BGM List
From LMHack
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Author(s)
TheHappyFaceKing, RedMat22, opeyx, weirdboo
Description
A list of all the background music that can be played with the <BGM>(#) script tag in an event.
| ID # | Map | Room | Background Music | Loops? | Audio |
|---|---|---|---|---|---|
| 0 | map2 | Foyer | Key Ghost Cutscene | No |
|
| 1 | map2 | Parlor | Meeting E Gadd Cutscene | No |
|
| 2 | map2 | Conservatory | SMB1 Underwater theme for Melody's Quiz | No |
|
| 3 | map2 | Conservatory | SMB3 Overworld theme for Melody's Quiz | No |
|
| 4 | map2 | Conservatory | Totaka's Song for Melody's Quiz (UNUSED) | No |
|
| 5 | map2 | Parlor | Talking/Shaking Paintings Cutscene | No |
|
| 6 | map2 | Observatory | Telescope Cutscene | No |
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| 7 | map2 | Multiple Rooms | Dark Rooms Theme (LuigiSings) | Yes |
|
| 8 | map3 | Training Room | Training Room Battle Theme | Yes |
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| 9 | map2 | Area 1 Hallway (by the Master Bedroom) | Chauncey's Door Cutscene | No |
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| 10 | map2 | Foyer | First Time in the Mansion Cutscene | No |
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| 11 | map2 | Foyer, F2 Balcony, F1 Washroom, Courtyard | Toad's Theme | Yes |
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| 12 | map2 | Foyer, F2 Balcony, F1 Washroom, Courtyard | Toad Turns the Lights On | Yes |
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| 13 | map3 | Training Room | Training Room Interruption [SFX] | No |
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| 14 | map3 | Training Room | Training Room Judgement | Yes |
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| 15 | map10 | Chauncey's Arena | Chauncey's Battle Intro | No |
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| 16 | map10 | Chauncey's Arena | Chauncey's Battle Theme | Yes |
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| 17 | map2 | Graveyard | Bogmire's Tombstone Begins to Glow [SFX] | No |
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| 18 | map2 | Graveyard | Bogmire's Battle Intro | No |
|
| map13 | Bogmire's Arena | ||||
| 19 | map13 | Bogmire's Arena | Bogmire's Battle Theme | Yes |
|
| 20 | map2 | 3F Balcony | Boolossus' Battle Intro | No |
|
| map11 | Boolossus' Arena | ||||
| 21 | N/A | N/A | SMB1 Jingle [SFX] (UNUSED) | No |
|
| 22 | map11 | Boolossus' Arena | Boolossus' Battle Theme | Yes |
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| 23 | map2 | Conservatory | Melody Pianissima's Battle Theme | Yes |
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| 24 | N/A | N/A | Toad's Theme (Duplicate of 11) (UNUSED) | Yes |
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| 25 | map4 | Portrificationizer Room | Portrification Process (Regular) | Yes |
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| 26 | map2 | Nursery, Graveyard, 3F Balcony | Boss Room Cleared Theme | Yes |
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| 27 | map12 | Portrificationizer Room (Ending Version) | Portrification Process (Reversed) | No |
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| 28 | map12 | Portrificationizer Room (Ending Version) | Intentional Silence | N/A | N/A
|
| 29 | map12 | Portrificationizer Room (Ending Version) | Mario Saved (End of Game) | No |
|
| 30 | map2 | Multiple Rooms | Portrait Ghost Theme | Yes |
|
| 31 | map2 | Multiple Rooms | Portrait Ghost Minigame Theme | Yes |
|
| 32 | map2 | Multiple Rooms | Portrait Ghost Battle Theme | Yes |
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| 33 | map2 | Nursery | Chauncey Wakes Up Theme | Yes | |
| 34 | map2 | Multiple Rooms | Gameboy Horror Ringtone | Yes |
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| 35 | map2 | Multiple Rooms | E. Gadd Call Theme | Yes |
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| 36 | map2 | Storage Room | Sliding Wall Cutscene | No |
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| 37 | map2 | Pipe Room | Water Shutoff Cutscene | No |
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| 38 | map2 | Astral Hall | Candles Turning Purple Cutscene | No |
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| 39 | map2 | Secret Altar | Rescuing Mario Painting Cutscene | No |
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| 40 | map2 | Bottom of the Well | Mario Trapped in Painting Cutscene | No |
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| 41 | N/A | N/A | Drum Beat [SFX] (UNUSED) | No |
|
| 42 | map2 | Bottom of the Well | Mario in the Painting Cutscene (Short Version) | No |
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| 43 | map2 | Guest Room | Sue Pea Intro Cutscene | No |
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| 44 | map2 | Attic Hallway, Basement Hallway | Boo Warping Luigi Sound [SFX] | No |
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| 45 | map2 | Storage Room | Releasing the Boos Cutscene | No |
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| 46 | map2 | Multiple Rooms | Boo Catching Theme | Yes |
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| 47 | map2 | Basement Hallway | Less Than 40 or 45 Boos Cutscene | Yes |
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| 48 | map2 | Attic Hallway | Less Than 20 Boos Cutscene | Yes |
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| 49 | map2 | Secret Altar | King Boo Theme | Yes |
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| 50 | map9 | Bowser's Arena | Bowser Battle Intro | No |
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| 51 | map9 | Bowser's Arena | Bowser Battle Theme | Yes |
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| 52 | map2 | Secret Altar | Getting Sucked into the Bowser Painting | No |
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| 53 | map2 | Observatory | Rainbow Bridge Cutscene. This BGM does not exist in the JP version. | No |
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