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	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=How_To_Create_Custom_Furniture</id>
	<title>How To Create Custom Furniture - Revision history</title>
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	<updated>2026-09-22T20:10:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lmhack.net/index.php?title=How_To_Create_Custom_Furniture&amp;diff=513&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== Original Author(s) ====  &#039;&#039;opeyx&#039;&#039;  ==== Tools Required ====  * Furnitah * [https://www.blender.org/download/ Blender]  ==== Description ====  &#039;&#039;This tutorial is going to go over how to create custom furniture in Blender, export it to a obj and then convert that obj to bin.&#039;&#039;  &#039;&#039;&#039;Step 1.&#039;&#039;&#039;&lt;br /&gt;First create your model in Blender, make sure each mesh in the model only has 1 material assigned.  &lt;div class=&quot;floatnone&quot;&gt;Image:Custom_Furniture_-_Step_1.jpg&lt;/div&gt;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=How_To_Create_Custom_Furniture&amp;diff=513&amp;oldid=prev"/>
		<updated>2024-04-12T02:25:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Original Author(s) ====  &amp;#039;&amp;#039;opeyx&amp;#039;&amp;#039;  ==== Tools Required ====  * &lt;a href=&quot;/Furnitah&quot; title=&quot;Furnitah&quot;&gt;Furnitah&lt;/a&gt; * [https://www.blender.org/download/ Blender]  ==== Description ====  &amp;#039;&amp;#039;This tutorial is going to go over how to create custom furniture in Blender, export it to a obj and then convert that obj to bin.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Step 1.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;First create your model in Blender, make sure each mesh in the model only has 1 material assigned.  &amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&lt;a href=&quot;/File:Custom_Furniture_-_Step_1.jpg&quot; title=&quot;File:Custom Furniture - Step 1.jpg&quot;&gt;Image:Custom_Furniture_-_Step_1.jpg&lt;/a&gt;&amp;lt;/div&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;opeyx&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Tools Required ====&lt;br /&gt;
&lt;br /&gt;
* [[Furnitah]]&lt;br /&gt;
* [https://www.blender.org/download/ Blender]&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This tutorial is going to go over how to create custom furniture in Blender, export it to a obj and then convert that obj to bin.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Step 1.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;First create your model in Blender, make sure each mesh in the model only has 1 material assigned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[Image:Custom_Furniture_-_Step_1.jpg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Step 2.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;To export the model to a obj file you click File -&amp;gt; Export -&amp;gt; Wavefront (.obj).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[Image:Custom_Furniture_-_Step_2.jpg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Step 3.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; Make sure the export settings that has been circled has been enabled as shown in the screenshot below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[Image:Custom_Furniture_-_Step_3.jpg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Step 4.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; Drag and drop the obj file into the furnitah executable. (Keeping both furnitah and the obj in the same folder is recommended)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[Image:Custom_Furniture_-_Step_4.jpg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Step 5.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; You should now have a bin model ready to be used in Luigi&amp;#039;s Mansion!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[Image:Custom_Furniture_-_Step_5.jpg]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
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