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	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Generator_Types</id>
	<title>Generator Types - Revision history</title>
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	<updated>2026-11-06T02:17:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lmhack.net/index.php?title=Generator_Types&amp;diff=1175&amp;oldid=prev</id>
		<title>CoNesTra: Removed protection from &quot;Generator Types&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Generator_Types&amp;diff=1175&amp;oldid=prev"/>
		<updated>2024-10-08T20:28:55Z</updated>

		<summary type="html">&lt;p&gt;Removed protection from &amp;quot;&lt;a href=&quot;/Generator_Types&quot; title=&quot;Generator Types&quot;&gt;Generator Types&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:28, 8 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Generator_Types&amp;diff=432&amp;oldid=prev</id>
		<title>CoNesTra: Protected &quot;Generator Types&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Generator_Types&amp;diff=432&amp;oldid=prev"/>
		<updated>2024-04-11T22:05:20Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/Generator_Types&quot; title=&quot;Generator Types&quot;&gt;Generator Types&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:05, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Generator_Types&amp;diff=396&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== Original Author(s) ====  &#039;&#039;weirdboo&#039;&#039;  ==== Description ====  These are the types of generators that can be spawned with the jump table &#039;&#039;generatorinfo&#039;&#039; and the options you can use with them. This list is still a work in progress.  ==== Types ====  ===== Elemental Generators =====  These are generators relating to fire, water, and ice elements.  {| class=&quot;wikitable&quot; style=&quot;text-align: left&quot; ! name ! Uses &#039;&#039;arg0&#039;&#039;? ! Uses &#039;&#039;arg1&#039;&#039;? ! Uses &#039;&#039;arg2&#039;&#039;? ! Uses &#039;&#039;arg3&#039;&#039;?...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Generator_Types&amp;diff=396&amp;oldid=prev"/>
		<updated>2024-04-11T20:38:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Original Author(s) ====  &amp;#039;&amp;#039;weirdboo&amp;#039;&amp;#039;  ==== Description ====  These are the types of generators that can be spawned with the jump table &amp;#039;&amp;#039;generatorinfo&amp;#039;&amp;#039; and the options you can use with them. This list is still a work in progress.  ==== Types ====  ===== Elemental Generators =====  These are generators relating to fire, water, and ice elements.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot; ! name ! Uses &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039;? ! Uses &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039;? ! Uses &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039;? ! Uses &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039;?...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;weirdboo&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
These are the types of generators that can be spawned with the jump table &amp;#039;&amp;#039;generatorinfo&amp;#039;&amp;#039; and the options you can use with them. This list is still a work in progress.&lt;br /&gt;
&lt;br /&gt;
==== Types ====&lt;br /&gt;
&lt;br /&gt;
===== Elemental Generators =====&lt;br /&gt;
&lt;br /&gt;
These are generators relating to fire, water, and ice elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! name&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg8&amp;#039;&amp;#039;?&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| eldoor01-06&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Fire door generator. Since there&amp;#039;s no field to attach these to a door number, they can only be used as seen in the Test Map &amp;#039;&amp;#039;(map0)&amp;#039;&amp;#039;. These fires can be extinguished permanently with water element.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elfire&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | No&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire generator&amp;#039;&amp;#039;&amp;#039; (also generates fire elemental ghosts if Luigi has the Fire Medal). If &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039; is set to 0, the fire will be a candle flame. If &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039; is set to 1, the fire will be a campfire.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039; is the height that the elemental ghost should float at, &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039; is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039; is &amp;#039;&amp;#039;dir_y&amp;#039;&amp;#039; rotation value of the elemental ghost&amp;#039;s spawn direction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elice&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | No&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ice generator&amp;#039;&amp;#039;&amp;#039; (also generates ice elemental ghosts if Luigi has the Ice Medal). If &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039; is set to 0, there will be no ice fog effect. If &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039; is set to 1, there will be a dense ice fog effect. If &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039; is set to 1 and used in conjunction with &amp;#039;&amp;#039;furnitureinfo move&amp;#039;&amp;#039; type 38 (furniture with door), then the ice effect will be delayed until the furniture opens (used with the refrigerator).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039; is the height that the elemental ghost should float at, &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039; is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039; is &amp;#039;&amp;#039;dir_y&amp;#039;&amp;#039; rotation value of the elemental ghost&amp;#039;s spawn direction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | elwater&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Water generator&amp;#039;&amp;#039;&amp;#039; (also generates water elemental ghosts if Luigi has the Water Medal). If &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039; is set to 0, the water will be still. If &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039; is a value besides 0, the water will spray. The larger the value for &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039; is, the stronger the water will spray. If &amp;#039;&amp;#039;arg8&amp;#039;&amp;#039; is set to 0, the water will bounce off the ground. If &amp;#039;&amp;#039;arg8&amp;#039;&amp;#039; is set to 1, the water will become thinner and not bounce off the ground (used in Pipe Room)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039; is the height that the elemental ghost should float at, &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039; is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039; is &amp;#039;&amp;#039;dir_y&amp;#039;&amp;#039; rotation value of the elemental ghost&amp;#039;s spawn direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Common Enemies =====&lt;br /&gt;
&lt;br /&gt;
These are generators for some common enemies seen throughout the Mansion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! name&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg8&amp;#039;&amp;#039;?&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| bat1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Purple bat generator. These types always attack Luigi and can be killed with any element.&lt;br /&gt;
|-&lt;br /&gt;
| bat2&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yellow bat generator. These types only attack Luigi if he starts vacuuming and can be killed with any element.&lt;br /&gt;
|-&lt;br /&gt;
| bomb1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Spark generator. These ghosts explode like bombs and hurt Luigi. They can be instantly killed with water element and ignited early with fire element.&lt;br /&gt;
|-&lt;br /&gt;
| poo1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Pink flying fish generator. These ghosts hover around Luigi, divebomb him, and can be killed with any element.&lt;br /&gt;
|-&lt;br /&gt;
| poo2&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Green flying fish generator. These ghosts hover around Luigi, divebomb him, and can be killed with any element. They are faster than the pink variant.&lt;br /&gt;
|-&lt;br /&gt;
| rat1&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Blue rat generator. They can be killed with any element.&lt;br /&gt;
|-&lt;br /&gt;
! rat2&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! No&lt;br /&gt;
! No&lt;br /&gt;
! No&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;(UNUSED)&amp;#039;&amp;#039;&amp;#039; Pink rat generator. They can be killed with any element.&lt;br /&gt;
|-&lt;br /&gt;
| rat3&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Purple rat generator. They can be killed with any element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Portrait Ghosts =====&lt;br /&gt;
&lt;br /&gt;
These are generators related to Portrait Ghosts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! name&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg8&amp;#039;&amp;#039;?&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| boy&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|&lt;br /&gt;
* Twins: &amp;#039;&amp;#039;boy&amp;#039;&amp;#039; (red - Orville) and &amp;#039;&amp;#039;boy2&amp;#039;&amp;#039; (purple - Henry)&lt;br /&gt;
* The 5 hide and seek boxes: &amp;#039;&amp;#039;ibox1, ibox2, ibox3, ibox4&amp;#039;&amp;#039; and &amp;#039;&amp;#039;ibox5&amp;#039;&amp;#039;&lt;br /&gt;
* The Twins&amp;#039; vehicles: &amp;#039;&amp;#039;car&amp;#039;&amp;#039; (for Henry) and &amp;#039;&amp;#039;plane&amp;#039;&amp;#039; (for Orville)&lt;br /&gt;
|-&lt;br /&gt;
| htubone&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Red capturable version of Jarvis. Turning Flag 113 on and off will make him retract and come out of his jar.&lt;br /&gt;
|-&lt;br /&gt;
| tubone&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Purple minigame version of Jarvis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Boos =====&lt;br /&gt;
&lt;br /&gt;
These are generators related to Boos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! name&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg8&amp;#039;&amp;#039;?&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| demotele&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| The Storage Room cutscene Boo generator.&lt;br /&gt;
|-&lt;br /&gt;
| demotele2&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| The Ring of Boos on the 3F Balcony.&lt;br /&gt;
|-&lt;br /&gt;
| telesa&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| The main Boo generator for the entire Mansion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Gold Mice =====&lt;br /&gt;
&lt;br /&gt;
These are the ten Gold Mice generators in the game. The treasure it gives is in the jump table &amp;#039;&amp;#039;iyapootable,&amp;#039;&amp;#039; but it won&amp;#039;t give out any treasure if killed with any element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! name&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg8&amp;#039;&amp;#039;?&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| goldrat0&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Area 2 hallway gold mouse generator. Spawned via &amp;#039;&amp;#039;event95.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| goldrat1&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Area 3 hallway gold mouse generator. Spawned via &amp;#039;&amp;#039;event97.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| goldrat2&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Kitchen gold mouse generator. Spawned via &amp;#039;&amp;#039;event98.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| goldrat3&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Tea Room gold mouse generator. Spawned via &amp;#039;&amp;#039;event99.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| goldrat4&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Sealed Room gold mouse generator. Spawned via &amp;#039;&amp;#039;event100.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| goldrat5&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Dining Room gold mouse generator. Spawned via &amp;#039;&amp;#039;event77&amp;#039;&amp;#039; after Luigi scans the GBH scanbox around the cheese.&lt;br /&gt;
|-&lt;br /&gt;
| goldrat6&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Fortune-teller&amp;#039;s Room gold mouse generator. Spawned via &amp;#039;&amp;#039;event77&amp;#039;&amp;#039; after Luigi scans the GBH scanbox around the cheese.&lt;br /&gt;
|-&lt;br /&gt;
| goldrat7&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Study gold mouse generator. Spawned via &amp;#039;&amp;#039;event77&amp;#039;&amp;#039; after Luigi scans the GBH scanbox around the cheese.&lt;br /&gt;
|-&lt;br /&gt;
| goldrat8&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Tea Room gold mouse generator. Spawned via &amp;#039;&amp;#039;event77&amp;#039;&amp;#039; after Luigi scans the GBH scanbox around the cheese.&lt;br /&gt;
|-&lt;br /&gt;
| goldrat9&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Safari Room gold mouse generator. Spawned via &amp;#039;&amp;#039;event77&amp;#039;&amp;#039; after Luigi scans the GBH scanbox around the cheese.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Generators =====&lt;br /&gt;
&lt;br /&gt;
These generators are uncommon and only used in specific spots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! name&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg0&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg1&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg2&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg3&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;?&lt;br /&gt;
! Uses &amp;#039;&amp;#039;arg8&amp;#039;&amp;#039;?&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| dkoppa&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| The Secret Altar Bowser painting model. This model is spawned after the &amp;lt;code&amp;gt;&amp;lt;OVERLAP&amp;gt;&amp;lt;/code&amp;gt; script tag has been executed.&lt;br /&gt;
|-&lt;br /&gt;
| dmario&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| The Secret Altar Mario painting model. This model is spawned via ASM tied to &amp;#039;&amp;#039;event06&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| mgyapoo1&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Training Room minigame ghost generators.&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| The meteor ghost generator used in the Observatory.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
</feed>