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Making Gecko Codes To Edit RAM: Difference between revisions

From LMHack
GameCubing861999 (talk | contribs)
made page for making geckos will add table from the doucmentation
 
GameCubing861999 (talk | contribs)
WIP
Line 1: Line 1:
With Gamecube/Wii there is code stored within dol memory locations, and we can actually edit and add to this compiled assembly code within memory with the use of gecko/ar codes. And this page will detail on how to make said codes
With Gamecube/Wii there is code stored within dol memory locations, and we can actually edit and add to this compiled assembly code within memory with the use of gecko/ar codes. And this page will detail on how to make said codes
{| class="wikitable"
! Offset
! 32 Bit Write
|-
| 0x33DD5E
| obake01.szp
|-
| 0x33DF5E
| obake02.szp
|-
| 0x33E17E
| obake03.szp
|-
| 0x33E3BE
| obake04.szp
|-
| 0x33E3BE
| topoo.szp
|-
| 0x33E3BE
| skul.szp
|-
| 0x33EBBA
| heypo.szp
|-
| 0x33F8C2
| tenjyo.szp
|-
| 0x33FA02
| banaoba.szp
|}

Revision as of 08:48, 10 July 2024

With Gamecube/Wii there is code stored within dol memory locations, and we can actually edit and add to this compiled assembly code within memory with the use of gecko/ar codes. And this page will detail on how to make said codes

Offset 32 Bit Write
0x33DD5E obake01.szp
0x33DF5E obake02.szp
0x33E17E obake03.szp
0x33E3BE obake04.szp
0x33E3BE topoo.szp
0x33E3BE skul.szp
0x33EBBA heypo.szp
0x33F8C2 tenjyo.szp
0x33FA02 banaoba.szp