Making Gecko Codes To Edit RAM: Difference between revisions
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made page for making geckos will add table from the doucmentation |
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With Gamecube/Wii there is code stored within dol memory locations, and we can actually edit and add to this compiled assembly code within memory with the use of gecko/ar codes. And this page will detail on how to make said codes | With Gamecube/Wii there is code stored within dol memory locations, and we can actually edit and add to this compiled assembly code within memory with the use of gecko/ar codes. And this page will detail on how to make said codes | ||
{| class="wikitable" | |||
! Offset | |||
! 32 Bit Write | |||
|- | |||
| 0x33DD5E | |||
| obake01.szp | |||
|- | |||
| 0x33DF5E | |||
| obake02.szp | |||
|- | |||
| 0x33E17E | |||
| obake03.szp | |||
|- | |||
| 0x33E3BE | |||
| obake04.szp | |||
|- | |||
| 0x33E3BE | |||
| topoo.szp | |||
|- | |||
| 0x33E3BE | |||
| skul.szp | |||
|- | |||
| 0x33EBBA | |||
| heypo.szp | |||
|- | |||
| 0x33F8C2 | |||
| tenjyo.szp | |||
|- | |||
| 0x33FA02 | |||
| banaoba.szp | |||
|} | |||
Revision as of 08:48, 10 July 2024
With Gamecube/Wii there is code stored within dol memory locations, and we can actually edit and add to this compiled assembly code within memory with the use of gecko/ar codes. And this page will detail on how to make said codes
| Offset | 32 Bit Write |
|---|---|
| 0x33DD5E | obake01.szp |
| 0x33DF5E | obake02.szp |
| 0x33E17E | obake03.szp |
| 0x33E3BE | obake04.szp |
| 0x33E3BE | topoo.szp |
| 0x33E3BE | skul.szp |
| 0x33EBBA | heypo.szp |
| 0x33F8C2 | tenjyo.szp |
| 0x33FA02 | banaoba.szp |