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		<title>Portable Productions: added summary</title>
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		<updated>2024-07-04T01:24:27Z</updated>

		<summary type="html">&lt;p&gt;added summary&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hello! This is another tutorial by LMFinish &lt;br /&gt;
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Reason: Most of people and others were looking times in the internet in a chance in how to do this, so I will be writing this tutorial to all the people make their dreams true. Anyways, enjoy the stuff and make sure to test all &lt;br /&gt;
If one step not work, call me for help and I will update this with the proper info.&lt;br /&gt;
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Steps&lt;br /&gt;
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Grab a clean ISO of Luigi&amp;#039;s Mansion and an ISO extractor/compiler (GC-Rebuilder) extract an unmodified root of the game.&lt;br /&gt;
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Inside the root, go to the folder &amp;quot;Iwamoto&amp;quot; after &amp;quot;map2&amp;quot;. There are many .arc files of rooms that store their furniture and room layout. For a example, we will be starting with room_06 (Main F1 hallway) but you can do this with any room. After, download this custom model: www.mediafire.com/download/2c0fnop1np6br4y/board.bin This is the seal that is expected to be the one used in the game. For more info, it isn&amp;#039;t exactly at the beta form but still is a thing.&lt;br /&gt;
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After, copy the model and paste in the .arc folder. Then, recompile it (No need to use yay.exe since it is an .arc file)&lt;br /&gt;
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To this next step we need to edit a JMP file. Since hex is not familiar for me for these types of internal files, we&amp;#039;ll be using an easy tool called jumpah, After, make sure you extracted from &amp;quot;root/map/map2.szp&amp;quot; file. That contains the &amp;quot;furnitureinfo&amp;quot; JMP file that it is used to administrate furniture state and positions. So, we&amp;#039;re going to edit this file.&lt;br /&gt;
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Open &amp;quot;furnitureinfo&amp;quot; JMP file in the program and, go to the end of the long list and click &amp;quot;New Item&amp;quot;. To resume the &amp;quot;proper&amp;quot; actions and each step here, the item needs to be with the following config:&lt;br /&gt;
&lt;br /&gt;
Name: furniture&lt;br /&gt;
BIN File name: board (The custom model name)&lt;br /&gt;
Position X: 560.000000&lt;br /&gt;
Position Z: -1219.000000&lt;br /&gt;
Rotation Y: 90.000000&lt;br /&gt;
Rotation Z: 60.000000&lt;br /&gt;
Scale X/Y/Z: 1.000000&lt;br /&gt;
Room 6&lt;br /&gt;
(Unlisted options means that they doesn&amp;#039;t need to be modified).&lt;br /&gt;
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Positions is tested and they matches with the fakedoor present in the F1 main hallway, just for an small test. This model can be in other positions too.&lt;br /&gt;
Rotation were altered because it&amp;#039;s native side doesn&amp;#039;t match with the fakedoor.&lt;br /&gt;
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After, save the JMP, recompile the .szp file back, and after with your selected GC ISO rebuilder save an ISO with the modified changes.&lt;br /&gt;
(GCRebuilder I.E.: Root -&amp;gt; Open &amp;quot;root directory&amp;quot; -&amp;gt; Root -&amp;gt; Save &amp;quot;Give ISO file a name&amp;quot; -&amp;gt; Root -&amp;gt; Rebuild). After testing your iso, you may notice that an seal model is in the fakedoor&amp;#039;s front, simulating that it is sealing the door.&lt;br /&gt;
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Notes:&lt;br /&gt;
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There&amp;#039;s an missing collision planned to be inserted in the model, and since col.mp files or the file that administrates the collision for this doesn&amp;#039;t contain info for the seal Luigi can pass oddly through the seal. There&amp;#039;s one Bug: When you go to the hallway and look into the simulated sealed door, you will probably watch that the model is still preparing itself to be in it&amp;#039;s position. There seems to be something with the rotation config, but I don&amp;#039;t know why the model is only set up when you enter the certain room it is.&lt;br /&gt;
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Phew! I hope you enjoy this tutorial and enjoy it, because it did take time.  To finish, good luck for anyone that will be trying this!&lt;/div&gt;</summary>
		<author><name>Portable Productions</name></author>
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