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Edit Door & Key IDs (Manual): Difference between revisions

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In this tutorial we will learn how to edit door entries.
== Original Author(s) ==
 
weirdboo
 
 
== Tutorial ==
[[File:Image 2024-07-03 182711204.png|thumb]]
In this tutorial, we will learn how to edit door entries.
   
   
All of the door entries are in Start.dol and start at Offset (002FFF84 USA) (003050A4 PAL)
All of the door entries are in start.dol and start at offset 0x002FFF84 in the NTSC-U / US version, and offset 0x003050A4 in the PAL / European version.
 
The image seen to the right should be how that area of the dol generally looks.
   
   
Each value highlighted with yellow is a door type that corresponds to the door models in (game\game_X.szp\iwamoto\door\door_XX.bin)
Each value highlighted with yellow corresponds to a door model found in the folder '''game\game_X.szp\iwamoto\door\'''. [[Door Models|A list of door models can be found here.]]
   
   
Each value highlighted with cyan is a Key ID for each door that corresponds to treasuretable and keyinfo in (game\map2.szp\jmp)
Each value highlighted with cyan corresponds to a Key ID for each door, which can be declared in treasuretable and keyinfo in ''game\map2.szp\jmp''
   
   
(NOTE: The door frames are not apart of the doors themselves, the door frames are apart of the rooms model, NOT the doors model)
(NOTE: The door frames are not a part of the doors' model themselves, they're a part of the rooms model. Therefore, if you'd like to add a door frame, you will have to modify the room's model.)
 
Made by Weirdboo


[[File:Image 2024-07-03 182711204.png|thumb]]
[[Category:Tutorial]]
[[Category:Code Editing]]

Revision as of 12:35, 9 October 2024

Original Author(s)

weirdboo


Tutorial

In this tutorial, we will learn how to edit door entries.

All of the door entries are in start.dol and start at offset 0x002FFF84 in the NTSC-U / US version, and offset 0x003050A4 in the PAL / European version.

The image seen to the right should be how that area of the dol generally looks.

Each value highlighted with yellow corresponds to a door model found in the folder game\game_X.szp\iwamoto\door\. A list of door models can be found here.

Each value highlighted with cyan corresponds to a Key ID for each door, which can be declared in treasuretable and keyinfo in game\map2.szp\jmp

(NOTE: The door frames are not a part of the doors' model themselves, they're a part of the rooms model. Therefore, if you'd like to add a door frame, you will have to modify the room's model.)