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	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Custom_Nintendo_Logo_Sound_Tutorial</id>
	<title>Custom Nintendo Logo Sound Tutorial - Revision history</title>
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	<updated>2026-06-24T19:27:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lmhack.net/index.php?title=Custom_Nintendo_Logo_Sound_Tutorial&amp;diff=715&amp;oldid=prev</id>
		<title>Portable Productions: Created page with &quot;UPDATED ninlogo.pcm instructions   Before continuing, you will need an audio file loaded into Audacity. This file must be:  1. Stereo. If it&#039;s mono, the game won&#039;t read it correctly and you&#039;ll get static.  2. Sampled to 32000 Hz. Resample in audacity if it isn&#039;t.  3. Shorter length than the original ninlogo.pcm. Less than 1 second is ideal.  4. Slowed down by 50% (THIS STEP COMES AFTER YOU MAKE IT THE SAME OR SHORTER LENGTH THAN THE ORIGINAL). To achieve this, go to Effe...&quot;</title>
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		<updated>2024-07-03T14:21:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;UPDATED ninlogo.pcm instructions   Before continuing, you will need an audio file loaded into Audacity. This file must be:  1. Stereo. If it&amp;#039;s mono, the game won&amp;#039;t read it correctly and you&amp;#039;ll get static.  2. Sampled to 32000 Hz. Resample in audacity if it isn&amp;#039;t.  3. Shorter length than the original ninlogo.pcm. Less than 1 second is ideal.  4. Slowed down by 50% (THIS STEP COMES AFTER YOU MAKE IT THE SAME OR SHORTER LENGTH THAN THE ORIGINAL). To achieve this, go to Effe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;UPDATED ninlogo.pcm instructions&lt;br /&gt;
 &lt;br /&gt;
Before continuing, you will need an audio file loaded into Audacity. This file must be:&lt;br /&gt;
&lt;br /&gt;
1. Stereo. If it&amp;#039;s mono, the game won&amp;#039;t read it correctly and you&amp;#039;ll get static.&lt;br /&gt;
&lt;br /&gt;
2. Sampled to 32000 Hz. Resample in audacity if it isn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
3. Shorter length than the original ninlogo.pcm. Less than 1 second is ideal.&lt;br /&gt;
&lt;br /&gt;
4. Slowed down by 50% (THIS STEP COMES AFTER YOU MAKE IT THE SAME OR SHORTER LENGTH THAN THE ORIGINAL). To achieve this, go to Effect &amp;gt; Change Speed, then change it to be -50% and apply.&lt;br /&gt;
&lt;br /&gt;
5. Exported with File &amp;gt; Export &amp;gt; Export Audio with these settings:&lt;br /&gt;
File Type: Other Uncompressed Files&lt;br /&gt;
Header: RAW (header-less)&lt;br /&gt;
Encoding: Signed, 8-bit PCM&lt;br /&gt;
&lt;br /&gt;
When opening this new .raw with HxD, it has to be less than or equal to 1F2C0 bytes long. If it&amp;#039;s too long, you&amp;#039;ll need to cut some length from your audio to make it small enough.&lt;br /&gt;
 &lt;br /&gt;
Copy everything from your new .raw in HxD and CTRL B it into offset 0x271E40. Zero the rest out up to offset 0x291100 (up to Yay0).&lt;br /&gt;
 &lt;br /&gt;
If you followed the steps correctly, your PCM should work fine on the first try!&lt;br /&gt;
&lt;br /&gt;
[[File:Nintendo Logo.png|thumb]]&lt;/div&gt;</summary>
		<author><name>Portable Productions</name></author>
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