Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Creator

opeyx

Description

Collidah allows you to export MP collision meshes as OBJ/MTL, convert them to a standalone MP file, or convert and inject OBJ/MTL directly back into a map archive. (+ Generate the required JMPs)

How to use

  • You can drag a MP/Map SZP onto the program and it will create a set of OBJ/MTL files for you. (To export properties, the collision mesh must be exported from a Map Archive)
  • You can also drag a OBJ onto the program and it will create a MP file for you. Or injected directly into a map archive using CLI: collidah.exe col.obj map2.szp
  • To set specific collision properties to a triangle you assign the corresponding material to that triangle. (EG; MAT_WOOD, only 1 material per triangle (!))

Prerequisites

  • The model must be triangulated.
  • To assign group id and glide levels, you must name your meshes like this: X_GroupId_GlideLevel

(X can be anything you want, GroupId should be 1, 2, 4, 8, 16, 32, 64, 128, 256 or 32768. GlideLevel should be a value between 0-7)

  • If you want hashigo to be set to 1 for a particular triangle you append _LADDER at the end of the mesh name.

Download

https://lmhack.net/files/tools/collidah_v050-dev.zip