Making Gecko Codes To Edit RAM: Difference between revisions
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00______ YYYY00XX | 00______ YYYY00XX | ||
Revision as of 09:02, 10 July 2024
With Gamecube/Wii there is code stored within dol memory locations, and we can actually edit and add to this compiled assembly code within memory with the use of gecko/ar codes. And this page will detail on how to make said codes with help of the documentation from BannerBomb.
| 8 bits Write & Fill
| |
| 16 bits Write & Fill | 02______ YYYYXXXX
Writes the value XXXX to YYYY+1 consecutive halfword-sized addresses, starting with the address ba+______ To use po instead of ba, change the codetype from 02 to 12. For values of ______ >= 0x01000000, add one to the codetype. |
| 32 bits Write | 04______ XXXXXXXX
Writes the value XXXXXXXX to ba+______ To use po instead of ba, change the codetype from 04 to 14. For values of ______ >= 0x01000000, add one to the codetype. |
| 0x33E3BE | obake04.szp |
| 0x33E3BE | topoo.szp |
| 0x33E3BE | skul.szp |
| 0x33EBBA | heypo.szp |
| 0x33F8C2 | tenjyo.szp |
| 0x33FA02 | banaoba.szp |