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	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Furnitah</id>
	<title>Furnitah - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Furnitah"/>
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	<updated>2026-09-22T20:11:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lmhack.net/index.php?title=Furnitah&amp;diff=523&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;=== &lt;span id=&quot;Creator&quot; class=&quot;mw-headline&quot;&gt;Creator&lt;/span&gt; ===  opeyx  === &lt;span id=&quot;Description&quot; class=&quot;mw-headline&quot;&gt;Description&lt;/span&gt; ===  Furnitah allows you to convert OBJ models into BIN models. (Incl. textures)  === &lt;span id=&quot;How_to_use&quot; class=&quot;mw-headline&quot;&gt;How to use&lt;/span&gt; ===  * You can drag a OBJ onto the program and it will create a BIN file for you.  === &lt;span id=&quot;Prerequisites&quot; class=&quot;mw-headline&quot;&gt;Prerequisites&lt;/span&gt; ===  * The model must be triangulated. *...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Furnitah&amp;diff=523&amp;oldid=prev"/>
		<updated>2024-04-12T02:51:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== &amp;lt;span id=&amp;quot;Creator&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Creator&amp;lt;/span&amp;gt; ===  opeyx  === &amp;lt;span id=&amp;quot;Description&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; ===  Furnitah allows you to convert OBJ models into BIN models. (Incl. textures)  === &amp;lt;span id=&amp;quot;How_to_use&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;How to use&amp;lt;/span&amp;gt; ===  * You can drag a OBJ onto the program and it will create a BIN file for you.  === &amp;lt;span id=&amp;quot;Prerequisites&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Prerequisites&amp;lt;/span&amp;gt; ===  * The model must be triangulated. *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== &amp;lt;span id=&amp;quot;Creator&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Creator&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
opeyx&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Description&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Furnitah allows you to convert OBJ models into BIN models. (Incl. textures)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;How_to_use&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;How to use&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* You can drag a OBJ onto the program and it will create a BIN file for you.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Prerequisites&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Prerequisites&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* The model must be triangulated.&lt;br /&gt;
* Each mesh in the model must have 1 material each. (No less, no more)&lt;br /&gt;
* All textures should be a resolution in power of 2. (IE; 64x32, 16x8, 128x128 etc.)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Download&amp;quot; class=&amp;quot;mw-headline&amp;quot;&amp;gt;Download&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
https://lmhack.net/files/tools/furnitah_v055-dev.zip&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
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