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	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Enemyinfo_%2F_Teidenenemyinfo</id>
	<title>Enemyinfo / Teidenenemyinfo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Enemyinfo_%2F_Teidenenemyinfo"/>
	<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;action=history"/>
	<updated>2026-07-29T17:24:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=1167&amp;oldid=prev</id>
		<title>CoNesTra: Removed protection from &quot;Enemyinfo / Teidenenemyinfo&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=1167&amp;oldid=prev"/>
		<updated>2024-10-08T20:27:55Z</updated>

		<summary type="html">&lt;p&gt;Removed protection from &amp;quot;&lt;a href=&quot;/Enemyinfo_/_Teidenenemyinfo&quot; title=&quot;Enemyinfo / Teidenenemyinfo&quot;&gt;Enemyinfo / Teidenenemyinfo&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:27, 8 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=1131&amp;oldid=prev</id>
		<title>CoNesTra at 15:35, 2 October 2024</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=1131&amp;oldid=prev"/>
		<updated>2024-10-02T15:35:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:35, 2 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;0-3, 5-13,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;15-17.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;0-3, 5-13,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;15-17.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;index.php/Documentation_Cond_Types.html &amp;lt;u&amp;gt;&lt;/del&gt;Cond Types&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/u&amp;gt;&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;Cond Types&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! move_type&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! move_type&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=424&amp;oldid=prev</id>
		<title>CoNesTra: /* Author(s) */</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=424&amp;oldid=prev"/>
		<updated>2024-04-11T22:03:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Author(s)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:03, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/del&gt;Author(s)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&quot;Author.28s.29&quot; class=&quot;mw-headline&quot;&amp;gt;Author(s)&amp;lt;/span&amp;gt; &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Original &lt;/ins&gt;Author(s) ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;weirdboo, CyrusHedgehog&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;weirdboo, CyrusHedgehog&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=423&amp;oldid=prev</id>
		<title>CoNesTra: Protected &quot;Enemyinfo / Teidenenemyinfo&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=423&amp;oldid=prev"/>
		<updated>2024-04-11T22:02:57Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/Enemyinfo_/_Teidenenemyinfo&quot; title=&quot;Enemyinfo / Teidenenemyinfo&quot;&gt;Enemyinfo / Teidenenemyinfo&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:02, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=347&amp;oldid=prev</id>
		<title>CoNesTra at 19:50, 11 April 2024</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=347&amp;oldid=prev"/>
		<updated>2024-04-11T19:50:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:50, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Documentation on the jump table &amp;#039;&amp;#039;enemyinfo.&amp;#039;&amp;#039; This file spawns in typical enemy ghost actors with a lot of options. &amp;#039;&amp;#039;teidenenemyinfo&amp;#039;&amp;#039; is loaded during the blackout instead of &amp;#039;&amp;#039;enemyinfo&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Documentation on the jump table &amp;#039;&amp;#039;enemyinfo.&amp;#039;&amp;#039; This file spawns in typical enemy ghost actors with a lot of options. &amp;#039;&amp;#039;teidenenemyinfo&amp;#039;&amp;#039; is loaded during the blackout instead of &amp;#039;&amp;#039;enemyinfo&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;enemyinfo&#039;&#039; can be edited with [[Dollhouse]] and [[Jumpah]]. &#039;&#039;teidenenemyinfo&#039;&#039; can be edited with [[Jumpah]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;enemyinfo&#039;&#039; can be edited with [[Dollhouse]] and [[Jumpah]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;teidenenemyinfo&#039;&#039; can be edited with [[Jumpah]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=346&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== &lt;span id=&quot;Author(s)&quot;&gt;&lt;/span&gt;&lt;span id=&quot;Author.28s.29&quot; class=&quot;mw-headline&quot;&gt;Author(s)&lt;/span&gt; ====  &#039;&#039;weirdboo, CyrusHedgehog&#039;&#039;  ==== &lt;span id=&quot;Description&quot; class=&quot;mw-headline&quot;&gt;Description&lt;/span&gt; ====  Documentation on the jump table &#039;&#039;enemyinfo.&#039;&#039; This file spawns in typical enemy ghost actors with a lot of options. &#039;&#039;teidenenemyinfo&#039;&#039; is loaded during the blackout instead of &#039;&#039;enemyinfo&#039;&#039;.  &#039;&#039;enemyinfo&#039;&#039; can be edited with Dollhouse and Jumpah. &#039;&#039;teidenenemyin...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Enemyinfo_/_Teidenenemyinfo&amp;diff=346&amp;oldid=prev"/>
		<updated>2024-04-11T19:50:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== &amp;lt;span id=&amp;quot;Author(s)&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Author.28s.29&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Author(s)&amp;lt;/span&amp;gt; ====  &amp;#039;&amp;#039;weirdboo, CyrusHedgehog&amp;#039;&amp;#039;  ==== &amp;lt;span id=&amp;quot;Description&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; ====  Documentation on the jump table &amp;#039;&amp;#039;enemyinfo.&amp;#039;&amp;#039; This file spawns in typical enemy ghost actors with a lot of options. &amp;#039;&amp;#039;teidenenemyinfo&amp;#039;&amp;#039; is loaded during the blackout instead of &amp;#039;&amp;#039;enemyinfo&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;enemyinfo&amp;#039;&amp;#039; can be edited with &lt;a href=&quot;/Dollhouse&quot; title=&quot;Dollhouse&quot;&gt;Dollhouse&lt;/a&gt; and &lt;a href=&quot;/Jumpah&quot; title=&quot;Jumpah&quot;&gt;Jumpah&lt;/a&gt;. &amp;#039;&amp;#039;teidenenemyin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== &amp;lt;span id=&amp;quot;Author(s)&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Author.28s.29&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Author(s)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;weirdboo, CyrusHedgehog&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Description&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Documentation on the jump table &amp;#039;&amp;#039;enemyinfo.&amp;#039;&amp;#039; This file spawns in typical enemy ghost actors with a lot of options. &amp;#039;&amp;#039;teidenenemyinfo&amp;#039;&amp;#039; is loaded during the blackout instead of &amp;#039;&amp;#039;enemyinfo&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;enemyinfo&amp;#039;&amp;#039; can be edited with [[Dollhouse]] and [[Jumpah]]. &amp;#039;&amp;#039;teidenenemyinfo&amp;#039;&amp;#039; can be edited with [[Jumpah]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Field&lt;br /&gt;
! Type&lt;br /&gt;
! Proper Values&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| name&lt;br /&gt;
| String&lt;br /&gt;
| [[Actor List]]&lt;br /&gt;
| The name of the actor to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| create_name&lt;br /&gt;
| String&lt;br /&gt;
| Must match &amp;#039;&amp;#039;string_arg0&amp;#039;&amp;#039; in an &amp;#039;&amp;#039;observerinfo&amp;#039;&amp;#039; entry. If not, then simply put &amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;----.&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
| Checks if a global string output by an &amp;#039;&amp;#039;observerinfo&amp;#039;&amp;#039; entry matches the string given. If there&amp;#039;s a match, the actor will be allowed to spawn. Note: if you don&amp;#039;t want the actor to spawn from an observer&amp;#039;&amp;#039;,&amp;#039;&amp;#039; then you must use ---- as the &amp;#039;&amp;#039;create_name.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| path_name&lt;br /&gt;
| String&lt;br /&gt;
| Must match a filename in the &amp;#039;&amp;#039;path&amp;#039;&amp;#039; folder of the map archive. If not, then simply put &amp;#039;&amp;#039;(null).&amp;#039;&amp;#039;&lt;br /&gt;
| Makes the actor use a path file with the string name specified. This path must be inside the &amp;#039;&amp;#039;path&amp;#039;&amp;#039; folder of the map archive, and also must be properly defined in &amp;#039;&amp;#039;railinfo&amp;#039;&amp;#039; to prevent crashes.&lt;br /&gt;
|-&lt;br /&gt;
| access_name&lt;br /&gt;
| String&lt;br /&gt;
| Must match &amp;#039;&amp;#039;access_name&amp;#039;&amp;#039; in a &amp;#039;&amp;#039;furnitureinfo&amp;#039;&amp;#039; entry. If not, then simply put &amp;#039;&amp;#039;(null).&amp;#039;&amp;#039;&lt;br /&gt;
| Checks if the given string matches with &amp;#039;&amp;#039;access_name&amp;#039;&amp;#039; in any &amp;#039;&amp;#039;furnitureinfo&amp;#039;&amp;#039; entry. If there&amp;#039;s a match, the actor will be hidden in the furniture, and only allowed to spawn once the furniture has been opened. Note: if you don&amp;#039;t want the actor to hide in furniture&amp;#039;&amp;#039;,&amp;#039;&amp;#039; then you must use ---- as the &amp;#039;&amp;#039;create_name.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| CodeName&lt;br /&gt;
| String&lt;br /&gt;
| Any string.&lt;br /&gt;
| This string will allow the actor to be called with event script tags.&lt;br /&gt;
|-&lt;br /&gt;
| pos_x&lt;br /&gt;
| Float&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Coordinates within the room&amp;#039;s bounding box.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | These are the spawn coordinates for the actor.&lt;br /&gt;
|-&lt;br /&gt;
| pos_y&lt;br /&gt;
| Float&lt;br /&gt;
|-&lt;br /&gt;
| pos_z&lt;br /&gt;
| Float&lt;br /&gt;
|-&lt;br /&gt;
| dir_x&lt;br /&gt;
| Float&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;#039;&amp;#039;-360.000000 &amp;lt; n &amp;lt;&amp;#039;&amp;#039; &amp;#039;&amp;#039;360.000000&amp;#039;&amp;#039;&lt;br /&gt;
| The degree &amp;#039;&amp;#039;(n)&amp;#039;&amp;#039; of x-axis rotation for the actor. Negative values &amp;#039;&amp;#039;&amp;#039;tilt&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;backwards&amp;#039;&amp;#039;&amp;#039;, while positive values &amp;#039;&amp;#039;&amp;#039;tilt&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;forwards&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| dir_y&lt;br /&gt;
| Float&lt;br /&gt;
| The degree &amp;#039;&amp;#039;(n)&amp;#039;&amp;#039; of y-axis rotation for the actor. Negative values &amp;#039;&amp;#039;&amp;#039;turn&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039;, while positive values &amp;#039;&amp;#039;&amp;#039;turn&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;right&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| dir_z&lt;br /&gt;
| Float&lt;br /&gt;
| The degree &amp;#039;&amp;#039;(n)&amp;#039;&amp;#039; of z-axis rotation for the actor. Negative values &amp;#039;&amp;#039;&amp;#039;tilt left&amp;#039;&amp;#039;&amp;#039;, while positive values &amp;#039;&amp;#039;&amp;#039;tilt right&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scale_x&lt;br /&gt;
! Float&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | &amp;#039;&amp;#039;Useless.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! scale_y&lt;br /&gt;
! Float&lt;br /&gt;
|-&lt;br /&gt;
! scale_z&lt;br /&gt;
! Float&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | room_no&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Integer&lt;br /&gt;
| map0, map5, map6, map7, and map8: &amp;#039;&amp;#039;0-3.&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The room number that the actor should spawn in.&lt;br /&gt;
|-&lt;br /&gt;
| map1, map3, map4, map9, map10, map11, and map12: &amp;#039;&amp;#039;0.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| map2: &amp;#039;&amp;#039;0-71.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| floating_height&lt;br /&gt;
| Integer&lt;br /&gt;
| Any integer.&lt;br /&gt;
| How high/low to spawn the actor. It starts from the value of &amp;#039;&amp;#039;pos_y.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| appear_percent&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-100.&amp;#039;&amp;#039;&lt;br /&gt;
| Percentage chance of the actor spawning.&lt;br /&gt;
|-&lt;br /&gt;
| appear_flag&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
| This flag will allow the actor to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| disappear_flag&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
| This flag will prevent the actor from spawning.&lt;br /&gt;
|-&lt;br /&gt;
| event_set_no&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
| Checks if an &amp;#039;&amp;#039;eventinfo&amp;#039;&amp;#039; entry has &amp;#039;&amp;#039;EventNo&amp;#039;&amp;#039; matching the value of &amp;#039;&amp;#039;event_set_no&amp;#039;&amp;#039; in &amp;#039;&amp;#039;enemyinfo.&amp;#039;&amp;#039; The &amp;#039;&amp;#039;eventinfo&amp;#039;&amp;#039; entry will then check if the actor given in &amp;#039;&amp;#039;CharacterName&amp;#039;&amp;#039; matches the &amp;#039;&amp;#039;name&amp;#039;&amp;#039; of the actor in &amp;#039;&amp;#039;enemyname&amp;#039;&amp;#039;. If there&amp;#039;s a match, then the &amp;#039;&amp;#039;eventinfo&amp;#039;&amp;#039; entry will be allowed to activate. If not, then the entry will be disabled.&lt;br /&gt;
|-&lt;br /&gt;
| item_table&lt;br /&gt;
| Integer&lt;br /&gt;
| The number of an entry in &amp;#039;&amp;#039;itemappeartable.&amp;#039;&amp;#039;&lt;br /&gt;
| The item that will come out of the actor once defeated. The item should be defined in &amp;#039;&amp;#039;iteminfotable&amp;#039;&amp;#039; in order for it to spawn properly.&lt;br /&gt;
|-&lt;br /&gt;
| cond_type&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-3, 5-13,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;15-17.&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
[index.php/Documentation_Cond_Types.html &amp;lt;u&amp;gt;Cond Types&amp;lt;/u&amp;gt;]&lt;br /&gt;
|-&lt;br /&gt;
! move_type&lt;br /&gt;
! Integer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! Useless.&lt;br /&gt;
|-&lt;br /&gt;
! search_type&lt;br /&gt;
! Integer&lt;br /&gt;
! Useless.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | appear_type&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Integer&lt;br /&gt;
| If it&amp;#039;s a normal actor, then &amp;#039;&amp;#039;0, 1,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&lt;br /&gt;
| If a value of 0 or 2 is given, then the actor will spawn normally. If a value of 1 is given, then the actor will attempt to use the beta spawning behavior, crashing the game.&lt;br /&gt;
|-&lt;br /&gt;
| If it&amp;#039;s a Dancing Ghost Guy (&amp;#039;&amp;#039;heypo3-8),&amp;#039;&amp;#039; then &amp;#039;&amp;#039;0, 2, or 6.&amp;#039;&amp;#039;&lt;br /&gt;
| If a value of 6 is given, then it will pick the partner closest to it and begin dancing. They will also always spawn in pairs, even if separated. If a value of 0 or 2 is given, then the Dancing Ghost Guy &amp;#039;&amp;#039;(heypo3-8)&amp;#039;&amp;#039; will act just like a normal Ghost Guy &amp;#039;&amp;#039;(heypo1-2)&amp;#039;&amp;#039; that doesn&amp;#039;t dance.&lt;br /&gt;
|-&lt;br /&gt;
| place_type&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0, 1,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&lt;br /&gt;
| If a value of 2 is given, then the actor will re-spawn using the path given in &amp;#039;&amp;#039;path_name.&amp;#039;&amp;#039; If a value of 0 or 1 is given, then the actor will re-spawn in the same place every time.&lt;br /&gt;
|-&lt;br /&gt;
| invisible&lt;br /&gt;
| Boolean&lt;br /&gt;
| &amp;#039;&amp;#039;0&amp;#039;&amp;#039; or &amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&lt;br /&gt;
| If set to 0, the actor will be visible. If set to 1, the actor will be invisible.&lt;br /&gt;
|-&lt;br /&gt;
| stay&lt;br /&gt;
| Boolean&lt;br /&gt;
| &amp;#039;&amp;#039;0&amp;#039;&amp;#039; or &amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&lt;br /&gt;
| (WIP) Something to do with keeping the actor on the proper path while switching rooms. This is only used by the Butler &amp;#039;&amp;#039;(situji).&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
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