<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Door_Loading_List</id>
	<title>Door Loading List - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Door_Loading_List"/>
	<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Door_Loading_List&amp;action=history"/>
	<updated>2026-11-06T02:13:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Door_Loading_List&amp;diff=1194&amp;oldid=prev</id>
		<title>CoNesTra: Removed protection from &quot;Door Loading List&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Door_Loading_List&amp;diff=1194&amp;oldid=prev"/>
		<updated>2024-10-08T20:30:47Z</updated>

		<summary type="html">&lt;p&gt;Removed protection from &amp;quot;&lt;a href=&quot;/Door_Loading_List&quot; title=&quot;Door Loading List&quot;&gt;Door Loading List&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:30, 8 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Door_Loading_List&amp;diff=478&amp;oldid=prev</id>
		<title>CoNesTra: Protected &quot;Door Loading List&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Door_Loading_List&amp;diff=478&amp;oldid=prev"/>
		<updated>2024-04-12T01:44:37Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/Door_Loading_List&quot; title=&quot;Door Loading List&quot;&gt;Door Loading List&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:44, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Door_Loading_List&amp;diff=477&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== Original Author(s) ====  &#039;&#039;weirdboo, LMFinish, AbsoluteG&#039;&#039;  ==== Description ====  A list of all the doors that are set to load with each room in the game. The rooms use the &#039;&#039;index number&#039;&#039; for each door, not the &#039;&#039;JMP number&#039;&#039;. Also note that when a door is added, it must be loaded into both rooms that it&#039;s connecting to in order for ASM to draw the door properly.  ==== Maps ====  ===== Map0 (Test Room) =====  {| class=&quot;wikitable&quot; style=&quot;text-align: left&quot; ! Room I...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Door_Loading_List&amp;diff=477&amp;oldid=prev"/>
		<updated>2024-04-12T01:44:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Original Author(s) ====  &amp;#039;&amp;#039;weirdboo, LMFinish, AbsoluteG&amp;#039;&amp;#039;  ==== Description ====  A list of all the doors that are set to load with each room in the game. The rooms use the &amp;#039;&amp;#039;index number&amp;#039;&amp;#039; for each door, not the &amp;#039;&amp;#039;JMP number&amp;#039;&amp;#039;. Also note that when a door is added, it must be loaded into both rooms that it&amp;#039;s connecting to in order for ASM to draw the door properly.  ==== Maps ====  ===== Map0 (Test Room) =====  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot; ! Room I...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;weirdboo, LMFinish, AbsoluteG&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
A list of all the doors that are set to load with each room in the game. The rooms use the &amp;#039;&amp;#039;index number&amp;#039;&amp;#039; for each door, not the &amp;#039;&amp;#039;JMP number&amp;#039;&amp;#039;. Also note that when a door is added, it must be loaded into both rooms that it&amp;#039;s connecting to in order for ASM to draw the door properly.&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
&lt;br /&gt;
===== Map0 (Test Room) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| West Room&lt;br /&gt;
| 0x2FE17C&lt;br /&gt;
| 80301150&lt;br /&gt;
| 00 02 FF FF&lt;br /&gt;
| 2&lt;br /&gt;
| The west Test Map door.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Main Room&lt;br /&gt;
| 0x2FE1AC&lt;br /&gt;
| 80301148&lt;br /&gt;
| 00 00 00 01 00 02 FF FF&lt;br /&gt;
| 0, 1, 2&lt;br /&gt;
| The east, north, and west Test Map doors.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Room&lt;br /&gt;
| 0x2FE1DC&lt;br /&gt;
| 80301144&lt;br /&gt;
| 00 00 FF FF&lt;br /&gt;
| 0&lt;br /&gt;
| The east Test Map door.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| North Room&lt;br /&gt;
| 0x2FE20C&lt;br /&gt;
| 80301140&lt;br /&gt;
| 00 01 FF FF&lt;br /&gt;
| 1&lt;br /&gt;
| The north Test Map door.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map1 (The Lab) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| The Lab&lt;br /&gt;
| 0x2FE2E8&lt;br /&gt;
| 803012BC&lt;br /&gt;
| FF FF&lt;br /&gt;
| &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map2 (The Mansion) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Loaded in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Butler&amp;#039;s Room&lt;br /&gt;
| 0x2FF1C8&lt;br /&gt;
| 8030219C&lt;br /&gt;
| 00 46 FF FF&lt;br /&gt;
| 70&lt;br /&gt;
| The Butler&amp;#039;s Room door.&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! Hidden Room&lt;br /&gt;
! 0x2FF1F8&lt;br /&gt;
! 80302198&lt;br /&gt;
! FF FF&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Foyer 1F&lt;br /&gt;
| 0x2FF228&lt;br /&gt;
| 80302190&lt;br /&gt;
| 00 2A 00 47 FF FF&lt;br /&gt;
| 42, 71&lt;br /&gt;
| The 1F Foyer &amp;lt;-&amp;gt; 2F Foyer viewport and the Foyer 1F double doors.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Fortune-teller&amp;#039;s Room&lt;br /&gt;
| 0x2FF258&lt;br /&gt;
| 80302188&lt;br /&gt;
| 00 44 00 45 FF FF&lt;br /&gt;
| 68, 69&lt;br /&gt;
| The Fortune-teller&amp;#039;s Room door and the Mirror Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Mirror Room&lt;br /&gt;
| 0x2FF288&lt;br /&gt;
| 80302184&lt;br /&gt;
| 00 44 FF FF&lt;br /&gt;
| 68&lt;br /&gt;
| The Mirror Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Laundry Room&lt;br /&gt;
| 0x2FF2B8&lt;br /&gt;
| 8030217C&lt;br /&gt;
| 00 42 00 46 FF FF&lt;br /&gt;
| 66, 70&lt;br /&gt;
| The Laundry Room door and the Butler&amp;#039;s Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1F Hallway A (Laundry Room, Basement)&lt;br /&gt;
| 0x2FF2E8&lt;br /&gt;
| 80302170&lt;br /&gt;
| 00 3F 00 41 00 42 00 45 00 47 FF FF&lt;br /&gt;
| 63, 65, 66, 69, 71&lt;br /&gt;
| The 1F Hallway A &amp;lt;-&amp;gt; 1F Hallway B viewport, the 1F &amp;lt;-&amp;gt; B1 Stairwell upper door, the Laundry Room door, the Fortune-teller&amp;#039;s Room door, and the Foyer 1F double doors.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Kitchen&lt;br /&gt;
| 0x2FF318&lt;br /&gt;
| 80302154&lt;br /&gt;
| 00 3C 00 3E FF FF&lt;br /&gt;
| 60, 62&lt;br /&gt;
| The Kitchen door and the Boneyard door.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Dining Room&lt;br /&gt;
| 0x2FF348&lt;br /&gt;
| 8030214C&lt;br /&gt;
| 00 3C 00 43 FF FF&lt;br /&gt;
| 60, 67&lt;br /&gt;
| The Kitchen door and the Dining Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Ball Room&lt;br /&gt;
| 0x2FF378&lt;br /&gt;
| 80302168&lt;br /&gt;
| 00 3D 00 40 FF FF&lt;br /&gt;
| 61, 64&lt;br /&gt;
| The Storage Room door and the Ball Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1F Hallway B (Dining Room, Ball Room)&lt;br /&gt;
| 0x2FF3A8&lt;br /&gt;
| 8030215C&lt;br /&gt;
| 00 39 00 3F 00 40 00 43 FF FF&lt;br /&gt;
| 57, 63, 64, 67&lt;br /&gt;
| The 1F Hallway B &amp;lt;-&amp;gt; 1F Hallway C viewport, the 1F Hallway A &amp;lt;-&amp;gt; 1F Hallway B viewport, the Ball Room door, and the Dining Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Boneyard&lt;br /&gt;
| 0x2FF3D8&lt;br /&gt;
| 80302148&lt;br /&gt;
| 00 3E FF FF&lt;br /&gt;
| 62&lt;br /&gt;
| The Boneyard door.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Billiards Room&lt;br /&gt;
| 0x2FF408&lt;br /&gt;
| 80302140&lt;br /&gt;
| 00 3A 00 3B FF FF&lt;br /&gt;
| 58, 59&lt;br /&gt;
| The Projection Room door and the Billiard&amp;#039;s Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Projection Room&lt;br /&gt;
| 0x2FF438&lt;br /&gt;
| 8030213C&lt;br /&gt;
| 00 3A FF FF&lt;br /&gt;
| 58&lt;br /&gt;
| The Billiard&amp;#039;s Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Storage Room&lt;br /&gt;
| 0x2FF468&lt;br /&gt;
| 80302138&lt;br /&gt;
| 00 3D FF FF&lt;br /&gt;
| 61&lt;br /&gt;
| The Storage Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Graveyard&lt;br /&gt;
| 0x2FF498&lt;br /&gt;
| 80302134&lt;br /&gt;
| 00 34 FF FF&lt;br /&gt;
| 52&lt;br /&gt;
| The Graveyard &amp;lt;-&amp;gt; Mansion walls bordering the Graveyard viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Washroom 1F&lt;br /&gt;
| 0x2FF4C8&lt;br /&gt;
| 80302130&lt;br /&gt;
| 00 38 FF FF&lt;br /&gt;
| 56&lt;br /&gt;
| The Washroom 1F door.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 1F Hallway C (Conservatory, Billiards Room)&lt;br /&gt;
| 0x2FF4F8&lt;br /&gt;
| 80302120&lt;br /&gt;
| 00 32 00 35 00 36 00 38 00 39 00 3B FF FF&lt;br /&gt;
| 50, 53, 54, 56, 57, 59&lt;br /&gt;
| The Conservatory door, the 1F Hallway C &amp;lt;-&amp;gt; 1F Hallway D viewport, the 1F &amp;lt;-&amp;gt; 2F Stairwell lower door, the Washroom 1F door, the 1F Hallway B &amp;lt;-&amp;gt; 1F Hallway C viewport, and the Billiard&amp;#039;s Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 1F &amp;lt;-&amp;gt; 2F Stairwell&lt;br /&gt;
| 0x2FF528&lt;br /&gt;
| 80302114&lt;br /&gt;
| 00 19 00 1A 00 36 00 37 FF FF&lt;br /&gt;
| 25, 26, 54, 55&lt;br /&gt;
| The 1F &amp;lt;-&amp;gt; 2F Stairwell upper door, the Tea Room door, the 1F &amp;lt;-&amp;gt; 2F Stairwell lower door, and the Rec Room south door.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| The Mansion bordering the Graveyard&lt;br /&gt;
| 0x2FF558&lt;br /&gt;
| 80302110&lt;br /&gt;
| 00 34 FF FF&lt;br /&gt;
| 52&lt;br /&gt;
| The Graveyard &amp;lt;-&amp;gt; Mansion walls bordering the Graveyard viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 1F Hallway D (Courtyard, Bathroom 1F)&lt;br /&gt;
| 0x2FF588&lt;br /&gt;
| 803020F8&lt;br /&gt;
| 00 31 00 33 00 35 FF FF&lt;br /&gt;
| 49, 51, 53&lt;br /&gt;
| The Bathroom 1F door, the Courtyard door, and the 1F Hallway C &amp;lt;-&amp;gt; 1F Hallway D viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Bathroom 1F&lt;br /&gt;
| 0x2FF5B8&lt;br /&gt;
| 8030210C&lt;br /&gt;
| 00 31 FF FF&lt;br /&gt;
| 49&lt;br /&gt;
| The Bathroom 1F door.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Conservatory&lt;br /&gt;
| 0x2FF5E8&lt;br /&gt;
| 80302108&lt;br /&gt;
| 00 32 FF FF&lt;br /&gt;
| 50&lt;br /&gt;
| The Conservatory door.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Rec Room&lt;br /&gt;
| 0x2FF618&lt;br /&gt;
| 80302100&lt;br /&gt;
| 00 30 00 37 FF FF&lt;br /&gt;
| 48, 55&lt;br /&gt;
| The Rec Room north door and the Rec Room south door.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Courtyard&lt;br /&gt;
| 0x2FF648&lt;br /&gt;
| 803020EC&lt;br /&gt;
| 00 01 00 2F 00 30 00 33 FF FF&lt;br /&gt;
| 1, 47, 48, 51&lt;br /&gt;
| The Bottom of the Well &amp;lt;-&amp;gt; Courtyard viewport, the Courtyard &amp;lt;-&amp;gt; Mansion walls bordering the Courtyard viewport, the Rec Room north door, and the Courtyard door.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| The Mansion bordering the Courtyard&lt;br /&gt;
| 0x2FF678&lt;br /&gt;
| 803020E8&lt;br /&gt;
| 00 2F FF FF&lt;br /&gt;
| 47&lt;br /&gt;
| The Courtyard &amp;lt;-&amp;gt; Mansion walls bordering the Courtyard viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Nursery&lt;br /&gt;
| 0x2FF6A8&lt;br /&gt;
| 803020E4&lt;br /&gt;
| 00 2E FF FF&lt;br /&gt;
| 46&lt;br /&gt;
| The Nursery door.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| The Twins&amp;#039; Room&lt;br /&gt;
| 0x2FF6D8&lt;br /&gt;
| 803020E0&lt;br /&gt;
| 00 2D FF FF&lt;br /&gt;
| 45&lt;br /&gt;
| The Twins&amp;#039; Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Sitting Room&lt;br /&gt;
| 0x2FF708&lt;br /&gt;
| 803020D8&lt;br /&gt;
| 00 2B 00 2C FF FF&lt;br /&gt;
| 43, 44&lt;br /&gt;
| The Guest Room door and the Sitting Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Guest Room&lt;br /&gt;
| 0x2FF738&lt;br /&gt;
| 803020D4&lt;br /&gt;
| 00 2B FF FF&lt;br /&gt;
| 43&lt;br /&gt;
| The Guest Room.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 2F Hallway A (Study, Master Bedroom)&lt;br /&gt;
| 0x2FF768&lt;br /&gt;
| 803020C8&lt;br /&gt;
| 00 27 00 28 00 29 00 2D 00 2E FF FF&lt;br /&gt;
| 39, 40, 41, 45, 46&lt;br /&gt;
| The Foyer 2F west door, the Study door, the Master Bedroom door, the Twins&amp;#039; Room door, and the Nursery door.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Foyer 2F&lt;br /&gt;
| 0x2FF798&lt;br /&gt;
| 803020C0&lt;br /&gt;
| 00 26 00 27 00 2A FF FF&lt;br /&gt;
| 38, 39, 42&lt;br /&gt;
| The Parlor double doors, the Foyer 2F west door, and the 1F Foyer &amp;lt;-&amp;gt; 2F Foyer viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 2F Hallway F (Sitting Room)&lt;br /&gt;
| 0x2FF7C8&lt;br /&gt;
| 803020B8&lt;br /&gt;
| 00 24 00 25 00 2C FF FF&lt;br /&gt;
| 36, 37, 44&lt;br /&gt;
| The 2F Hallway F &amp;lt;-&amp;gt; 2F to Attic Stairwell viewport, the 2F Hallway E &amp;lt;-&amp;gt; 2F Hallway F viewport, and the Sitting Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 2F &amp;lt;-&amp;gt; Attic Stairwell&lt;br /&gt;
| 0x2FF7F8&lt;br /&gt;
| 803020B0&lt;br /&gt;
| 00 0D 00 24 FF FF&lt;br /&gt;
| 13, 36&lt;br /&gt;
| The 2F to Attic Stairs &amp;lt;-&amp;gt; Attic Hallway A viewport and the 2F Hallway F &amp;lt;-&amp;gt; 2F to Attic Stairwell viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Master Bedroom&lt;br /&gt;
| 0x2FF828&lt;br /&gt;
| 803020A8&lt;br /&gt;
| 00 22 00 29 FF FF&lt;br /&gt;
| 34, 41&lt;br /&gt;
| The Master Bedroom &amp;lt;-&amp;gt; 2F Balcony window and the Master Bedroom door.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Study&lt;br /&gt;
| 0x2FF858&lt;br /&gt;
| 803020A4&lt;br /&gt;
| 00 28 FF FF&lt;br /&gt;
| 40&lt;br /&gt;
| The Study door.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Parlor&lt;br /&gt;
| 0x2FF888&lt;br /&gt;
| 8030209C&lt;br /&gt;
| 00 23 00 26 FF FF&lt;br /&gt;
| 35, 38&lt;br /&gt;
| The Anteroom door and the Parlor double doors.&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
! Sealed Room&lt;br /&gt;
! 0x2FF8B8&lt;br /&gt;
! 80302098&lt;br /&gt;
! FF FF&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| 2F Hallway E (Sealed Room)&lt;br /&gt;
| 0x2FF8E8&lt;br /&gt;
| 80302090&lt;br /&gt;
| 00 21 00 25 FF FF&lt;br /&gt;
| 33, 37&lt;br /&gt;
| The 2F Hallway D &amp;lt;-&amp;gt; 2F Hallway E viewport and the 2F Hallway E &amp;lt;-&amp;gt; 2F Hallway F viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| 2F Hallway D (Astral Hall)&lt;br /&gt;
| 0x2FF918&lt;br /&gt;
| 80302088&lt;br /&gt;
| 00 1C 00 1D 00 21 FF FF&lt;br /&gt;
| 28, 29, 33&lt;br /&gt;
| The 2F Hallway B &amp;lt;-&amp;gt; 2F Hallway D viewport, the Astral Hall door, and the The 2F Hallway D &amp;lt;-&amp;gt; 2F Hallway E viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Balcony 2F&lt;br /&gt;
| 0x2FF948&lt;br /&gt;
| 80302080&lt;br /&gt;
| 00 1F 00 22 FF FF&lt;br /&gt;
| 31, 34&lt;br /&gt;
| The Balcony 2F door and the Master Bedroom &amp;lt;-&amp;gt; 2F Balcony window.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Wardrobe Room&lt;br /&gt;
| 0x2FF978&lt;br /&gt;
| 80302078&lt;br /&gt;
| 00 1E 00 1F FF FF&lt;br /&gt;
| 30, 31&lt;br /&gt;
| The Wardrobe Room door and the Balcony 2F door.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Anteroom&lt;br /&gt;
| 0x2FF9A8&lt;br /&gt;
| 80302070&lt;br /&gt;
| 00 1E 00 23 FF FF&lt;br /&gt;
| 30, 35&lt;br /&gt;
| The Wardrobe Room door and the Anteroom door.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Astral Hall&lt;br /&gt;
| 0x2FF9D8&lt;br /&gt;
| 80302068&lt;br /&gt;
| 00 1D 00 20 FF FF&lt;br /&gt;
| 29, 32&lt;br /&gt;
| The Astral Hall door and the Observatory door.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Observatory&lt;br /&gt;
| 0x2FFA08&lt;br /&gt;
| 80302064&lt;br /&gt;
| 00 20 FF FF&lt;br /&gt;
| 32&lt;br /&gt;
| The Observatory door.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Washroom 2F&lt;br /&gt;
| 0x2FFA38&lt;br /&gt;
| 80302060&lt;br /&gt;
| 00 1B FF FF&lt;br /&gt;
| 27&lt;br /&gt;
| The Washroom 2F door.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| 2F Hallway B (Area 3 entrance, 2F Washroom)&lt;br /&gt;
| 0x2FFA68&lt;br /&gt;
| 80302054&lt;br /&gt;
| 00 18 00 19 00 1B 00 1C FF FF&lt;br /&gt;
| 24, 25, 27, 28&lt;br /&gt;
| The 2F Hallway B &amp;lt;-&amp;gt; 2F Hallway C viewport, the 1F &amp;lt;-&amp;gt; 2F Stairwell upper door, the Washroom 2F door, and the 2F Hallway B &amp;lt;-&amp;gt; 2F Hallway D viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| 2F Hallway C (Nana&amp;#039;s Room, 2F Bathroom)&lt;br /&gt;
| 0x2FFA98&lt;br /&gt;
| 8030204C&lt;br /&gt;
| 00 16 00 17 00 18 FF FF&lt;br /&gt;
| 22, 23, 24&lt;br /&gt;
| The Nana&amp;#039;s Room door, the Bathroom 2F door, and the 2F Hallway B &amp;lt;-&amp;gt; 2F Hallway C viewport,&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Bathroom 2F&lt;br /&gt;
| 0x2FFAC8&lt;br /&gt;
| 80302048&lt;br /&gt;
| 00 17 FF FF&lt;br /&gt;
| 23&lt;br /&gt;
| The Bathroom 2F door.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Nana&amp;#039;s Room&lt;br /&gt;
| 0x2FFAF8&lt;br /&gt;
| 80302044&lt;br /&gt;
| 00 16 FF FF&lt;br /&gt;
| 22&lt;br /&gt;
| The Nana&amp;#039;s Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Tea Room&lt;br /&gt;
| 0x2FFB28&lt;br /&gt;
| 80302040&lt;br /&gt;
| 00 1A FF FF&lt;br /&gt;
| 26&lt;br /&gt;
| The Tea Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Armory&lt;br /&gt;
| 0x2FFB58&lt;br /&gt;
| 80302038&lt;br /&gt;
| 00 14 00 15 FF FF&lt;br /&gt;
| 20, 21&lt;br /&gt;
| The Armory door and the Ceramics Studio door.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Attic Hallway E (Armory, Telephone Room)&lt;br /&gt;
| 0x2FFB88&lt;br /&gt;
| 80302030&lt;br /&gt;
| 00 0F 00 13 00 14 FF FF&lt;br /&gt;
| 15, 19, 20&lt;br /&gt;
| The Attic Hallway D &amp;lt;-&amp;gt; Attic Hallway E viewport, the Telephone Room door, and the Armory door.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| Telephone Room&lt;br /&gt;
| 0x2FFBB8&lt;br /&gt;
| 80302028&lt;br /&gt;
| 00 12 00 13 FF FF&lt;br /&gt;
| 18, 19&lt;br /&gt;
| The Clockwork Room door and the Telephone Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| Attic Hallway B (Safari Room west side)&lt;br /&gt;
| 0x2FFBE8&lt;br /&gt;
| 80302020&lt;br /&gt;
| 00 0E 00 11 FF FF&lt;br /&gt;
| 14. 17&lt;br /&gt;
| The Attic Hallway B &amp;lt;-&amp;gt; Attic Hallway C viewport and the Safari Room west door.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| Safari Room&lt;br /&gt;
| 0x2FFC18&lt;br /&gt;
| 80302018&lt;br /&gt;
| 00 10 00 11 FF FF&lt;br /&gt;
| 16, 17&lt;br /&gt;
| The Safari Room north door and the Safari Room west door.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Attic Hallway A (Safari Room north side)&lt;br /&gt;
| 0x2FFC48&lt;br /&gt;
| 80302010&lt;br /&gt;
| 00 0D 00 10 FF FF&lt;br /&gt;
| 13, 16&lt;br /&gt;
| The 2F to Attic Stairs &amp;lt;-&amp;gt; Attic Hallway A viewport and the Safari Room north door.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| Attic Hallway D (Attic Balcony west side)&lt;br /&gt;
| 0x2FFC78&lt;br /&gt;
| 80302008&lt;br /&gt;
| 00 0C 00 0F FF FF&lt;br /&gt;
| 12, 15&lt;br /&gt;
| The Balcony 3F west door and the Attic Hallway D &amp;lt;-&amp;gt; Attic Hallway E viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| Ceramics Studio&lt;br /&gt;
| 0x2FFCA8&lt;br /&gt;
| 80302004&lt;br /&gt;
| 00 15 FF FF&lt;br /&gt;
| 21&lt;br /&gt;
| The Ceramics Studio door.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Clockwork Room&lt;br /&gt;
| 0x2FFCD8&lt;br /&gt;
| 80302000&lt;br /&gt;
| 00 12 FF FF&lt;br /&gt;
| 18&lt;br /&gt;
| The Clockwork Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| The Artist&amp;#039;s Studio&lt;br /&gt;
| 0x2FFD08&lt;br /&gt;
| 80301FFC&lt;br /&gt;
| 00 0A FF FF&lt;br /&gt;
| 10&lt;br /&gt;
| The Artist&amp;#039;s Studio door.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| Attic Hallway C (Artist&amp;#039;s Studio)&lt;br /&gt;
| 0x2FFD38&lt;br /&gt;
| 80301FF4&lt;br /&gt;
| 00 0A 00 0B 00 0E FF FF&lt;br /&gt;
| 10, 11, 14&lt;br /&gt;
| The Artist&amp;#039;s Studio door, the Balcony 3F east door, and the Attic Hallway B &amp;lt;-&amp;gt; Attic Hallway C viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Balcony 3F&lt;br /&gt;
| 0x2FFD68&lt;br /&gt;
| 80301FEC&lt;br /&gt;
| 00 0B 00 0C FF FF&lt;br /&gt;
| 11, 12&lt;br /&gt;
| The Balcony 3F east door and the Balcony 3F west door.&lt;br /&gt;
|-&lt;br /&gt;
! 63&lt;br /&gt;
! Roof&lt;br /&gt;
! 0x2FFD98&lt;br /&gt;
! 80301FE8&lt;br /&gt;
! FF FF&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| Cold Storage&lt;br /&gt;
| 0x2FFDC8&lt;br /&gt;
| 80301FE4&lt;br /&gt;
| 00 09 FF FF&lt;br /&gt;
| 9&lt;br /&gt;
| The Cold Storage door.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| Basement Hallway A (Cold Storage, Cellar)&lt;br /&gt;
| 0x2FFDF8&lt;br /&gt;
| 80301FDC&lt;br /&gt;
| 00 06 00 08 00 09 FF FF&lt;br /&gt;
| 6, 8, 9&lt;br /&gt;
| The Basement Hallway A &amp;lt;-&amp;gt; Basement Hallway B viewport, the Cellar west door, and the Cold Storage door.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| Cellar&lt;br /&gt;
| 0x2FFE28&lt;br /&gt;
| 80301FD4&lt;br /&gt;
| 00 07 00 08 FF FF&lt;br /&gt;
| 7, 8&lt;br /&gt;
| The Cellar north door and the Cellar west door.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| 1F &amp;lt;-&amp;gt; B1 Stairwell&lt;br /&gt;
| 0x2FFE58&lt;br /&gt;
| 80301FCC&lt;br /&gt;
| 00 05 00 07 00 41 FF FF&lt;br /&gt;
| 5, 7, 65&lt;br /&gt;
| The Breaker room door, the Cellar north door, and the 1F &amp;lt;-&amp;gt; B1 Stairwell - upper door.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| Pipe Room&lt;br /&gt;
| 0x2FFE88&lt;br /&gt;
| 80301FC8&lt;br /&gt;
| 00 03 FF FF&lt;br /&gt;
| 3&lt;br /&gt;
| The Pipe Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Breaker Room&lt;br /&gt;
| 0x2FFEB8&lt;br /&gt;
| 80301FC4&lt;br /&gt;
| 00 05 FF FF&lt;br /&gt;
| 5&lt;br /&gt;
| The Breaker Room door.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| Basement Hallway B (Pipe Room)&lt;br /&gt;
| 0x2FFEE8&lt;br /&gt;
| 80301FBC&lt;br /&gt;
| 00 03 00 04 00 06 FF FF&lt;br /&gt;
| 3, 4, 6&lt;br /&gt;
| The Pipe Room door, the Basement Hallway C door, and the Basement Hallway A &amp;lt;-&amp;gt; Basement Hallway B viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| Basement Hallway C (Secret Altar)&lt;br /&gt;
| 0x2FFF18&lt;br /&gt;
| 80301FB4&lt;br /&gt;
| 00 02 00 04 FF FF&lt;br /&gt;
| 2, 4&lt;br /&gt;
| The Secret Altar door and the Basement Hallway C door.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| Bottom of the Well&lt;br /&gt;
| 0x2FFF48&lt;br /&gt;
| 80301FAC&lt;br /&gt;
| 00 00 00 01 FF FF&lt;br /&gt;
| 0, 1&lt;br /&gt;
| The Bottom of the Well &amp;lt;-&amp;gt; Secret Altar viewport and the Bottom of the Well &amp;lt;-&amp;gt; Courtyard viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| Secret Altar&lt;br /&gt;
| 0x2FFF78&lt;br /&gt;
| 80301FA4&lt;br /&gt;
| 00 00 00 02 FF FF&lt;br /&gt;
| 0, 2&lt;br /&gt;
| The Bottom of the Well &amp;lt;-&amp;gt; Secret Altar viewport and the Secret Altar door.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map3 (Training Room) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Training Room&lt;br /&gt;
| 0x3007E0&lt;br /&gt;
| 803037B4&lt;br /&gt;
| FF FF&lt;br /&gt;
| &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map4 (Portrificationizer Room) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Portrificationizer Room&lt;br /&gt;
| 0x300864&lt;br /&gt;
| 80303838&lt;br /&gt;
| FF FF&lt;br /&gt;
| &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map5 (Beta Gallery I - Short Hallways) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Main Room&lt;br /&gt;
| 0x30097C&lt;br /&gt;
| 8030394C&lt;br /&gt;
| 00 02 00 03 FF FF&lt;br /&gt;
| 2, 3&lt;br /&gt;
| The Main Room &amp;lt;-&amp;gt; East Hallway viewport and the Main Room &amp;lt;-&amp;gt; West Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| West Hallway&lt;br /&gt;
| 0x3009AC&lt;br /&gt;
| 80303944&lt;br /&gt;
| 00 01 00 03 FF FF&lt;br /&gt;
| 1, 3&lt;br /&gt;
| The West Hallway door and the Main Room &amp;lt;-&amp;gt; West Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Hallway&lt;br /&gt;
| 0x3009DC&lt;br /&gt;
| 8030393C&lt;br /&gt;
| 00 00 00 02 FF FF&lt;br /&gt;
| 0, 2&lt;br /&gt;
| The East Hallway door and the Main Room &amp;lt;-&amp;gt; East Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| King Boo Display Room&lt;br /&gt;
| 0x300A0C&lt;br /&gt;
| 80303934&lt;br /&gt;
| 00 00 00 01 FF FF&lt;br /&gt;
| 0, 1&lt;br /&gt;
| The East Hallway door and the West Hallway door.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map6 (The Gallery) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Main Room&lt;br /&gt;
| 0x300BB8&lt;br /&gt;
| 80303B88&lt;br /&gt;
| 00 02 00 03 FF FF&lt;br /&gt;
| 2, 3&lt;br /&gt;
| The Main Room &amp;lt;-&amp;gt; East Hallway viewport and the Main Room &amp;lt;-&amp;gt; West Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| West Hallway&lt;br /&gt;
| 0x300BE8&lt;br /&gt;
| 80303B80&lt;br /&gt;
| 00 01 00 03 FF FF&lt;br /&gt;
| 1, 3&lt;br /&gt;
| The West Hallway door and the Main Room &amp;lt;-&amp;gt; West Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Hallway&lt;br /&gt;
| 0x300C18&lt;br /&gt;
| 80303B78&lt;br /&gt;
| 00 00 00 02 FF FF&lt;br /&gt;
| 0, 2&lt;br /&gt;
| The East Hallway door and the Main Room &amp;lt;-&amp;gt; East Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| King Boo Display Room&lt;br /&gt;
| 0x300C48&lt;br /&gt;
| 80303B70&lt;br /&gt;
| 00 00 00 01 FF FF&lt;br /&gt;
| 0, 1&lt;br /&gt;
| The East Hallway door and the West Hallway door.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map7 (Beta Gallery II - Long Hallways) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Main Room&lt;br /&gt;
| 0x300DD0&lt;br /&gt;
| 80303DA0&lt;br /&gt;
| 00 02 00 03 FF FF&lt;br /&gt;
| 2, 3&lt;br /&gt;
| The Main Room &amp;lt;-&amp;gt; East Hallway viewport and the Main Room &amp;lt;-&amp;gt; West Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| West Hallway&lt;br /&gt;
| 0x300E00&lt;br /&gt;
| 80303D98&lt;br /&gt;
| 00 01 00 03 FF FF&lt;br /&gt;
| 1, 3&lt;br /&gt;
| The West Hallway door and the Main Room &amp;lt;-&amp;gt; West Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Hallway&lt;br /&gt;
| 0x300E30&lt;br /&gt;
| 80303D90&lt;br /&gt;
| 00 00 00 02 FF FF&lt;br /&gt;
| 0, 2&lt;br /&gt;
| The East Hallway door and the Main Room &amp;lt;-&amp;gt; East Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| King Boo Display Room&lt;br /&gt;
| 0x300E60&lt;br /&gt;
| 80303D88&lt;br /&gt;
| 00 00 00 01 FF FF&lt;br /&gt;
| 0, 1&lt;br /&gt;
| The East Hallway door and the West Hallway door.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map8 (Beta Gallery III - Long Hallways w/ E. Gadd) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Main Room&lt;br /&gt;
| 0x300FE8&lt;br /&gt;
| 80303FB8&lt;br /&gt;
| 00 02 00 03 FF FF&lt;br /&gt;
| 2, 3&lt;br /&gt;
| The Main Room &amp;lt;-&amp;gt; East Hallway viewport and the Main Room &amp;lt;-&amp;gt; West Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| West Hallway&lt;br /&gt;
| 0x301018&lt;br /&gt;
| 80303FB0&lt;br /&gt;
| 00 01 00 03 FF FF&lt;br /&gt;
| 1, 3&lt;br /&gt;
| The West Hallway door and the Main Room &amp;lt;-&amp;gt; West Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Hallway&lt;br /&gt;
| 0x301048&lt;br /&gt;
| 80303FA8&lt;br /&gt;
| 00 00 00 02 FF FF&lt;br /&gt;
| 0, 2&lt;br /&gt;
| The East Hallway door and the Main Room &amp;lt;-&amp;gt; East Hallway viewport.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| King Boo Display Room&lt;br /&gt;
| 0x301078&lt;br /&gt;
| 80303FA0&lt;br /&gt;
| 00 00 00 01 FF FF&lt;br /&gt;
| 0, 1&lt;br /&gt;
| The East Hallway door and the West Hallway door.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map9 (Bowser&amp;#039;s Arena) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Rooftop Arena&lt;br /&gt;
| 0x301170&lt;br /&gt;
| 80304144&lt;br /&gt;
| FF FF&lt;br /&gt;
| &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map10 (Chauncey&amp;#039;s Arena) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crib Arena&lt;br /&gt;
| 0x3011F8&lt;br /&gt;
| 803041CC&lt;br /&gt;
| FF FF&lt;br /&gt;
| &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map11 (Boolossus&amp;#039; Arena) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Balcony 3F Arena&lt;br /&gt;
| 0x301280&lt;br /&gt;
| 80304254&lt;br /&gt;
| FF FF&lt;br /&gt;
| &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map12 (Ending Portrificationizer Room) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Portrificationizer Room (Ending Cutscene Version)&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(WIP)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(WIP)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(WIP)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(WIP)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(WIP)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map13 (Bogmire&amp;#039;s Arena) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Room Index #&lt;br /&gt;
! Room Name&lt;br /&gt;
! Pointer Offset&lt;br /&gt;
! RAM Address&lt;br /&gt;
! Entry in Hex (FF FF Ending Tag)&lt;br /&gt;
! Door Index Number(s)&lt;br /&gt;
! Door(s) Description in Order&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Graveyard Arena&lt;br /&gt;
| 0x30133C&lt;br /&gt;
| 80304310&lt;br /&gt;
| FF FF&lt;br /&gt;
| &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;No doors.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
</feed>