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Edit Door & Key IDs (Manual)

From LMHack
Revision as of 12:35, 9 October 2024 by CoNesTra (talk | contribs)

Original Author(s)

weirdboo


Tutorial

In this tutorial, we will learn how to edit door entries.

All of the door entries are in start.dol and start at offset 0x002FFF84 in the NTSC-U / US version, and offset 0x003050A4 in the PAL / European version.

The image seen to the right should be how that area of the dol generally looks.

Each value highlighted with yellow corresponds to a door model found in the folder game\game_X.szp\iwamoto\door\. A list of door models can be found here.

Each value highlighted with cyan corresponds to a Key ID for each door, which can be declared in treasuretable and keyinfo in game\map2.szp\jmp

(NOTE: The door frames are not a part of the doors' model themselves, they're a part of the rooms model. Therefore, if you'd like to add a door frame, you will have to modify the room's model.)