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	<title>Importing .DAE Into Blender Using MDLConverter - Revision history</title>
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	<updated>2026-09-22T20:11:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lmhack.net/index.php?title=Importing_.DAE_Into_Blender_Using_MDLConverter&amp;diff=775&amp;oldid=prev</id>
		<title>Portable Productions: added summary</title>
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		<updated>2024-07-04T01:53:51Z</updated>

		<summary type="html">&lt;p&gt;added summary&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;HOW TO IMPORT AND EXPORT USING THE KILLZ MDL CONVERTER&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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STEP 1: Drag And Drop Your Extracted .mdl onto modelconverter.exe, it will then spit out a folder with the textures and .dae of the model&lt;br /&gt;
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STEP 2: Open Blender and scroll over to file - import - import .DAE&lt;br /&gt;
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STEP 3: Make Sure You Have These Options Selected When You Import Your .DAE&lt;br /&gt;
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[[File:Image 2024-07-03 185332653.png|thumb]]&lt;br /&gt;
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STEP 4: Make Your Edits&lt;br /&gt;
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StEP 5: Export As .DAE and replace the existing .DAE in the contained folder&lt;br /&gt;
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STEP 6: Make Sure Your Original MDL Is In The Same Place As Your ModelConverter.exe&lt;br /&gt;
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STEP 7: Go To Command Prompt And Use This Command To Convert Your DAE Into An MDL&lt;br /&gt;
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                                           CMD CONVERT COMMAND&lt;br /&gt;
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 &amp;#039;&amp;#039;ModelConverter.exe (extracted .mdl folder or .dae) (original .mdl file)&amp;#039;&amp;#039;&lt;br /&gt;
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Congratulations, You Made A Custom Model, Import It Into The Game And Have Fun!&lt;/div&gt;</summary>
		<author><name>Portable Productions</name></author>
	</entry>
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