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Custom Nintendo Logo Sound Tutorial: Revision history

From LMHack

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3 July 2024

  • curprev 09:2109:21, 3 July 2024 Portable Productions talk contribs 1,120 bytes +1,120 Created page with "UPDATED ninlogo.pcm instructions Before continuing, you will need an audio file loaded into Audacity. This file must be: 1. Stereo. If it's mono, the game won't read it correctly and you'll get static. 2. Sampled to 32000 Hz. Resample in audacity if it isn't. 3. Shorter length than the original ninlogo.pcm. Less than 1 second is ideal. 4. Slowed down by 50% (THIS STEP COMES AFTER YOU MAKE IT THE SAME OR SHORTER LENGTH THAN THE ORIGINAL). To achieve this, go to Effe..."