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	<id>https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=TH_Parameters</id>
	<title>TH Parameters - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lmhack.net/index.php?action=history&amp;feed=atom&amp;title=TH_Parameters"/>
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	<updated>2026-06-20T09:28:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lmhack.net/index.php?title=TH_Parameters&amp;diff=506&amp;oldid=prev</id>
		<title>CoNesTra: Created page with &quot;==== Original Author(s) ====  &#039;&#039;weirdboo, RedMat22, CyrusHedgehog&#039;&#039;  ==== Description ====  This is a list of the TH parameter files found inside the &#039;&#039;param/th/&#039;&#039; folder in &#039;&#039;root/Game/game.szp&#039;&#039; on NTSC-J, &#039;&#039;root/Game/game_usa.szp&#039;&#039; on NTSC-U, and &#039;&#039;root/Game/gameX.szp&#039;&#039; on PAL (there&#039;s five archives, one for each language).  These parameter files and their data can be edited with  TrashPRM.  {| class=&quot;wikitable&quot; ! Name ! Description |- | aenatupper.prm | Purple Pu...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lmhack.net/index.php?title=TH_Parameters&amp;diff=506&amp;oldid=prev"/>
		<updated>2024-04-12T02:17:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Original Author(s) ====  &amp;#039;&amp;#039;weirdboo, RedMat22, CyrusHedgehog&amp;#039;&amp;#039;  ==== Description ====  This is a list of the TH parameter files found inside the &amp;#039;&amp;#039;param/th/&amp;#039;&amp;#039; folder in &amp;#039;&amp;#039;root/Game/game.szp&amp;#039;&amp;#039; on NTSC-J, &amp;#039;&amp;#039;root/Game/game_usa.szp&amp;#039;&amp;#039; on NTSC-U, and &amp;#039;&amp;#039;root/Game/gameX.szp&amp;#039;&amp;#039; on PAL (there&amp;#039;s five archives, one for each language).  These parameter files and their data can be edited with &lt;a href=&quot;/TrashPRM&quot; class=&quot;mw-redirect&quot; title=&quot;TrashPRM&quot;&gt;TrashPRM&lt;/a&gt;.  {| class=&amp;quot;wikitable&amp;quot; ! Name ! Description |- | aenatupper.prm | Purple Pu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Original Author(s) ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;weirdboo, RedMat22, CyrusHedgehog&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
This is a list of the TH parameter files found inside the &amp;#039;&amp;#039;param/th/&amp;#039;&amp;#039; folder in &amp;#039;&amp;#039;root/Game/game.szp&amp;#039;&amp;#039; on NTSC-J, &amp;#039;&amp;#039;root/Game/game_usa.szp&amp;#039;&amp;#039; on NTSC-U, and &amp;#039;&amp;#039;root/Game/gameX.szp&amp;#039;&amp;#039; on PAL (there&amp;#039;s five archives, one for each language).&lt;br /&gt;
&lt;br /&gt;
These parameter files and their data can be edited with [[ TrashPRM]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| aenatupper.prm&lt;br /&gt;
| Purple Puncher&amp;#039;s dashing uppercut attack.&lt;br /&gt;
|-&lt;br /&gt;
| aendog.prm&lt;br /&gt;
| Spooky&amp;#039;s attacking behavior.&lt;br /&gt;
|-&lt;br /&gt;
| aenitembomb.prm&lt;br /&gt;
| Twins&amp;#039;/Ceiling Ghost&amp;#039;s bomb exploding behavior.&lt;br /&gt;
|-&lt;br /&gt;
| aenatkbanaoba.prm&lt;br /&gt;
| Banana ghost&amp;#039;s banana dropping attack.&lt;br /&gt;
|-&lt;br /&gt;
| enatkkarakuri.prm&lt;br /&gt;
| Blue Clockwork Soldier&amp;#039;s attacking behavior.&lt;br /&gt;
|-&lt;br /&gt;
| enatkkarakuri2.prm&lt;br /&gt;
| Pink Clockwork Soldier&amp;#039;s attacking behavior.&lt;br /&gt;
|-&lt;br /&gt;
| enatkkarakuri3.prm&lt;br /&gt;
| Green Clockwork Soldier&amp;#039;s attacking behavior.&lt;br /&gt;
|-&lt;br /&gt;
| enatkpunch.prm&lt;br /&gt;
| Gold Ghost&amp;#039;s wind-up punch attack.&lt;br /&gt;
|-&lt;br /&gt;
| enatkspear.prm&lt;br /&gt;
| Solo Ghost Guy&amp;#039;s pitchfork poke attack.&lt;br /&gt;
|-&lt;br /&gt;
| enatkspear2.prm&lt;br /&gt;
| Solo Ghost Guy&amp;#039;s spinning spear attack.&lt;br /&gt;
|-&lt;br /&gt;
| enatkspeardance.prm&lt;br /&gt;
| Dancer Ghost Guys&amp;#039; dancing behavior.&lt;br /&gt;
|-&lt;br /&gt;
| enatksyougeki.prm&lt;br /&gt;
| Blue Twirler&amp;#039;s shockwave slam attack.&lt;br /&gt;
|-&lt;br /&gt;
| anatktoritsuki.prm&lt;br /&gt;
| Grabber Ghosts&amp;#039; grabbing behavior. The damage is handled via ASM depending on the ghost type.&lt;br /&gt;
|-&lt;br /&gt;
| enbanana.prm&lt;br /&gt;
| Banana behavior once it lands on the ground from &amp;#039;&amp;#039;aenatkbanaoba.prm.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| enblossom.prm&lt;br /&gt;
| Boneyard Plant&amp;#039;s stage 2 behavior (has been watered twice).&lt;br /&gt;
|-&lt;br /&gt;
| enelementfire.prm&lt;br /&gt;
| Luigi&amp;#039;s fire element behavior. It also specifies the damage done to an enemy with fire.&lt;br /&gt;
|-&lt;br /&gt;
| enelementice.prm&lt;br /&gt;
| Luigi&amp;#039;s ice element behavior. It also specifies the damage done to an enemy with ice.&lt;br /&gt;
|-&lt;br /&gt;
| enelementwater.prm&lt;br /&gt;
| Luigi&amp;#039;s water element behavior. It also specifies the damage done to an enemy with water.&lt;br /&gt;
|-&lt;br /&gt;
| enfiniteitemheart.prm&lt;br /&gt;
| The amount of time it should take for a heart (no matter the size) to disappear.&lt;br /&gt;
|-&lt;br /&gt;
| enfinitekinoko.prm&lt;br /&gt;
| The amount of time it should take for a poison mushroom to disappear.&lt;br /&gt;
|-&lt;br /&gt;
| enfinitepearl.prm&lt;br /&gt;
| The amount of time it should take for a pearl (no matter the size) to disappear.&lt;br /&gt;
|-&lt;br /&gt;
| enfinitediamond.prm&lt;br /&gt;
| The amount of time it should take for a gem or jewel (no matter the type) to disappear.&lt;br /&gt;
|-&lt;br /&gt;
| enheartitemlheart.prm&lt;br /&gt;
| Large heart behavior (these are the ones that heal 50 HP).&lt;br /&gt;
|-&lt;br /&gt;
| enheartitemsheart.prm&lt;br /&gt;
| Small heart behavior (these are the ones that heal 10-20 HP).&lt;br /&gt;
|-&lt;br /&gt;
| enheymask.prm&lt;br /&gt;
| Ghost Guys&amp;#039; mask behavior.&lt;br /&gt;
|-&lt;br /&gt;
| enitem_mcap.prm&lt;br /&gt;
| The flag that should be turned on when Mario&amp;#039;s Hat is collected (default 33).&lt;br /&gt;
|-&lt;br /&gt;
| enitem_mglove.prm&lt;br /&gt;
| The flag that should be turned on when Mario&amp;#039;s Glove is collected (default 21).&lt;br /&gt;
|-&lt;br /&gt;
| enitem_mletter.prm&lt;br /&gt;
| The flag that should be turned on when Mario&amp;#039;s Letter is collected (default 27).&lt;br /&gt;
|-&lt;br /&gt;
| enitem_mshoes.prm&lt;br /&gt;
| The flag that should be turned on when Mario&amp;#039;s Shoe is collected (default 24).&lt;br /&gt;
|-&lt;br /&gt;
| enitem_mstar.prm&lt;br /&gt;
| The flag that should be turned on when Mario&amp;#039;s Star is collected (default 30).&lt;br /&gt;
|-&lt;br /&gt;
| enkareki.prm&lt;br /&gt;
| Boneyard Plant&amp;#039;s death behavior (not watered before a boss).&lt;br /&gt;
|-&lt;br /&gt;
| enkey.prm&lt;br /&gt;
| Key behavior.&lt;br /&gt;
|-&lt;br /&gt;
| ennegativeitem.prm&lt;br /&gt;
| Poison Mushroom behavior.&lt;br /&gt;
|-&lt;br /&gt;
| ennut.prm&lt;br /&gt;
| Boneyard Plant&amp;#039;s stage 3 behavior (will give treasure).&lt;br /&gt;
|-&lt;br /&gt;
| enseed.prm&lt;br /&gt;
| Boneyard Plant&amp;#039;s stage 1 behavior (hasn&amp;#039;t been watered yet).&lt;br /&gt;
|-&lt;br /&gt;
| enthrowup_banana.prm&lt;br /&gt;
| Behavior for how a banana should be ejected from an enemy or furniture.&lt;br /&gt;
|-&lt;br /&gt;
| enthrowup_itemheart.prm&lt;br /&gt;
| Behavior for how a heart should be ejected from an enemy or furniture.&lt;br /&gt;
|-&lt;br /&gt;
| enthrowupkey.prm&lt;br /&gt;
| Behavior for how a key should be ejected from an enemy or furniture.&lt;br /&gt;
|-&lt;br /&gt;
| enthrowupmask.prm&lt;br /&gt;
| Behavior for how a Ghost Guy Mask should act once pulled off.&lt;br /&gt;
|-&lt;br /&gt;
| enthrowupmkinoko.prm&lt;br /&gt;
| Behavior for how a poison mushroom should be ejected from an enemy or furniture.&lt;br /&gt;
|-&lt;br /&gt;
| enzenmai.prm&lt;br /&gt;
| Clockwork Soldiers&amp;#039; wind-up spring behavior.&lt;br /&gt;
|-&lt;br /&gt;
| saenatbodypress.prm&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;(UNUSED)&amp;#039;&amp;#039;&amp;#039; Beta Blue Twirler&amp;#039;s crush attack behavior. It does not do any damage.&lt;br /&gt;
|-&lt;br /&gt;
| telesamanager.prm&lt;br /&gt;
| Defines the odds for what a fake Boo should be inside of furniture. Default odds are 50% Boo Ball, 50% Bomb.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoNesTra</name></author>
	</entry>
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