<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Map_%26_Room_List</id>
	<title>Map &amp; Room List - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Map_%26_Room_List"/>
	<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Map_%26_Room_List&amp;action=history"/>
	<updated>2026-07-29T18:30:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Map_%26_Room_List&amp;diff=1193&amp;oldid=prev</id>
		<title>CoNesTra: Removed protection from &quot;Map &amp; Room List&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Map_%26_Room_List&amp;diff=1193&amp;oldid=prev"/>
		<updated>2024-10-08T20:30:44Z</updated>

		<summary type="html">&lt;p&gt;Removed protection from &amp;quot;&lt;a href=&quot;/Map_%26_Room_List&quot; title=&quot;Map &amp;amp; Room List&quot;&gt;Map &amp;amp; Room List&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:30, 8 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Map_%26_Room_List&amp;diff=475&amp;oldid=prev</id>
		<title>CoNesTra: Protected &quot;Map &amp; Room List&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Map_%26_Room_List&amp;diff=475&amp;oldid=prev"/>
		<updated>2024-04-12T01:20:00Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/Map_%26_Room_List&quot; title=&quot;Map &amp;amp; Room List&quot;&gt;Map &amp;amp; Room List&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:20, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Map_%26_Room_List&amp;diff=472&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== Original Author(s) ====  &#039;&#039;LMFinish, opeyx, SpaceCats, weirdboo, Gamma&#039;&#039;  ==== Description ====  A list of all the Maps and Rooms found in Luigi&#039;s Mansion.  These rooms and their data can be edited with Roomah or by opening &#039;&#039;Start.dol&#039;&#039; with a hex editor.  ==== Room Information ====  Documentation of how each 48 byte long room entry is listed in &#039;&#039;Start.dol.&#039;&#039; Each of these entries contains a pointer that leads to the list of doors to load for the room.  {| cla...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Map_%26_Room_List&amp;diff=472&amp;oldid=prev"/>
		<updated>2024-04-12T01:08:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Original Author(s) ====  &amp;#039;&amp;#039;LMFinish, opeyx, SpaceCats, weirdboo, Gamma&amp;#039;&amp;#039;  ==== Description ====  A list of all the Maps and Rooms found in Luigi&amp;#039;s Mansion.  These rooms and their data can be edited with &lt;a href=&quot;/Roomah&quot; title=&quot;Roomah&quot;&gt;Roomah&lt;/a&gt; or by opening &amp;#039;&amp;#039;Start.dol&amp;#039;&amp;#039; with a hex editor.  ==== Room Information ====  Documentation of how each 48 byte long room entry is listed in &amp;#039;&amp;#039;Start.dol.&amp;#039;&amp;#039; Each of these entries contains a pointer that leads to the list of doors to load for the room.  {| cla...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;LMFinish, opeyx, SpaceCats, weirdboo, Gamma&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
A list of all the Maps and Rooms found in Luigi&amp;#039;s Mansion.&lt;br /&gt;
&lt;br /&gt;
These rooms and their data can be edited with [[Roomah]] or by opening &amp;#039;&amp;#039;Start.dol&amp;#039;&amp;#039; with a hex editor.&lt;br /&gt;
&lt;br /&gt;
==== Room Information ====&lt;br /&gt;
&lt;br /&gt;
Documentation of how each 48 byte long room entry is listed in &amp;#039;&amp;#039;Start.dol.&amp;#039;&amp;#039; Each of these entries contains a pointer that leads to the list of doors to load for the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Type&lt;br /&gt;
! Field Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| -0x00&lt;br /&gt;
| 1&lt;br /&gt;
| Byte&lt;br /&gt;
| Room Index&lt;br /&gt;
|&lt;br /&gt;
The number of the room in the list. This byte is referenced by [[Doors]] to determine the rooms that they connect.&lt;br /&gt;
|-&lt;br /&gt;
| -0x01&lt;br /&gt;
| 1&lt;br /&gt;
| Byte&lt;br /&gt;
| Gameboy Horror Floor Number&lt;br /&gt;
| Determines what floor the model for this room on the Gameboy Horror&amp;#039;s map screen is on. 0 is 1st floor, 1 is the second floor, 2 is the third floor, 3 is the roof, and 255 (0xFF) is basement.&lt;br /&gt;
|-&lt;br /&gt;
| -0x02&lt;br /&gt;
| 1&lt;br /&gt;
| Byte&lt;br /&gt;
| Door Zone Number&lt;br /&gt;
| Each horizontal line on the GBH map slices rooms into zones in ascending order from front to back of the Mansion. When Luigi passes one of these zones, the door will become transparent, much like the property of &amp;#039;&amp;#039;not_transparent&amp;#039;&amp;#039; in the jump table [[furnitureinfo]].&lt;br /&gt;
|-&lt;br /&gt;
| -0x03&lt;br /&gt;
| 1&lt;br /&gt;
| Byte&lt;br /&gt;
| JMP Room ID&lt;br /&gt;
| What room model and name banner to load for this room. This byte is also used in many JMP files and is referred to as &amp;#039;&amp;#039;room_no&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -0x04&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Integer&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Camera Behavior&lt;br /&gt;
| 0 = Default. The camera will follow Luigi without restrictions. If Luigi points the C-Stick towards the ceiling or the floor with the flashlight/vacuum, the camera angle &amp;#039;&amp;#039;&amp;#039;will&amp;#039;&amp;#039;&amp;#039; change.&lt;br /&gt;
|-&lt;br /&gt;
| 1 = X Lock. The camera will not be allowed to move left/right. If Luigi points the C-Stick towards the ceiling or the floor with the flashlight/vacuum, the camera angle &amp;#039;&amp;#039;&amp;#039;will&amp;#039;&amp;#039;&amp;#039; change.&lt;br /&gt;
|-&lt;br /&gt;
| 2 = Floor Lock. The camera will follow Luigi and the camera angle &amp;#039;&amp;#039;&amp;#039;will&amp;#039;&amp;#039;&amp;#039; change if Luigi points the C-Stick towards the ceiling with the flashlight/vacuum. However, if Luigi points the C-Stick towards the floor with the flashlight/vacuum, the camera angle &amp;#039;&amp;#039;&amp;#039;will not&amp;#039;&amp;#039;&amp;#039; change.&lt;br /&gt;
|-&lt;br /&gt;
| 4 = Seems to be a duplicate of 0 (used only for the 1F &amp;lt;-&amp;gt; BF Stairwell).&lt;br /&gt;
|-&lt;br /&gt;
| 8 = Boss. The camera will follow Luigi without restrictions, but the camera will be more zoomed in, limiting the view of the room. If Luigi points the C-Stick towards the ceiling or the floor with the flashlight/vacuum, the camera angle &amp;#039;&amp;#039;&amp;#039;will&amp;#039;&amp;#039;&amp;#039; change.&lt;br /&gt;
|-&lt;br /&gt;
| -0x08&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Boundary Box - Minimum X Size&lt;br /&gt;
| The leftmost X coordinate of the room. This pairs with the rightmost X coordinate to determine the length of the room.&lt;br /&gt;
|-&lt;br /&gt;
| -0x0C&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Boundary Box - Minimum Y Size&lt;br /&gt;
| The topmost Y coordinate of the room. This pairs with the lowermost Y coordinate to determine the height of the room.&lt;br /&gt;
|-&lt;br /&gt;
| -0x10&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Boundary Box - Minimum Z Size&lt;br /&gt;
| The backmost Z coordinate of the room. This pairs with the frontmost Z coordinate to determine the width of the room.&lt;br /&gt;
|-&lt;br /&gt;
| -0x14&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Boundary Box - Maximum X Size&lt;br /&gt;
| The rightmost X coordinate of the room. This pairs with the leftmost X coordinate to determine the length of the room.&lt;br /&gt;
|-&lt;br /&gt;
| -0x18&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Boundary Box - Maximum Y Size&lt;br /&gt;
| The lowermost Y coordinate of the room. This pairs with the topmost Y coordinate to determine the height of the room.&lt;br /&gt;
|-&lt;br /&gt;
| -0x1C&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Boundary Box - Maximum Z Size&lt;br /&gt;
| The frontmost Z coordinate of the room. This pairs with the backmost Z coordinate to determine the width of the room.&lt;br /&gt;
|-&lt;br /&gt;
| -0x20&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Number of Boundary Box Overrides&lt;br /&gt;
| The number of boundary box overrides to use in the room. These secondary bounding boxes will only allow JMP entries to spawn within them and nowhere else in the room. This is primarily used in the Observatory to prevent actors/objects from the Tea Room from loading (since the Observatory&amp;#039;s massive boundary box overlaps with the Tea Room&amp;#039;s).&lt;br /&gt;
|-&lt;br /&gt;
| -0x24&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Boundary Box Override Pointer&lt;br /&gt;
| Pointer to the maximum and minimum values of the Boundary Box Overrides.&lt;br /&gt;
|-&lt;br /&gt;
| -0x28&lt;br /&gt;
| 4&lt;br /&gt;
| Integer&lt;br /&gt;
| Door List Pointer&lt;br /&gt;
| Pointer to the beginning of the room&amp;#039;s door list.&lt;br /&gt;
|-&lt;br /&gt;
| -0x2C&lt;br /&gt;
| 1&lt;br /&gt;
| Byte&lt;br /&gt;
| Ambient Light Color - &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Red portion of the RGB color of a dark room. This is not the same as the red color listed in &amp;#039;&amp;#039;roominfo&amp;#039;&amp;#039;, which is for lit rooms.&lt;br /&gt;
|-&lt;br /&gt;
| -0x2D&lt;br /&gt;
| 1&lt;br /&gt;
| Byte&lt;br /&gt;
| Ambient Light Color - &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Green portion of the RGB color of a dark room. This is not the same as the green color listed in &amp;#039;&amp;#039;roominfo&amp;#039;&amp;#039;, which is for lit rooms.&lt;br /&gt;
|-&lt;br /&gt;
| -0x2E&lt;br /&gt;
| 1&lt;br /&gt;
| Byte&lt;br /&gt;
| Ambient Light Color - &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blue portion of the RGB color of a dark room. This is not the same as the blue color listed in &amp;#039;&amp;#039;roominfo&amp;#039;&amp;#039;, which is for lit rooms.&lt;br /&gt;
|-&lt;br /&gt;
| -0x2F&lt;br /&gt;
| 1&lt;br /&gt;
| Byte&lt;br /&gt;
| &amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&lt;br /&gt;
| One byte of padding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map0 (Test Room) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| West Room&lt;br /&gt;
| root/Iwamoto/map0/test_00.bin&lt;br /&gt;
| 0x2FE154&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map0/test_00.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Main Room&lt;br /&gt;
| root/Iwamoto/map0/test_01.bin&lt;br /&gt;
| 0x2FE184&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map0/test_01.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Room&lt;br /&gt;
| root/Iwamoto/map0/test_02.bin&lt;br /&gt;
| 0x2FE1B4&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map0/test_02.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| North Room&lt;br /&gt;
| root/Iwamoto/map0/test_03.bin&lt;br /&gt;
| 0x2FE1E4&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map0/test_03.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map1 (The Lab) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| The Lab&lt;br /&gt;
| root/Iwamoto/map1/hakase.arc&lt;br /&gt;
| 0x2FE2C0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map1/hakase.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;The Lab &amp;#039;&amp;#039;&amp;#039;(UNUSED)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! root/Iwamoto/map1/&amp;#039;&amp;#039;h_01.bin&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map1/h_01.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;Portrificationizer Room &amp;#039;&amp;#039;&amp;#039;(UNUSED)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! root/Iwamoto/map1/&amp;#039;&amp;#039;h_02.bin&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map1/h_02.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map2 (The Mansion) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Butler&amp;#039;s Room&lt;br /&gt;
| root/Iwamoto/map2/room_00.arc&lt;br /&gt;
| 0x2FF1A0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_00.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Hidden Room&lt;br /&gt;
| root/Iwamoto/map2/room_01.arc&lt;br /&gt;
| 0x2FF1D0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_01.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
! &amp;#039;&amp;#039;Hidden Room &amp;#039;&amp;#039;&amp;#039;(UNUSED)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! root/Iwamoto/map2/room_01A.bin&lt;br /&gt;
! &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
[images/c/cf/Room_01A.png View]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Foyer 1F&lt;br /&gt;
| root/Iwamoto/map2/room_02.arc&lt;br /&gt;
| 0x2FF200&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_02.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Fortune-teller&amp;#039;s Room&lt;br /&gt;
| root/Iwamoto/map2/room_03.arc&lt;br /&gt;
| 0x2FF230&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_03.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Mirror Room&lt;br /&gt;
| root/Iwamoto/map2/room_04.arc&lt;br /&gt;
| 0x2FF260&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_04.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Laundry Room&lt;br /&gt;
| root/Iwamoto/map2/room_05.arc&lt;br /&gt;
| 0x2FF290&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_05.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1F Hallway A (Laundry Room, Basement)&lt;br /&gt;
| root/Iwamoto/map2/room_06.arc&lt;br /&gt;
| 0x2FF2C0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_06.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1F Hallway D (Courtyard, Bathroom 1F)&lt;br /&gt;
| root/Iwamoto/map2/room_07.arc&lt;br /&gt;
| 0x2FF560&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_07.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Kitchen&lt;br /&gt;
| root/Iwamoto/map2/room_08.arc&lt;br /&gt;
| 0x2FF2F0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_08.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Dining Room&lt;br /&gt;
| root/Iwamoto/map2/room_09.arc&lt;br /&gt;
| 0x2FF320&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_09.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Ball Room&lt;br /&gt;
| root/Iwamoto/map2/room_10.arc&lt;br /&gt;
| 0x2FF350&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_10.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Boneyard&lt;br /&gt;
| root/Iwamoto/map2/room_11.arc&lt;br /&gt;
| 0x2FF3B0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_11.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Billiards Room&lt;br /&gt;
| root/Iwamoto/map2/room_12.arc&lt;br /&gt;
| 0x2FF3E0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_12.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Projection Room&lt;br /&gt;
| root/Iwamoto/map2/room_13.arc&lt;br /&gt;
| 0x2FF410&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_13.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Storage Room&lt;br /&gt;
| root/Iwamoto/map2/room_14.arc&lt;br /&gt;
| 0x2FF440&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_14.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Attic Hallway A (Safari Room north side)&lt;br /&gt;
| root/Iwamoto/map2/room_15.arc&lt;br /&gt;
| 0x2FFC20&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_15.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Graveyard&lt;br /&gt;
| root/Iwamoto/map2/room_16.arc&lt;br /&gt;
| 0x2FF470&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_16.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Washroom 1F&lt;br /&gt;
| root/Iwamoto/map2/room_17.arc&lt;br /&gt;
| 0x2FF4A0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_17.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 1F Hallway C (Conservatory, Billiards Room)&lt;br /&gt;
| root/Iwamoto/map2/room_18.arc&lt;br /&gt;
| 0x2FF4D0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_18.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 1F &amp;lt;-&amp;gt; 2F Stairwell&lt;br /&gt;
| root/Iwamoto/map2/room_19.arc&lt;br /&gt;
| 0x2FF500&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_19.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Bathroom 1F&lt;br /&gt;
| root/Iwamoto/map2/room_20.arc&lt;br /&gt;
| 0x2FF590&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_20.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Conservatory&lt;br /&gt;
| root/Iwamoto/map2/room_21.arc&lt;br /&gt;
| 0x2FF5C0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_21.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Rec Room&lt;br /&gt;
| root/Iwamoto/map2/room_22.arc&lt;br /&gt;
| 0x2FF5F0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_22.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Courtyard&lt;br /&gt;
| root/Iwamoto/map2/room_23.arc&lt;br /&gt;
| 0x2FF620&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_23.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Nursery&lt;br /&gt;
| root/Iwamoto/map2/room_24.arc&lt;br /&gt;
| 0x2FF680&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_24.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| The Twins&amp;#039; Room&lt;br /&gt;
| root/Iwamoto/map2/room_25.arc&lt;br /&gt;
| 0x2FF6B0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_25.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 2F Hallway D (Astral Hall)&lt;br /&gt;
| root/Iwamoto/map2/room_26.arc&lt;br /&gt;
| 0x2FF8F0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_26.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Sitting Room&lt;br /&gt;
| root/Iwamoto/map2/room_27.arc&lt;br /&gt;
| 0x2FF6E0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_27.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 28&lt;br /&gt;
| Guest Room (upside down)&lt;br /&gt;
| root/Iwamoto/map2/room_28.arc&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0x2FF710&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_28.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| Guest Room (normal)&lt;br /&gt;
| root/Iwamoto/map2/room_28A.arc&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_28A.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 2F Hallway A (Study, Master Bedroom)&lt;br /&gt;
| root/Iwamoto/map2/room_29.arc&lt;br /&gt;
| 0x2FF740&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_29.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Foyer 2F&lt;br /&gt;
| root/Iwamoto/map2/room_30.arc&lt;br /&gt;
| 0x2FF770&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_30.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 2F Hallway F (Sitting Room)&lt;br /&gt;
| root/Iwamoto/map2/room_31.arc&lt;br /&gt;
| 0x2FF7A0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_31.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 2F &amp;lt;-&amp;gt; Attic Stairwell&lt;br /&gt;
| root/Iwamoto/map2/room_32.arc&lt;br /&gt;
| 0x2FF7D0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_32.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Master Bedroom&lt;br /&gt;
| root/Iwamoto/map2/room_33.arc&lt;br /&gt;
| 0x2FF800&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_33.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Study&lt;br /&gt;
| root/Iwamoto/map2/room_34.arc&lt;br /&gt;
| 0x2FF830&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_34.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Parlor&lt;br /&gt;
| root/Iwamoto/map2/room_35.arc&lt;br /&gt;
| 0x2FF860&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_35.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Sealed Room&lt;br /&gt;
| root/Iwamoto/map2/room_36.arc&lt;br /&gt;
| 0x2FF890&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_36.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Balcony 2F&lt;br /&gt;
| root/Iwamoto/map2/room_37.arc&lt;br /&gt;
| 0x2FF920&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_37.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Wardrobe Room&lt;br /&gt;
| root/Iwamoto/map2/room_38.arc&lt;br /&gt;
| 0x2FF950&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_38.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Anteroom&lt;br /&gt;
| root/Iwamoto/map2/room_39.arc&lt;br /&gt;
| 0x2FF980&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_39.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Astral Hall&lt;br /&gt;
| root/Iwamoto/map2/room_40.arc&lt;br /&gt;
| 0x2FF9B0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_40.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| Observatory&lt;br /&gt;
| root/Iwamoto/map2/room_41.arc&lt;br /&gt;
| 0x2FF9E0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_41.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Washroom 2F&lt;br /&gt;
| root/Iwamoto/map2/room_42.arc&lt;br /&gt;
| 0x2FFA10&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_42.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| 2F Hallway B (Area 3 entrance, 2F Washroom)&lt;br /&gt;
| root/Iwamoto/map2/room_43.arc&lt;br /&gt;
| 0x2FFA40&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_43.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| 2F Hallway C (Nana&amp;#039;s Room, 2F Bathroom)&lt;br /&gt;
| root/Iwamoto/map2/room_44.arc&lt;br /&gt;
| 0x2FFA70&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_44.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Bathroom 2F&lt;br /&gt;
| root/Iwamoto/map2/room_45.arc&lt;br /&gt;
| 0x2FFAA0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_45.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| Nana&amp;#039;s Room&lt;br /&gt;
| root/Iwamoto/map2/room_46.arc&lt;br /&gt;
| 0x2FFAD0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_46.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Tea Room&lt;br /&gt;
| root/Iwamoto/map2/room_47.arc&lt;br /&gt;
| 0x2FFB00&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_47.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Armory&lt;br /&gt;
| root/Iwamoto/map2/room_48.arc&lt;br /&gt;
| 0x2FFB30&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_48.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| Attic Hallway E (Armory, Telephone Room)&lt;br /&gt;
| root/Iwamoto/map2/room_49.arc&lt;br /&gt;
| 0x2FFB60&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_49.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Telephone Room&lt;br /&gt;
| root/Iwamoto/map2/room_50.arc&lt;br /&gt;
| 0x2FFB90&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_50.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| Attic Hallway B (Safari Room west side)&lt;br /&gt;
| root/Iwamoto/map2/room_51.arc&lt;br /&gt;
| 0x2FFBC0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_51.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| Safari Room&lt;br /&gt;
| root/Iwamoto/map2/room_52.arc&lt;br /&gt;
| 0x2FFBF0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_52.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| 1F Hallway B (Dining Room, Ball Room)&lt;br /&gt;
| root/Iwamoto/map2/room_53.arc&lt;br /&gt;
| 0x2FF380&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_53.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| Attic Hallway D (Attic Balcony west side)&lt;br /&gt;
| root/Iwamoto/map2/room_54.arc&lt;br /&gt;
| 0x2FFC50&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_54.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| Ceramics Studio&lt;br /&gt;
| root/Iwamoto/map2/room_55.arc&lt;br /&gt;
| 0x2FFC80&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_55.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Clockwork Room&lt;br /&gt;
| root/Iwamoto/map2/room_56.arc&lt;br /&gt;
| 0x2FFCB0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_56.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| The Artist&amp;#039;s Studio&lt;br /&gt;
| root/Iwamoto/map2/room_57.arc&lt;br /&gt;
| 0x2FFCE0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_57.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| Attic Hallway C (Artist&amp;#039;s Studio)&lt;br /&gt;
| root/Iwamoto/map2/room_58.arc&lt;br /&gt;
| 0x2FFD10&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_58.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Balcony 3F&lt;br /&gt;
| root/Iwamoto/map2/room_59.arc&lt;br /&gt;
| 0x2FFD40&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_59.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| Roof&lt;br /&gt;
| root/Iwamoto/map2/room_60.arc&lt;br /&gt;
| 0x2FFD70&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_60.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| Cold Storage&lt;br /&gt;
| root/Iwamoto/map2/room_61.arc&lt;br /&gt;
| 0x2FFDA0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_61.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Basement Hallway A (Cold Storage, Cellar)&lt;br /&gt;
| root/Iwamoto/map2/room_62.arc&lt;br /&gt;
| 0x2FFDD0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_62.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| Cellar&lt;br /&gt;
| root/Iwamoto/map2/room_63.arc&lt;br /&gt;
| 0x2FFE00&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_63.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| 2F Hallway E (Sealed Room)&lt;br /&gt;
| root/Iwamoto/map2/room_64.arc&lt;br /&gt;
| 0x2FF8C0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_64.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 1F &amp;lt;-&amp;gt; B1 Stairwell&lt;br /&gt;
| root/Iwamoto/map2/room_65.arc&lt;br /&gt;
| 0x2FFE30&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_65.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| Pipe Room&lt;br /&gt;
| root/Iwamoto/map2/room_66.arc&lt;br /&gt;
| 0x2FFE60&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_66.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| Breaker Room&lt;br /&gt;
| root/Iwamoto/map2/room_67.arc&lt;br /&gt;
| 0x2FFE90&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_67.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| Basement Hallway C (Secret Altar)&lt;br /&gt;
| root/Iwamoto/map2/room_68.arc&lt;br /&gt;
| 0x2FFEF0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_68.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| Bottom of the Well&lt;br /&gt;
| root/Iwamoto/map2/room_69.arc&lt;br /&gt;
| 0x2FFF20&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_69.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| Secret Altar&lt;br /&gt;
| root/Iwamoto/map2/room_70.arc&lt;br /&gt;
| 0x2FFF50&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_70.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| Basement Hallway B (Pipe Room)&lt;br /&gt;
| root/Iwamoto/map2/room_71.arc&lt;br /&gt;
| 0x2FFEC0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_71.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| The Mansion walls bordering the Graveyard&lt;br /&gt;
| root/Iwamoto/map2/room_72.arc&lt;br /&gt;
| 0x2FF530&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_72.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| The Mansion walls bordering the Courtyard&lt;br /&gt;
| root/Iwamoto/map2/room_73.arc&lt;br /&gt;
| 0x2FF650&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map2/room_73.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map3 (Training Room) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Training Room&lt;br /&gt;
| root/Iwamoto/map3/h_07_00.arc&lt;br /&gt;
| 0x3007B8&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map3/h_07_00.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map4 (Portrificationizer Room) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Portrificationizer Room&lt;br /&gt;
| root/Iwamoto/map4/h_02.bin&lt;br /&gt;
| 0x30083C&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map4/h_02.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map5 (Beta Gallery I - Short Hallways) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Main Room&lt;br /&gt;
| root/Iwamoto/map5/h_03_00.bin&lt;br /&gt;
| 0x300954&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map5/h_03_00.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| West Hallway&lt;br /&gt;
| root/Iwamoto/map5/h_03_01.bin&lt;br /&gt;
| 0x300984&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map5/h_03_01.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Hallway&lt;br /&gt;
| root/Iwamoto/map5/h_03_02.bin&lt;br /&gt;
| 0x3009B4&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map5/h_03_02.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| King Boo Display Room&lt;br /&gt;
| root/Iwamoto/map5/h_03_03.bin&lt;br /&gt;
| 0x3009E4&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map5/h_03_03.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map6 (The Gallery) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Main Room&lt;br /&gt;
| root/Iwamoto/map6/gyara_00.arc&lt;br /&gt;
| 0x300B90&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map6/gyara_00.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| West Hallway&lt;br /&gt;
| root/Iwamoto/map6/gyara_01.arc&lt;br /&gt;
| 0x300BC0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map6/gyara_01.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Hallway&lt;br /&gt;
| root/Iwamoto/map6/gyara_02.arc&lt;br /&gt;
| 0x300BF0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map6/gyara_02.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| King Boo Display Room&lt;br /&gt;
| root/Iwamoto/map6/gyara_03.arc&lt;br /&gt;
| 0x300C20&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map6/gyara_03.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map7 (Beta Gallery II - Long Hallways) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Main Room&lt;br /&gt;
| root/Iwamoto/map7/h_05_00.bin&lt;br /&gt;
| 0x300DA8&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map7/h_05_00.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| West Hallway&lt;br /&gt;
| root/Iwamoto/map7/h_05_01.bin&lt;br /&gt;
| 0x300DD8&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map7/h_05_01.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Hallway&lt;br /&gt;
| root/Iwamoto/map7/h_05_02.bin&lt;br /&gt;
| 0x300E08&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map7/h_05_02.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| King Boo Display Room&lt;br /&gt;
| root/Iwamoto/map7/h_05_03.bin&lt;br /&gt;
| 0x300E38&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map7/h_05_03.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map8 (Beta Gallery III - Long Hallways w/ E. Gadd) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Main Room&lt;br /&gt;
| root/Iwamoto/map8/h_06_00.bin&lt;br /&gt;
| 0x300FC0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map8/h_06_00.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| West Hallway&lt;br /&gt;
| root/Iwamoto/map8/h_06_01.bin&lt;br /&gt;
| 0x300FF0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map8/h_06_01.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| East Hallway&lt;br /&gt;
| root/Iwamoto/map8/h_06_02.bin&lt;br /&gt;
| 0x301020&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map8/h_06_02.jpg View]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| King Boo Display Room&lt;br /&gt;
| root/Iwamoto/map8/h_06_03.bin&lt;br /&gt;
| 0x301050&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map8/h_06_03.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map9 (Bowser&amp;#039;s Arena) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Rooftop Arena&lt;br /&gt;
| root/Iwamoto/map9/lastroof.arc&lt;br /&gt;
| 0x301148&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map9/lastroof.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map10 (Chauncey&amp;#039;s Arena) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crib Arena&lt;br /&gt;
| root/Iwamoto/map10/roombed.arc&lt;br /&gt;
| 0x3011D0&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map10/roombed.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map11 (Boolossus&amp;#039; Arena) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Balcony 3F Arena&lt;br /&gt;
| root/Iwamoto/map11/beranda.arc&lt;br /&gt;
| 0x301258&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map11/beranda.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map12 (Ending Portrificationizer Room) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Portrificationizer Room (Ending Cutscene Version)&lt;br /&gt;
| root/Iwamoto/map12/h_02.bin&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(WIP)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map12/h_02.jpg View]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Map13 (Bogmire&amp;#039;s Arena) =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! JMP Room #&lt;br /&gt;
! Room Name&lt;br /&gt;
! File Location&lt;br /&gt;
! Offset&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Graveyard Arena&lt;br /&gt;
| root/Iwamoto/map13/tombboss.arc&lt;br /&gt;
| 0x301314&lt;br /&gt;
|&lt;br /&gt;
[https://files.lmhack.in/resources/maps/map13/tombboss.jpg View]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
</feed>