&lt;br /&gt;
WFMG-0EM8-ET9BW&lt;br /&gt;
7VZ6-C9QA-CUPND&lt;br /&gt;
BA2R-AV9G-DDDJV&lt;br /&gt;
&lt;br /&gt;
*Only works in The Mansion and The Hidden Mansion. Use with &#039;Moon Jump&#039; code to&lt;br /&gt;
avoid falling in holes.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D07C8 00000000&lt;br /&gt;
042FF31C rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Dark [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UREF-KYPK-WBTY3&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
5Y0F-64RV-Z4JN3&lt;br /&gt;
&lt;br /&gt;
===== All Areas Blue [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H3MV-BQ3K-PH5TJ&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
Q2BE-J665-2514J&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ambient Light Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D81C4 rrggbbFF&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== All Areas Ultra Bright [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZPYJ-3N6X-YBGV2&lt;br /&gt;
XPUQ-4WNW-1F0RD&lt;br /&gt;
&lt;br /&gt;
===== All Areas Green [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5YY-59AR-BRHVH&lt;br /&gt;
B0QR-4FB6-DRD2R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Global Ghost Attack Pattern Modifier [Ralf]===== &lt;br /&gt;
040E4234 386000xx&lt;br /&gt;
&lt;br /&gt;
xx = Attack Pattern ID (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Individual Ghost Attack Pattern Modifier*&lt;br /&gt;
&lt;br /&gt;
Gold Ghost [Ralf]&lt;br /&gt;
404D9100 0152A7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Puncher [Ralf]&lt;br /&gt;
404D9100 00ED67xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Blue Twirler [Ralf]&lt;br /&gt;
404D9100 00F6E7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbage Can Ghost [Ralf]&lt;br /&gt;
404D9100 000867xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Throw Banana (Default)&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Disappear&lt;br /&gt;
0E - Frighten&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Temper Terror [Ralf]&lt;br /&gt;
404D9100 015527xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch (Default)&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Flash [Ralf]&lt;br /&gt;
404D9100 00EFE7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch (Default)&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blue Blaze [Ralf]&lt;br /&gt;
404D9100 00F967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Power Slam (Default)&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 0084ABxx&lt;br /&gt;
&lt;br /&gt;
Red Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007267xx&lt;br /&gt;
&lt;br /&gt;
Green Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007727xx&lt;br /&gt;
&lt;br /&gt;
White Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00796Bxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brown Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007BABxx&lt;br /&gt;
&lt;br /&gt;
Orange Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 007DEBxx&lt;br /&gt;
&lt;br /&gt;
Yellow Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00802Bxx&lt;br /&gt;
&lt;br /&gt;
Pink Shy Guy Ghost [Ralf]&lt;br /&gt;
404D9100 00826Bxx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Wait&lt;br /&gt;
06 - Stab (Default: Red)&lt;br /&gt;
07 - Hit (Default: Green)&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Wait&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Dance (Default: Purple/White/Brown/Orange/Yellow/Pink)&lt;br /&gt;
0D - Wait&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Red Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0141E7xx&lt;br /&gt;
&lt;br /&gt;
Cyan Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014467xx&lt;br /&gt;
&lt;br /&gt;
Purple Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 0146E7xx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Grabbing Ghost [Ralf]&lt;br /&gt;
404D9100 014967xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Frighten&lt;br /&gt;
06 - Frighten&lt;br /&gt;
07 - Frighten&lt;br /&gt;
08 - Move&lt;br /&gt;
09 - Grab (Default)&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Frighten&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Bowling Ghost [Ralf]&lt;br /&gt;
404D9100 011EABxx&lt;br /&gt;
&lt;br /&gt;
00 - Wait&lt;br /&gt;
01 - Wait&lt;br /&gt;
02 - Wait&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Frighten&lt;br /&gt;
05 - Bowl (Default)&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Laugh&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Laugh&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceiling Surprise [Ralf]&lt;br /&gt;
404D9100 013D27xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten (Default)&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Purple Bomber [Ralf]&lt;br /&gt;
404D9100 013AA7xx&lt;br /&gt;
&lt;br /&gt;
00 - Punch&lt;br /&gt;
01 - Punch&lt;br /&gt;
02 - Power Punch&lt;br /&gt;
03 - Crush&lt;br /&gt;
04 - Hunt&lt;br /&gt;
05 - Laugh&lt;br /&gt;
06 - Laugh&lt;br /&gt;
07 - Laugh&lt;br /&gt;
08 - (CRASHES)&lt;br /&gt;
09 - Wait&lt;br /&gt;
0A - Appear&lt;br /&gt;
0B - Drop Bomb (Default)&lt;br /&gt;
0C - (CRASHES)&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
Mr. Bones [Ralf]&lt;br /&gt;
404D9100 004567xx&lt;br /&gt;
&lt;br /&gt;
00 - Hunt&lt;br /&gt;
01 - Hunt&lt;br /&gt;
02 - Punch&lt;br /&gt;
03 - Hover&lt;br /&gt;
04 - Laugh&lt;br /&gt;
05 - Appear&lt;br /&gt;
06 - Disappear&lt;br /&gt;
07 - Disappear&lt;br /&gt;
08 - Throw Bone (Default)&lt;br /&gt;
09 - Grab&lt;br /&gt;
0A - Frighten&lt;br /&gt;
0B - Drop Bomb&lt;br /&gt;
0C - Disappear&lt;br /&gt;
0D - Frighten&lt;br /&gt;
0E - Wait&lt;br /&gt;
0F - Run Away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gold Ghost Uses Power Punch [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VRHD-VRKG-2FEN6&lt;br /&gt;
9YDT-BW05-CJQA5&lt;br /&gt;
&lt;br /&gt;
===== Purple Puncher Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71YA-5H9K-AWCCQ&lt;br /&gt;
2J6M-46X8-5CX7C&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Laughs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
BNHP-ARYN-QZ6A2&lt;br /&gt;
68CD-49T4-D1W7W&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Ice Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RM5F-MECR-A1Z19&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CBRJ-NZE8-J0UCQ&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Fire Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
J3FW-U494-P08M9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
CCE1-69WQ-NYQKD&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Water Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YBP-Y758-X5TY9&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
09PC-GJAX-7XHXW&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
===== All Ghosts Are Normal Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
ZMEU-KBUV-EDYNP&lt;br /&gt;
4GJ3-MH01-69WGB&lt;br /&gt;
QRR1-HY5F-BJR5H&lt;br /&gt;
8TMC-XYV9-DAGY3&lt;br /&gt;
Y5DY-W7CW-WXZGZ&lt;br /&gt;
BX24-6EWY-THDAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Corridors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
H1W0-3JVF-UKK54&lt;br /&gt;
Z10K-V6AW-ZRY8C&lt;br /&gt;
0XVZ-NM7M-QRQCW&lt;br /&gt;
1979-3ADR-T0EV2&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
3W2K-DWFT-VPA85&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
&lt;br /&gt;
===== Light Up All Areas On/Off (Press A+B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KE9R-QF84-KQ4C3&lt;br /&gt;
RPDV-260H-M9QNY&lt;br /&gt;
A158-E1KN-DC1WG&lt;br /&gt;
PZKC-3X43-NVF7A&lt;br /&gt;
3TQH-D7WD-6WZEA&lt;br /&gt;
&lt;br /&gt;
===== Disable Background Music [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
VFGD-21M5-K1YR9&lt;br /&gt;
PVEE-4XWE-2Z8E6&lt;br /&gt;
9D20-DYYV-N87MA&lt;br /&gt;
Y3EA-FN99-PFCQG&lt;br /&gt;
&lt;br /&gt;
===== Save Anywhere (Press A+B+L+R) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MC3E-GZQK-584XY&lt;br /&gt;
VM74-D9U6-NUQ59&lt;br /&gt;
4EEJ-KKV9-FXHCG&lt;br /&gt;
&lt;br /&gt;
===== Luigi Transparency Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
403A2B84 0000E3xx&lt;br /&gt;
&lt;br /&gt;
xx = Transparency (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
00 - 100% Transparent (Invisible)&lt;br /&gt;
FF -   0% Transparent&lt;br /&gt;
&lt;br /&gt;
===== Debug Info On/Off (Press L + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CBRU-EHDT-QB6JV&lt;br /&gt;
EE39-5KY1-7GU49&lt;br /&gt;
R836-53TD-JDKPY&lt;br /&gt;
JKKJ-QFDA-987ZV&lt;br /&gt;
TXV7-7UY0-MM126&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test On/Off (Press R + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
55CP-J5V6-V2VGB&lt;br /&gt;
3PPV-BGHC-NX71U&lt;br /&gt;
MVR3-F4Q8-C9MKP&lt;br /&gt;
UPJU-C89H-XP7EZ&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
&lt;br /&gt;
===== Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
NH08-4FDT-MKRFM&lt;br /&gt;
HBAT-CJF2-5DBNA&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
4BUU-YBPA-0U96W&lt;br /&gt;
9FHE-D2EA-7UR5M&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
BHKG-BUG8-FY848&lt;br /&gt;
BWE3-4RWN-U0YFU&lt;br /&gt;
TVY9-D8ME-T0ZV6&lt;br /&gt;
BHNA-C9CP-NB0VD&lt;br /&gt;
G2G6-C238-GX3BB&lt;br /&gt;
UC9R-3C2Z-C42AE&lt;br /&gt;
&lt;br /&gt;
R + DPad Left  = Icons&lt;br /&gt;
R + DPad Right = Numbers&lt;br /&gt;
R + DPad Up    = EMeter&lt;br /&gt;
R + DPad Down  = Disable&lt;br /&gt;
&lt;br /&gt;
===== Debug Frames On/Off (Press L + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
XJTM-8FEW-HPBDN&lt;br /&gt;
4KBA-KXCJ-FVWXB&lt;br /&gt;
VAF9-94HR-XW3TE&lt;br /&gt;
92QF-RX0E-70J9W&lt;br /&gt;
98XR-J4RN-JDXJJ&lt;br /&gt;
&lt;br /&gt;
===== Debug Vectors On/Off (Press A + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8KDG-ZNX3-92D2P&lt;br /&gt;
UYQQ-W2G8-T899K&lt;br /&gt;
5MUV-AZ3U-44K27&lt;br /&gt;
9A27-Z6ND-PHPKH&lt;br /&gt;
CBDM-W3BW-G79GJ&lt;br /&gt;
&lt;br /&gt;
===== Alt. Ceiling Walk On/Off (Press A + DPad Up/Down) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
1AWW-AHFR-CYCWC&lt;br /&gt;
C4NH-MZF0-VJQ5B&lt;br /&gt;
N1HK-29ZH-NU5MP&lt;br /&gt;
96DQ-JGZT-UW5DK&lt;br /&gt;
4663-Q0P4-UDTYC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi &amp;amp; Poltergust Are Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2KXA-CV6Z-8FHVR&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
CCHD-G1WR-QHAJC&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Luigi Is Invisible (Poltergust Is Visible) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
T2FM-MN25-TW5W1&lt;br /&gt;
N16U-98W7-P0MCB&lt;br /&gt;
B1W8-V8TG-ZF0B1&lt;br /&gt;
CE24-MDK8-2K582&lt;br /&gt;
TEC0-NG4U-UQXUJ&lt;br /&gt;
CEK1-CB4G-WEA78&lt;br /&gt;
5WAG-4GQ3-UX21N&lt;br /&gt;
U8CZ-R0BF-ZC358&lt;br /&gt;
&lt;br /&gt;
===== Poltergust Is Invisible [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
HH7M-QTGP-K67D7&lt;br /&gt;
M8JC-ZNXZ-G7ZYE&lt;br /&gt;
33JX-KU2E-974KD&lt;br /&gt;
TMRT-XZYF-Q715G&lt;br /&gt;
QGF1-BC2V-J8P0X&lt;br /&gt;
Q6YH-3JAC-3CCDN&lt;br /&gt;
18NY-5C8F-19GHM&lt;br /&gt;
7EA4-ZCHB-RBVZ8&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040B99D8 3C808000&lt;br /&gt;
040B99DC C0242F04&lt;br /&gt;
040B99E0 4E800020&lt;br /&gt;
04002F04 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mini Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CK45-617Z-9K9UZ&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
6TCC-NE2U-CHYQ2&lt;br /&gt;
&lt;br /&gt;
===== Large Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MAUB-U71Q-P2B9X&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
M42W-BCF3-RZ9W9&lt;br /&gt;
&lt;br /&gt;
===== Luigi Size Modifier v2 (Press DPad Up/Down/Left) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
827V-TMV6-MFYYR&lt;br /&gt;
3AYF-Q4FR-9TC44&lt;br /&gt;
JKZ4-JNG4-TP7AK&lt;br /&gt;
E1ZN-JWN0-WU3RC&lt;br /&gt;
UJUH-QCUR-2ZPFF&lt;br /&gt;
FX14-5JUY-Z1GYQ&lt;br /&gt;
E9FZ-A3QA-YCERP&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
4HRM-JV6X-A2P02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
F3RZ-CACA-2CHR6&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Grow&lt;br /&gt;
DPad Down = Shrink&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
===== Play As Fat/Thin Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K5RC-KE08-5P2HF&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Up   = Fat&lt;br /&gt;
DPad Down = Thin&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (X Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7FB5-TY29-3W3F7&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
NKXC-YV2U-X65WK&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
===== Play As Paper Luigi (Z Axis) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9HNZ-3HKX-84GJF&lt;br /&gt;
H40F-63Q0-UKDQM&lt;br /&gt;
A764-JH71-K7WVT&lt;br /&gt;
&lt;br /&gt;
DPad Down = Paper Luigi&lt;br /&gt;
DPad Left = Normal/Reset &amp;amp; Activate Code&lt;br /&gt;
&lt;br /&gt;
*Note: This code require the &#039;Luigi Size Modifier v2&#039; code to work.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts &amp;amp; NPCs Size Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BC4 4BF9B345&lt;br /&gt;
04002F08 3C808000&lt;br /&gt;
04002F0C C0042F14&lt;br /&gt;
04002F10 4E800020&lt;br /&gt;
04002F14 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)&lt;br /&gt;
&lt;br /&gt;
*Note: Vacuum Cleaner, Flashlight, Keys and some other items are also affected.*&lt;br /&gt;
&lt;br /&gt;
===== Mini Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2M6A-3QHX-N8HFU&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
5437-MQ4U-J789Y&lt;br /&gt;
&lt;br /&gt;
===== Large Ghosts &amp;amp; NPCs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
546B-XKRH-FDPEQ&lt;br /&gt;
7E0U-5WJD-K3VKB&lt;br /&gt;
WY48-N3UK-TTF9H&lt;br /&gt;
BD2K-UFVP-HEF6T&lt;br /&gt;
36UE-WHAB-2HKRA&lt;br /&gt;
H6GY-JX2P-2996C&lt;br /&gt;
&lt;br /&gt;
===== Get Money From Anywhere [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9Y9D-WMMC-3VUJN&lt;br /&gt;
JZW4-XZ5Y-727JN&lt;br /&gt;
Y2WH-6BWE-YWQB1&lt;br /&gt;
DWWM-VRZ1-YU2NH&lt;br /&gt;
B305-951Z-8V3HR&lt;br /&gt;
AZ90-VXJW-NXDMY&lt;br /&gt;
&lt;br /&gt;
===== Screen Mode Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
004D8432 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal Screen Mode&lt;br /&gt;
01 - Full Screen Mode&lt;br /&gt;
&lt;br /&gt;
===== Play In Full Screen Mode [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
71TQ-6N2J-5441M&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
&lt;br /&gt;
===== Full Screen Mode On/Off (Press B + DPad Left/Right) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
QNRH-J5J1-9CEC2&lt;br /&gt;
W6F0-XN4U-PK31K&lt;br /&gt;
REW2-W1T5-TMVW0&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
988R-PYT9-6WYXK&lt;br /&gt;
&lt;br /&gt;
===== Enemy Speed Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360E01 00000052&lt;br /&gt;
04003560 38C000xx&lt;br /&gt;
04003564 90DF006C&lt;br /&gt;
04003568 480D7020&lt;br /&gt;
040DA584 4BF28FDC&lt;br /&gt;
&lt;br /&gt;
xx = Speed (00 .. 0F)&lt;br /&gt;
&lt;br /&gt;
===== Slow Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UKZP-N8T8-5KAFG&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
BZU8-YMMF-E9G74&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
===== Fast Enemies [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
KKAX-FGK5-GAWGB&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
4T6V-81TW-K6X8Q&lt;br /&gt;
XP2T-HKM9-4U1JE&lt;br /&gt;
MU2G-T5PZ-2452E&lt;br /&gt;
DMKE-J45B-H6G28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Shader Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00360F3D 00000052&lt;br /&gt;
040DA860 388000rr&lt;br /&gt;
040DA868 38A000gg&lt;br /&gt;
040DA86C 38C000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Move [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YA4A-YUX1-XNDYK&lt;br /&gt;
T3W9-PNYZ-985GZ&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Don&#039;t Attack [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
844A-6NZN-XDJB0&lt;br /&gt;
M4DD-AEDK-1WMH3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Drop Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
RA1H-7VNY-E35UP&lt;br /&gt;
ZTWU-MW0X-1XUVE&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Run Away [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8K3C-X18U-B6R2E&lt;br /&gt;
AMNB-K50C-9XEV3&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Grab Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UZ4C-2M42-7C6G0&lt;br /&gt;
R99V-YAKJ-G402A&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Hunt Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
K9N2-FBY6-TNNYP&lt;br /&gt;
X1WQ-TN2J-W9D5D&lt;br /&gt;
&lt;br /&gt;
===== Most Ghosts Crush Luigi [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
CB9K-UCQ9-BXYCC&lt;br /&gt;
6T9V-UHDB-2GD3P&lt;br /&gt;
&lt;br /&gt;
===== Take No Damage From Touching Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4MC4-0FQ7-50XWX&lt;br /&gt;
7UE3-22G3-KMVXW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Map Modifier [Golbez &amp;amp; Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D80C8 000000xx - Map&lt;br /&gt;
&lt;br /&gt;
00 - Test Map (4 Rooms)&lt;br /&gt;
01 - Gadd&#039;s Laboratory 1&lt;br /&gt;
02 - The Mansion (74 Rooms)&lt;br /&gt;
03 - Training Room&lt;br /&gt;
04 - Gadd&#039;s Laboratory 2 (Ghost Portificationizer)&lt;br /&gt;
05 - The Gallery 1&lt;br /&gt;
06 - The Gallery 2&lt;br /&gt;
09 - Boss King Boo (Bowser)&lt;br /&gt;
0A - Boss Chauncey&lt;br /&gt;
0B - Boss Boolossus&lt;br /&gt;
0C - Ending&lt;br /&gt;
0D - Boss Bogmire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MAP CODES*&lt;br /&gt;
&lt;br /&gt;
Test Map [Ralf]&lt;br /&gt;
NV1J-UY4R-E8E2V&lt;br /&gt;
Z5GB-DQ0V-FFE37&lt;br /&gt;
&lt;br /&gt;
Boss King Boo [Ralf]&lt;br /&gt;
83KZ-7VJE-K8GAX&lt;br /&gt;
2JD0-TE0N-GHGGA&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey [Ralf]&lt;br /&gt;
QHN7-D5AD-8AYZA&lt;br /&gt;
N1FA-P25X-00KTX&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus [Ralf]&lt;br /&gt;
JBX6-9HQU-XQ6J6&lt;br /&gt;
UWGA-TPM7-WWYZG&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire [Ralf]&lt;br /&gt;
YE85-P5Y6-RKHCM&lt;br /&gt;
7496-HFX5-KU24M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Play Ending [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
2ZNM-02JK-PNB0J&lt;br /&gt;
C8NN-6M36-EGHMP&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067BD8 B09F00EA&lt;br /&gt;
04067BB4 386000rr&lt;br /&gt;
04067BD4 3880ggbb&lt;br /&gt;
&lt;br /&gt;
===== Luigi Skin Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04067948 B0BE00EA&lt;br /&gt;
0406782C 388000rr&lt;br /&gt;
04067944 38A0ggbb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
===== Replace Small Hearts With Large Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
PGCY-VG9H-PXB10&lt;br /&gt;
WWT9-Q66U-U1G20&lt;br /&gt;
AQNB-XGMC-MDWD9&lt;br /&gt;
7TBA-D1BC-Y1W09&lt;br /&gt;
0MXW-XTFP-2KXYE&lt;br /&gt;
E5ZK-KHZ5-V91V9&lt;br /&gt;
N23A-ZT2N-8CEJY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Item Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040E040C 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID (Default: 00D0 - Small Bomb)&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Blue Mice [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
EZRF-87ND-37DQJ&lt;br /&gt;
WC63-HUZR-EZEA6&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Giant Balls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
8Q0B-JACM-CFYK4&lt;br /&gt;
E413-38PK-Y9AGZ&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Posion Mushrooms [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
UN7K-AR9K-FB3UG&lt;br /&gt;
86WJ-RRH1-5UVE4&lt;br /&gt;
&lt;br /&gt;
===== Purple Bomber Drop Purple Puncher Ghosts [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
78YU-KM8G-DFU87&lt;br /&gt;
H39T-DFAT-VPC0Q&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Amount Modifier===== &lt;br /&gt;
&lt;br /&gt;
Coins [Ralf]&lt;br /&gt;
00000000 84031970&lt;br /&gt;
380000xx 00020012&lt;br /&gt;
&lt;br /&gt;
Paper Money [Ralf]&lt;br /&gt;
00000000 84031994&lt;br /&gt;
380000xx 00020011&lt;br /&gt;
&lt;br /&gt;
xx = Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Find Tons of Coins &amp;amp; Bills [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
A1NQ-NM00-F9TTK&lt;br /&gt;
ACJ7-8T4X-UT8E6&lt;br /&gt;
BH2G-9BEB-TCEEE&lt;br /&gt;
1R6U-9BGC-DFFV4&lt;br /&gt;
FT88-7VU5-P2WD2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Type Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 380000xx&lt;br /&gt;
&lt;br /&gt;
xx = Money Type ID&lt;br /&gt;
&lt;br /&gt;
00 - Nothing&lt;br /&gt;
01 - Coins&lt;br /&gt;
02 - Paper Money&lt;br /&gt;
03 - Coins &amp;amp; Paper Money&lt;br /&gt;
04 - Sapphire&lt;br /&gt;
05 - Ruby&lt;br /&gt;
06 - Emerald&lt;br /&gt;
07 - Gold Bar&lt;br /&gt;
08 - Dark Red Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Always Find Gold Bars [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0MRU-AW91-QKRVA&lt;br /&gt;
2CQR-VJ7M-WGGHB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Money Model Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0403194C 38000008&lt;br /&gt;
04031A50 3860xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
&lt;br /&gt;
===== Always Find Small Bombs [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
E5MB-DH5G-9BCA8&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
BFH8-TKY8-NFW5P&lt;br /&gt;
&lt;br /&gt;
===== Always Find Large Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TMAR-G9BJ-PQK4J&lt;br /&gt;
UP2E-E6N7-J40R6&lt;br /&gt;
NTPN-2FUT-HE2JE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 3 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
25XY-ZEP9-AUC6T&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
EP6Q-M8T6-KYG96&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
086K-B3N9-CUZZD&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
===== The Gallery 4 (Beta) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FPA0-N9H3-MA98D&lt;br /&gt;
PKQA-PXM2-GJA2V&lt;br /&gt;
6H2X-YMGT-AZ97D&lt;br /&gt;
TKRN-6GHJ-B8BF2&lt;br /&gt;
NG04-GRD6-F2QNE&lt;br /&gt;
UE63-D6EX-YPA7J&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
80WW-6B66-WWHXV&lt;br /&gt;
DBG9-FBDK-P9U3Y&lt;br /&gt;
2N33-X87G-1UCGM&lt;br /&gt;
4ADN-KC5V-716ND&lt;br /&gt;
ZBKA-GVC4-JXM3P&lt;br /&gt;
NPEP-MT7Q-CKVQP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 1.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
B8RK-64BR-AG8UA&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
ERX8-KAAU-BWX7K&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 2 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
G83G-T20C-ZHYUK&lt;br /&gt;
AVXD-Q7BV-R0H40&lt;br /&gt;
35HR-6JGJ-X4NA2&lt;br /&gt;
MX38-NEAF-K38CP&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 2.*&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
YF6C-2A3H-80F71&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
67KR-34G6-CQK08&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Real Beta Gallery 3 (Alt. Door Position) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9X3H-ZYZ2-RVJYW&lt;br /&gt;
XM7Z-PZ6G-2KKZU&lt;br /&gt;
9U10-78AK-2UAER&lt;br /&gt;
AQHG-7FMP-AHK6A&lt;br /&gt;
W0BK-6ACG-DPQUG&lt;br /&gt;
XE03-K04E-EC1UG&lt;br /&gt;
&lt;br /&gt;
*Replaces Gallery with Beta Gallery 3.*&lt;br /&gt;
&lt;br /&gt;
===== Replace Guest Room With Beta Guest Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N27M-NQUQ-E8VY7&lt;br /&gt;
WUXU-DPZR-7ETWF&lt;br /&gt;
&lt;br /&gt;
===== Replace Hidden Room With Beta Hidden Room [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
4YKE-JH33-0YKNK&lt;br /&gt;
9FKP-444V-JTR33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Door Modifier (Excluding Fake Doors) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 842FF86C&lt;br /&gt;
802Fxxxx 000E0001&lt;br /&gt;
&lt;br /&gt;
xxxx = Door ID&lt;br /&gt;
&lt;br /&gt;
*Door IDs*&lt;br /&gt;
&lt;br /&gt;
F6E0 - Green Door&lt;br /&gt;
F6FC - Brown Door&lt;br /&gt;
F718 - Grey &amp;amp; Dark Brown Door&lt;br /&gt;
F734 - Grey &amp;amp; Light Brown Door&lt;br /&gt;
F750 - Grey &amp;amp; Red Door&lt;br /&gt;
F76C - Yellow &amp;amp; Brown Door&lt;br /&gt;
F788 - Heart Door&lt;br /&gt;
F7A4 - Star Door&lt;br /&gt;
F7C0 - Wooden Door 1&lt;br /&gt;
F7DC - Metal Door&lt;br /&gt;
F7F8 - Light Grey Door&lt;br /&gt;
F814 - Club Door&lt;br /&gt;
F830 - Wooden Door 2&lt;br /&gt;
F84C - Spade Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Replace Doors With Heart Doors [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
9RZ5-TVGZ-ZFZHM&lt;br /&gt;
J4U2-NP2N-2148Z&lt;br /&gt;
UKVT-9KB0-Q3WHH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Unused Ending Graphics [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
AF7R-JMGR-VETWZ&lt;br /&gt;
07VP-FPN1-721AH&lt;br /&gt;
K2VD-HWBE-YQNXZ&lt;br /&gt;
EDF5-10FB-TYW74&lt;br /&gt;
EMM0-NBTM-32E7K&lt;br /&gt;
NAJZ-K87A-AKVEZ&lt;br /&gt;
GZW1-56JJ-5XZDX&lt;br /&gt;
FGDV-P68T-RBGBY&lt;br /&gt;
P78T-RJFA-F4A4X&lt;br /&gt;
WKUJ-WGU8-QTTWM&lt;br /&gt;
AXWQ-QAEC-YN6Q8&lt;br /&gt;
QNEM-A1A4-MCM88&lt;br /&gt;
173R-UBZC-ZH2WJ&lt;br /&gt;
R4G7-1ZF1-TMT1E&lt;br /&gt;
&lt;br /&gt;
Best Ending - A Rank&lt;br /&gt;
Good Ending - B .. G Rank&lt;br /&gt;
Bad Ending  - H Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rank/Ending Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8100 000000xx - Rank&lt;br /&gt;
&lt;br /&gt;
00 - H Rank&lt;br /&gt;
01 - H Rank&lt;br /&gt;
02 - G Rank&lt;br /&gt;
03 - F Rank&lt;br /&gt;
04 - E Rank&lt;br /&gt;
05 - D Rank&lt;br /&gt;
06 - C Rank&lt;br /&gt;
07 - B Rank&lt;br /&gt;
08 - A Rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*RANK MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
A Rank [Ralf]&lt;br /&gt;
89ZZ-4CAC-U2MX9&lt;br /&gt;
FRWM-0QXR-3F4W4&lt;br /&gt;
&lt;br /&gt;
G Rank [Ralf]&lt;br /&gt;
PQVQ-ZX8G-4KRVJ&lt;br /&gt;
2AYQ-V9B8-XJFXB&lt;br /&gt;
&lt;br /&gt;
H Rank [Ralf]&lt;br /&gt;
KX2K-JU2H-CBWFG&lt;br /&gt;
CVER-P3WV-C77FW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
044D8284 000000xx - Mode&lt;br /&gt;
&lt;br /&gt;
00 - Normal&lt;br /&gt;
01 - Top-Down&lt;br /&gt;
02 - Zoom Out&lt;br /&gt;
03 - Zoom Out More + Top-Down&lt;br /&gt;
04 - Top-Down Alt.&lt;br /&gt;
05 - Fixed Camera Position&lt;br /&gt;
06 - Top-Down Extreme&lt;br /&gt;
07 - Top-Down Alt. + Fixed Camera Position&lt;br /&gt;
08 - Zoom Out More + Top-Down Alt.&lt;br /&gt;
09 - Top-Down Alt. 2&lt;br /&gt;
0A - Top-Down Alt. 3&lt;br /&gt;
0B - Zoom Out More&lt;br /&gt;
0C - Top-Down Alt. 4&lt;br /&gt;
0D - Top-Down Alt. 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CAMERA MODIFIER CODES*&lt;br /&gt;
&lt;br /&gt;
Top-Down [Ralf]&lt;br /&gt;
WT9F-7Q1K-CWZ9E&lt;br /&gt;
66DU-2RTR-VP1PD&lt;br /&gt;
&lt;br /&gt;
Zoom Out [Ralf]&lt;br /&gt;
AVYD-EBWT-C0GYH&lt;br /&gt;
9MPX-66XU-ZTPPF&lt;br /&gt;
&lt;br /&gt;
Zoom Out More [Ralf]&lt;br /&gt;
X6VN-3R2W-FCRZ5&lt;br /&gt;
TW5C-ZJ2K-WCZA7&lt;br /&gt;
&lt;br /&gt;
Top-Down Alt. [Ralf]&lt;br /&gt;
U4UX-UZ4Y-A86F2&lt;br /&gt;
04B3-79JH-APCGD&lt;br /&gt;
&lt;br /&gt;
Fixed Camera [Ralf]&lt;br /&gt;
T3VZ-JF4M-8ZB36&lt;br /&gt;
2G5J-XAKM-7NHGF&lt;br /&gt;
&lt;br /&gt;
Top-Down Extreme [Ralf]&lt;br /&gt;
4H45-P5CN-F8F31&lt;br /&gt;
4RT2-DTMC-UUKGD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Camera Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
MWFX-Q54H-GFV9Z&lt;br /&gt;
PRXE-36DF-YVU6X&lt;br /&gt;
AHBU-QZ0E-YBBMX&lt;br /&gt;
5CTF-EP9K-KKF5C&lt;br /&gt;
6D8P-DWC5-EXXYX&lt;br /&gt;
QZTZ-T0FT-4NX1M&lt;br /&gt;
PBUE-V3AM-JC6RR&lt;br /&gt;
KDTM-1A7H-KZ9AZ&lt;br /&gt;
MBXB-3KHX-9E9AH&lt;br /&gt;
9BKZ-ZCW5-R20KW&lt;br /&gt;
RVPV-C1P0-VPM8U&lt;br /&gt;
5UYK-53FG-2QTRN&lt;br /&gt;
P9CX-CQNA-4Z1CG&lt;br /&gt;
VEDR-P293-N9T60&lt;br /&gt;
JKNQ-Z1U7-ADABV&lt;br /&gt;
QTMG-31HB-Z2U02&lt;br /&gt;
QKRV-XX5X-JTAZK&lt;br /&gt;
N4DQ-3XF9-UN1BP&lt;br /&gt;
Q6CG-K76X-2QAYX&lt;br /&gt;
2MBA-BF1Z-BGYJ7&lt;br /&gt;
&lt;br /&gt;
DPad Left      = Normal&lt;br /&gt;
DPad Right     = Top-Down&lt;br /&gt;
DPad Right + B = Top-Down Alt.&lt;br /&gt;
DPad Up        = Top-Down Extreme&lt;br /&gt;
DPad Up    + B = Fixed Camera&lt;br /&gt;
DPad Down      = Zoom Out&lt;br /&gt;
DPad Down  + B = Zoom Out More&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Vacuum Hose Color Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
040AAD78 3BC000rr&lt;br /&gt;
040AAD7C 3BA000gg&lt;br /&gt;
040AAD80 3B8000bb&lt;br /&gt;
&lt;br /&gt;
rr = Red   (00 .. FF)&lt;br /&gt;
gg = Green (00 .. FF)&lt;br /&gt;
bb = Blue  (00 .. FF)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gallery Codes*&lt;br /&gt;
&lt;br /&gt;
Empty Portraits [Ralf]&lt;br /&gt;
RU07-0CTY-B71GE&lt;br /&gt;
9AMM-5F6A-HU4B2&lt;br /&gt;
FA6K-D6DG-D716P&lt;br /&gt;
&lt;br /&gt;
Bronze Portraits [Ralf]&lt;br /&gt;
5C87-HZC9-CYZZN&lt;br /&gt;
055K-R2Y3-VUX3N&lt;br /&gt;
UPHB-H45M-CJXNE&lt;br /&gt;
&lt;br /&gt;
Silver Portraits [Ralf]&lt;br /&gt;
ERTK-K4GF-UHA8V&lt;br /&gt;
RX3V-WKM5-K11FB&lt;br /&gt;
2CT7-VPB6-ED3N0&lt;br /&gt;
&lt;br /&gt;
Gold Portraits [Ralf]&lt;br /&gt;
08PN-WQ88-ZFFTQ&lt;br /&gt;
XTA7-7K2R-HB283&lt;br /&gt;
N51E-NG1E-Y7CEB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Universal Model Animation Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04004360 8063003C&lt;br /&gt;
04004364 2803xxxx&lt;br /&gt;
04004368 4082000C&lt;br /&gt;
0400436C 3800yyyy&lt;br /&gt;
04004370 901F00C8&lt;br /&gt;
04004374 4806369C&lt;br /&gt;
04067A0C 4BF9C954&lt;br /&gt;
&lt;br /&gt;
xxxx = Model ID&lt;br /&gt;
yyyy = Anim ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 002A):&lt;br /&gt;
&lt;br /&gt;
===== Toad Model Modifer (Foyer) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BA28 0000xxxx&lt;br /&gt;
0033BA31 000000yy&lt;br /&gt;
0433BA38 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0049 (kinopio.szp)&lt;br /&gt;
yy       = 02 (Solid Normal)&lt;br /&gt;
zzzzzzzz = 00000000 (Red Toad Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifier is combinable with the Universal Model Animation Modifier (Model ID = 0027):&lt;br /&gt;
&lt;br /&gt;
===== Small Ball Model Modifer (Chauncey&#039;s Room) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
0433BD00 0000xxxx&lt;br /&gt;
0033BD09 000000yy&lt;br /&gt;
0433BD10 zzzzzzzz&lt;br /&gt;
&lt;br /&gt;
xxxx     = Model Archive ID&lt;br /&gt;
yy       = Render Mode&lt;br /&gt;
zzzzzzzz = Texture ID (for models with more than 1 texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defaults&lt;br /&gt;
&lt;br /&gt;
xxxx     = 0027 (bball.szp)&lt;br /&gt;
yy       = 06 (Solid Glossy)&lt;br /&gt;
zzzzzzzz = 00000002 (3rd Texture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Render Modes&lt;br /&gt;
&lt;br /&gt;
00 - Solid Bright&lt;br /&gt;
02 - Solid Normal&lt;br /&gt;
04 - Solid Dark&lt;br /&gt;
06 - Solid Glossy&lt;br /&gt;
08 - Transparent Bright&lt;br /&gt;
0A - Transparent Normal&lt;br /&gt;
0C - Transparent Dark&lt;br /&gt;
0E - Transparent Glossy&lt;br /&gt;
&lt;br /&gt;
Texture IDs&lt;br /&gt;
&lt;br /&gt;
00000000 - 1st Texture&lt;br /&gt;
00000001 - 2nd Texture&lt;br /&gt;
...&lt;br /&gt;
FFFFFFFF - Default Texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B4000xx&lt;br /&gt;
&lt;br /&gt;
xx = Effect ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effect IDs&lt;br /&gt;
&lt;br /&gt;
00 - obk_sui_s_a&lt;br /&gt;
01 - obk_sui_s_b&lt;br /&gt;
02 - poo_hit1&lt;br /&gt;
03 - obk_fook1&lt;br /&gt;
04 - kun_g01&lt;br /&gt;
05 - obk_s_c1 (unused)&lt;br /&gt;
06 - telbof&lt;br /&gt;
07 - gshadow&lt;br /&gt;
08 - kome_A&lt;br /&gt;
09 - kome_B&lt;br /&gt;
0A - ebi_A&lt;br /&gt;
0B - ebi_B&lt;br /&gt;
0C - poo_gen1&lt;br /&gt;
0D - boba&lt;br /&gt;
0E - kyuji_ase&lt;br /&gt;
0F - atari_ok&lt;br /&gt;
&lt;br /&gt;
10 - suka_ok&lt;br /&gt;
11 - icejail_crash_a&lt;br /&gt;
12 - icejail_crash_b&lt;br /&gt;
13 - iceroom_yuge&lt;br /&gt;
14 - orasui&lt;br /&gt;
15 - orate&lt;br /&gt;
16 - tsutikemuri1&lt;br /&gt;
17 - tsutikatamari&lt;br /&gt;
18 - obtj_a&lt;br /&gt;
19 - obtj_b&lt;br /&gt;
1A - tele_nuke&lt;br /&gt;
1B - ryusei_obk&lt;br /&gt;
1C - dancer_kira&lt;br /&gt;
1D - shbm&lt;br /&gt;
1E - shanyb_t1&lt;br /&gt;
1F - shb_tl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20 - hook_a&lt;br /&gt;
21 - hook_b&lt;br /&gt;
22 - teppo_pika&lt;br /&gt;
23 - teppo_moku&lt;br /&gt;
24 - marihit_imp&lt;br /&gt;
25 - marihit_moku&lt;br /&gt;
26 - mari_en&lt;br /&gt;
27 - mari_moku&lt;br /&gt;
28 - bdhit01ok&lt;br /&gt;
29 - bdhit02ok&lt;br /&gt;
2A - bdhit03ok&lt;br /&gt;
2B - haki_breath&lt;br /&gt;
2C - haki_mowa&lt;br /&gt;
2D - haki_moku&lt;br /&gt;
2E - haki_senko&lt;br /&gt;
2F - firehit_a&lt;br /&gt;
&lt;br /&gt;
30 - firehit_b&lt;br /&gt;
31 - icehit_a&lt;br /&gt;
32 - icehit_b&lt;br /&gt;
33 - lg_eledmg_f_a&lt;br /&gt;
34 - lg_eledmg_f_b&lt;br /&gt;
35 - lg_eledmg_f_c&lt;br /&gt;
36 - lg_eledmg_f_d&lt;br /&gt;
37 - lg_eledmg_i_c&lt;br /&gt;
38 - lg_eledmg_i_d&lt;br /&gt;
39 - tap&lt;br /&gt;
3A - hokori_l&lt;br /&gt;
3B - kabemoku&lt;br /&gt;
3C - key_kira&lt;br /&gt;
3D - bkey_bigkira&lt;br /&gt;
3E - bkey_p_senko&lt;br /&gt;
3F - bkey_p_ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 - bkey_g_senko&lt;br /&gt;
41 - bkey_g_ring&lt;br /&gt;
42 - bkey_b_senko&lt;br /&gt;
43 - bkey_b_ring&lt;br /&gt;
44 - bkey_y_senko&lt;br /&gt;
45 - bkey_y_ring&lt;br /&gt;
46 - key_get&lt;br /&gt;
47 - kira_dia&lt;br /&gt;
48 - kira_cdia&lt;br /&gt;
49 - kira_rdia&lt;br /&gt;
4A - kira_gold&lt;br /&gt;
4B - kira_emerald&lt;br /&gt;
4C - kira_ruby&lt;br /&gt;
4D - kira_sapphire&lt;br /&gt;
4E - kira_spearl&lt;br /&gt;
4F - kira_mpearl&lt;br /&gt;
&lt;br /&gt;
50 - kira_lpearl&lt;br /&gt;
51 - bmdoka&lt;br /&gt;
52 - bmdoka2&lt;br /&gt;
53 - bmdokb&lt;br /&gt;
54 - item_mk&lt;br /&gt;
55 - item_tb&lt;br /&gt;
56 - eleyapoo_a&lt;br /&gt;
57 - elemapoo_a&lt;br /&gt;
58 - elemopoo_a&lt;br /&gt;
59 - btel_senko&lt;br /&gt;
5A - btel_ring&lt;br /&gt;
5B - btel_bigkira&lt;br /&gt;
5C - trr_crash&lt;br /&gt;
5D - hyochu_a&lt;br /&gt;
5E - candle_fat&lt;br /&gt;
5F - mwind01&lt;br /&gt;
&lt;br /&gt;
60 - mwind02&lt;br /&gt;
61 - kagusuka&lt;br /&gt;
62 - key_map&lt;br /&gt;
63 - pegas_a&lt;br /&gt;
64 - pegas_b&lt;br /&gt;
65 - pegas_c&lt;br /&gt;
66 - chandelier&lt;br /&gt;
67 - hahen_kuma&lt;br /&gt;
68 - kemuri_kuma&lt;br /&gt;
69 - hahen_tama1&lt;br /&gt;
6A - kemuri_tama1&lt;br /&gt;
6B - hahen_tama2&lt;br /&gt;
6C - kemuri_tama2&lt;br /&gt;
6D - hahen_tama3&lt;br /&gt;
6E - kemuri_tama3&lt;br /&gt;
6F - hahen_tama4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
70 - kemuri_tama4&lt;br /&gt;
71 - hahen_bone&lt;br /&gt;
72 - kemuri_bone&lt;br /&gt;
73 - tsutikemuri2&lt;br /&gt;
74 - obk_sui_m_a&lt;br /&gt;
75 - obk_sui_m_b&lt;br /&gt;
76 - obk_sui_m_c&lt;br /&gt;
77 - obk_sui_l_a&lt;br /&gt;
78 - obk_sui_l_b&lt;br /&gt;
79 - obk_sui_l_c&lt;br /&gt;
7A - overh_bm1&lt;br /&gt;
7B - overh_bm2&lt;br /&gt;
7C - overh_bm3&lt;br /&gt;
7D - kbm_01&lt;br /&gt;
7E - kbm_02&lt;br /&gt;
7F - kbm_03&lt;br /&gt;
&lt;br /&gt;
80 - kbm_04&lt;br /&gt;
81 - kbm_05&lt;br /&gt;
82 - kbm_06&lt;br /&gt;
83 - kpa_moku&lt;br /&gt;
84 - kpa_tsubu_s&lt;br /&gt;
85 - kpa_tsubu_u&lt;br /&gt;
86 - pil_hahen01&lt;br /&gt;
87 - pil_hahen02&lt;br /&gt;
88 - pil_hahen03&lt;br /&gt;
89 - pil_moku01&lt;br /&gt;
8A - kpa_h_moku&lt;br /&gt;
8B - kpa_h_tsubu_s&lt;br /&gt;
8C - kpa_h_tsubu_u&lt;br /&gt;
8D - bbbm_a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused Particle Effects:*&lt;br /&gt;
&lt;br /&gt;
elh_fire_a [Ralf]&lt;br /&gt;
94YN-P6Q2-2NM9Q&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
F190-ZM5A-JQG62&lt;br /&gt;
&lt;br /&gt;
elh_fire_b [Ralf]&lt;br /&gt;
2RM2-518E-DGEWU&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
TYPU-U41G-FV40F&lt;br /&gt;
&lt;br /&gt;
elh_ice_a [Ralf]&lt;br /&gt;
Y4KX-K7EM-MJ255&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
5UD8-ZT39-UKZ9V&lt;br /&gt;
&lt;br /&gt;
elh_ice_b [Ralf]&lt;br /&gt;
QNC0-894R-1HQ8E&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
8UAM-9P38-VRKXZ&lt;br /&gt;
&lt;br /&gt;
element_test1a [Ralf]&lt;br /&gt;
886Q-UZK6-34URK&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
Z1Q7-20F8-05PBU&lt;br /&gt;
&lt;br /&gt;
element_test1b [Ralf]&lt;br /&gt;
MKQ0-VPJ0-3GXVW&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
DGZE-2X3K-7TP0Z&lt;br /&gt;
&lt;br /&gt;
element_test1c [Ralf]&lt;br /&gt;
FFGK-HCDW-M5PWF&lt;br /&gt;
EGH2-KD82-7J3VA&lt;br /&gt;
AZM5-J60J-J6AM8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Particle Effect Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04164F80 3B400000&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Particle Effect Replacer*&lt;br /&gt;
&lt;br /&gt;
00. obk_sui_s_a [Ralf]&lt;br /&gt;
043825E8 80xxxxxx (381B70)&lt;br /&gt;
043825EC 80yyyyyy (381B80)&lt;br /&gt;
043825F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
01. obk_sui_s_b [Ralf]&lt;br /&gt;
043825F4 80xxxxxx (381B8C)&lt;br /&gt;
043825F8 80yyyyyy (381B9C)&lt;br /&gt;
043825FC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
02. poo_hit1 [Ralf]&lt;br /&gt;
04382600 80xxxxxx (381BA8)&lt;br /&gt;
04382604 80yyyyyy (381BB8)&lt;br /&gt;
04382608 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
03. obk_fook1 [Ralf]&lt;br /&gt;
0438260C 80xxxxxx (381BC8)&lt;br /&gt;
04382610 80yyyyyy (381B9C)&lt;br /&gt;
04382614 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
04. kun_g01 [Ralf]&lt;br /&gt;
04382618 80xxxxxx (381BE4)&lt;br /&gt;
0438261C 80yyyyyy (381BF0)&lt;br /&gt;
04382620 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
05. obk_s_c1 (Unused) [Ralf]&lt;br /&gt;
04382624 80xxxxxx (381C00)&lt;br /&gt;
04382628 80yyyyyy (381BB8)&lt;br /&gt;
0438262C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
06. telbof [Ralf]&lt;br /&gt;
04382630 80xxxxxx (381C10)&lt;br /&gt;
04382634 80yyyyyy (381C1C)&lt;br /&gt;
04382638 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
07. gshadow [Ralf]&lt;br /&gt;
0438263C 80xxxxxx (381C2C)&lt;br /&gt;
04382640 80yyyyyy (381C38)&lt;br /&gt;
04382644 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
08. kome_A [Ralf]&lt;br /&gt;
04382648 80xxxxxx (381C44)&lt;br /&gt;
0438264C 80yyyyyy (381C50)&lt;br /&gt;
04382650 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
09. kome_B [Ralf]&lt;br /&gt;
04382654 80xxxxxx (381C5C)&lt;br /&gt;
04382658 80yyyyyy (381C50)&lt;br /&gt;
0438265C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0A. ebi_A [Ralf]&lt;br /&gt;
04382660 80xxxxxx (381C68)&lt;br /&gt;
04382664 80yyyyyy (4D6DE4)&lt;br /&gt;
04382668 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0B. ebi_B [Ralf]&lt;br /&gt;
0438266C 80xxxxxx (381C74)&lt;br /&gt;
04382670 80yyyyyy (4D6DE4)&lt;br /&gt;
04382674 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0C. poo_gen1 [Ralf]&lt;br /&gt;
04382678 80xxxxxx (381C80)&lt;br /&gt;
0438267C 80yyyyyy (381C90)&lt;br /&gt;
04382680 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0D. boba [Ralf]&lt;br /&gt;
04382684 80xxxxxx (381CA0)&lt;br /&gt;
04382688 80yyyyyy (381CAC)&lt;br /&gt;
0438268C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0E. kyuji_ase [Ralf]&lt;br /&gt;
04382690 80xxxxxx (381CB8)&lt;br /&gt;
04382694 80yyyyyy (381CC8)&lt;br /&gt;
04382698 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
0F. atari_ok [Ralf]&lt;br /&gt;
0438269C 80xxxxxx (381CD8)&lt;br /&gt;
043826A0 80yyyyyy (381BF0)&lt;br /&gt;
043826A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
10. suka_ok [Ralf]&lt;br /&gt;
043826A8 80xxxxxx (381CE8)&lt;br /&gt;
043826AC 80yyyyyy (381CF4)&lt;br /&gt;
043826B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
11. icejail_crash_a [Ralf]&lt;br /&gt;
043826B4 80xxxxxx (381D00)&lt;br /&gt;
043826B8 80yyyyyy (381D14)&lt;br /&gt;
043826BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
12. icejail_crash_b [Ralf]&lt;br /&gt;
043826C0 80xxxxxx (381D24)&lt;br /&gt;
043826C4 80yyyyyy (381D14)&lt;br /&gt;
043826C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
13. iceroom_yuge [Ralf]&lt;br /&gt;
043826CC 80xxxxxx (381D38)&lt;br /&gt;
043826D0 80yyyyyy (381D4C)&lt;br /&gt;
043826D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
14. orasui [Ralf]&lt;br /&gt;
043826D8 80xxxxxx (381D58)&lt;br /&gt;
043826DC 80yyyyyy (381C1C)&lt;br /&gt;
043826E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
15. orate [Ralf]&lt;br /&gt;
043826E4 80xxxxxx (381D64)&lt;br /&gt;
043826E8 80yyyyyy (381C1C)&lt;br /&gt;
043826EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. tsutikemuri1 [Ralf]&lt;br /&gt;
043826F0 80xxxxxx (381D70)&lt;br /&gt;
043826F4 80yyyyyy (381D80)&lt;br /&gt;
043826F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
17. tsutikatamari [Ralf]&lt;br /&gt;
043826FC 80xxxxxx (381D90)&lt;br /&gt;
04382700 80yyyyyy (381D14)&lt;br /&gt;
04382704 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
18. obtj_a [Ralf]&lt;br /&gt;
04382708 80xxxxxx (381DA4)&lt;br /&gt;
0438270C 80yyyyyy (381BF0)&lt;br /&gt;
04382710 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
19. obtj_b [Ralf]&lt;br /&gt;
04382714 80xxxxxx (381DB0)&lt;br /&gt;
04382718 80yyyyyy (381BF0)&lt;br /&gt;
0438271C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1A. tele_nuke [Ralf]&lt;br /&gt;
04382720 80xxxxxx (381DBC)&lt;br /&gt;
04382724 80yyyyyy (381BB8)&lt;br /&gt;
04382728 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1B. ryusei_obk [Ralf]&lt;br /&gt;
0438272C 80xxxxxx (381DCC)&lt;br /&gt;
04382730 80yyyyyy (381B9C)&lt;br /&gt;
04382734 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1C. dancer_kira [Ralf]&lt;br /&gt;
04382738 80xxxxxx (381DDC)&lt;br /&gt;
0438273C 80yyyyyy (381B9C)&lt;br /&gt;
04382740 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1D. shbm [Ralf]&lt;br /&gt;
04382744 80xxxxxx (381DEC)&lt;br /&gt;
04382748 80yyyyyy (381DF8)&lt;br /&gt;
0438274C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
1E. shanyb_t1 [Ralf]&lt;br /&gt;
04382750 80xxxxxx (381E08)&lt;br /&gt;
04382754 80yyyyyy (381DF8)&lt;br /&gt;
04382758 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F. shb_tl [Ralf]&lt;br /&gt;
0438275C 80xxxxxx (381E18)&lt;br /&gt;
04382760 80yyyyyy (381DF8)&lt;br /&gt;
04382764 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
20. hook_a [Ralf]&lt;br /&gt;
04382768 80xxxxxx (381E24)&lt;br /&gt;
0438276C 80yyyyyy (4D6DEC)&lt;br /&gt;
04382770 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
21. hook_b [Ralf]&lt;br /&gt;
04382774 80xxxxxx (381E30)&lt;br /&gt;
04382778 80yyyyyy (381E3C)&lt;br /&gt;
0438277C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
22. teppo_pika [Ralf]&lt;br /&gt;
04382780 80xxxxxx (381E48)&lt;br /&gt;
04382784 80yyyyyy (381E58)&lt;br /&gt;
04382788 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
23. teppo_moku [Ralf]&lt;br /&gt;
0438278C 80xxxxxx (381E64)&lt;br /&gt;
04382790 80yyyyyy (381B80)&lt;br /&gt;
04382794 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
24. marihit_imp [Ralf]&lt;br /&gt;
04382798 80xxxxxx (381E74)&lt;br /&gt;
0438279C 80yyyyyy (381E84)&lt;br /&gt;
043827A0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
25. marihit_moku [Ralf]&lt;br /&gt;
043827A4 80xxxxxx (381E90)&lt;br /&gt;
043827A8 80yyyyyy (381B80)&lt;br /&gt;
043827AC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
26. mari_en [Ralf]&lt;br /&gt;
043827B0 80xxxxxx (381EA4)&lt;br /&gt;
043827B4 80yyyyyy (381EB0)&lt;br /&gt;
043827B8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
27. mari_moku [Ralf]&lt;br /&gt;
043827BC 80xxxxxx (381EC0)&lt;br /&gt;
043827C0 80yyyyyy (381B80)&lt;br /&gt;
043827C4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
28. bdhit01ok [Ralf]&lt;br /&gt;
043827C8 80xxxxxx (381ED0)&lt;br /&gt;
043827CC 80yyyyyy (381CF4)&lt;br /&gt;
043827D0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
29. bdhit02ok [Ralf]&lt;br /&gt;
043827D4 80xxxxxx (381EE0)&lt;br /&gt;
043827D8 80yyyyyy (381C1C)&lt;br /&gt;
043827DC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2A. bdhit03ok [Ralf]&lt;br /&gt;
043827E0 80xxxxxx (381EF0)&lt;br /&gt;
043827E4 80yyyyyy (4D6DEC)&lt;br /&gt;
043827E8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2B. haki_breath [Ralf]&lt;br /&gt;
043827EC 80xxxxxx (381F00)&lt;br /&gt;
043827F0 80yyyyyy (381BD8)&lt;br /&gt;
043827F4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2C. haki_mowa [Ralf]&lt;br /&gt;
043827F8 80xxxxxx (381F10)&lt;br /&gt;
043827FC 80yyyyyy (381F20)&lt;br /&gt;
04382800 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2D. haki_moku [Ralf]&lt;br /&gt;
04382804 80xxxxxx (381F2C)&lt;br /&gt;
04382808 80yyyyyy (381B80)&lt;br /&gt;
0438280C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2E. haki_senko [Ralf]&lt;br /&gt;
04382810 80xxxxxx (381F3C)&lt;br /&gt;
04382814 80yyyyyy (381F4C)&lt;br /&gt;
04382818 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
2F. firehit_a [Ralf]&lt;br /&gt;
0438281C 80xxxxxx (381F58)&lt;br /&gt;
04382820 80yyyyyy (381F4C)&lt;br /&gt;
04382824 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
30. firehit_b [Ralf]&lt;br /&gt;
04382828 80xxxxxx (381F68)&lt;br /&gt;
0438282C 80yyyyyy (381EB0)&lt;br /&gt;
04382830 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
31. icehit_a [Ralf]&lt;br /&gt;
04382834 80xxxxxx (381F78)&lt;br /&gt;
04382838 80yyyyyy (381D14)&lt;br /&gt;
0438283C 80zzzzzz (381F88)&lt;br /&gt;
&lt;br /&gt;
32. icehit_b [Ralf]&lt;br /&gt;
04382840 80xxxxxx (381F98)&lt;br /&gt;
04382844 80yyyyyy (381EB0)&lt;br /&gt;
04382848 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
33. lg_eledmg_f_a [Ralf]&lt;br /&gt;
0438284C 80xxxxxx (381FA8)&lt;br /&gt;
04382850 80yyyyyy (381D4C)&lt;br /&gt;
04382854 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34. lg_eledmg_f_b [Ralf]&lt;br /&gt;
04382858 80xxxxxx (381FBC)&lt;br /&gt;
0438285C 80yyyyyy (381F20)&lt;br /&gt;
04382860 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
35. lg_eledmg_f_c [Ralf]&lt;br /&gt;
04382864 80xxxxxx (381FD0)&lt;br /&gt;
04382868 80yyyyyy (381D4C)&lt;br /&gt;
0438286C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
36. lg_eledmg_f_d [Ralf]&lt;br /&gt;
04382870 80xxxxxx (381FE4)&lt;br /&gt;
04382874 80yyyyyy (381F20)&lt;br /&gt;
04382878 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
37. lg_eledmg_i_c [Ralf]&lt;br /&gt;
0438287C 80xxxxxx (381FF8)&lt;br /&gt;
04382880 80yyyyyy (381D14)&lt;br /&gt;
04382884 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
38. lg_eledmg_i_d [Ralf]&lt;br /&gt;
04382888 80xxxxxx (38200C)&lt;br /&gt;
0438288C 80yyyyyy (381D14)&lt;br /&gt;
04382890 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
39. tap [Ralf]&lt;br /&gt;
04382894 80xxxxxx (4D6DF4)&lt;br /&gt;
04382898 80yyyyyy (381E3C)&lt;br /&gt;
0438289C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3A. hokori_l [Ralf]&lt;br /&gt;
043828A0 80xxxxxx (382020)&lt;br /&gt;
043828A4 80yyyyyy (381B80)&lt;br /&gt;
043828A8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3B. kabemoku [Ralf]&lt;br /&gt;
043828AC 80xxxxxx (382030)&lt;br /&gt;
043828B0 80yyyyyy (381B80)&lt;br /&gt;
043828B4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3C. key_kira [Ralf]&lt;br /&gt;
043828B8 80xxxxxx (382040)&lt;br /&gt;
043828BC 80yyyyyy (381F88)&lt;br /&gt;
043828C0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3D. bkey_bigkira [Ralf]&lt;br /&gt;
043828C4 80xxxxxx (382050)&lt;br /&gt;
043828C8 80yyyyyy (382064)&lt;br /&gt;
043828CC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3E. bkey_p_senko [Ralf]&lt;br /&gt;
043828D0 80xxxxxx (382070)&lt;br /&gt;
043828D4 80yyyyyy (382084)&lt;br /&gt;
043828D8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
3F. bkey_p_ring [Ralf]&lt;br /&gt;
043828DC 80xxxxxx (382094)&lt;br /&gt;
043828E0 80yyyyyy (3820A4)&lt;br /&gt;
043828E4 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
40. bkey_g_senko [Ralf]&lt;br /&gt;
043828E8 80xxxxxx (3820B0)&lt;br /&gt;
043828EC 80yyyyyy (382084)&lt;br /&gt;
043828F0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
41. bkey_g_ring [Ralf]&lt;br /&gt;
043828F4 80xxxxxx (3820C4)&lt;br /&gt;
043828F8 80yyyyyy (3820A4)&lt;br /&gt;
043828FC 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
42. bkey_b_senko [Ralf]&lt;br /&gt;
04382900 80xxxxxx (3820D4)&lt;br /&gt;
04382904 80yyyyyy (382084)&lt;br /&gt;
04382908 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
43. bkey_b_ring [Ralf]&lt;br /&gt;
0438290C 80xxxxxx (3820E8)&lt;br /&gt;
04382910 80yyyyyy (3820A4)&lt;br /&gt;
04382914 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44. bkey_y_senko [Ralf]&lt;br /&gt;
04382918 80xxxxxx (3820F8)&lt;br /&gt;
0438291C 80yyyyyy (382084)&lt;br /&gt;
04382920 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
45. bkey_y_ring [Ralf]&lt;br /&gt;
04382924 80xxxxxx (38210C)&lt;br /&gt;
04382928 80yyyyyy (3820A4)&lt;br /&gt;
0438292C 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
46. key_get [Ralf]&lt;br /&gt;
04382930 80xxxxxx (38211C)&lt;br /&gt;
04382934 80yyyyyy (381F88)&lt;br /&gt;
04382938 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
47. kira_dia [Ralf]&lt;br /&gt;
0438293C 80xxxxxx (382128)&lt;br /&gt;
04382940 80yyyyyy (381F88)&lt;br /&gt;
04382944 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
48. kira_cdia [Ralf]&lt;br /&gt;
04382948 80xxxxxx (382138)&lt;br /&gt;
0438294C 80yyyyyy (381F88)&lt;br /&gt;
04382950 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
49. kira_rdia [Ralf]&lt;br /&gt;
04382954 80xxxxxx (382148)&lt;br /&gt;
04382958 80yyyyyy (381F88)&lt;br /&gt;
0438295C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4A. kira_gold [Ralf]&lt;br /&gt;
04382960 80xxxxxx (382158)&lt;br /&gt;
04382964 80yyyyyy (381F88)&lt;br /&gt;
04382968 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4B. kira_emerald [Ralf]&lt;br /&gt;
0438296C 80xxxxxx (382168)&lt;br /&gt;
04382970 80yyyyyy (381F88)&lt;br /&gt;
04382974 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4C. kira_ruby [Ralf]&lt;br /&gt;
04382978 80xxxxxx (38217C)&lt;br /&gt;
0438297C 80yyyyyy (381F88)&lt;br /&gt;
04382980 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4D. kira_sapphire [Ralf]&lt;br /&gt;
04382984 80xxxxxx (38218C)&lt;br /&gt;
04382988 80yyyyyy (381F88)&lt;br /&gt;
0438298C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4E. kira_spearl [Ralf]&lt;br /&gt;
04382990 80xxxxxx (3821A0)&lt;br /&gt;
04382994 80yyyyyy (381F88)&lt;br /&gt;
04382998 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
4F. kira_mpearl [Ralf]&lt;br /&gt;
0438299C 80xxxxxx (3821B0)&lt;br /&gt;
043829A0 80yyyyyy (381F88)&lt;br /&gt;
043829A4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
50. kira_lpearl [Ralf]&lt;br /&gt;
043829A8 80xxxxxx (3821C0)&lt;br /&gt;
043829AC 80yyyyyy (381F88)&lt;br /&gt;
043829B0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
51. bmdoka [Ralf]&lt;br /&gt;
043829B4 80xxxxxx (3821D0)&lt;br /&gt;
043829B8 80yyyyyy (381E58)&lt;br /&gt;
043829BC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
52. bmdoka2 [Ralf]&lt;br /&gt;
043829C0 80xxxxxx (3821DC)&lt;br /&gt;
043829C4 80yyyyyy (381E58)&lt;br /&gt;
043829C8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
53. bmdokb [Ralf]&lt;br /&gt;
043829CC 80xxxxxx (3821E8)&lt;br /&gt;
043829D0 80yyyyyy (381E58)&lt;br /&gt;
043829D4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
54. item_mk [Ralf]&lt;br /&gt;
043829D8 80xxxxxx (3821F4)&lt;br /&gt;
043829DC 80yyyyyy (381B80)&lt;br /&gt;
043829E0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
55. item_tb [Ralf]&lt;br /&gt;
043829E4 80xxxxxx (382200)&lt;br /&gt;
043829E8 80yyyyyy (38220C)&lt;br /&gt;
043829EC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
56. eleyapoo_a [Ralf]&lt;br /&gt;
043829F0 80xxxxxx (382218)&lt;br /&gt;
043829F4 80yyyyyy (381B9C)&lt;br /&gt;
043829F8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
57. elemapoo_a [Ralf]&lt;br /&gt;
043829FC 80xxxxxx (382228)&lt;br /&gt;
04382A00 80yyyyyy (381D80)&lt;br /&gt;
04382A04 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
58. elemopoo_a [Ralf]&lt;br /&gt;
04382A08 80xxxxxx (382238)&lt;br /&gt;
04382A0C 80yyyyyy (382248)&lt;br /&gt;
04382A10 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
59. btel_senko [Ralf]&lt;br /&gt;
04382A14 80xxxxxx (382258)&lt;br /&gt;
04382A18 80yyyyyy (382084)&lt;br /&gt;
04382A1C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5A. btel_ring [Ralf]&lt;br /&gt;
04382A20 80xxxxxx (382268)&lt;br /&gt;
04382A24 80yyyyyy (3820A4)&lt;br /&gt;
04382A28 80zzzzzz (38220C)&lt;br /&gt;
&lt;br /&gt;
5B. btel_bigkira [Ralf]&lt;br /&gt;
04382A2C 80xxxxxx (382278)&lt;br /&gt;
04382A30 80yyyyyy (382064)&lt;br /&gt;
04382A34 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5C. trr_crash [Ralf]&lt;br /&gt;
04382A38 80xxxxxx (38228C)&lt;br /&gt;
04382A3C 80yyyyyy (381D14)&lt;br /&gt;
04382A40 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5D. hyochu_a [Ralf]&lt;br /&gt;
04382A44 80xxxxxx (38229C)&lt;br /&gt;
04382A48 80yyyyyy (381D14)&lt;br /&gt;
04382A4C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5E. candle_fat [Ralf]&lt;br /&gt;
04382A50 80xxxxxx (3822AC)&lt;br /&gt;
04382A54 80yyyyyy (381D4C)&lt;br /&gt;
04382A58 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
5F. mwind01 [Ralf]&lt;br /&gt;
04382A5C 80xxxxxx (3822BC)&lt;br /&gt;
04382A60 80yyyyyy (3822C8)&lt;br /&gt;
04382A64 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
60. mwind02 [Ralf]&lt;br /&gt;
04382A68 80xxxxxx (3822D4)&lt;br /&gt;
04382A6C 80yyyyyy (3822E0)&lt;br /&gt;
04382A70 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
61. kagusuka [Ralf]&lt;br /&gt;
04382A74 80xxxxxx (3822F0)&lt;br /&gt;
04382A78 80yyyyyy (381D80)&lt;br /&gt;
04382A7C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
62. key_map [Ralf]&lt;br /&gt;
04382A80 80xxxxxx (382300)&lt;br /&gt;
04382A84 80yyyyyy (381F88)&lt;br /&gt;
04382A88 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
63. pegas_a [Ralf]&lt;br /&gt;
04382A8C 80xxxxxx (38230C)&lt;br /&gt;
04382A90 80yyyyyy (381F88)&lt;br /&gt;
04382A94 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
64. pegas_b [Ralf]&lt;br /&gt;
04382A98 80xxxxxx (382318)&lt;br /&gt;
04382A9C 80yyyyyy (381D80)&lt;br /&gt;
04382AA0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
65. pegas_c [Ralf]&lt;br /&gt;
04382AA4 80xxxxxx (382324)&lt;br /&gt;
04382AA8 80yyyyyy (381D80)&lt;br /&gt;
04382AAC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
66. chandelier [Ralf]&lt;br /&gt;
04382AB0 80xxxxxx (382330)&lt;br /&gt;
04382AB4 80yyyyyy (381B80)&lt;br /&gt;
04382AB8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
67. hahen_kuma [Ralf]&lt;br /&gt;
04382ABC 80xxxxxx (382340)&lt;br /&gt;
04382AC0 80yyyyyy (382350)&lt;br /&gt;
04382AC4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
68. kemuri_kuma [Ralf]&lt;br /&gt;
04382AC8 80xxxxxx (38235C)&lt;br /&gt;
04382ACC 80yyyyyy (38236C)&lt;br /&gt;
04382AD0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
69. hahen_tama1 [Ralf]&lt;br /&gt;
04382AD4 80xxxxxx (382378)&lt;br /&gt;
04382AD8 80yyyyyy (382350)&lt;br /&gt;
04382ADC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6A. kemuri_tama1 [Ralf]&lt;br /&gt;
04382AE0 80xxxxxx (382388)&lt;br /&gt;
04382AE4 80yyyyyy (381B80)&lt;br /&gt;
04382AE8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6B. hahen_tama2 [Ralf]&lt;br /&gt;
04382AEC 80xxxxxx (38239C)&lt;br /&gt;
04382AF0 80yyyyyy (382350)&lt;br /&gt;
04382AF4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6C. kemuri_tama2 [Ralf]&lt;br /&gt;
04382AF8 80xxxxxx (3823AC)&lt;br /&gt;
04382AFC 80yyyyyy (381B80)&lt;br /&gt;
04382B00 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6D. hahen_tama3 [Ralf]&lt;br /&gt;
04382B04 80xxxxxx (3823C0)&lt;br /&gt;
04382B08 80yyyyyy (382350)&lt;br /&gt;
04382B0C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6E. kemuri_tama3 [Ralf]&lt;br /&gt;
04382B10 80xxxxxx (3823D0)&lt;br /&gt;
04382B14 80yyyyyy (381B80)&lt;br /&gt;
04382B18 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
6F. hahen_tama4 [Ralf]&lt;br /&gt;
04382B1C 80xxxxxx (3823E4)&lt;br /&gt;
04382B20 80yyyyyy (382350)&lt;br /&gt;
04382B24 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
70. kemuri_tama4 [Ralf]&lt;br /&gt;
04382B28 80xxxxxx (3823F4)&lt;br /&gt;
04382B2C 80yyyyyy (381B80)&lt;br /&gt;
04382B30 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
71. hahen_bone [Ralf]&lt;br /&gt;
04382B34 80xxxxxx (382408)&lt;br /&gt;
04382B38 80yyyyyy (382350)&lt;br /&gt;
04382B3C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
72. kemuri_bone [Ralf]&lt;br /&gt;
04382B40 80xxxxxx (382418)&lt;br /&gt;
04382B44 80yyyyyy (381B80)&lt;br /&gt;
04382B48 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
73. tsutikemuri2 [Ralf]&lt;br /&gt;
04382B4C 80xxxxxx (381D70)&lt;br /&gt;
04382B50 80yyyyyy (3822C8)&lt;br /&gt;
04382B54 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
74. obk_sui_m_a [Ralf]&lt;br /&gt;
04382B58 80xxxxxx (382428)&lt;br /&gt;
04382B5C 80yyyyyy (381B80)&lt;br /&gt;
04382B60 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
75. obk_sui_m_b [Ralf]&lt;br /&gt;
04382B64 80xxxxxx (382438)&lt;br /&gt;
04382B68 80yyyyyy (381B9C)&lt;br /&gt;
04382B6C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
76. obk_sui_m_c [Ralf]&lt;br /&gt;
04382B70 80xxxxxx (382448)&lt;br /&gt;
04382B74 80yyyyyy (381BD8)&lt;br /&gt;
04382B78 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
77. obk_sui_l_a [Ralf]&lt;br /&gt;
04382B7C 80xxxxxx (382458)&lt;br /&gt;
04382B80 80yyyyyy (381B80)&lt;br /&gt;
04382B84 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
78. obk_sui_l_b [Ralf]&lt;br /&gt;
04382B88 80xxxxxx (382468)&lt;br /&gt;
04382B8C 80yyyyyy (38220C)&lt;br /&gt;
04382B90 80zzzzzz (381BD8)&lt;br /&gt;
&lt;br /&gt;
79. obk_sui_l_c [Ralf]&lt;br /&gt;
04382B94 80xxxxxx (382478)&lt;br /&gt;
04382B98 80yyyyyy (381BD8)&lt;br /&gt;
04382B9C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7A. overh_bm1 [Ralf]&lt;br /&gt;
04382BA0 80xxxxxx (382488)&lt;br /&gt;
04382BA4 80yyyyyy (382498)&lt;br /&gt;
04382BA8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7B. overh_bm2 [Ralf]&lt;br /&gt;
04382BAC 80xxxxxx (3824A8)&lt;br /&gt;
04382BB0 80yyyyyy (381BF0)&lt;br /&gt;
04382BB4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7C. overh_bm3 [Ralf]&lt;br /&gt;
04382BB8 80xxxxxx (3824B8)&lt;br /&gt;
04382BBC 80yyyyyy (38236C)&lt;br /&gt;
04382BC0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7D. kbm_01 [Ralf]&lt;br /&gt;
04382BC4 80xxxxxx (3824C8)&lt;br /&gt;
04382BC8 80yyyyyy (3824D4)&lt;br /&gt;
04382BCC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7E. kbm_02 [Ralf]&lt;br /&gt;
04382BD0 80xxxxxx (3824E0)&lt;br /&gt;
04382BD4 80yyyyyy (381CAC)&lt;br /&gt;
04382BD8 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
7F. kbm_03 [Ralf]&lt;br /&gt;
04382BDC 80xxxxxx (3824EC)&lt;br /&gt;
04382BE0 80yyyyyy (381F20)&lt;br /&gt;
04382BE4 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
80. kbm_04 [Ralf]&lt;br /&gt;
04382BE8 80xxxxxx (3824F8)&lt;br /&gt;
04382BEC 80yyyyyy (381BF0)&lt;br /&gt;
04382BF0 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
81. kbm_05 [Ralf]&lt;br /&gt;
04382BF4 80xxxxxx (382504)&lt;br /&gt;
04382BF8 80yyyyyy (382510)&lt;br /&gt;
04382BFC 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
82. kbm_06 [Ralf]&lt;br /&gt;
04382C00 80xxxxxx (38251C)&lt;br /&gt;
04382C04 80yyyyyy (381CF4)&lt;br /&gt;
04382C08 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
83. kpa_moku [Ralf]&lt;br /&gt;
04382C0C 80xxxxxx (382528)&lt;br /&gt;
04382C10 80yyyyyy (381D80)&lt;br /&gt;
04382C14 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
84. kpa_tsubu_s [Ralf]&lt;br /&gt;
04382C18 80xxxxxx (382538)&lt;br /&gt;
04382C1C 80yyyyyy (381D14)&lt;br /&gt;
04382C20 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
85. kpa_tsubu_u [Ralf]&lt;br /&gt;
04382C24 80xxxxxx (382548)&lt;br /&gt;
04382C28 80yyyyyy (381D14)&lt;br /&gt;
04382C2C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
86. pil_hahen01 [Ralf]&lt;br /&gt;
04382C30 80xxxxxx (382558)&lt;br /&gt;
04382C34 80yyyyyy (381D14)&lt;br /&gt;
04382C38 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
87. pil_hahen02 [Ralf]&lt;br /&gt;
04382C3C 80xxxxxx (382568)&lt;br /&gt;
04382C40 80yyyyyy (381D14)&lt;br /&gt;
04382C44 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
88. pil_hahen03 [Ralf]&lt;br /&gt;
04382C48 80xxxxxx (382578)&lt;br /&gt;
04382C4C 80yyyyyy (382588)&lt;br /&gt;
04382C50 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
89. pil_moku01 [Ralf]&lt;br /&gt;
04382C54 80xxxxxx (382594)&lt;br /&gt;
04382C58 80yyyyyy (381D80)&lt;br /&gt;
04382C5C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8A. kpa_h_moku [Ralf]&lt;br /&gt;
04382C60 80xxxxxx (3825A4)&lt;br /&gt;
04382C64 80yyyyyy (381D80)&lt;br /&gt;
04382C68 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8B. kpa_h_tsubu_s [Ralf]&lt;br /&gt;
04382C6C 80xxxxxx (3825B4)&lt;br /&gt;
04382C70 80yyyyyy (381D14)&lt;br /&gt;
04382C74 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8C. kpa_h_tsubu_u [Ralf]&lt;br /&gt;
04382C78 80xxxxxx (3825C8)&lt;br /&gt;
04382C7C 80yyyyyy (381D14)&lt;br /&gt;
04382C80 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
8D. bbbm_a [Ralf]&lt;br /&gt;
04382C84 80xxxxxx (3825DC)&lt;br /&gt;
04382C88 80yyyyyy (381CAC)&lt;br /&gt;
04382C8C 80zzzzzz (4D6DE0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ _&lt;br /&gt;
xxxxxx = PCR File ID&lt;br /&gt;
yyyyyy = 1st BTI File ID&lt;br /&gt;
zzzzzz = 2nd BTI File ID&lt;br /&gt;
_ _&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
381CD8 - atari_ok&lt;br /&gt;
3825DC - bbbm_a&lt;br /&gt;
383098 - bbbm_b&lt;br /&gt;
3830C8 - bbbm_c&lt;br /&gt;
3830F8 - bbbm_d&lt;br /&gt;
381ED0 - bdhit01ok&lt;br /&gt;
381EE0 - bdhit02ok&lt;br /&gt;
381EF0 - bdhit03ok&lt;br /&gt;
3820E8 - bkey_b_ring&lt;br /&gt;
3820D4 - bkey_b_senko&lt;br /&gt;
382050 - bkey_bigkira&lt;br /&gt;
3820C4 - bkey_g_ring&lt;br /&gt;
3820B0 - bkey_g_senko&lt;br /&gt;
382094 - bkey_p_ring&lt;br /&gt;
382070 - bkey_p_senko&lt;br /&gt;
38210C - bkey_y_ring&lt;br /&gt;
&lt;br /&gt;
3820F8 - bkey_y_senko&lt;br /&gt;
38308C - bm2bm01&lt;br /&gt;
3830B0 - bm2bm02&lt;br /&gt;
3830E0 - bm2bm03&lt;br /&gt;
383110 - bm2bm04&lt;br /&gt;
383080 - bmbm01&lt;br /&gt;
3830A4 - bmbm02&lt;br /&gt;
3830BC - bmbm02m&lt;br /&gt;
3830D4 - bmbm03&lt;br /&gt;
3830EC - bmbm03m&lt;br /&gt;
383104 - bmbm04&lt;br /&gt;
3821D0 - bmdoka&lt;br /&gt;
3821DC - bmdoka2&lt;br /&gt;
3821E8 - bmdokb&lt;br /&gt;
381CA0 - boba&lt;br /&gt;
382278 - btel_bigkira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382268 - btel_ring&lt;br /&gt;
382258 - btel_senko&lt;br /&gt;
3822AC - candle_fat&lt;br /&gt;
3832D0 - candle_high&lt;br /&gt;
3819D0 - candle_moe&lt;br /&gt;
3819E0 - candle_vio&lt;br /&gt;
382330 - chandelier&lt;br /&gt;
383248 - coin_ef&lt;br /&gt;
381DDC - dancer_kira&lt;br /&gt;
3838F4 - danro_fire&lt;br /&gt;
383910 - danro_hinoko&lt;br /&gt;
387190 - door_f&lt;br /&gt;
3871A8 - door_s1&lt;br /&gt;
3871B4 - door_s2&lt;br /&gt;
381C68 - ebi_a&lt;br /&gt;
381C74 - ebi_b&lt;br /&gt;
&lt;br /&gt;
382F98 - ebi_c&lt;br /&gt;
382228 - elemapoo_a&lt;br /&gt;
383034 - elemapoo_b&lt;br /&gt;
383044 - elemapoo_c&lt;br /&gt;
385CF0 - elemh_fire_a&lt;br /&gt;
385D04 - elemh_fire_b&lt;br /&gt;
385D18 - elemh_fire_c&lt;br /&gt;
385D2C - elemh_ice_a&lt;br /&gt;
385D3C - elemh_ice_b&lt;br /&gt;
385D4C - elemh_ice_c&lt;br /&gt;
385D5C - elemh_wat_a&lt;br /&gt;
385D6C - elemh_wat_b&lt;br /&gt;
385D7C - elemh_wat_c&lt;br /&gt;
382238 - elemopoo_a&lt;br /&gt;
383054 - elemopoo_b&lt;br /&gt;
383070 - elemopoo_c&lt;br /&gt;
&lt;br /&gt;
382218 - eleyapoo_a&lt;br /&gt;
383008 - eleyapoo_b&lt;br /&gt;
383018 - eleyapoo_c&lt;br /&gt;
3837C4 - ev_ent_kie&lt;br /&gt;
385FC8 - fireball_a&lt;br /&gt;
385FD8 - fireball_b&lt;br /&gt;
381F58 - firehit_a&lt;br /&gt;
381F68 - firehit_b&lt;br /&gt;
381C2C - gshadow&lt;br /&gt;
382408 - hahen_bone&lt;br /&gt;
382340 - hahen_kuma&lt;br /&gt;
382378 - hahen_tama1&lt;br /&gt;
38239C - hahen_tama2&lt;br /&gt;
3823C0 - hahen_tama3&lt;br /&gt;
3823E4 - hahen_tama4&lt;br /&gt;
381F00 - haki_breath&lt;br /&gt;
&lt;br /&gt;
381F2C - haki_moku&lt;br /&gt;
381F10 - haki_mowa&lt;br /&gt;
381F3C - haki_senko&lt;br /&gt;
382F70 - heart2&lt;br /&gt;
382F50 - heart2ob&lt;br /&gt;
382020 - hokori_l&lt;br /&gt;
381E24 - hook_a&lt;br /&gt;
381E30 - hook_b&lt;br /&gt;
38229C - hyochu_a&lt;br /&gt;
385FE8 - iceball_a&lt;br /&gt;
385FF8 - iceball_b&lt;br /&gt;
381F78 - icehit_a&lt;br /&gt;
381F98 - icehit_b&lt;br /&gt;
381D00 - icejail_crash_a&lt;br /&gt;
381D24 - icejail_crash_b&lt;br /&gt;
3836DC - iceroom_kira&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381D38 - iceroom_yuge&lt;br /&gt;
3821F4 - item_mk&lt;br /&gt;
382200 - item_tb&lt;br /&gt;
382030 - kabemoku&lt;br /&gt;
383AEC - kaen_hinoko&lt;br /&gt;
3822F0 - kagusuka&lt;br /&gt;
3824C8 - kbm_01&lt;br /&gt;
3824E0 - kbm_02&lt;br /&gt;
3824EC - kbm_03&lt;br /&gt;
3824F8 - kbm_04&lt;br /&gt;
382504 - kbm_05&lt;br /&gt;
38251C - kbm_06&lt;br /&gt;
382418 - kemuri_bone&lt;br /&gt;
38235C - kemuri_kuma&lt;br /&gt;
382388 - kemuri_tama1&lt;br /&gt;
3823AC - kemuri_tama2&lt;br /&gt;
&lt;br /&gt;
3823D0 - kemuri_tama3&lt;br /&gt;
3823F4 - kemuri_tama4&lt;br /&gt;
38211C - key_get&lt;br /&gt;
382040 - key_kira&lt;br /&gt;
382300 - key_map&lt;br /&gt;
382138 - kira_cdia&lt;br /&gt;
382128 - kira_dia&lt;br /&gt;
382168 - kira_emerald&lt;br /&gt;
382158 - kira_gold&lt;br /&gt;
3821C0 - kira_lpearl&lt;br /&gt;
3821B0 - kira_mpearl&lt;br /&gt;
382148 - kira_rdia&lt;br /&gt;
38217C - kira_ruby&lt;br /&gt;
38218C - kira_sapphire&lt;br /&gt;
3821A0 - kira_spearl&lt;br /&gt;
382FA4 - kobk_el_fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
382FB8 - kobk_el_ice1&lt;br /&gt;
382FCC - kobk_el_ice2&lt;br /&gt;
382FE0 - kobk_el_wat1&lt;br /&gt;
382FF4 - kobk_el_wat2&lt;br /&gt;
381C44 - kome_a&lt;br /&gt;
381C5C - kome_b&lt;br /&gt;
382F8C - kome_c&lt;br /&gt;
383294 - kpa_fire_ato_a&lt;br /&gt;
3832A8 - kpa_fire_ato_b&lt;br /&gt;
3832BC - kpa_fire_ato_c&lt;br /&gt;
383B0C - kpa_hinoko&lt;br /&gt;
3825A4 - kpa_h_moku&lt;br /&gt;
3825B4 - kpa_h_tsubu_s&lt;br /&gt;
3825C8 - kpa_h_tsubu_u&lt;br /&gt;
382528 - kpa_moku&lt;br /&gt;
382538 - kpa_tsubu_s&lt;br /&gt;
&lt;br /&gt;
382548 - kpa_tsubu_u&lt;br /&gt;
381BE4 - kun_g01&lt;br /&gt;
381CB8 - kyuji_ase&lt;br /&gt;
381FA8 - lg_eledmg_f_a&lt;br /&gt;
381FBC - lg_eledmg_f_b&lt;br /&gt;
381FD0 - lg_eledmg_f_c&lt;br /&gt;
381FE4 - lg_eledmg_f_d&lt;br /&gt;
385600 - lg_eledmg_i_a&lt;br /&gt;
385624 - lg_eledmg_i_b&lt;br /&gt;
381FF8 - lg_eledmg_i_c&lt;br /&gt;
38200C - lg_eledmg_i_d&lt;br /&gt;
381E74 - marihit_imp&lt;br /&gt;
381E90 - marihit_moku&lt;br /&gt;
381EA4 - mari_en&lt;br /&gt;
381EC0 - mari_moku&lt;br /&gt;
386060 - mopdm&lt;br /&gt;
&lt;br /&gt;
38606C - mopdm2&lt;br /&gt;
386078 - mopdm3&lt;br /&gt;
3822BC - mwind01&lt;br /&gt;
3822D4 - mwind02&lt;br /&gt;
383140 - note_contrabass&lt;br /&gt;
38311C - note_drum&lt;br /&gt;
383178 - note_harp&lt;br /&gt;
38312C - note_marimba&lt;br /&gt;
383164 - note_saxhorn&lt;br /&gt;
381BC8 - obk_fook1&lt;br /&gt;
382458 - obk_sui_l_a&lt;br /&gt;
382468 - obk_sui_l_b&lt;br /&gt;
382478 - obk_sui_l_c&lt;br /&gt;
382428 - obk_sui_m_a&lt;br /&gt;
382438 - obk_sui_m_b&lt;br /&gt;
382448 - obk_sui_m_c&lt;br /&gt;
&lt;br /&gt;
381B70 - obk_sui_s_a&lt;br /&gt;
381B8C - obk_sui_s_b&lt;br /&gt;
381DA4 - obtj_a&lt;br /&gt;
381DB0 - obtj_b&lt;br /&gt;
381D58 - orasui&lt;br /&gt;
381D64 - orate&lt;br /&gt;
382488 - overh_bm1&lt;br /&gt;
3824A8 - overh_bm2&lt;br /&gt;
3824B8 - overh_bm3&lt;br /&gt;
38230C - pegas_a&lt;br /&gt;
382318 - pegas_b&lt;br /&gt;
382324 - pegas_c&lt;br /&gt;
382558 - pil_hahen01&lt;br /&gt;
382568 - pil_hahen02&lt;br /&gt;
382578 - pil_hahen03&lt;br /&gt;
382594 - pil_moku01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
381C80 - poo_gen1&lt;br /&gt;
381BA8 - poo_hit1&lt;br /&gt;
383AFC - reiki_kira&lt;br /&gt;
3836BC - richroom_kira&lt;br /&gt;
381DCC - ryusei_obk&lt;br /&gt;
381E08 - shanyb_t1&lt;br /&gt;
381DEC - shbm&lt;br /&gt;
381E18 - shb_tl&lt;br /&gt;
383700 - spaceroom_al&lt;br /&gt;
383730 - spaceroom_as&lt;br /&gt;
383760 - spaceroom_bl&lt;br /&gt;
383780 - spaceroom_bs&lt;br /&gt;
383274 - sui_warp_a&lt;br /&gt;
383284 - sui_warp_b&lt;br /&gt;
381CE8 - suka_ok&lt;br /&gt;
3832E0 - takarabako&lt;br /&gt;
&lt;br /&gt;
385A08 - taki_shibuki&lt;br /&gt;
3859E8 - taki_smoke&lt;br /&gt;
4D6DF4 - tap&lt;br /&gt;
3831C8 - tc_s2&lt;br /&gt;
3831D4 - tc_s4&lt;br /&gt;
3831E0 - tc_s8&lt;br /&gt;
381C10 - telbof&lt;br /&gt;
3831EC - telesa_moku&lt;br /&gt;
3831FC - telesa_mokuwa&lt;br /&gt;
383210 - telesa_senko&lt;br /&gt;
381DBC - tele_nuke&lt;br /&gt;
387BF0 - tele_nuke_d&lt;br /&gt;
381E64 - teppo_moku&lt;br /&gt;
381E48 - teppo_pika&lt;br /&gt;
38228C - trr_crash&lt;br /&gt;
381D90 - tsutikatamari&lt;br /&gt;
381D70 - tsutikemuri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unused/Beta PCR File IDs*&lt;br /&gt;
&lt;br /&gt;
775A18 - candle_yure&lt;br /&gt;
775AE9 - element_test1a&lt;br /&gt;
775AFC - element_test1b&lt;br /&gt;
775B0F - element_test1c&lt;br /&gt;
775C0F - elh_fire_a&lt;br /&gt;
775C1E - elh_fire_b&lt;br /&gt;
775C2D - elh_ice_a&lt;br /&gt;
775C3B - elh_ice_b&lt;br /&gt;
7763DF - odo&lt;br /&gt;
7765A8 - smlp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BTI File IDs*&lt;br /&gt;
&lt;br /&gt;
383064 - awa3&lt;br /&gt;
381CAC - biriri&lt;br /&gt;
4D6DE4 - ebi&lt;br /&gt;
381F4C - firebit&lt;br /&gt;
381EB0 - fuchiball&lt;br /&gt;
381B9C - glow2_i&lt;br /&gt;
381C38 - gs005&lt;br /&gt;
382350 - hahen&lt;br /&gt;
382F60 - heart_ob&lt;br /&gt;
382F7C - heart_32&lt;br /&gt;
383028 - hibana2&lt;br /&gt;
4D6DEC - hit&lt;br /&gt;
381E3C - hitmark&lt;br /&gt;
381B80 - hokori4&lt;br /&gt;
381D4C - honoo1&lt;br /&gt;
382084 - hoso_senko4&lt;br /&gt;
&lt;br /&gt;
381D14 - icerock32&lt;br /&gt;
381D80 - ice_smok&lt;br /&gt;
381F20 - kaen_ok&lt;br /&gt;
3822E0 - mop_cloud01&lt;br /&gt;
383188 - note1&lt;br /&gt;
383194 - note2&lt;br /&gt;
3831A0 - note3&lt;br /&gt;
381C90 - obake_s3&lt;br /&gt;
381BB8 - obake_s4&lt;br /&gt;
381E84 - odo_p&lt;br /&gt;
381BF0 - ov_cloud&lt;br /&gt;
38236C - ov_fire&lt;br /&gt;
382498 - ov_hibana&lt;br /&gt;
383264 - ps_6kaku&lt;br /&gt;
381BD8 - ps_ball&lt;br /&gt;
38220C - ps_glow&lt;br /&gt;
&lt;br /&gt;
381C1C - p_cloud05&lt;br /&gt;
3822C8 - p_hsbs&lt;br /&gt;
381CF4 - p_hsbs3&lt;br /&gt;
381C50 - rice&lt;br /&gt;
3820A4 - ring_i4&lt;br /&gt;
382588 - rock&lt;br /&gt;
382510 - rock_b2&lt;br /&gt;
381DF8 - shaball04&lt;br /&gt;
3824D4 - star4_i&lt;br /&gt;
383254 - star5_03&lt;br /&gt;
381F88 - star6_ex&lt;br /&gt;
382064 - star8_i&lt;br /&gt;
381E58 - starx1d&lt;br /&gt;
381CC8 - suiteki32&lt;br /&gt;
382248 - watball1&lt;br /&gt;
4D6DE0 - (none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Burning Pearls [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
N4MX-0YE7-B88VU&lt;br /&gt;
TVEJ-7ZVZ-YPDG0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Odo Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
FT5C-KAZ0-FXM92&lt;br /&gt;
M3MW-5T0B-N4VFN&lt;br /&gt;
MJ4F-7RE2-1F2V0&lt;br /&gt;
&lt;br /&gt;
===== Replace Tap Effect With Beta Smlp Effect [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
7AAU-KNW0-3U6M3&lt;br /&gt;
KV6B-FJ1J-5RH6P&lt;br /&gt;
77CU-PRB5-EQCRV&lt;br /&gt;
&lt;br /&gt;
===== Replace Violet Candles With Beta Yure Candles [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
TJCV-F84C-T39D2&lt;br /&gt;
YB8D-82U9-W66GQ&lt;br /&gt;
M8BN-RX4U-N51Z5&lt;br /&gt;
GTCR-6VCN-0G5TT&lt;br /&gt;
&lt;br /&gt;
===== Tail Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
00000000 8436DCD8&lt;br /&gt;
8036xxxx 00050001&lt;br /&gt;
&lt;br /&gt;
xxxx = Tail ID&lt;br /&gt;
&lt;br /&gt;
DC90 - Mapu Tail&lt;br /&gt;
DCA0 - Test Tail&lt;br /&gt;
DCAC - Rampbase Tail&lt;br /&gt;
DCBC - Star Tail&lt;br /&gt;
DCCC - Tail SB&lt;br /&gt;
E308 - Drop Tail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D11&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05)&lt;br /&gt;
yy = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of all banks with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Modifier v2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D09&lt;br /&gt;
041AB750 280300zz&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
xx/zz = Bank (00 .. 05)&lt;br /&gt;
yy    = Instrument ID&lt;br /&gt;
&lt;br /&gt;
Replaces all instruments of bank zz with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 1 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AAA48 48000D01&lt;br /&gt;
041AB748 280300ii&lt;br /&gt;
041AB74C 40820014&lt;br /&gt;
041AB750 280400jj&lt;br /&gt;
041AB754 4082000C&lt;br /&gt;
041AB758 386000xx&lt;br /&gt;
041AB75C 388000yy&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 2 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003620 280300ii&lt;br /&gt;
04003624 40820014&lt;br /&gt;
04003628 280400jj&lt;br /&gt;
0400362C 4082000C&lt;br /&gt;
04003630 386000xx&lt;br /&gt;
04003634 388000yy&lt;br /&gt;
04003638 7C0802A6&lt;br /&gt;
0400363C 481A8128&lt;br /&gt;
041AB760 4BE57EC0&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 3 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003640 280300ii&lt;br /&gt;
04003644 40820014&lt;br /&gt;
04003648 280400jj&lt;br /&gt;
0400364C 4082000C&lt;br /&gt;
04003650 386000xx&lt;br /&gt;
04003654 388000yy&lt;br /&gt;
04003658 90010004&lt;br /&gt;
0400365C 481A810C&lt;br /&gt;
041AB764 4BE57EDC&lt;br /&gt;
&lt;br /&gt;
===== Instrument Replacer 4 [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04003660 280300ii&lt;br /&gt;
04003664 40820014&lt;br /&gt;
04003668 280400jj&lt;br /&gt;
0400366C 4082000C&lt;br /&gt;
04003670 386000xx&lt;br /&gt;
04003674 388000yy&lt;br /&gt;
04003678 9421FFE8&lt;br /&gt;
0400367C 481A80F0&lt;br /&gt;
041AB768 4BE57EF8&lt;br /&gt;
&lt;br /&gt;
Replaces instrument jj of bank ii with instrument yy of bank xx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Percussion Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
041AACC4 48000A35&lt;br /&gt;
041AB6F8 386000xx&lt;br /&gt;
041AB6FC 388000yy&lt;br /&gt;
&lt;br /&gt;
xx = Bank (00 .. 05, Default: 05)&lt;br /&gt;
yy = Percussion ID (Default: E4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger Modifier [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
04046074 801E0010&lt;br /&gt;
0404607C 40820064&lt;br /&gt;
04046080 48000074&lt;br /&gt;
040460E0 3C60xxxx&lt;br /&gt;
040460E4 801F097C&lt;br /&gt;
040460E8 7C001840&lt;br /&gt;
040460EC 38000002&lt;br /&gt;
040460F0 40810008&lt;br /&gt;
&lt;br /&gt;
xxxx = Warning Trigger&lt;br /&gt;
&lt;br /&gt;
4120 -  10%&lt;br /&gt;
41A0 -  20%&lt;br /&gt;
41F0 -  30%&lt;br /&gt;
4220 -  40%&lt;br /&gt;
4248 -  50%&lt;br /&gt;
4270 -  60%&lt;br /&gt;
428C -  70%&lt;br /&gt;
42A0 -  80%&lt;br /&gt;
42B4 -  90%&lt;br /&gt;
42C8 - 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Elemental Meter Warning Trigger: 30% [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
WHJF-HG45-U1FKX&lt;br /&gt;
QEPP-ZD1R-R33GB&lt;br /&gt;
C2QA-VZQF-NPEDM&lt;br /&gt;
Q5R3-144E-NNYJ9&lt;br /&gt;
NCBV-CG9J-R5TRX&lt;br /&gt;
8520-3D1X-0BF0K&lt;br /&gt;
36CP-T5MJ-GX15X&lt;br /&gt;
M900-0Z3H-3ETU9&lt;br /&gt;
DW4R-1KFF-NE21W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Regular Flashlight/Poltergust Control (C-Stick) [Ralf]===== &lt;br /&gt;
&lt;br /&gt;
Y1T4-13YX-6XWR8&lt;br /&gt;
ACYT-KGZX-70J61&lt;br /&gt;
UV0W-KGKE-QEJG0&lt;br /&gt;
0VKD-CBFR-RC6NC&lt;br /&gt;
K5WN-CK06-DDGJT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Hidden Mansion: PAL Version Lighting ===== &lt;br /&gt;
by Ralf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ZEDR-A4QN-2YAWK&lt;br /&gt;
D7JU-FVCJ-91CH6&lt;br /&gt;
B83W-51MY-MM8AG&lt;br /&gt;
XZF8-QXV9-9BM5E&lt;br /&gt;
107Y-HM00-APHF4&lt;br /&gt;
YZW0-DY6N-7U3R9&lt;br /&gt;
HAMN-TFDK-8NCC6&lt;br /&gt;
KV4W-XXY6-2BR5E&lt;br /&gt;
DTXC-7N11-K31YQ&lt;br /&gt;
3BDG-X91A-5VXNN&lt;br /&gt;
H6WE-0TA9-XNFQX&lt;br /&gt;
5RFJ-GBVZ-CNACH&lt;br /&gt;
8GWH-0YVQ-CPUJZ&lt;br /&gt;
QTTD-5GUD-AM168&lt;br /&gt;
6F4M-CYG7-2Z1G8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== BooCounterIconColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D78 38C000RR&lt;br /&gt;
04050D74 388000GG&lt;br /&gt;
04050D7C 38C000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCatchedNumberColorChanger===== &lt;br /&gt;
&lt;br /&gt;
04051004 38C000RR&lt;br /&gt;
0405100C 38E000GG&lt;br /&gt;
04051014 390000BB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooCounterOpacityChanger===== &lt;br /&gt;
&lt;br /&gt;
04050D14 38A001F4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== BooAmountNumberChanger===== &lt;br /&gt;
&lt;br /&gt;
04050FF8 38A00032&lt;br /&gt;
04050F80 38A00032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Always On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Is Never On Screen===== &lt;br /&gt;
&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
&lt;br /&gt;
===== HUD On/Off (Press B + DPad Up / Down)===== &lt;br /&gt;
&lt;br /&gt;
0A4CAFD0 00000204&lt;br /&gt;
004D8432 00000001&lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
004D8432 00000000&lt;br /&gt;
HUD Style SW2001&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000077&lt;br /&gt;
04046204 38E00077&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
04050DD0 38800116&lt;br /&gt;
04050E38 3860014A&lt;br /&gt;
04050E88 392000A8&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
&lt;br /&gt;
===== HUD Style October 2001 Trailer===== &lt;br /&gt;
&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
024D0524 000001C5&lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
04050DD0 38800110&lt;br /&gt;
04050E38 38600144&lt;br /&gt;
04050E88 392000A2&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Solid Mode===== &lt;br /&gt;
&lt;br /&gt;
044D052E FF880000&lt;br /&gt;
044D052F FF000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Orange===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00066&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Yellow===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Green===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Blue===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Purple===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00077&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: Pink===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Number Color Modifier: White===== &lt;br /&gt;
&lt;br /&gt;
04041BEC 38C000FF&lt;br /&gt;
04041BF0 38E000FF&lt;br /&gt;
04041BF8 390000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Color Modifier: Black&lt;br /&gt;
&lt;br /&gt;
04041BEC 38C00000&lt;br /&gt;
04041BF0 38E00000&lt;br /&gt;
04041BF8 39000000&lt;br /&gt;
HUD Health Counter Number Changer: 100&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00064&lt;br /&gt;
04041C10 38A00064&lt;br /&gt;
HUD Health Counter Number Changer: 90&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0005A&lt;br /&gt;
04041C10 38A0005A&lt;br /&gt;
HUD Health Counter Number Changer: 80&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00051&lt;br /&gt;
04041C10 38A00051&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 70&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00046&lt;br /&gt;
04041C10 38A00046&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 60&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0003C&lt;br /&gt;
04041C10 38A0003C&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 50&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00032&lt;br /&gt;
04041C10 38A00032&lt;br /&gt;
HUD Health Counter Number Changer: 40&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00028&lt;br /&gt;
04041C10 38A00028&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 30&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0001E&lt;br /&gt;
04041C10 38A0001E&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Number Changer: 20&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00014&lt;br /&gt;
04041C10 38A00014&lt;br /&gt;
HUD Health Counter Number Changer: 10&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A0000A&lt;br /&gt;
04041C10 38A0000A&lt;br /&gt;
HUD Health Counter Number Changer: 0&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A00000&lt;br /&gt;
04041C10 38A00000&lt;br /&gt;
HUD Health Counter Number Changer: 200&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A000C8&lt;br /&gt;
04041C10 38A000C8&lt;br /&gt;
HUD Health Counter Number Changer: 999&lt;br /&gt;
&lt;br /&gt;
04041BD0 38A003E7&lt;br /&gt;
04041C10 38A003E7&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Postion Modifer: Top Side Of The Screen&lt;br /&gt;
&lt;br /&gt;
0403C29C 38B4002F&lt;br /&gt;
04041BC8 3960002F&lt;br /&gt;
04041C04 3880002F&lt;br /&gt;
&lt;br /&gt;
HUD Health Counter Solid Mode (Unfinished)&lt;br /&gt;
&lt;br /&gt;
04041BD8 392000FF&lt;br /&gt;
04041C14 392000FF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Equipment Modifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
040B9430 380000xy&lt;br /&gt;
&lt;br /&gt;
x = (default 1)&lt;br /&gt;
Any Odd &amp;quot;x&amp;quot;: Premits Luigi to move head to stare at objects.&lt;br /&gt;
&lt;br /&gt;
y = (default 7 pre-training, F during/post-training)  &lt;br /&gt;
Any Odd &amp;quot;y&amp;quot;: Premits Luigi to open doors and climb ladders&lt;br /&gt;
2 and 3: No Equipment&lt;br /&gt;
6 and 7: Flashlight only&lt;br /&gt;
A and B: Poltergust, but no Flashlight&lt;br /&gt;
E and F: Flashlight and Poltergust&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror Void&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000000&lt;br /&gt;
&lt;br /&gt;
HUD GameBoy Horror  E. Gadd&lt;br /&gt;
&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300B04&lt;br /&gt;
&lt;br /&gt;
The Mansion Sky Modifier:  Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300C84 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Chauncey Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA4 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Bogmire Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CB0 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss Boolossus Sky Modifier: Bowser Sky&lt;br /&gt;
&lt;br /&gt;
04300CA8 80300C30&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Mansion Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B60&lt;br /&gt;
&lt;br /&gt;
Boss King Boo Sky Modifier: Boss Sky&lt;br /&gt;
&lt;br /&gt;
04300CA0 80300B04&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Turning Speed Modifier:&lt;br /&gt;
044d2b58 4xxx0000 (xxx default 1f0)&lt;br /&gt;
&lt;br /&gt;
Luigi Sidestep Turning Speed Modifier:&lt;br /&gt;
044d2b60 4xxx0000 (xxx default 270)&lt;br /&gt;
&lt;br /&gt;
GBH Camera Turning Speed Modifier: &lt;br /&gt;
044d2b64 4xxx0000 (xxx default 040)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Speedy Spirit Reappears===== &lt;br /&gt;
0435f429 0c73cc80&lt;br /&gt;
0435f499 0c7aa480&lt;br /&gt;
0435f4b9 0c8ecc80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Laser Crusader&#039;s Unfinished 60FPS code (2x Speed)===== &lt;br /&gt;
&lt;br /&gt;
0221DB78 00000001&lt;br /&gt;
0400C714 38600001&lt;br /&gt;
0400C8BC 38600001&lt;br /&gt;
0400CBE8 38600001&lt;br /&gt;
0400CD40 38600001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Hud Position Modifier Codes By=====  @LMFinish &lt;br /&gt;
&lt;br /&gt;
04050DC4 3800YYYY // Define custom Y position value for Boo Icon&lt;br /&gt;
04050DD0 3880XXXX // Define custom X position value for Boo Icon&lt;br /&gt;
04050DE4 3800YYYY // Define custom Y position value for Catched Boos Number Shadow&lt;br /&gt;
04050E38 3860XXXX // Define custom X position value for Catched Boos Number Shadow&lt;br /&gt;
04050E58 3800YYYY // Define custom Y position value for Catched Boos Number&lt;br /&gt;
04050E88 3920XXXX // Define custom X position value for Catched Boos Number&lt;br /&gt;
04050EC8 3900YYYY // Define custom Y position value for Slash Shadow&lt;br /&gt;
04050ED0 38E0XXXX // Define custom X position value for Slash Shadow&lt;br /&gt;
04050F2C 3920YYYY // Define custom Y position value for Slash&lt;br /&gt;
04050F34 3900XXXX // Define custom X position value for Slash&lt;br /&gt;
04050F78 3800YYYY // Define custom Y position value for Boo Total Number Shadow&lt;br /&gt;
04050FA0 3940XXXX // Define custom X position value for Boo Total Number Shadow&lt;br /&gt;
04050FF0 3800YYYY // Define custom Y position value for Boo Total Number&lt;br /&gt;
04051028 3940XXXX // Define custom X position value for Boo Total Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 2P Window FIX - Loads models and Luigi - Made by KIRBYMIMI===== &lt;br /&gt;
&lt;br /&gt;
0400CA40 60000000&lt;br /&gt;
0400CAA0 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Increase Sir Weston&#039;s Ice Shield HP===== &lt;br /&gt;
&lt;br /&gt;
040707e0 60000000 //This deals with a limit that stops the ice HP going below 0&lt;br /&gt;
040707fc 2c00ff00 //Is the HP check itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;you must use the always able to move code to be able to walk aruond&lt;br /&gt;
&lt;br /&gt;
Explore Gadd&#039;s Laboratory &lt;br /&gt;
&lt;br /&gt;
044D80C8 00000001&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Training Room &lt;br /&gt;
044D80C8 00000003&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&lt;br /&gt;
&lt;br /&gt;
Explore E.Gadd&#039;s Ghost Portificationizer &lt;br /&gt;
044D80C8 00000004&lt;br /&gt;
0433A90C 60000000&lt;br /&gt;
0433A910 60000000&lt;br /&gt;
0433A40C 60000000&lt;br /&gt;
0433A410 60000000&lt;br /&gt;
0433A414 60000000&lt;br /&gt;
04339C6C 60000000&lt;br /&gt;
04339C70 60000000&lt;br /&gt;
04339C8C 60000000&lt;br /&gt;
04339CAC 60000000&lt;br /&gt;
04339CB0 60000000&lt;br /&gt;
0433ABAC 60000000&lt;br /&gt;
0433ABB0 60000000&lt;br /&gt;
04339E6C 60000000&lt;br /&gt;
04339E70 60000000&lt;br /&gt;
0433A84C 60000000&lt;br /&gt;
0433A850 60000000&lt;br /&gt;
0433A56C 60000000&lt;br /&gt;
0433A570 60000000&lt;br /&gt;
0433A574 60000000&lt;br /&gt;
0433A52C 60000000&lt;br /&gt;
0433A530 60000000&lt;br /&gt;
04339F2C 60000000&lt;br /&gt;
0433A9EC 60000000&lt;br /&gt;
0433A9F0 60000000&lt;br /&gt;
04339F8C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Have 0 HP===== &lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Dust  -LMFinish&lt;br /&gt;
0400bc40 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Has Max Of 150 HP  (Peter)                                                                   &lt;br /&gt;
023D5CD2 00000096&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Model Modifier 1 (Replace Toad with Orange Yapoo) [Peter] &lt;br /&gt;
04003800 2804002A&lt;br /&gt;
04003804 40820008&lt;br /&gt;
04003808 3880000B&lt;br /&gt;
0400380C 93C100C0&lt;br /&gt;
04003810 480BDDEC&lt;br /&gt;
040C15F8 4BF42208&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Camera Pans over when Luigi moves  [E3 2001 behavior?]&lt;br /&gt;
044d9ce0 41800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for people who hate it when E. gadd calls you and his little camera box gets messed up, I&lt;br /&gt;
have a new code that fixes that and lets you play with the other GBH screens with no problems&lt;br /&gt;
&amp;lt;pre&amp;gt;(New) GameBoy Horror Function Modifier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0403d544 480000d8&lt;br /&gt;
0403cf60 380000xx&lt;br /&gt;
0403ea84 380000xx&lt;br /&gt;
&lt;br /&gt;
(PAL)&lt;br /&gt;
0403e9c0 480000d8&lt;br /&gt;
0403e3dc 380000xx&lt;br /&gt;
04040104 380000xx&lt;br /&gt;
&lt;br /&gt;
(NTSC-J)&lt;br /&gt;
0403d10c 480000d8&lt;br /&gt;
0403cb28 380000xx&lt;br /&gt;
0403e64c 380000xx&lt;br /&gt;
&lt;br /&gt;
xx =&lt;br /&gt;
&lt;br /&gt;
00: Disable&lt;br /&gt;
01: E32001 Clock &amp;amp; Radar&lt;br /&gt;
02: Nintendo Power first Person Camera&lt;br /&gt;
03: E. Gadd&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Pickup Animation=====  NTSC&lt;br /&gt;
&lt;br /&gt;
`040d0164 38800012&lt;br /&gt;
040d01b0 38910002`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put&#039;s Shyguy masks and weapons on normal ghosts (this is kind of broken because masks are meant for shy guys not normal ghosts) [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0435B702 A1F4800C&lt;br /&gt;
0435B706 A280804D&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make the candle in hallway c flicker when sucking it. [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;044d6fa0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC - Make all MDL&#039;s Super bright! [Biscuit]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406a3cc 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LM3&#039;s Collect Coin sound effect pitch&lt;br /&gt;
&lt;br /&gt;
(NTSC)&lt;br /&gt;
00755FF3 0000002F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crash Handler  and NTSC-J&lt;br /&gt;
04005a1c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Save Anywhere DOL Compatible - 90% LMFinish 10% Biscuit&lt;br /&gt;
&lt;br /&gt;
041E0864 4be2379c&lt;br /&gt;
04004000 3e60804d&lt;br /&gt;
04004004 3a73afd0&lt;br /&gt;
04004008 a0130000&lt;br /&gt;
0400400C 28000204&lt;br /&gt;
04004010 40820010&lt;br /&gt;
04004014 3a400005&lt;br /&gt;
04004018 924d0164&lt;br /&gt;
0400401C 48000008&lt;br /&gt;
04004020 60000000&lt;br /&gt;
04004024 800d1698&lt;br /&gt;
04004028 48008774&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation&lt;br /&gt;
040d1b70 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Doesn&#039;t Do Gems And Diamonds Pick Up Animation (PAL)&lt;br /&gt;
040d5100 60000005&lt;br /&gt;
&lt;br /&gt;
Luigi Doesn&#039;t Do Mario Item Pick Up Animation (PAL)&lt;br /&gt;
040d3de4 60000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Restore Ghost Counter (Encrypted Version) &lt;br /&gt;
G5VF-AQRN-XTAMG&lt;br /&gt;
HWY7-T152-8WHN9&lt;br /&gt;
K4C1-YC9A-GUNW1&lt;br /&gt;
3Q1U-0B1N-48C2Q&lt;br /&gt;
VJ7R-TE0E-406E3&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Luigi always got bumped back when he got hit by a mouse or mini Boo back at E3.&lt;br /&gt;
this code recreates the E3 behavior&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi E3 2001 Hurt Animations &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Area Door Vines &amp;amp; Aura &lt;br /&gt;
043874cc 80180880&lt;br /&gt;
043874d0 18068c80&lt;br /&gt;
043874d4 18089880&lt;br /&gt;
043874d8 0c23d080&lt;br /&gt;
043874dc 0c231080&lt;br /&gt;
043874e0 0c2310d0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Warning===== : the blackout won&#039;t occur if you have this code on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Walk Through Walls (Non-Input Based - )&lt;br /&gt;
04003e60 3f80803a&lt;br /&gt;
04003e64 639c2b84&lt;br /&gt;
04003e68 839c0000&lt;br /&gt;
04003e6c 7c1ae000&lt;br /&gt;
04003e70 40820018&lt;br /&gt;
04003e74 38000000&lt;br /&gt;
04003e78 90040000&lt;br /&gt;
04003e7c 90040008&lt;br /&gt;
04003e80 38001600&lt;br /&gt;
04003e84 b01a00b2&lt;br /&gt;
04003e88 481de77c&lt;br /&gt;
0405e84c b01a00b2&lt;br /&gt;
0405e8dc 48183d29&lt;br /&gt;
0405e84c 60000000&lt;br /&gt;
0405e8dc 4bfa5585&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Avoids Turning the poltergust 3000 sideways when in the bashed state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433fe40 00000006&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change Parlor Ghost Layout  Vanilla Game Only&lt;br /&gt;
04df3e08 746f706f&lt;br /&gt;
04df3e0c 6f340000&lt;br /&gt;
04df3eea 00006d61&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Parlor Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b87 xx000000 - coins&lt;br /&gt;
04e37b8b xx000000 - bills&lt;br /&gt;
04e37b8f xx000000 - gold&lt;br /&gt;
04e37b93 xx000000 - small pearl&lt;br /&gt;
04e37b97 xx000000 - medium pearl&lt;br /&gt;
04e37b9b xx000000 - large pearl&lt;br /&gt;
04e37b9f xx000000 - sapphire&lt;br /&gt;
04e37ba3 xx000000 - emerald&lt;br /&gt;
04e37ba7 xx000000 - ruby&lt;br /&gt;
04e37bab xx000000 - white diamond&lt;br /&gt;
04e37baf xx000000 - red diamond&lt;br /&gt;
04e37bb3 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Study Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37b3b xx000000 - coins&lt;br /&gt;
04e37b3f xx000000 - bills&lt;br /&gt;
04e37b43 xx000000 - gold&lt;br /&gt;
04e37b47 xx000000 - small pearl&lt;br /&gt;
04e37b4b xx000000 - medium pearl&lt;br /&gt;
04e37b4f xx000000 - large pearl&lt;br /&gt;
04e37b53 xx000000 - sapphire&lt;br /&gt;
04e37b57 xx000000 - emerald&lt;br /&gt;
04e37b5b xx000000 - ruby&lt;br /&gt;
04e37b5f xx000000 - white diamond&lt;br /&gt;
04e37b63 xx000000 - red diamond&lt;br /&gt;
04e37b67 xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Master Bedroom Chest Treasure Modifier  Vanilla Game Only&lt;br /&gt;
04e37aef xx000000 - coins&lt;br /&gt;
04e37af3 xx000000 - bills&lt;br /&gt;
04e37af7 xx000000 - gold&lt;br /&gt;
04e37afb xx000000 - small pearl&lt;br /&gt;
04e37aff xx000000 - medium pearl&lt;br /&gt;
04e37b03 xx000000 - large pearl&lt;br /&gt;
04e37b07 xx000000 - sapphire&lt;br /&gt;
04e37b0b xx000000 - emerald &lt;br /&gt;
04e37b0f xx000000 - ruby&lt;br /&gt;
04e37b13 xx000000 - white diamond&lt;br /&gt;
04e37b17 xx000000 - red diamond&lt;br /&gt;
04e37b1b xx000000 - gold diamond&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Parlor Painting Cutscene  Vanilla Game Only&lt;br /&gt;
04e23fd0 0000034a&lt;br /&gt;
04dc78f4 00000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace regular movement with duck movement &lt;br /&gt;
040B5A34 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Enable Ducking (Press Z)  [LMFinish]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace Poison Sequence with Ducking &lt;br /&gt;
040B58C8 38000005&lt;br /&gt;
&lt;br /&gt;
Poison DPadUP+B &lt;br /&gt;
4A4CAFD0 00000208&lt;br /&gt;
323A2B84 00008050&lt;br /&gt;
423A2B84 09A44320&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;play as Luige.szp (WIP) &lt;br /&gt;
047769a8 67652e73&lt;br /&gt;
047769ac 7a70006d&lt;br /&gt;
0433e71c 00000011&lt;br /&gt;
0433e73c 00000012&lt;br /&gt;
0433e75c 00000013&lt;br /&gt;
0433e77c 00000014&lt;br /&gt;
0433e79c 00000015&lt;br /&gt;
0433e7bc 00000016&lt;br /&gt;
0433e7dc 00000017&lt;br /&gt;
0433e7fc 00000018&lt;br /&gt;
0433e83c 0000001a&lt;br /&gt;
0433e8fc 0000001b&lt;br /&gt;
0433e93c 0000001c&lt;br /&gt;
0433ea9c 00000020&lt;br /&gt;
0433eabc 00000021&lt;br /&gt;
0433eb5c 00000034&lt;br /&gt;
0433ed5c 00000040&lt;br /&gt;
0433edbc 0000004a&lt;br /&gt;
0433eddc 0000004a&lt;br /&gt;
0433f21c 0000006a&lt;br /&gt;
0433f23c 0000006e&lt;br /&gt;
0433f29c 00000071&lt;br /&gt;
0433f2fc 00000074&lt;br /&gt;
0433f31c 00000075&lt;br /&gt;
0433f33c 00000076&lt;br /&gt;
0433f69c 0000003f&lt;br /&gt;
0433f71c 0000005d&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
be careful: very broken still&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;nintendo sound doesnt play(NTSC)&lt;br /&gt;
0400E7F8 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what happens when the title screen timer runs out &lt;br /&gt;
0400EEF0 3860000x&lt;br /&gt;
&lt;br /&gt;
1 Title Screen&lt;br /&gt;
2 Test Room / Mansion&lt;br /&gt;
3 File Select Screen&lt;br /&gt;
4 Intro Cutscene&lt;br /&gt;
5 Staff Credits&lt;br /&gt;
6 Ending Rank&lt;br /&gt;
7 Pikmin Movie&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Hallway Piano &lt;br /&gt;
04756f9f 0070fd00&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Detect Boos In The Dark&lt;br /&gt;
0403cc7c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;E3 Flashlight Cone Fix (Ver 2.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04078060 41820004&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
``notes: using this version doesn&#039;t mess with the position of the flashlight during wall bang animations, plus, the second line in the old code was messing with the Nozzles animations too.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863892462075924/unknown.png?ex=6627bac8&amp;amp;is=661545c8&amp;amp;hm=b6be3f9b1231d08cc27f6497f81c0c8cac9ef2e622b950386f20906fa7c41516&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/785863971051798598/unknown.png?ex=6627badb&amp;amp;is=661545db&amp;amp;hm=a9bc287de04d0ddc54535021979e7e8914b8d50e492dbcbb686dc411746e6bd3&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guys Items&lt;br /&gt;
0435bf18 800c73cc&lt;br /&gt;
0435bf1c 800c7448&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove Shy Guy&#039;s Mask&lt;br /&gt;
040ca29c a0bf000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Gust Hose Fix&lt;br /&gt;
040aee08 806d0060&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Room Name never disappears &lt;br /&gt;
040457f4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
``note: when you leave the room, the room name will disappear.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Never Lose Gold Coins (AR Version) &lt;br /&gt;
04359bb0 800b022c&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
time to share something that I&#039;ve been doing for awhile.&lt;br /&gt;
&amp;lt;pre&amp;gt;Nozzle Animation stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0433f998 0000000x &amp;lt; Poltergust Nozzle&lt;br /&gt;
0433fc38 0000000x &amp;lt; Flashlight Nozzle&lt;br /&gt;
0434046c 0000000x &amp;lt; Water Nozzle (Unused)&lt;br /&gt;
043406ec 0000000x &amp;lt; Air Nozzle (Unused)&lt;br /&gt;
&lt;br /&gt;
x = (normally uses B, but can be modified to be different)&lt;br /&gt;
2 = push upward&lt;br /&gt;
3 / 4 = pulls back the nozzle in Luigi&#039;s Hand&lt;br /&gt;
B = Default normal position&lt;br /&gt;
D = The early SW2001 pushback used on the E3 flashlight&lt;br /&gt;
E = Odd pushback (used for the wall bangs)&lt;br /&gt;
(any other number has the nozzle be messed up)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;use the pre-SW2001 push back on the Flashlight (NTSC)&lt;br /&gt;
0433fc38 0000000d&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Radar is always on  &lt;br /&gt;
0403d6f0 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;All Area Doors are Normal Doors &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043030d4 003b0909&lt;br /&gt;
04302fbc 00480a00&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bowling Ghost Does E3 Appear &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi&#039;s mist appears in clear rooms  [Br123 T T]&lt;br /&gt;
040b7f4c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`Spinning Coins [Ralf]`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Kiosk Video Footstep Sound &lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002d&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
``Note: I found unused code values for a higher pitch footstep sound so I replace all the footstep sounds with the Kiosk Video ver.``&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Coins: Max Lifetime (33 Seconds)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;041589B4 38E003E7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Paper Money: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;04151D10 3B607FFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== All Other Disappearing Items: Max Lifetime (18 Minutes)===== &lt;br /&gt;
*by Ralf*&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040D1188 3C607FFF&lt;br /&gt;
040D16C8 3C007FFF&lt;br /&gt;
040D1C30 3C007FFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore Unused Heart &amp;amp; Star Doors =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5EWA-7VAG-7R2PB&lt;br /&gt;
BB6X-UFV6-D4XWV&lt;br /&gt;
BGT1-2B1H-WKAG0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luigi Only Has A Flashlight [Encrypted] =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P3JT-UWN6-GWYWA&lt;br /&gt;
RPEU-CB5H-5BTY5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Faster Turning Speed [Encrypted] &lt;br /&gt;
T689-D46G-HHDE7&lt;br /&gt;
X4YC-J9UQ-4VZM9&lt;br /&gt;
WRVM-CE17-JWATQ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;No Peace Anim An Picking up most items [Encrypted] &lt;br /&gt;
Z7MH-7EVC-VBBVJ&lt;br /&gt;
QX5V-NBGX-WXNHW&lt;br /&gt;
AMK5-7QNU-62JG5&lt;br /&gt;
3BJE-RHQZ-PP6CG&lt;br /&gt;
749K-BPEN-BCR2G&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario)&lt;br /&gt;
0438DEDC 802161B8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Nintendo Logo Is Blue On Boot Like Japan Version  [Sam]&lt;br /&gt;
044D9A0C 0046FFFF&lt;br /&gt;
&lt;br /&gt;
Nintendo Logo Is Blue On Boot Like Japan Version (PAL) [Sam]&lt;br /&gt;
044C7168 0046FFFF&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Chests Automatically Open  [Sam]&lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (PAL) [Sam]&lt;br /&gt;
04157334 03800500&lt;br /&gt;
&lt;br /&gt;
Chests Automatically Open (NTSC-J) [Sam]&lt;br /&gt;
04152198 03800500&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Poltergust Is Always Hidden Mansion Strength  [Sam]&lt;br /&gt;
04081CC8 3800000F&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Always Has Equipment  [Sam]&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
&lt;br /&gt;
Luigi Always Has Equipment (PAL) [Sam]&lt;br /&gt;
040B6854 3003FFFE&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Luigi Never Has Equipment  [Br123 T T]&lt;br /&gt;
040b9430 38000013&lt;br /&gt;
&lt;br /&gt;
Luigi Never Has Equipment (PAL) [Br123 T T]&lt;br /&gt;
040bc848 38000013&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix BMario Collision (assigns Luigi&#039;s col box to bmario) (PAL)&lt;br /&gt;
0437f014 8021b2f8&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GBH Search Function Map Disabler modifier  [Br123 T T]&lt;br /&gt;
040b2230 2c00000x&lt;br /&gt;
&lt;br /&gt;
Default: 3 (Training Room)&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable The GBH Search Function  [Br123 T T]&lt;br /&gt;
040b2238 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable Luigi Calling Mario  [Br123 T T]&lt;br /&gt;
040b3240 2c0000ff&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Random Skyboxes Appear in every room of the Mansion  [Br123 T T]&lt;br /&gt;
0402fa5c 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable the GBH Inventory When Inside the Mansion  [Br123 T T]&lt;br /&gt;
0400c978 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fix bmario vacuum (straps correctly to the model&#039;s back)&lt;br /&gt;
04078138 2c040005&lt;br /&gt;
04078148 2c040009&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
`CHANGE FLASHLIGHT RGB  [Squid Tailbash]`&lt;br /&gt;
&lt;br /&gt;
044d2bec RRGGBB00&lt;br /&gt;
&lt;br /&gt;
===== R = red&lt;br /&gt;
G = green&lt;br /&gt;
B = blue===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Flashlight cone size modifier  [Sam]&lt;br /&gt;
044d2be4 4xxa0022&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`Note: replace xx with something like, for example &amp;quot;99&amp;quot; which makes the cone huge. Or, &amp;quot;11&amp;quot; which makes the cone really small. I recommend 23.`&lt;br /&gt;
`Also, this will work on both. The E3 Flashlight and the final Flashlight!`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Modify What Goes Inside The Inside Ghost Portrificationizer Water Chamber  [Sam]&lt;br /&gt;
0433D4BC 000000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Use the model ID txt to find ID&#039;s.)&lt;br /&gt;
(To restore the E3 gold ghost, set to 19.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Make normal ghosts read iyapootable  [Sam]&lt;br /&gt;
0435B718 800D59AC&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;HUD stays on the GBH Map &amp;amp; Invertory menus &lt;br /&gt;
0403ce08 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Disable E. Gadd Calling You After Picking Up A Element Medal &lt;br /&gt;
040d2764 38000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hold Down A To Enter Unused/PAL Riding Poltergust Mode  [Sam]&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030100&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000009&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&amp;lt;pre&amp;gt;`If one wishes to make it a different button press, modify 2c030100 and change 0100 to any of these ID&#039;s:`&lt;br /&gt;
`0001 = DPad Left`&lt;br /&gt;
`0002 = DPad Right`&lt;br /&gt;
`0004 = DPad Down`&lt;br /&gt;
`0008 = DPad Up`&lt;br /&gt;
`0010 = Z`&lt;br /&gt;
`0020 = R`&lt;br /&gt;
`0040 = L`&lt;br /&gt;
`0100 = A`&lt;br /&gt;
`0200 = B`&lt;br /&gt;
`0400 = X`&lt;br /&gt;
`0800 = Y`&lt;br /&gt;
`1000 = Start`&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Force Portrait Ghosts to use params for HP (NTSC)&lt;br /&gt;
040c1170 4800002c&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Change what you spray when pressing L  [Sam]&lt;br /&gt;
040B3858 3BE0000x&amp;lt;pre&amp;gt;&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Mirror Camera But Not Sticks&lt;br /&gt;
0405fd18 b0868000&lt;br /&gt;
0405fd1c b0868000&lt;br /&gt;
0405fd20 d0268000&lt;br /&gt;
0405fd24 d0068000&lt;br /&gt;
0405fd2c b0868000&lt;br /&gt;
0405fd30 b0068000&lt;br /&gt;
0405fd34 d0868000&lt;br /&gt;
0405fd38 d0068000&lt;br /&gt;
0405fd48 d0868000&lt;br /&gt;
0405fd4c d0868000&lt;br /&gt;
0405fd54 b0068000&lt;br /&gt;
0405fd58 b0868000&lt;br /&gt;
0405fcf8 d0268000&lt;br /&gt;
0405fd04 d0868000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Remove the HUD &lt;br /&gt;
0403e608 60000000&lt;br /&gt;
0403e610 60000000&lt;br /&gt;
0403e618 60000000&lt;br /&gt;
0403e628 60000000&lt;br /&gt;
0403e630 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @LMFinish&#039;s Sorted Codes For Beta Stuff===== &lt;br /&gt;
&lt;br /&gt;
===== Replace Gold Ghost&#039;s Punch Attack with EnFrighten===== &lt;br /&gt;
&lt;br /&gt;
04365A78 800F0148&lt;br /&gt;
&lt;br /&gt;
===== Modify EnFrighten Success/Fail State===== &lt;br /&gt;
&lt;br /&gt;
040D4AC4 386000xx &lt;br /&gt;
&lt;br /&gt;
00 = Failed, 01 = Successful&lt;br /&gt;
&lt;br /&gt;
===== Enable Overheat Poltergust Shake (Leftover from Overheat Mechanic)===== &lt;br /&gt;
&lt;br /&gt;
040B8678 C0029C98&lt;br /&gt;
040B7C54 60000000&lt;br /&gt;
&lt;br /&gt;
===== Suction Break Up Alarm (Unused Ghost Capturing Mechanic, Releases you from Suction Shortly After)===== &lt;br /&gt;
&lt;br /&gt;
04082088 806DA12C&lt;br /&gt;
04082070 60000000&lt;br /&gt;
&lt;br /&gt;
===== Fix The E3 Flashlight Cone Clipping (May Break Bmario)===== &lt;br /&gt;
&lt;br /&gt;
04078060 41820104&lt;br /&gt;
04078064 408000e4(edited)&lt;br /&gt;
&lt;br /&gt;
Older Stuff&lt;br /&gt;
&lt;br /&gt;
===== 3-in-1 Always Show Elemental Meter / Elemental Meter Opacity Modifier / Show Unused Ghost Counter===== &lt;br /&gt;
&lt;br /&gt;
04046038 380001FD&lt;br /&gt;
04046174 380001FD&lt;br /&gt;
04046298 380001FD&lt;br /&gt;
04046204 38E001FD&lt;br /&gt;
&lt;br /&gt;
=====  Unused Multiplayer Mode===== &lt;br /&gt;
&lt;br /&gt;
044D80B0 00000001&lt;br /&gt;
04005894 483829CC&lt;br /&gt;
04388260 7C0802A6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421FFF0&lt;br /&gt;
0438826C 38600098&lt;br /&gt;
04388270 4BE46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906D011C&lt;br /&gt;
0438827C 4BE4F01D&lt;br /&gt;
04388280 38210010&lt;br /&gt;
04388284 80010004&lt;br /&gt;
04388288 7C0803A6&lt;br /&gt;
0438828C 4E800020&lt;br /&gt;
040726D8 800D011C&lt;br /&gt;
04079EB4 60000000&lt;br /&gt;
04079E6C 48000010&lt;br /&gt;
040B943C 3003FFFE&lt;br /&gt;
0400BBC4 60000000&lt;br /&gt;
0400BC24 60000000&lt;br /&gt;
0403E7D8 60000000&lt;br /&gt;
04079574 60000000&lt;br /&gt;
&lt;br /&gt;
===== Normal Ghosts Do E3 Appear===== &lt;br /&gt;
&lt;br /&gt;
04340f48 00000005&lt;br /&gt;
04340f5c 00000e52&lt;br /&gt;
04340d48 00000005&lt;br /&gt;
04340d5c 00000e52&lt;br /&gt;
04341168 00000006&lt;br /&gt;
0434117c 00000e52&lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
0475c1d6 00714500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Health Counter Has E32001 / 100 (WIP)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050F5C 3860007B&lt;br /&gt;
04050F60 388001AC&lt;br /&gt;
04050F64 390000FF&lt;br /&gt;
04050F00 3860007C&lt;br /&gt;
04050F04 388001AC&lt;br /&gt;
04050F08 390000FF&lt;br /&gt;
04000FFC 3F4D9000&lt;br /&gt;
04001000 A8AD0536&lt;br /&gt;
04001004 A87E0008&lt;br /&gt;
04001008 7C651A14&lt;br /&gt;
0400100C A88D0538&lt;br /&gt;
04001010 892D85CE&lt;br /&gt;
04001014 392000FF&lt;br /&gt;
04001018 60000000&lt;br /&gt;
0400101C 388001AD&lt;br /&gt;
04001020 3DE08000&lt;br /&gt;
04001024 C02F0FFC&lt;br /&gt;
04001028 39E00000&lt;br /&gt;
0400102C 38C00000&lt;br /&gt;
04001030 38E00000&lt;br /&gt;
04001034 39000000&lt;br /&gt;
04001038 38600084&lt;br /&gt;
0400103C 38A00064&lt;br /&gt;
04001040 4803EA81&lt;br /&gt;
04001044 A8AD0536&lt;br /&gt;
04001048 A87E0008&lt;br /&gt;
0400104C 7C651A14&lt;br /&gt;
04001050 A88D0538&lt;br /&gt;
04001054 892D85CE&lt;br /&gt;
04001058 3F4D9000&lt;br /&gt;
0400105C 3DE08000&lt;br /&gt;
04001060 C02F1058&lt;br /&gt;
04001064 39E00000&lt;br /&gt;
04001068 38C000FF&lt;br /&gt;
0400106C 38E00093&lt;br /&gt;
04001070 3900007F&lt;br /&gt;
04001074 392000FF&lt;br /&gt;
04001078 388001AC&lt;br /&gt;
0400107C 38A00064&lt;br /&gt;
04001080 38600082&lt;br /&gt;
04001084 60000000&lt;br /&gt;
04001088 60000000&lt;br /&gt;
0400108C 60000000&lt;br /&gt;
04001090 60000000&lt;br /&gt;
04001094 60000000&lt;br /&gt;
04001098 60000000&lt;br /&gt;
0400109C 4803EA25&lt;br /&gt;
040010A0 38600000&lt;br /&gt;
040010A4 48040B84&lt;br /&gt;
04041C24 4BFBF3DC&lt;br /&gt;
04041BC8 396001AB&lt;br /&gt;
04041C04 388001AC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror E32001 Clock===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror SW2001 Camera ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E32001 (Beta) Footstep Sound=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000034&lt;br /&gt;
00756519 0000006a&lt;br /&gt;
00756517 00000028&lt;br /&gt;
00756534 00000034&lt;br /&gt;
0075653c 0000006a&lt;br /&gt;
0075653a 00000028&lt;br /&gt;
00756557 00000034&lt;br /&gt;
0075655f 0000006a&lt;br /&gt;
0075655d 00000028&lt;br /&gt;
0075657a 00000034&lt;br /&gt;
00756582 0000006a&lt;br /&gt;
00756580 00000028&lt;br /&gt;
0075659d 00000034&lt;br /&gt;
007565a5 0000006a&lt;br /&gt;
007565a3 00000028&lt;br /&gt;
007565c0 00000034&lt;br /&gt;
007565c8 0000006a&lt;br /&gt;
007565c6 00000028&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== spaceworld 2001 (Beta) Footstep Sound=====  @Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00756511 00000025&lt;br /&gt;
00756519 0000005a&lt;br /&gt;
00756517 0000002d&lt;br /&gt;
00756534 00000025&lt;br /&gt;
0075653c 0000005a&lt;br /&gt;
0075653a 0000002d&lt;br /&gt;
00756557 00000025&lt;br /&gt;
0075655f 0000005a&lt;br /&gt;
0075655d 0000002d&lt;br /&gt;
0075657a 00000025&lt;br /&gt;
00756582 0000005a&lt;br /&gt;
00756580 0000002d&lt;br /&gt;
0075659d 00000025&lt;br /&gt;
007565a5 0000005a&lt;br /&gt;
007565a3 0000002d&lt;br /&gt;
007565c0 00000025&lt;br /&gt;
007565c8 0000005a&lt;br /&gt;
007565c6 0000002b&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Poltergust Vacuum Pitch=====  &lt;br /&gt;
by Br123 T T &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00755f9d 00000025&lt;br /&gt;
00755f86 00000025&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bash Luigi when He Gets Hurt / makes the crawl more like E3&#039;s =====&lt;br /&gt;
040b9314 38800000&lt;br /&gt;
040b6220 38000064&lt;br /&gt;
0407d164 2c030001&lt;br /&gt;
04354c44 3f800000&lt;br /&gt;
04354c48 00000000&lt;br /&gt;
04354c4c 3f900000&lt;br /&gt;
00755da1 00000000&lt;br /&gt;
&lt;br /&gt;
===== GBH E3 Position By=====&lt;br /&gt;
024D0524 000001C3&lt;br /&gt;
024D0528 00000179&lt;br /&gt;
024D052A 00000166&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Poison Shrooms Poison Luigi===== &lt;br /&gt;
040d0e94 38800030&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Says Hehe When Catching A Ghost=====   &lt;br /&gt;
00759FC5 00000013&lt;br /&gt;
00759FCB 00000001&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Boo Counter Is Replaced By HUD Coin Counter By=====  @deleted-role , @deleted-role and @Xayr  &lt;br /&gt;
04050dd0 388000bc&lt;br /&gt;
04050e38 386000e5&lt;br /&gt;
04050e88 39200043&lt;br /&gt;
04050cd4 60000000&lt;br /&gt;
04050d08 60000000&lt;br /&gt;
04050e60 38c000ff&lt;br /&gt;
04050e6c 38e000ff&lt;br /&gt;
04050e74 39000011&lt;br /&gt;
04050de4 380001ac&lt;br /&gt;
04050e58 380001ad&lt;br /&gt;
040b8d38 4bf4c438&lt;br /&gt;
04005170 801e12f4&lt;br /&gt;
04005174 81fe12f4&lt;br /&gt;
04005178 480b3bc4&lt;br /&gt;
04050e18 7de57b78&lt;br /&gt;
04050e8c 7de57b78&lt;br /&gt;
04050f64 39000000&lt;br /&gt;
04050f08 39000000&lt;br /&gt;
04050fdc 39200000&lt;br /&gt;
04051040 39200000&lt;br /&gt;
04051024 388001ff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Appearing Doesn&#039;t Startle Luigi ===== &lt;br /&gt;
044d2bf8 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused Ghost Counter + Gameboy Horror First Person Camera:=====  @deleted-role &lt;br /&gt;
&lt;br /&gt;
NTSC Code:&lt;br /&gt;
04046148 38A0009A&lt;br /&gt;
04046038 380000FF&lt;br /&gt;
04046174 380000FF&lt;br /&gt;
04046298 38000080&lt;br /&gt;
04046204 38E00080&lt;br /&gt;
0403D544 480000D8&lt;br /&gt;
044D846C 00000002&lt;br /&gt;
0403E628 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Early Gameboy horror Radar Soundalike =====  @Br123 T T &lt;br /&gt;
&lt;br /&gt;
0075ba07 00000132&lt;br /&gt;
0075ba1d 0000004c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore the E3 Water nozzle when spraying water=====   @deleted-role &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b390c 2c1f0006&lt;br /&gt;
040b3910 4182000c&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater must be in game_usa&#039;s model folder for this to really work===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784755122044978/wpwater.arc?ex=6628f14e&amp;amp;is=66167c4e&amp;amp;hm=96fb9b8383ab7feec8d5443421028e866aa46f668465bac561af4e871de737f4&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Restore early water / air nozzles =====  @LMFinish &lt;br /&gt;
040b38b4 2c1f0003&lt;br /&gt;
040b38b8 41820044&lt;br /&gt;
040b38fc 387e0000&lt;br /&gt;
040b3900 38800008&lt;br /&gt;
040b3904 48005761&lt;br /&gt;
040b3908 48000030&lt;br /&gt;
040b38d4 2c1f0006&lt;br /&gt;
040b38d8 40800044&lt;br /&gt;
040b3914 60000000&lt;br /&gt;
040b3918 60000000&lt;br /&gt;
040b391c 387e0000&lt;br /&gt;
040b3920 38800009&lt;br /&gt;
040b3924 48005741&lt;br /&gt;
040b3928 48000010&lt;br /&gt;
&lt;br /&gt;
===== Note: wpwater / wpair must be in game_usa&#039;s model folder as an arc for this to really work===== &lt;br /&gt;
&lt;br /&gt;
{Attachments}&lt;br /&gt;
https://cdn.discordapp.com/attachments/746912595411337266/826784963764027402/wpair.arc?ex=6628f180&amp;amp;is=66167c80&amp;amp;hm=5124996e671b1a57c70e98aa7dd504d5c4baf69fa82aba97cd15a946f8a60eda&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Training Room ghosts (they sit there and do the fuyu.key animation like at e3 2001)=====   &lt;br /&gt;
04365A90 800EEC60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Hitting Furniture And Walls + Mario Call Like E3 =====  [Sam + Br123]&lt;br /&gt;
040b3130 60000000&lt;br /&gt;
040b3134 60000000&lt;br /&gt;
040b321c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking [Press B]  [Original Code by LMFinish]=====   &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030200&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Call For Mario ===== &lt;br /&gt;
040b321c 38000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Put Gold Ghost/Basher Inside Ghost Portrificationizer Like E3 2001  [Sam + 0wen]===== &lt;br /&gt;
0434AFAC 00000010&lt;br /&gt;
0434AFB0 80340CE8&lt;br /&gt;
0433D4BC 00000019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Ducking Press Z [LMFinish]===== &lt;br /&gt;
&lt;br /&gt;
040b58b8 4bf4ea38&lt;br /&gt;
040b58bc a0630000&lt;br /&gt;
040b58c0 2c030010&lt;br /&gt;
040b58c4 40820010&lt;br /&gt;
040b58c8 38000005&lt;br /&gt;
040042f0 3c60804d&lt;br /&gt;
040042f4 3863afd0&lt;br /&gt;
040042f8 480b15c4&lt;br /&gt;
00755dbc 00000000&lt;br /&gt;
0400c978 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Swap Flying Fish (Poo1) behavior with Beta Boo behavior  [Sam]===== &lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests Automatically Open  [Sam]===== &lt;br /&gt;
04153E9F 03800500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Turn Off===== &lt;br /&gt;
040b3b6c 60000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Bowling Ghost Does E3 Appear ===== &lt;br /&gt;
043413a8 00000004&lt;br /&gt;
043413bc 00000e52&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 2001 3F Doors / Area Doors =====  @Br123 T T &lt;br /&gt;
04303748 00030335&lt;br /&gt;
04303518 002a0125&lt;br /&gt;
043031d0 0032010f&lt;br /&gt;
043031b4 0033010e&lt;br /&gt;
04303198 0034010d&lt;br /&gt;
0430317c 0035010c&lt;br /&gt;
04303160 0037010b&lt;br /&gt;
04303144 0038010a&lt;br /&gt;
043030d4 003b0109&lt;br /&gt;
043030b8 003e0108&lt;br /&gt;
0430309c 003f0107&lt;br /&gt;
04303080 00410106&lt;br /&gt;
04303064 00430105&lt;br /&gt;
04303048 00440104&lt;br /&gt;
04303010 00470103&lt;br /&gt;
04302fd8 00450101&lt;br /&gt;
04302fbc 00480a00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins [Ralf] (Improved by 0wen) ===== &lt;br /&gt;
04003d50 3c608000&lt;br /&gt;
04003d54 c0033d6c&lt;br /&gt;
04003d58 c03d0024&lt;br /&gt;
04003d5c ec21002a&lt;br /&gt;
04003d60 d03d0024&lt;br /&gt;
04003d64 a87c00a6&lt;br /&gt;
04003d68 4815427c&lt;br /&gt;
04003d6c 41700000&lt;br /&gt;
041572cc 3800bc00&lt;br /&gt;
041572d0 b01e005e&lt;br /&gt;
04157fe0 4beabd70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Enable Spinning Coins [Ralf]===== &lt;br /&gt;
ZYWD-MN0C-GB7CE&lt;br /&gt;
YVJY-BVKK-E76FD&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Angle Modifier [Ralf]===== &lt;br /&gt;
041572CC 3800xxxx&lt;br /&gt;
041572D0 B01E005E&lt;br /&gt;
&lt;br /&gt;
xxxx = Rotation Angle (0000 .. 7FFF, Default: 03E8)&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins Rotation Speed Modifier [Ralf]===== &lt;br /&gt;
044D68C8 xxxxxxxx&lt;br /&gt;
&lt;br /&gt;
xxxxxxxx = Rotation Speed (IEEE-754 SP Floating-Point Number, Default: 41800000 = 16.0)&lt;br /&gt;
&lt;br /&gt;
Positive Rotation Speed = Clockwise Coin Rotation&lt;br /&gt;
Negative Rotation Speed = Anticlockwise Coin Rotation&lt;br /&gt;
&lt;br /&gt;
===== Spinning Coins (Incl. Coin Height Adjustment) [Ralf]===== &lt;br /&gt;
MR12-6BM8-D90Y4&lt;br /&gt;
TM9R-BYWM-JRHUR&lt;br /&gt;
H28F-TNRE-3J67F&lt;br /&gt;
E2QW-VD4E-BD1R1&lt;br /&gt;
R70P-5V4K-59PXW&lt;br /&gt;
TZ61-ND2N-21B4U&lt;br /&gt;
CZKT-TVDN-KZRQM&lt;br /&gt;
FFEC-QA57-89Q2X&lt;br /&gt;
DZ99-NPBT-Y4YJ2&lt;br /&gt;
BDD9-X1JM-Y64F1&lt;br /&gt;
8W1B-JDT5-U8ADE&lt;br /&gt;
WZGG-K3GM-U319Q&lt;br /&gt;
NZ39-R3TP-QEWCQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Does E3 Idle Animation=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433eb1c 00000047&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make the Gameboy Horror lower when sucking =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d8488 00000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Blue Twirler Does Unused Crush Attack (E3 Attack) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F6E703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
===== Blue Blaze Does Unused Crush Attack (Will not deal damage when hit)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
404D9100 00F96703&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: when hit by the crush it does not deal damage. (Bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== No Ghost Stun Sound=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0475c18e 00000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Beta Stun=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040da5c8 38000044&lt;br /&gt;
00360e19 00000052&lt;br /&gt;
00360e29 00000052&lt;br /&gt;
00360e3d 00000052&lt;br /&gt;
044db958 3f800000&lt;br /&gt;
044db95c 47000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add /100 to Health Meter With Proper Spacing =====   &lt;br /&gt;
04004c1c 346cffc5&lt;br /&gt;
04004c50 346cffc3&lt;br /&gt;
04004c20 388301e7&lt;br /&gt;
04004c54 388301e8&lt;br /&gt;
04041c24 4bfc2ff8&lt;br /&gt;
04004c24 a8ad053c&lt;br /&gt;
04004c28 80cdae10&lt;br /&gt;
04004c2c 34e60000&lt;br /&gt;
04004c30 7ce83b78&lt;br /&gt;
04004c34 392000ff&lt;br /&gt;
04004c38 a80d054c&lt;br /&gt;
04004c3c 7c651a14&lt;br /&gt;
04004c40 a8ad0532&lt;br /&gt;
04004c44 7c840214&lt;br /&gt;
04004c48 c02d85d8&lt;br /&gt;
04004c4c 4803ae75&lt;br /&gt;
04004c58 a8ad053c&lt;br /&gt;
04004c5c 80cdae0c&lt;br /&gt;
04004c60 38e6ff92&lt;br /&gt;
04004c64 7ce83b78&lt;br /&gt;
04004c68 392000ff&lt;br /&gt;
04004c6c a80d054c&lt;br /&gt;
04004c70 7c651a14&lt;br /&gt;
04004c74 a8ad0532&lt;br /&gt;
04004c78 7c840214&lt;br /&gt;
04004c7c c02d85d8&lt;br /&gt;
04004c80 4803ae41&lt;br /&gt;
04004c84 38600000&lt;br /&gt;
04004c88 4803cfa0&lt;br /&gt;
04050ed8 3e008005&lt;br /&gt;
04050edc c0300ef0&lt;br /&gt;
04050ef0 3f55afff&lt;br /&gt;
04050f3c 3dc08005&lt;br /&gt;
04050f40 c02e0f50&lt;br /&gt;
04050f50 3f55afff&lt;br /&gt;
04050ec8 390001a9&lt;br /&gt;
04050f2c 392001a9&lt;br /&gt;
04050f5c 38600077&lt;br /&gt;
04050f00 38600078&lt;br /&gt;
04050f64 390000ff&lt;br /&gt;
04050f08 390000ff&lt;br /&gt;
04041bb0 3860ffff&lt;br /&gt;
04041bfc 3860ffc3&lt;br /&gt;
04041bc8 396001aa&lt;br /&gt;
04041c04 388001ab&lt;br /&gt;
044da2c9 71000041&lt;br /&gt;
044da2cd f0000040&lt;br /&gt;
044da2d1 01000041&lt;br /&gt;
044da2dc 421b0000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== HUD Element Meter E3 2001 Position=====   &lt;br /&gt;
04046148 38A00140&lt;br /&gt;
&lt;br /&gt;
===== HUD GameBoy Horror Position Modifier: October 2001 Trailer Position =====   &lt;br /&gt;
024D0528 000001CA&lt;br /&gt;
024D052A 000001CA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lydia Does E3 Turn Back=====   &lt;br /&gt;
0434a83c 0000000b&lt;br /&gt;
0434a840 80346a58&lt;br /&gt;
04364548 800ec5b8&lt;br /&gt;
04364544 00000000&lt;br /&gt;
04346b18 00000006&lt;br /&gt;
04346b78 00000001&lt;br /&gt;
04346ad8 00000000&lt;br /&gt;
04346a78 00000005&lt;br /&gt;
04346b8c 00000800&lt;br /&gt;
04346a98 00000005&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Doesn&#039;t Do Pick Up Key Animation =====  &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040d0638 60000001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radar Goes Off to Most Ghosts Non-Ranged ===== &lt;br /&gt;
0403cb54 380000a5&lt;br /&gt;
0435b706 a280804d&lt;br /&gt;
0403d6f0 60000000&lt;br /&gt;
0433c79c 0000000c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Radar Detects Gold Ghost (E3 2001 Radar Function) ===== &lt;br /&gt;
0403caa0 3800000b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi E3 2001 Hurt Animations =====  @Br123 T T &lt;br /&gt;
040b93a4 38000006&lt;br /&gt;
040b9374 38000002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Bump Sound Method By Laser Crusader===== &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Don&#039;t Show Ghosts Health While They Are Stunned===== &lt;br /&gt;
040413ec 60000000&lt;br /&gt;
040413f4 60000000&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Luigi Doesn&#039;t Say &amp;quot;huh&amp;quot; When Walking Through A Door===== &lt;br /&gt;
047599a8 0043b400&lt;br /&gt;
(edited)&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Portrait Ghost Don&#039;t Drop Pearls===== &lt;br /&gt;
040cb62c 60000000&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/02/2020&lt;br /&gt;
===== Infinite Pull Back Like E3===== &lt;br /&gt;
04081df0 c002924b&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi says &amp;quot;Whoa&amp;quot; when being hit  (altered Code the Owen posted above)=====  @Br123 T T &lt;br /&gt;
0475a36f a40003d2&lt;br /&gt;
0475a375 a40001c4&lt;br /&gt;
0475a387 a40003d2&lt;br /&gt;
0475a38d a40001c4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Camera Doesn&#039;t Change When Sucking Up Ghosts &lt;br /&gt;
04022c84 38600000 By bryce t t And Lmfinish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spray Water Instead of Air===== &lt;br /&gt;
040b3858 3be00003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future Owen — 12/06/2020&lt;br /&gt;
===== E3 Spooky Behavior Aka Guard Dog=====  &lt;br /&gt;
0436aa8c 8006a594&lt;br /&gt;
0436aa88 8006a5f8&lt;br /&gt;
&lt;br /&gt;
Br123 T T — 12/08/2020&lt;br /&gt;
===== disables the &amp;quot;Goodnight&amp;quot; jingle after reaching 0 Health=====  &lt;br /&gt;
040b9630 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== *Change What The Trashcans Ghost Drops Before Despawning USA===== *&lt;br /&gt;
&amp;lt;pre&amp;gt;040df408 388000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
xx is Actor ID, Default is Banana 0xA8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Mr.Luggs Knockback=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040ea1e8 80040001&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OR&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0414ad98 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make Mr.Luggs Knockback Insta-Kill=====  By Biscuit (NTSC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040e7340 60000000&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mr. Luggs wants to give you Huggs!=====  By Biscuit (NTSC)&lt;br /&gt;
(Swap Mr.Luggs behavior swapped with basher follow behavior)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04365b84 800f1210&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fullscreen Game Boy Horror View by gamemasterplc  &lt;br /&gt;
&amp;lt;pre&amp;gt;04010F88 48000028&lt;br /&gt;
0402ACA4 38800000&lt;br /&gt;
0402ACA8 38A00280&lt;br /&gt;
0402ACB4 38600000&lt;br /&gt;
0402ACBC 38C001E0&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== @Cryptus &#039;s Boo Sequence Breaker===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;NTSC Version&lt;br /&gt;
&lt;br /&gt;
04130f68 38000005&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Wall Hitting/Furniture Shaking ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0407C41C 480002fc&lt;br /&gt;
040B321C 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luigi Fear State Modifier  - By @Laser Crusader + @Br123 T T &lt;br /&gt;
&lt;br /&gt;
``0407D2BC 3800000x&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001``&lt;br /&gt;
&lt;br /&gt;
&amp;gt; X = Mode ID:&lt;br /&gt;
&amp;gt; 0 = Default&lt;br /&gt;
&amp;gt; 1 = Tiptoe, Alert (Lit Rooms Only)&lt;br /&gt;
&amp;gt; 2 = Nintendo Difference Scare (?) Caps HP At 70&lt;br /&gt;
&amp;gt; 3 = Basher-Like Crawl (updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Every Single Room Up, No Exceptions (hallway included) ===== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;04018864 60000000&lt;br /&gt;
040187b4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Make all Luigisings tracks play ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;044dd06c 3f800000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Skip Intro Cutscene When Starting New Game + Waiting At Title=====  &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a7a0 38600002&lt;br /&gt;
0400eef4 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Remove Luigi&#039;s face expressions ===== &lt;br /&gt;
044d081c 00000000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chandelier Never Falls On You ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;04026B98 60000000&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi starts on a new save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a798 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Set which map Luigi warps when selecting a current save ===== &lt;br /&gt;
&amp;lt;pre&amp;gt;0404a788 380000xx&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Effects &lt;br /&gt;
0400bc54 60000000&lt;br /&gt;
&lt;br /&gt;
Portrait Ghost Item Drop Modifier&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0420c828 0000xxxx&lt;br /&gt;
0420c82c 0000xxxx&lt;br /&gt;
0420c830 0000xxxx&lt;br /&gt;
0420c834 0000xxxx&lt;br /&gt;
0420c838 0000xxxx&lt;br /&gt;
0420c83c 0000xxxx&lt;br /&gt;
0420c840 0000xxxx&lt;br /&gt;
0420c844 0000xxxx&lt;br /&gt;
0420c848 0000xxxx&lt;br /&gt;
0420c84c 0000xxxx&lt;br /&gt;
0420c850 0000xxxx&lt;br /&gt;
0420c854 0000xxxx&lt;br /&gt;
0420c858 0000xxxx&lt;br /&gt;
0420c85c 0000xxxx&lt;br /&gt;
0420c860 0000xxxx&lt;br /&gt;
0420c864 0000xxxx&lt;br /&gt;
0420c868 0000xxxx&lt;br /&gt;
0420c86c 0000xxxx&lt;br /&gt;
0420c870 0000xxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Enable E3 unused Gameboy Horror timer =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
B5NZ-YYDJ-M1UZN&lt;br /&gt;
Q1DM-HWZ8-AUJK2&lt;br /&gt;
KADR-B8TE-1KX7G&lt;br /&gt;
0BZG-C5J0-ARC86&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luigi does hump walk&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f29c 00000008&lt;br /&gt;
0433f31c 00000008&lt;br /&gt;
0433ed5c 00000008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlock All Doors &lt;br /&gt;
04079edc 60000000&lt;br /&gt;
04079ee0 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
&lt;br /&gt;
Coins Lifetime Modifier [Ralf]&lt;br /&gt;
041589B4 38E0xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 03E7, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Paper Money Lifetime Modifier [Ralf]&lt;br /&gt;
04151D10 3B60xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Regular Items Lifetime Modifier (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
040D1188 3860xxxx&lt;br /&gt;
040D16C8 3800xxxx&lt;br /&gt;
040D1C30 3800xxxx&lt;br /&gt;
&lt;br /&gt;
xxxx = Lifetime in Frames (0000 .. 7FFF, Default: 01E0 = 480 Frames)&lt;br /&gt;
&lt;br /&gt;
Coins: Double Lifetime [Ralf]&lt;br /&gt;
VTU9-TJ1G-VYGGW&lt;br /&gt;
W0K7-NHEQ-0MZUT&lt;br /&gt;
&lt;br /&gt;
Paper Money: Triple Lifetime [Ralf]&lt;br /&gt;
1B41-GP33-VU9EY&lt;br /&gt;
Y43P-FUVH-ZQQKK&lt;br /&gt;
&lt;br /&gt;
Paper Money: Ultra Long Lifetime [Ralf]&lt;br /&gt;
PNRY-01Q3-MGZB5&lt;br /&gt;
JVBA-Q4CU-04JBE&lt;br /&gt;
&lt;br /&gt;
Regular Items: Triple Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
CQU5-8NR7-93BHU&lt;br /&gt;
JU01-5N3W-GGACJ&lt;br /&gt;
UR24-7TGK-81AFB&lt;br /&gt;
KQ38-KU4V-BH9CC&lt;br /&gt;
&lt;br /&gt;
Regular Items: Infinite Lifetime (Except Key &amp;amp; Monster Items) [Ralf]&lt;br /&gt;
KQ32-A7T4-QD4K6&lt;br /&gt;
8BQ9-0CMC-RVG25&lt;br /&gt;
048C-UPYB-942B0&lt;br /&gt;
E79P-AWN5-NEMZ6&lt;br /&gt;
0420c874 0000xxxx&lt;br /&gt;
0420c878 0000xxxx&lt;br /&gt;
0420c87c 0000xxxx&lt;br /&gt;
&lt;br /&gt;
Spawn a Ton of Training Room Ghosts&lt;br /&gt;
04365b04 800ef048&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
All Ghosts Are Speedy Spirits&lt;br /&gt;
04004020 2804000b&lt;br /&gt;
04004024 41800020&lt;br /&gt;
04004028 28040023&lt;br /&gt;
0400402c 41810018&lt;br /&gt;
04004030 2804000e&lt;br /&gt;
04004034 41820010&lt;br /&gt;
04004038 2804000f&lt;br /&gt;
0400403c 41820008&lt;br /&gt;
04004040 388000ef&lt;br /&gt;
04004044 3bc40000&lt;br /&gt;
04004048 480bd5b8&lt;br /&gt;
040c15fc 4bf42a24&lt;br /&gt;
&lt;br /&gt;
Ghosts Can&#039;t Drag Luigi&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0433f11c 00000077&lt;br /&gt;
0433f13c 00000077&lt;br /&gt;
0433f15c 00000077&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== HUD Boo Counter Reads A Whole Number =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04050EC8 39006666&lt;br /&gt;
04050ED0 38E06666&lt;br /&gt;
04050F2C 39206666&lt;br /&gt;
04050F34 39006666&lt;br /&gt;
04050F78 38006666&lt;br /&gt;
04050FA0 39406666&lt;br /&gt;
04050FF0 38006666&lt;br /&gt;
04051028 39406666&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make Chests Translucent&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04153e9c 38800003&lt;br /&gt;
0433de62 0000000a&lt;br /&gt;
0433de7e 0000000a&lt;br /&gt;
0433de9a 0000000a&lt;br /&gt;
0433deb6 0000000a&lt;br /&gt;
0433ded2 0000000a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Punchers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001a&lt;br /&gt;
0434a924 00000011&lt;br /&gt;
0434a928 80340ee8&lt;br /&gt;
04365a90 800ef1f4&lt;br /&gt;
&lt;br /&gt;
Twirlers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001b&lt;br /&gt;
0434a924 00000012&lt;br /&gt;
0434a928 80341108&lt;br /&gt;
04365a90 800f03bc&lt;br /&gt;
&lt;br /&gt;
Grabbers Spawn In The Training Room &lt;br /&gt;
0433bde0 0000001d&lt;br /&gt;
0434a924 0000000f&lt;br /&gt;
0434a928 803414c8&lt;br /&gt;
04365a90 800f1248&lt;br /&gt;
&lt;br /&gt;
Suck Up Ghosts Instantly&lt;br /&gt;
&lt;br /&gt;
004d3939 00000052&lt;br /&gt;
04003900 38800000&lt;br /&gt;
04003904 909f001c&lt;br /&gt;
04003908 480d6bf0&lt;br /&gt;
040da4f4 4bf2940c&lt;br /&gt;
&lt;br /&gt;
Make fake doors act like normal doors  &lt;br /&gt;
04073e34 38000003&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Press Start Color =====  &lt;br /&gt;
By LMFinish=====&lt;br /&gt;
&amp;lt;pre&amp;gt;0403A700 3CA0RRGG&lt;br /&gt;
0403A708 3805BBFF&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RR = Red, GG = Green, BB = blue as always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix Unused Mini Boos and place them over poo1===== &lt;br /&gt;
by Owen5811 and Sam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433bd38 00000102&lt;br /&gt;
0434a8f4 0000000b&lt;br /&gt;
0434a8f8 8034a4c4&lt;br /&gt;
04365ac8 800ef344&lt;br /&gt;
041568ec 60000000&lt;br /&gt;
041568d0 60000000&lt;br /&gt;
041568d4 60000000&lt;br /&gt;
04156958 38600000&lt;br /&gt;
0437cd68 800fb3b4&lt;br /&gt;
0437cd74 80155bb4&lt;br /&gt;
0437ce0c 800fb3b4&lt;br /&gt;
0437ce18 80155bb4&lt;br /&gt;
04365ae0 800eef7c&lt;br /&gt;
04365aec 800eef7c&lt;br /&gt;
04365af0 800eef7c&lt;br /&gt;
0433bd54 00000102&lt;br /&gt;
0434a8fc 0000000b&lt;br /&gt;
0434a900 8034a4c4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes======&lt;br /&gt;
*Puts King Boo&#039;s model over them so it doesn&#039;t crash, you will need to replace King Boo&#039;s model with telesa2&#039;s to make it like the E3 Boo&#039;s*&lt;br /&gt;
*Also requires Luigi to walk past yellow bats or the spark ghost for them to fly around properly? (Unknown why this is needed)*&lt;br /&gt;
&lt;br /&gt;
*WARNING: THIS CODE MAY BE UPDATED IN THE FUTURE TO NOT USE KING BOO&#039;S MODEL, LOOK OUT FOR THAT!*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change what you spray when pressing L  by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;040B3858 3BE0000x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Notes ======&lt;br /&gt;
Change x to any of the following ID&#039;s:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0 = (Just makes Luigi put the flashlight away when holding L)&lt;br /&gt;
1 = (Just makes Luigi hold the nozzle and it doesn&#039;t spray anything)&lt;br /&gt;
2 = Fire&lt;br /&gt;
3 = Water (From the beta)&lt;br /&gt;
4 = Ice&lt;br /&gt;
5 = (Nothing? Just makes it so nothing happens when pressing L)&lt;br /&gt;
6 = Air (default)&lt;br /&gt;
7 = Makes Luigi hold the flashlight and it doesn&#039;t spray anything? (This might be unused since it brings out the flashlight)&lt;br /&gt;
The rest just seems to do the same as 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Unused EnFrighten Appear Type (Code fixed by LMFinish for TCRF, code originally made by Sam)===== &lt;br /&gt;
&amp;lt;pre&amp;gt;040c9284 38a3030c&lt;br /&gt;
040d4bd8 c00d53c0&lt;br /&gt;
040d4c14 60000000&lt;br /&gt;
040d4c18 60000000&lt;br /&gt;
040d4c1c 60000000&lt;br /&gt;
040d4c20 60000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Context: Appear Type 1 is an unused appear type that makes any ghost you apply it to do a basher like scare-fail routine. LMFinish has added a fix so when you get close to it, Luigi freaks out a little as a reaction. However, the ghost cannot be stunned or captured due to that functionality not being there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Basher (scare ghost) over bomb attack =====&lt;br /&gt;
original code by Cyrus, applied to the bomb by Squid_Tailbash&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040B03FC 4BFFF1A8&lt;br /&gt;
040AF5A8 38800000&lt;br /&gt;
040AF5AC 38BE0000&lt;br /&gt;
040B6220 38000064&lt;br /&gt;
0407D164 2C030001&lt;br /&gt;
04354C44 3F800000&lt;br /&gt;
04354C48 00000000&lt;br /&gt;
04354C4C 3F900000&lt;br /&gt;
00755DA1 00000000&lt;br /&gt;
0433F394 60000000&lt;br /&gt;
0433F35C 0000000E&lt;br /&gt;
04110658 3BA00001&lt;br /&gt;
040B03F0 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change the small blue ghosts inside the Ghost Portrificationizer water chamber after a boss is completed by Sam===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;0433D4BC 000000xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: use the [[Model ID List]] to replace xx. (E.G with the gold ghost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix the dummy EnFallChandelier do_type to act as &amp;quot;EnSetEventFlagOff&amp;quot;=====&lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;04339024 7C0802A6&lt;br /&gt;
04339028 90010004&lt;br /&gt;
0433902C 9421FFE0&lt;br /&gt;
04339030 80830004&lt;br /&gt;
04339034 3861000C&lt;br /&gt;
04339038 4BD8688D&lt;br /&gt;
0433903C 38000000&lt;br /&gt;
04339040 8061000C&lt;br /&gt;
04339044 80810010&lt;br /&gt;
04339048 38C10014&lt;br /&gt;
0433904C 90010014&lt;br /&gt;
04339050 38ADBCF8&lt;br /&gt;
04339054 4BD83A35&lt;br /&gt;
04339058 80010014&lt;br /&gt;
0433905C 28000000&lt;br /&gt;
04339060 4182000C&lt;br /&gt;
04339064 5403063E&lt;br /&gt;
04339068 4BD2CFB5&lt;br /&gt;
0433906C 80010024&lt;br /&gt;
04339070 38210020&lt;br /&gt;
04339074 7C0803A6&lt;br /&gt;
04339078 4E800020&lt;br /&gt;
04362DB0 80339024&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you can finally disable flags using observers. The JMP do_type is conveniently 8 which comes right after the flag enabling do_type. Put the ID of the flag to disable in the observer&#039;s arg0 slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Invert Flashlight Controls (Hold B to keep on, don&#039;t hold B to keep off)===== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3b74 60000000&lt;br /&gt;
040b3b84 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Hold Bone for Flashlight while Switching and Holding respectively=====  &lt;br /&gt;
By LMFinish&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04354280 000000xx&lt;br /&gt;
043542b4 000000xx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Debug Font Test appears on GBH Menus (Z, X and Y) =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0403ebc8 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Vacuum Suction RGB Modifier===== &amp;lt;br /&amp;gt; by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04355154 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
04355160 RRGGBBFF&lt;br /&gt;
0435516C RRGGBBFF&lt;br /&gt;
04355178 RRGGBBFF&lt;br /&gt;
04355184 RRGGBBFF&lt;br /&gt;
04355190 RRGGBBFF&lt;br /&gt;
&lt;br /&gt;
R = RED&lt;br /&gt;
G = GREEN&lt;br /&gt;
B = BLUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Fade In While Using E3 Appear Animation ===== &lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04360754 325f7469&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable call for Mario (disables call to the animations) =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040b3238 60000000&lt;br /&gt;
040b323c 60000000&lt;br /&gt;
040b3240 60000000&lt;br /&gt;
040b3248 60000000&lt;br /&gt;
040b324c 60000000&lt;br /&gt;
040b3250 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Ghosts Can Pull As Far As They Want=====&lt;br /&gt;
by Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04082ce8 38800000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi Lighting Modifier ===== &lt;br /&gt;
by Squid Tailbash and Owen&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 388000XX&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000YY&lt;br /&gt;
040AE7C8 60000000&lt;br /&gt;
&lt;br /&gt;
XX = Luigi model brightness&lt;br /&gt;
YY = Light behind Luigi Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Catley Luigi Shaders =====&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Causes some models to render as fullbright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0406782C 38800017&lt;br /&gt;
040DAAAC 38800020&lt;br /&gt;
0433B622 00000002&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 00000049&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 flashlight coloring =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BEC FFEEEEFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Disable Biribiri Invisibility Frame On Ghosts =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081c90 41820198&lt;br /&gt;
04081cc4 60000000&lt;br /&gt;
040c04c4 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Only Zig Zag Into Vacuum (Just Like E3) ===== &lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
====== Known Issues ======&lt;br /&gt;
Doesn&#039;t work correctly, the ghost&#039;s model just bugs out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413f720 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Health Is Off Center To The Right (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040415d4 38a00050&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghosts Don&#039;t Shake When You Shine Your Light On Them (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBBE0 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Flashlight Doesn&#039;t Lock On To Ghosts When They Get Close (Like E3) =====&lt;br /&gt;
by Owen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040DBB84 38000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Luigi shoots an unused Alternate Variant of Nana&#039;s Eye Beam from his Equipment =====&lt;br /&gt;
Found By Laser Crusader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04081114 9003007C&lt;br /&gt;
04081184 93A3001C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to change the color, use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04088494 RRGGBBFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Display Event Range Cylinders v1.0=====  &lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040FE940 7C0802A6&lt;br /&gt;
040FE944 90010004&lt;br /&gt;
040FE948 9421FF58&lt;br /&gt;
040FE94C 93E1009C&lt;br /&gt;
040FE950 DBE100A0&lt;br /&gt;
040FE954 7C7F1B78&lt;br /&gt;
040FE958 3861005C&lt;br /&gt;
040FE95C 809F0004&lt;br /&gt;
040FE960 9081005C&lt;br /&gt;
040FE964 809F0008&lt;br /&gt;
040FE968 90810060&lt;br /&gt;
040FE96C 809F000C&lt;br /&gt;
040FE970 90810064&lt;br /&gt;
040FE974 4BFBF821&lt;br /&gt;
040FE978 3860003F&lt;br /&gt;
040FE97C 9861004C&lt;br /&gt;
040FE980 3860007A&lt;br /&gt;
040FE984 9861004D&lt;br /&gt;
040FE988 386000E1&lt;br /&gt;
040FE98C 9861004E&lt;br /&gt;
040FE990 38600032&lt;br /&gt;
040FE994 9861004F&lt;br /&gt;
040FE998 C03F0044&lt;br /&gt;
040FE99C FC400890&lt;br /&gt;
040FE9A0 806D0D08&lt;br /&gt;
040FE9A4 3881005C&lt;br /&gt;
040FE9A8 38A1004C&lt;br /&gt;
040FE9AC 4BFBCCF9&lt;br /&gt;
040FE9B0 7FE3FB78&lt;br /&gt;
040FE9B4 4BF2CE09&lt;br /&gt;
040FE9B8 800100AC&lt;br /&gt;
040FE9BC CBE100A0&lt;br /&gt;
040FE9C0 83E1009C&lt;br /&gt;
040FE9C4 7C0803A6&lt;br /&gt;
040FE9C8 382100A8&lt;br /&gt;
040FE9CC 4E800020&lt;br /&gt;
0402BFEC 480D2955&lt;br /&gt;
040FEBB4 4BFFFE1C&lt;br /&gt;
040FEBBC 4BFFFE14&lt;br /&gt;
040FEBC4 4BFFFE0C&lt;br /&gt;
040FEBCC 4BFFFE04&lt;br /&gt;
04368A8C 800FE9D0&lt;br /&gt;
04368A90 800FE9D0&lt;br /&gt;
04368A94 800FE9D0&lt;br /&gt;
04368A9C 800FE9D0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: a few events under specific settings may not appear (requires further research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Add &amp;quot;Red&amp;quot; option back to text &amp;lt;COLOR&amp;gt; tag===== &lt;br /&gt;
The red color used in-game *&amp;lt;COLOR&amp;gt;(2)* is an orangish red, this *&amp;lt;COLOR&amp;gt;(8)* is just normal red that&#039;s never even considered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040628f0 2c000009&lt;br /&gt;
04062984 2c030009&lt;br /&gt;
04062b64 2c030009&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Water Element Color Modifier =====&lt;br /&gt;
by LMFinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0411fb64 800d1d2c&lt;br /&gt;
044d9c8c rrggbb00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Droplets:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04120454 386000rr&lt;br /&gt;
04120464 386000gg&lt;br /&gt;
0412046c 386000bb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== E3 Title screen sound =====&lt;br /&gt;
&lt;br /&gt;
by tux3d0_ma5k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0400ED80 60000000&lt;br /&gt;
0400EEE0 2C000680&lt;br /&gt;
0400EEE4 41820014&lt;br /&gt;
0400EEE8 38600001&lt;br /&gt;
0400EEEC 42800010&lt;br /&gt;
0400EEF0 482EC481&lt;br /&gt;
0400EEF4 42800008&lt;br /&gt;
0400EEF8 482EC4B1&lt;br /&gt;
0400EEFC 8001000C&lt;br /&gt;
0400EF00 38210008&lt;br /&gt;
0400EF04 7C0803A6&lt;br /&gt;
0400EF08 4E800020&lt;br /&gt;
042FB370 7C0802A6&lt;br /&gt;
042FB374 90010004&lt;br /&gt;
042FB378 9421FFF8&lt;br /&gt;
042FB37C 38000001&lt;br /&gt;
042FB380 900D804C&lt;br /&gt;
042FB384 38600004&lt;br /&gt;
042FB388 4BD0FFAD&lt;br /&gt;
042FB38C 38600001&lt;br /&gt;
042FB390 38210008&lt;br /&gt;
042FB394 80010004&lt;br /&gt;
042FB398 7C0803A6&lt;br /&gt;
042FB39C 4E800020&lt;br /&gt;
042FB3A8 7C0802A6&lt;br /&gt;
042FB3AC 90010004&lt;br /&gt;
042FB3B0 9421FFF8&lt;br /&gt;
042FB3B4 38603805&lt;br /&gt;
042FB3B8 4BE8EEE9&lt;br /&gt;
042FB3BC 38210008&lt;br /&gt;
042FB3C0 80010004&lt;br /&gt;
042FB3C4 7C0803A6&lt;br /&gt;
042FB3C8 38600001&lt;br /&gt;
042FB3CC 4E800020&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Injectable Co-Op AR Code =====&lt;br /&gt;
&lt;br /&gt;
By Cyrus&lt;br /&gt;
&lt;br /&gt;
Modified from original co-op code by Kirbymimi/LMfinish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
04005894 483829cc&lt;br /&gt;
04388260 7c0802a6&lt;br /&gt;
04388264 90010004&lt;br /&gt;
04388268 9421fff0&lt;br /&gt;
0438826c 38600098&lt;br /&gt;
04388270 4be46495&lt;br /&gt;
04388274 38800001&lt;br /&gt;
04388278 906d011c&lt;br /&gt;
0438827c 4be4f01d&lt;br /&gt;
04388280 38000001&lt;br /&gt;
04388284 900D0150&lt;br /&gt;
04388288 38210010&lt;br /&gt;
0438828c 80010004&lt;br /&gt;
04388290 7c0803a6&lt;br /&gt;
04388294 4e800020&lt;br /&gt;
040726d8 800d011c&lt;br /&gt;
04079574 60000000&lt;br /&gt;
04079eb4 60000000&lt;br /&gt;
04079e6c 48000010&lt;br /&gt;
040b943c 3003fffe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Fix telesa next_room_wait=====&lt;br /&gt;
&lt;br /&gt;
by sunn&lt;br /&gt;
&lt;br /&gt;
In the *telesa* JMap table for Boos is a property called &amp;quot;next_room_wait&amp;quot; that controls how many frames the Boo waits in another room before hiding/running away. This property never gets read, they instead rely on the default value (450, aka 15 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0413221c 80bc0350&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ghost Pointlights=====&lt;br /&gt;
&lt;br /&gt;
by AbsoluteG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040C2158 38600002&lt;br /&gt;
040C2160 38600001&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Change Luigi&#039;s movement speed when using vacuum/element===== &lt;br /&gt;
&lt;br /&gt;
by lasercrusader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;xxxxxxxx&amp;quot; is a float. Default: 41880000 (= 17)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044d2bc0 xxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Gameboy Horror Camera Menu Always On=====&lt;br /&gt;
by afflict&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D8160 60000000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Restore Early Standard Control Scheme=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
040810B0 2C040001&lt;br /&gt;
040811E8 28040000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Alpha Luigi Lighting Position=====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
044D2BDC 43D00000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Luigi PointLight Brightness Modifier =====&lt;br /&gt;
by Squid Tailbash&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
044D2BDC 43300000&lt;br /&gt;
0435514C 000000XX&lt;br /&gt;
&lt;br /&gt;
XX is Brightness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Squid Tailbash</name></author>
	</entry>
</feed>