Making Gecko Codes To Edit RAM
From LMHack
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With Gamecube/Wii there is code stored within dol memory locations, and we can actually edit and add to this compiled assembly code within memory with the use of gecko/ar codes. And this page will detail on how to make said codes with help of the documentation from BannerBomb.
| 8 bits Write & Fill | 16 bits Write & Fill | 32 Bit Write & Fill | String Write (Patch Code) | Slider/Multi Skip (Serial) |
|---|---|---|---|---|
| 00______ YYYY00XX Writes the value XX to YYYY+1 consecutive byte-sized addresses, starting with the address ba+______ To use po instead of ba, change the codetype from 00 to 10.For values of ______ >= 0x01000000, add one to the codetype. | ||||
| 0x33DF5E | obake02.szp | |||
| 0x33E17E | obake03.szp | |||
| 0x33E3BE | obake04.szp | |||
| 0x33E3BE | topoo.szp | |||
| 0x33E3BE | skul.szp | |||
| 0x33EBBA | heypo.szp | |||
| 0x33F8C2 | tenjyo.szp | |||
| 0x33FA02 | banaoba.szp |