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	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=EventIf_Types</id>
	<title>EventIf Types - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=EventIf_Types"/>
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	<updated>2026-11-06T13:32:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lmhack.net/index.php?title=EventIf_Types&amp;diff=1169&amp;oldid=prev</id>
		<title>CoNesTra: Removed protection from &quot;EventIf Types&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=EventIf_Types&amp;diff=1169&amp;oldid=prev"/>
		<updated>2024-10-08T20:28:20Z</updated>

		<summary type="html">&lt;p&gt;Removed protection from &amp;quot;&lt;a href=&quot;/EventIf_Types&quot; title=&quot;EventIf Types&quot;&gt;EventIf Types&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:28, 8 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=EventIf_Types&amp;diff=426&amp;oldid=prev</id>
		<title>CoNesTra: Protected &quot;EventIf Types&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=EventIf_Types&amp;diff=426&amp;oldid=prev"/>
		<updated>2024-04-11T22:03:45Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/EventIf_Types&quot; title=&quot;EventIf Types&quot;&gt;EventIf Types&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:03, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=EventIf_Types&amp;diff=357&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== Original Author(s) ====  &#039;&#039;weirdboo&#039;&#039;  ==== Description ====  These are the seven &#039;&#039;EventIf&#039;&#039; types that can be used in the jump table &#039;&#039;eventinfo&#039;&#039; to control when your event activates.  {| class=&quot;wikitable&quot; style=&quot;text-align: left&quot; ! Number ! &#039;&#039;EventArea&#039;&#039; Shape ! Description |- | 0 | No shape. | The event will activate repeatedly unless &#039;&#039;EventTime/EventTime2/EventTime3/EventTime4, EventFlag, disappear_flag, or EventLoad&#039;&#039; is used. Note that &#039;&#039;pos_x, pos_y, pos_z...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=EventIf_Types&amp;diff=357&amp;oldid=prev"/>
		<updated>2024-04-11T20:04:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Original Author(s) ====  &amp;#039;&amp;#039;weirdboo&amp;#039;&amp;#039;  ==== Description ====  These are the seven &amp;#039;&amp;#039;EventIf&amp;#039;&amp;#039; types that can be used in the jump table &amp;#039;&amp;#039;eventinfo&amp;#039;&amp;#039; to control when your event activates.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot; ! Number ! &amp;#039;&amp;#039;EventArea&amp;#039;&amp;#039; Shape ! Description |- | 0 | No shape. | The event will activate repeatedly unless &amp;#039;&amp;#039;EventTime/EventTime2/EventTime3/EventTime4, EventFlag, disappear_flag, or EventLoad&amp;#039;&amp;#039; is used. Note that &amp;#039;&amp;#039;pos_x, pos_y, pos_z...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;weirdboo&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
These are the seven &amp;#039;&amp;#039;EventIf&amp;#039;&amp;#039; types that can be used in the jump table &amp;#039;&amp;#039;eventinfo&amp;#039;&amp;#039; to control when your event activates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! &amp;#039;&amp;#039;EventArea&amp;#039;&amp;#039; Shape&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| No shape.&lt;br /&gt;
| The event will activate repeatedly unless &amp;#039;&amp;#039;EventTime/EventTime2/EventTime3/EventTime4, EventFlag, disappear_flag, or EventLoad&amp;#039;&amp;#039; is used. Note that &amp;#039;&amp;#039;pos_x, pos_y, pos_z,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;EventArea&amp;#039;&amp;#039; will be completely ignored, meaning the event can be called anywhere.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Cylinder that ignores &amp;#039;&amp;#039;pos_y&amp;#039;&amp;#039;&lt;br /&gt;
| The event will only activate when Luigi is in the &amp;#039;&amp;#039;EventArea&amp;#039;&amp;#039; range and presses the A button. Note that the range will be contained within the room that &amp;#039;&amp;#039;pos_x, pos_y,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;pos_z&amp;#039;&amp;#039; are in, meaning Luigi cannot press A to activate the event outside of the containing room.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The event will only activate once when Luigi is in the &amp;#039;&amp;#039;EventArea&amp;#039;&amp;#039; range. Luigi must go a room away and come back in order to activate the entry again. Note that the range will be contained within the room that &amp;#039;&amp;#039;pos_x, pos_y,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;pos_z&amp;#039;&amp;#039; are in, meaning Luigi cannot activate the event outside of the containing room. The event will also activate after Luigi finishes opening a door, preventing glitches.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Similar to 2, but the event activates the instant Luigi enters the containing room, meaning that glitches can occur while Luigi opens a door.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Clone of 2 (checks &amp;#039;&amp;#039;CharacterName&amp;#039;&amp;#039; before activating, unlike type 2, but has no observable advantages or differences from type 2).&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| The event will activate every time Luigi enters the &amp;#039;&amp;#039;EventArea&amp;#039;&amp;#039; range. Luigi must leave the range and re-enter it in order to activate the entry again. This type will not contain the event inside of a room, meaning Luigi can activate it from any room as long as he&amp;#039;s within the &amp;#039;&amp;#039;EventArea&amp;#039;&amp;#039;. However, this type will prevent Luigi from activating the event if he&amp;#039;s on a different floor number, meaning for example, Luigi could not activate this event from floor 2 if the event is on floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sphere that uses &amp;#039;&amp;#039;pos_y&amp;#039;&amp;#039;&lt;br /&gt;
| Similar to 3, but the &amp;#039;&amp;#039;EventArea&amp;#039;&amp;#039; shape will check &amp;#039;&amp;#039;pos_y&amp;#039;&amp;#039; and become a sphere instead of a cylinder that extends to the size of the containing room.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
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