<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Furnitureinfo</id>
	<title>Furnitureinfo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Furnitureinfo"/>
	<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Furnitureinfo&amp;action=history"/>
	<updated>2026-07-26T09:01:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Furnitureinfo&amp;diff=1170&amp;oldid=prev</id>
		<title>CoNesTra: Removed protection from &quot;Furnitureinfo&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Furnitureinfo&amp;diff=1170&amp;oldid=prev"/>
		<updated>2024-10-08T20:28:23Z</updated>

		<summary type="html">&lt;p&gt;Removed protection from &amp;quot;&lt;a href=&quot;/Furnitureinfo&quot; title=&quot;Furnitureinfo&quot;&gt;Furnitureinfo&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:28, 8 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Furnitureinfo&amp;diff=427&amp;oldid=prev</id>
		<title>CoNesTra: Protected &quot;Furnitureinfo&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Furnitureinfo&amp;diff=427&amp;oldid=prev"/>
		<updated>2024-04-11T22:03:53Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/Furnitureinfo&quot; title=&quot;Furnitureinfo&quot;&gt;Furnitureinfo&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:03, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Furnitureinfo&amp;diff=358&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== Original Author(s) ====  &#039;&#039;weirdboo&#039;&#039;  ==== Description ====  Documentation on the rather large and complex jump table &#039;&#039;furnitureinfo.&#039;&#039; This file spawns in &#039;&#039;BIN&#039;&#039; furniture models from room archives in &#039;&#039;root&#039;&#039;/&#039;&#039;Iwamoto&#039;&#039; with a variety of options&#039;&#039;.&#039;&#039;  &#039;&#039;furnitureinfo&#039;&#039; can be edited with Dollhouse and Jumpah.  {| class=&quot;wikitable&quot; style=&quot;text-align: left&quot; ! Field ! Type ! Proper Values ! Description |- | name | String | Any string. | Nintendo always se...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Furnitureinfo&amp;diff=358&amp;oldid=prev"/>
		<updated>2024-04-11T20:08:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Original Author(s) ====  &amp;#039;&amp;#039;weirdboo&amp;#039;&amp;#039;  ==== Description ====  Documentation on the rather large and complex jump table &amp;#039;&amp;#039;furnitureinfo.&amp;#039;&amp;#039; This file spawns in &amp;#039;&amp;#039;BIN&amp;#039;&amp;#039; furniture models from room archives in &amp;#039;&amp;#039;root&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Iwamoto&amp;#039;&amp;#039; with a variety of options&amp;#039;&amp;#039;.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;furnitureinfo&amp;#039;&amp;#039; can be edited with &lt;a href=&quot;/Dollhouse&quot; title=&quot;Dollhouse&quot;&gt;Dollhouse&lt;/a&gt; and &lt;a href=&quot;/Jumpah&quot; title=&quot;Jumpah&quot;&gt;Jumpah&lt;/a&gt;.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot; ! Field ! Type ! Proper Values ! Description |- | name | String | Any string. | Nintendo always se...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;weirdboo&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Documentation on the rather large and complex jump table &amp;#039;&amp;#039;furnitureinfo.&amp;#039;&amp;#039; This file spawns in &amp;#039;&amp;#039;BIN&amp;#039;&amp;#039; furniture models from room archives in &amp;#039;&amp;#039;root&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Iwamoto&amp;#039;&amp;#039; with a variety of options&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;furnitureinfo&amp;#039;&amp;#039; can be edited with [[Dollhouse]] and [[Jumpah]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Field&lt;br /&gt;
! Type&lt;br /&gt;
! Proper Values&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| name&lt;br /&gt;
| String&lt;br /&gt;
| Any string.&lt;br /&gt;
| Nintendo always set this string to &amp;quot;furniture&amp;quot;, but it can be anything you want.&lt;br /&gt;
|-&lt;br /&gt;
| dmd_name&lt;br /&gt;
| String&lt;br /&gt;
| The name of any &amp;#039;&amp;#039;BIN&amp;#039;&amp;#039; furniture model in a room&amp;#039;s archive. If no model is desired, then simply put &amp;#039;&amp;#039;(null).&amp;#039;&amp;#039;&lt;br /&gt;
| The string name of the &amp;#039;&amp;#039;BIN&amp;#039;&amp;#039; furniture model. This model will need to be in the room archive for the room you&amp;#039;re putting it in. These archives are located in &amp;#039;&amp;#039;root/Iwamoto.&amp;#039;&amp;#039; Note that the file size for each room archive must be under 450 kilobytes.&lt;br /&gt;
|-&lt;br /&gt;
| access_name&lt;br /&gt;
| String&lt;br /&gt;
| Must match &amp;#039;&amp;#039;access_name&amp;#039;&amp;#039; in an &amp;#039;&amp;#039;enemyinfo&amp;#039;&amp;#039; entry. If not, then simply put &amp;#039;&amp;#039;(null).&amp;#039;&amp;#039;&lt;br /&gt;
| Checks if the given string matches with &amp;#039;&amp;#039;access_name&amp;#039;&amp;#039; in any &amp;#039;&amp;#039;enemyinfo&amp;#039;&amp;#039; entry. If there&amp;#039;s a match, the actor will be hidden in the furniture, and only allowed to spawn once the furniture has been opened.&lt;br /&gt;
|-&lt;br /&gt;
| pos_x&lt;br /&gt;
| Float&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Coordinates within the room&amp;#039;s bounding box.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | These are the spawn coordinates for the furniture.&lt;br /&gt;
|-&lt;br /&gt;
| pos_y&lt;br /&gt;
| Float&lt;br /&gt;
|-&lt;br /&gt;
| pos_z&lt;br /&gt;
| Float&lt;br /&gt;
|-&lt;br /&gt;
| dir_x&lt;br /&gt;
| Float&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;#039;&amp;#039;-360.000000 &amp;lt; n &amp;lt;&amp;#039;&amp;#039; &amp;#039;&amp;#039;360.000000&amp;#039;&amp;#039;&lt;br /&gt;
| The degree &amp;#039;&amp;#039;(n)&amp;#039;&amp;#039; of x-axis rotation for the furniture. Negative values &amp;#039;&amp;#039;&amp;#039;tilt&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;backwards&amp;#039;&amp;#039;&amp;#039;, while positive values &amp;#039;&amp;#039;&amp;#039;tilt&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;forwards&amp;#039;&amp;#039;&amp;#039;. Note that &amp;#039;&amp;#039;move&amp;#039;&amp;#039; types 5, 7, 13, 17, 19, and 20 are not compatible with &amp;#039;&amp;#039;dir_x.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| dir_y&lt;br /&gt;
| Float&lt;br /&gt;
| The degree &amp;#039;&amp;#039;(n)&amp;#039;&amp;#039; of y-axis rotation for the furniture. Negative values &amp;#039;&amp;#039;&amp;#039;turn&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039;, while positive values &amp;#039;&amp;#039;&amp;#039;turn&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;right&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| dir_z&lt;br /&gt;
| Float&lt;br /&gt;
| The degree &amp;#039;&amp;#039;(n)&amp;#039;&amp;#039; of z-axis rotation for the furniture. Negative values &amp;#039;&amp;#039;&amp;#039;tilt left&amp;#039;&amp;#039;&amp;#039;, while positive values &amp;#039;&amp;#039;&amp;#039;tilt right&amp;#039;&amp;#039;&amp;#039;. Note that &amp;#039;&amp;#039;move&amp;#039;&amp;#039; types 0-4, 7, 9, 10, 13-22, 24-28, 34-36, 38, 39, 42, and 43 are not compatible with &amp;#039;&amp;#039;dir_z.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! scale_x&lt;br /&gt;
! Float&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | &amp;#039;&amp;#039;Useless.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! scale_y&lt;br /&gt;
! Float&lt;br /&gt;
|-&lt;br /&gt;
! scale_z&lt;br /&gt;
! Float&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | room_no&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Integer&lt;br /&gt;
| map0, map5, map6, map7, and map8: &amp;#039;&amp;#039;0-3.&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The room that the furniture should spawn in.&lt;br /&gt;
|-&lt;br /&gt;
| map1, map3, map4, map9, map10, map11, and map12: &amp;#039;&amp;#039;0.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| map2: &amp;#039;&amp;#039;0-71.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| item_offset_y&lt;br /&gt;
| Float&lt;br /&gt;
| Any float.&lt;br /&gt;
| How high/low to spawn the item listed in &amp;#039;&amp;#039;item_table&amp;#039;&amp;#039;. It starts from the value of &amp;#039;&amp;#039;pos_y.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| item_table&lt;br /&gt;
| Integer&lt;br /&gt;
| The number of an entry in &amp;#039;&amp;#039;itemappeartable.&amp;#039;&amp;#039;&lt;br /&gt;
| The item that will come out of the furniture once opened. The item should be defined in &amp;#039;&amp;#039;iteminfotable&amp;#039;&amp;#039; in order for it to spawn properly. If the item is &amp;#039;&amp;#039;money&amp;#039;&amp;#039;, then the type must be specified with &amp;#039;&amp;#039;generate.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| generate_num&lt;br /&gt;
| Integer&lt;br /&gt;
| Any non-negative integer.&lt;br /&gt;
| If the item defined in &amp;#039;&amp;#039;item_table&amp;#039;&amp;#039; is &amp;#039;&amp;#039;money&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;generate_num&amp;#039;&amp;#039; tells the game how much of the money to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| telesa_hide&lt;br /&gt;
| Integer&lt;br /&gt;
| Any non-negative integer.&lt;br /&gt;
| How likely a furniture will have a Boo hiding in it. Higher values mean it&amp;#039;s more likely a boo will spawn there. A value of 0 will make it impossible for a Boo to spawn from the furniture. If all furniture in a room is set to 0, the Boo Radar will turn blue and no Boo will spawn in the room at all. &amp;#039;&amp;#039;A good way to imagine telesa_hide is to think of it as the number of &amp;quot;raffle tickets&amp;quot; that each furniture has when a Boo spawns. The Boo &amp;quot;picks a ticket&amp;quot; to hide in a furniture, so furniture with more &amp;quot;tickets&amp;quot; will have a higher chance of a Boo picking them.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| move_level&lt;br /&gt;
| Integer&lt;br /&gt;
| Any non-negative integer.&lt;br /&gt;
| How much the furniture shakes when Luigi vacuums it. The higher the number, the more intense the shaking effect will be (0 = no shaking effect at all).&lt;br /&gt;
|-&lt;br /&gt;
| arg0&lt;br /&gt;
| Float&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Any float.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Move Types]]&lt;br /&gt;
|-&lt;br /&gt;
| arg1&lt;br /&gt;
| Float&lt;br /&gt;
|-&lt;br /&gt;
| arg2&lt;br /&gt;
| Float&lt;br /&gt;
|-&lt;br /&gt;
| appear_flag&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
| This flag will allow the furniture to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| disappear_flag&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
| This flag will prevent the furniture from spawning.&lt;br /&gt;
|-&lt;br /&gt;
| furniture_x&lt;br /&gt;
| Integer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Any non-negative integer.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
These coordinates make an [https://tcrf.net/images/a/ab/LMDebugScanbox.png &amp;lt;u&amp;gt;invisible scanbox around the furniture&amp;lt;/u&amp;gt;] that detects if Luigi is interacting with it. These interactions include: pressing the A button near the furniture and scanning the furniture with the GBH. Setting these coordinates to 0 will prevent Luigi from knocking on / shaking the furniture or scanning it with the GBH, but vacuuming it will still work just fine. Rotating the furniture via &amp;#039;&amp;#039;dir_x, dir_y,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;dir_z&amp;#039;&amp;#039; will also rotate this invisible scanbox. Note: if you are making invisible furniture such as posters, these coordinates will determine the size.&lt;br /&gt;
|-&lt;br /&gt;
| furniture_y&lt;br /&gt;
| Integer&lt;br /&gt;
|-&lt;br /&gt;
| furniture_z&lt;br /&gt;
| Integer&lt;br /&gt;
|-&lt;br /&gt;
| counter&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
| This value will be passed to &amp;#039;&amp;#039;event77&amp;#039;&amp;#039; and processed with &amp;lt;code&amp;gt;&amp;lt;COUNTJMP2&amp;gt;&amp;lt;/code&amp;gt; when Luigi scans a furniture&amp;#039;s scanbox with the GBH. The resulting jump will display Luigi&amp;#039;s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| move&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-43.&amp;#039;&amp;#039;&lt;br /&gt;
| [[Move Types]]&lt;br /&gt;
|-&lt;br /&gt;
| furniture_sound&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-25.&amp;#039;&amp;#039;&lt;br /&gt;
| [[Furniture Sounds]]&lt;br /&gt;
|-&lt;br /&gt;
| sheet&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-25.&amp;#039;&amp;#039;&lt;br /&gt;
| [[Sheet Behaviors]]&lt;br /&gt;
|-&lt;br /&gt;
| generate&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-8.&amp;#039;&amp;#039;&lt;br /&gt;
| [[Furniture Money]]&lt;br /&gt;
|-&lt;br /&gt;
| sheet_texture&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-15.&amp;#039;&amp;#039;&lt;br /&gt;
| [[Sheet Textures]]&lt;br /&gt;
|-&lt;br /&gt;
| not_transparent&lt;br /&gt;
| Boolean&lt;br /&gt;
| &amp;#039;&amp;#039;0 or 1.&amp;#039;&amp;#039;&lt;br /&gt;
| If set to 1, the furniture will always be solid. If set to 0, the furniture will turn transparent when Luigi walks behind it.&lt;br /&gt;
|-&lt;br /&gt;
| sheet_gum&lt;br /&gt;
| Boolean&lt;br /&gt;
| &amp;#039;&amp;#039;If sheet â‰  0, then 0 or 1.&amp;#039;&amp;#039;&lt;br /&gt;
| If set to 0, Luigi can vacuum up the &amp;#039;&amp;#039;sheet&amp;#039;&amp;#039; normally. If set to 1, Luigi will not be able to vacuum up the &amp;#039;&amp;#039;sheet&amp;#039;&amp;#039;. If Luigi keeps vacuuming and moves far enough backwards, he will be knocked back and lose some health, revealing the Boo &amp;quot;Get out of here!&amp;quot; texture. Luigi can also preemptively let go of the &amp;#039;&amp;#039;sheet&amp;#039;&amp;#039; to reveal that texture. Note that &amp;#039;&amp;#039;sheet_gum&amp;#039;&amp;#039; was designed to be used with &amp;#039;&amp;#039;sheet&amp;#039;&amp;#039; behavior types 9-12 (posters), so using it with other sheet types won&amp;#039;t look very good.&lt;br /&gt;
|-&lt;br /&gt;
! telesa_appear&lt;br /&gt;
! Integer&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;Useless.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
</feed>