How To Remove Vine/Purple Door Effects From Doors: Difference between revisions
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Default Key ID's are: | Default Key ID's are: | ||
Key 3 ==> Area 1 Boss Door (eldoor7) | * Key 3 ==> Area 1 Boss Door (eldoor7) | ||
Key 42 ==> Area 2 Boss Door (eldoor8) | * Key 42 ==> Area 2 Boss Door (eldoor8) | ||
Key 59 ==> Area 3 Boss Door (eldoor9) | * Key 59 ==> Area 3 Boss Door (eldoor9) | ||
Key 72 ==> Area 4 Boss Door (eldoor10) | * Key 72 ==> Area 4 Boss Door (eldoor10) | ||
[[File:Image 2024-07-03 172756785.png|thumb]] | [[File:Image 2024-07-03 172756785.png|thumb]] | ||
Latest revision as of 19:28, 3 July 2024
Note that removing the eldoor9 entry will prevent the Blackout from occurring
Open objinfo with Jumpah
Locate eldoor07, eldoor08, eldoor09, and eldoor10.
Delete their entries.
If you would like to change which key removes the spikes, edit arg0. Arg0 corresponds to key ID.
Default Key ID's are:
- Key 3 ==> Area 1 Boss Door (eldoor7)
- Key 42 ==> Area 2 Boss Door (eldoor8)
- Key 59 ==> Area 3 Boss Door (eldoor9)
- Key 72 ==> Area 4 Boss Door (eldoor10)
