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	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Roominfo</id>
	<title>Roominfo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=Roominfo"/>
	<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Roominfo&amp;action=history"/>
	<updated>2026-11-06T13:19:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Roominfo&amp;diff=1187&amp;oldid=prev</id>
		<title>CoNesTra: Removed protection from &quot;Roominfo&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Roominfo&amp;diff=1187&amp;oldid=prev"/>
		<updated>2024-10-08T20:29:59Z</updated>

		<summary type="html">&lt;p&gt;Removed protection from &amp;quot;&lt;a href=&quot;/Roominfo&quot; title=&quot;Roominfo&quot;&gt;Roominfo&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:29, 8 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Roominfo&amp;diff=452&amp;oldid=prev</id>
		<title>CoNesTra: Protected &quot;Roominfo&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Roominfo&amp;diff=452&amp;oldid=prev"/>
		<updated>2024-04-12T00:04:16Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/Roominfo&quot; title=&quot;Roominfo&quot;&gt;Roominfo&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:04, 11 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
	<entry>
		<id>https://www.lmhack.net/index.php?title=Roominfo&amp;diff=451&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== Original Author(s) ====  &#039;&#039;weirdboo&#039;&#039;  ==== Description ====  Documentation on the jump table &#039;&#039;roominfo.&#039;&#039; This file defines various details about each room in each map.  &#039;&#039;roominfo&#039;&#039; can be edited with Jumpah.  {| class=&quot;wikitable&quot; style=&quot;text-align: left&quot; ! Field ! Type ! Proper Values ! Description |- | name | String | Any string. | Nintendo always set this string to &quot;room&quot;, but it can be anything you want. |- | rowspan=&quot;3&quot; | RoomNo | rowspan=&quot;3&quot; | Integer |...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=Roominfo&amp;diff=451&amp;oldid=prev"/>
		<updated>2024-04-12T00:04:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Original Author(s) ====  &amp;#039;&amp;#039;weirdboo&amp;#039;&amp;#039;  ==== Description ====  Documentation on the jump table &amp;#039;&amp;#039;roominfo.&amp;#039;&amp;#039; This file defines various details about each room in each map.  &amp;#039;&amp;#039;roominfo&amp;#039;&amp;#039; can be edited with &lt;a href=&quot;/Jumpah&quot; title=&quot;Jumpah&quot;&gt;Jumpah&lt;/a&gt;.  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot; ! Field ! Type ! Proper Values ! Description |- | name | String | Any string. | Nintendo always set this string to &amp;quot;room&amp;quot;, but it can be anything you want. |- | rowspan=&amp;quot;3&amp;quot; | RoomNo | rowspan=&amp;quot;3&amp;quot; | Integer |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;weirdboo&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Documentation on the jump table &amp;#039;&amp;#039;roominfo.&amp;#039;&amp;#039; This file defines various details about each room in each map.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;roominfo&amp;#039;&amp;#039; can be edited with [[Jumpah]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Field&lt;br /&gt;
! Type&lt;br /&gt;
! Proper Values&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| name&lt;br /&gt;
| String&lt;br /&gt;
| Any string.&lt;br /&gt;
| Nintendo always set this string to &amp;quot;room&amp;quot;, but it can be anything you want.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | RoomNo&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Integer&lt;br /&gt;
| map0, map5, map6, map7, and map8: &amp;#039;&amp;#039;0-3.&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The room number.&lt;br /&gt;
|-&lt;br /&gt;
| map1, map3, map4, map9, map10, map11, and map12: &amp;#039;&amp;#039;0.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| map2: &amp;#039;&amp;#039;0-71.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thunder&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-3.&amp;#039;&amp;#039;&lt;br /&gt;
| The frequency that lightning/thunder should occur in the room. The higher the number, the more frequent.&lt;br /&gt;
|-&lt;br /&gt;
| VRbox&lt;br /&gt;
| Boolean&lt;br /&gt;
| &amp;#039;&amp;#039;0&amp;#039;&amp;#039; or &amp;#039;&amp;#039;1&amp;#039;&amp;#039;.&lt;br /&gt;
| If set to 1, the room will use the skybox tied to the map. If set to 0, the room will use a black background instead of a skybox.&lt;br /&gt;
|-&lt;br /&gt;
| DustLv&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-3.&amp;#039;&amp;#039;&lt;br /&gt;
| The level of dust for the room. The higher the number, the more dust Luigi will create when he walks around. Values beyond &amp;#039;&amp;#039;4&amp;#039;&amp;#039; will leave dust clouds that don&amp;#039;t go away for a while.&lt;br /&gt;
|-&lt;br /&gt;
| LightColorR&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
Red portion of the RGB color of a lit room. The color of a dark room can be edited with [[Roomah]].&lt;br /&gt;
|-&lt;br /&gt;
| LightColorG&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
Green portion of the RGB color of a lit room. The color of a dark room can be edited with [[Roomah]].&lt;br /&gt;
|-&lt;br /&gt;
| LightColorB&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-255.&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
Blue portion of the RGB color of a lit room. The color of a dark room can be edited with [[Roomah]].&lt;br /&gt;
|-&lt;br /&gt;
| Distance&lt;br /&gt;
| Integer&lt;br /&gt;
| Any positive integer.&lt;br /&gt;
| How far the light should spread out in a room. The higher the number, the farther the light will reach.&lt;br /&gt;
|-&lt;br /&gt;
| Lv&lt;br /&gt;
| Integer&lt;br /&gt;
| &amp;#039;&amp;#039;0-4.&amp;#039;&amp;#039;&lt;br /&gt;
| [[Lv Colors]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | sound_echo_parameter&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Integer&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | &amp;#039;&amp;#039;0, 5, 10, 15,&amp;#039;&amp;#039; &amp;#039;&amp;#039;20,&amp;#039;&amp;#039; or &amp;#039;&amp;#039;25.&amp;#039;&amp;#039;&lt;br /&gt;
| The echo size of the room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;0&amp;#039;&amp;#039; is used for outdoor rooms.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;5&amp;#039;&amp;#039; is used for both Washrooms and the Laundry Room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;10&amp;#039;&amp;#039; is used for most normal rooms.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;15&amp;#039;&amp;#039; is used for longer rooms like the Ball Room and Conservatory.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;20&amp;#039;&amp;#039; is used for both Bathrooms, the Bottom of the Well, and the Training Room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;25&amp;#039;&amp;#039; is used for boss arenas.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | sound_room_code&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Integer&lt;br /&gt;
| If Foyer creaking noises, then &amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;5&amp;#039;&amp;#039; will make the room play the Foyer creaking noises. Any other value will make the room play its default music.&lt;br /&gt;
|-&lt;br /&gt;
| If anything else, then any integer.&lt;br /&gt;
|-&lt;br /&gt;
| sound_room_size&lt;br /&gt;
| Integer&lt;br /&gt;
| If inside, then &amp;#039;&amp;#039;0&amp;#039;&amp;#039; or &amp;#039;&amp;#039;1.&amp;#039;&amp;#039; If outside, then &amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&lt;br /&gt;
| The size of the room. &amp;#039;&amp;#039;0&amp;#039;&amp;#039; is used for small rooms and hallways, while &amp;#039;&amp;#039;1&amp;#039;&amp;#039; is used for normal rooms. &amp;#039;&amp;#039;2&amp;#039;&amp;#039; is used for outdoor rooms and adds a howling wind effect. If an incorrect size is used, no music will play.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
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