DISCLAIMER
Please hit the gear in the bottom-left and under "Width", select "Full". Otherwise the tables will appear cut off.
Original Author(s)
weirdboo, opeyx
Description
A list of all doors and viewports in the game. Since the game must load certain rooms in advance before Luigi opens a door to travel to them, the same logic can be applied to viewports. They act as a way to "link" rooms together visibly, such that if many rooms are loaded (like in the Area 2 Hallway), the viewports allow Luigi to see down them properly by drawing a viewing region for the other rooms to be seen from. Notably, most viewports are for hallways since quite a few rooms need to be linked together for Luigi to see. But also, they explain such oddities as being able to see the 2F Balcony from the Master Bedroom.
These doors and their data can be edited with Roomah or by opening Start.dol with a hex editor.
Door Information
Documentation of how each 28 byte long door entry is listed in Start.dol. Even if the entry is a door and not a viewport, the door will still need to draw a viewport for the previous/next rooms to be seen, hence why all doors have viewport size values.
Offset
|
Size
|
Type
|
Field Name
|
Description
|
-0x00
|
1
|
Byte
|
Door Orientation
|
1 = front facing, 2 = side facing. 0 marks the end of the door list.
|
-0x01
|
1
|
Byte
|
Door Type
|
0 = door, 1 = viewport, 2 = window.
|
-0x02
|
2
|
Byte[2]
|
Padding
|
Two bytes of padding.
|
-0x04
|
2
|
uShort
|
JMP Door Number
|
JMP Door number. This is the door number referenced in iteminfotable, objinfo, keyinfo, etc.
|
-0x06
|
1
|
Byte
|
Model ID
|
Door Models
|
-0x07
|
1
|
Byte
|
Door Index
|
The number of the door in the door list. This is used primarily in the Door Loading List.
|
-0x08
|
4
|
Integer
|
X Coordinates
|
Permanent X spawn coordinates for the door or viewport.
|
-0x0C
|
4
|
Integer
|
Y Coordinates
|
Permanent Y spawn coordinates for the door or viewport. -400 = Basement, 150 = Floor 1, 700 = Floor 2, and 1250 = Floor 3.
|
-0x10
|
4
|
Integer
|
Z Coordinates
|
Permanent Z spawn coordinates for the door or viewport.
|
-0x14
|
2
|
Short
|
Viewport X Size
|
X size for the viewport drawn by a door or a normal viewport. Forward facing doors need a size of 200. Sideways facing doors need no X size.
|
-0x16
|
2
|
Short
|
Viewport Y Size
|
Y size for the viewport drawn by a door or a normal viewport. All doors use a size of 300.
|
-0x18
|
2
|
Short
|
Viewport Z Size
|
Z size for the viewport drawn by a door or a normal viewport. Forward facing doors need no Z size. Sideways facing doors need a size of 200.
|
-0x1A
|
1
|
Byte
|
Next Room Index
|
For forward facing doors, next room index refers to the room to the south of the door. For sideways facing doors, next room index refers to the room to the west of the door. Refer to the Door Loading List for room index numbers.
|
-0x1B
|
1
|
Byte
|
Current Room Index
|
For forward facing doors, current room index refers to the room to the north of the door. For sideways facing doors, current room index refers to the room to the east of the door. Refer to the Door Loading List for room index numbers.
|
Map0 (Test Map)
List of Map0 Doors
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
0
|
0x2FE214
|
Sideways
|
Door
|
0
|
1
|
0
|
1025
|
150
|
1
|
0
|
300
|
200
|
1
|
2
|
Test Map east door.
|
1
|
0x2FE230
|
Forward
|
Door
|
0
|
1
|
1
|
0
|
150
|
-750
|
400
|
300
|
0
|
1
|
3
|
Test Map north door.
|
2
|
0x2FE24C
|
Sideways
|
Door
|
0
|
1
|
2
|
-1025
|
150
|
1
|
0
|
300
|
200
|
0
|
1
|
Test Map west door.
|
Map2 (The Mansion)
List of Map2 Doors
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
2
|
0x2FFFB8
|
Forward
|
Door
|
72
|
14
|
0
|
2300
|
-400
|
-5460
|
200
|
300
|
0
|
71
|
73
|
Secret Altar door. This door's JMP number of 72 is hardcoded to have spikes on it until Area 4 is "cleared" (by defeating Van Gore) and the eldoor forcefield is removed with the boss key. Notably, event16 will prevent Luigi from even approaching this door until he collects at least 40 Boos (45 on PAL Hidden Mansion).
|
3
|
0x2FFFD4
|
Sideways
|
Door
|
69
|
9
|
1
|
2025
|
-400
|
-1810
|
0
|
200
|
300
|
68
|
70
|
Pipe Room door
|
4
|
0x2FFFF0
|
Forward
|
Door
|
70
|
10
|
2
|
2300
|
-400
|
-2360
|
200
|
300
|
0
|
70
|
71
|
Basement Hallway C (Secret Altar) door
|
5
|
0x30000C
|
Forward
|
Door
|
71
|
9
|
3
|
2900
|
-400
|
-1260
|
200
|
300
|
0
|
67
|
69
|
Breaker Room door
|
7
|
0x300044
|
Forward
|
Door
|
68
|
9
|
4
|
2900
|
-400
|
-710
|
200
|
300
|
0
|
66
|
67
|
Cellar � north door
|
8
|
0x300060
|
Sideways
|
Door
|
67
|
9
|
5
|
2575
|
-400
|
-210
|
0
|
300
|
200
|
65
|
66
|
Cellar � west door
|
9
|
0x30007C
|
Sideways
|
Door
|
65
|
9
|
6
|
2025
|
-400
|
-210
|
0
|
300
|
200
|
64
|
65
|
Cold Storage door
|
10
|
0x300098
|
Sideways
|
Door
|
63
|
9
|
7
|
2075
|
1250
|
-1810
|
0
|
300
|
200
|
61
|
60
|
Artist's Studio door
|
11
|
0x3000B4
|
Forward
|
Door
|
62
|
9
|
8
|
1800
|
1250
|
-2835
|
200
|
300
|
0
|
61
|
62
|
Balcony 3F - east door
|
12
|
0x3000D0
|
Forward
|
Door
|
59
|
13
|
9
|
-1800
|
1250
|
-2835
|
200
|
300
|
0
|
57
|
62
|
Balcony 3F - west door. This door's JMP number of 59 is hardcoded to have spikes on it until Area 3 is cleared and the eldoor forcefield is removed with the boss key. This door, once the forcefield is removed, will also turn on Flag 194 which will activate event44 to start the Blackout.
|
16
|
0x300140
|
Forward
|
Door
|
56
|
9
|
10
|
2400
|
1250
|
-710
|
200
|
300
|
0
|
55
|
56
|
Safari Room � north door
|
17
|
0x30015C
|
Sideways
|
Door
|
55
|
9
|
11
|
2075
|
1250
|
-210
|
0
|
300
|
200
|
54
|
55
|
Safari Room � west door
|
18
|
0x300178
|
Forward
|
Door
|
53
|
9
|
12
|
1150
|
1250
|
-1260
|
200
|
300
|
0
|
53
|
59
|
Clockwork Room door
|
19
|
0x300194
|
Sideways
|
Door
|
52
|
9
|
13
|
-1525
|
1250
|
-210
|
0
|
300
|
200
|
52
|
53
|
Telephone Room door
|
20
|
0x3001B0
|
Sideways
|
Door
|
51
|
9
|
14
|
-2075
|
1250
|
-210
|
0
|
300
|
200
|
51
|
52
|
Armory door
|
21
|
0x3001CC
|
Forward
|
Door
|
50
|
9
|
15
|
-2400
|
1250
|
-1260
|
200
|
300
|
0
|
51
|
58
|
Ceramics Studio door
|
22
|
0x3001E8
|
Sideways
|
Door
|
49
|
1
|
16
|
-975
|
700
|
-4940
|
0
|
300
|
200
|
47
|
49
|
Nana's Room door
|
23
|
0x300204
|
Sideways
|
Door
|
48
|
1
|
17
|
-1525
|
700
|
-4940
|
0
|
300
|
200
|
48
|
47
|
Bathroom 2F door
|
25
|
0x30023C
|
Sideways
|
Door
|
75
|
1
|
18
|
2270
|
700
|
-4165
|
0
|
300
|
200
|
46
|
18
|
1F <-> 2F Stairwell - upper door
|
26
|
0x300258
|
Forward
|
Door
|
47
|
1
|
19
|
2780
|
700
|
-4410
|
200
|
300
|
0
|
18
|
50
|
Tea Room door
|
27
|
0x300274
|
Sideways
|
Door
|
45
|
1
|
20
|
-1525
|
700
|
-4160
|
0
|
300
|
200
|
45
|
46
|
Washroom 2F door
|
29
|
0x3002AC
|
Sideways
|
Door
|
44
|
1
|
21
|
1575
|
700
|
-3360
|
0
|
300
|
200
|
39
|
43
|
Astral Hall door
|
30
|
0x3002C8
|
Sideways
|
Door
|
43
|
1
|
22
|
-1025
|
700
|
-3360
|
0
|
300
|
200
|
41
|
42
|
Wardrobe Room door
|
31
|
0x3002E4
|
Sideways
|
Door
|
41
|
1
|
23
|
-2575
|
700
|
-3160
|
0
|
300
|
200
|
40
|
41
|
Balcony 2F door
|
32
|
0x300300
|
Sideways
|
Door
|
40
|
1
|
24
|
3125
|
700
|
-3360
|
0
|
300
|
200
|
43
|
44
|
Observatory door
|
35
|
0x300354
|
Forward
|
Door
|
38
|
4
|
25
|
625
|
700
|
-2810
|
200
|
300
|
0
|
36
|
42
|
Anteroom door
|
38
|
0x3003A8
|
Forward
|
Door
|
34
|
3
|
26
|
0
|
700
|
-1260
|
400
|
300
|
0
|
31
|
36
|
Parlor double doors
|
39
|
0x3003C4
|
Sideways
|
Door
|
33
|
1
|
27
|
-1025
|
700
|
-1010
|
0
|
300
|
200
|
30
|
31
|
2F Foyer - west door
|
40
|
0x3003E0
|
Forward
|
Door
|
32
|
1
|
28
|
-1435
|
700
|
-1260
|
200
|
300
|
0
|
30
|
35
|
Study door
|
41
|
0x3003FC
|
Forward
|
Door
|
31
|
1
|
29
|
-3703
|
700
|
-1260
|
200
|
300
|
0
|
30
|
34
|
Master Bedroom door
|
43
|
0x300434
|
Sideways
|
Door
|
30
|
1
|
30
|
2575
|
700
|
-210
|
0
|
300
|
200
|
28
|
29
|
Guest Room door
|
44
|
0x300450
|
Forward
|
Door
|
29
|
1
|
31
|
2250
|
700
|
-710
|
200
|
300
|
0
|
28
|
32
|
Sitting Room door
|
45
|
0x30046C
|
Forward
|
Door
|
28
|
1
|
32
|
-2190
|
700
|
-710
|
200
|
300
|
0
|
27
|
30
|
Twin's Room door
|
46
|
0x300488
|
Forward
|
Door
|
27
|
1
|
33
|
-3005
|
700
|
-710
|
200
|
300
|
0
|
26
|
30
|
Nursery door
|
48
|
0x3004C0
|
Forward
|
Door
|
25
|
1
|
34
|
3800
|
150
|
-5460
|
200
|
300
|
0
|
23
|
24
|
Rec Room � north door
|
49
|
0x3004DC
|
Sideways
|
Door
|
23
|
1
|
35
|
-1525
|
150
|
-4950
|
0
|
300
|
200
|
21
|
20
|
Bathroom 1F door
|
50
|
0x3004F8
|
Forward
|
Door
|
21
|
1
|
36
|
-525
|
150
|
-4410
|
200
|
300
|
0
|
17
|
22
|
Conservatory door
|
51
|
0x300514
|
Forward
|
Door
|
42
|
12
|
37
|
-1250
|
150
|
-5460
|
200
|
300
|
0
|
20
|
24
|
Courtyard door. This door's JMP number of 42 is hardcoded to have spikes on it until Area 2 is cleared and the eldoor forcefield is removed with the boss key.
|
54
|
0x300568
|
Sideways
|
Door
|
74
|
1
|
38
|
2270
|
150
|
-4165
|
0
|
300
|
200
|
17
|
18
|
1F <-> 2F Stairwell - lower door
|
55
|
0x300584
|
Forward
|
Door
|
24
|
1
|
39
|
2780
|
150
|
-4410
|
200
|
300
|
0
|
18
|
23
|
Rec Room � south door
|
56
|
0x3005A0
|
Sideways
|
Door
|
20
|
1
|
40
|
-1525
|
150
|
-4165
|
0
|
300
|
200
|
16
|
17
|
Washroom 1F door
|
58
|
0x3005D8
|
Sideways
|
Door
|
18
|
1
|
41
|
-525
|
150
|
-3220
|
0
|
300
|
200
|
12
|
13
|
Projection Room door
|
59
|
0x3005F4
|
Forward
|
Door
|
17
|
1
|
42
|
-930
|
150
|
-3860
|
200
|
300
|
0
|
12
|
17
|
Billiards Room door
|
60
|
0x300610
|
Sideways
|
Door
|
11
|
3
|
43
|
-1775
|
150
|
-1810
|
0
|
300
|
400
|
7
|
8
|
Kitchen door
|
61
|
0x30062C
|
Forward
|
Door
|
16
|
2
|
44
|
3785
|
150
|
-2810
|
200
|
300
|
0
|
9
|
14
|
Storage Room door
|
62
|
0x300648
|
Forward
|
Door
|
10
|
2
|
45
|
-3800
|
150
|
-2310
|
200
|
300
|
0
|
7
|
11
|
Boneyard door
|
64
|
0x300680
|
Sideways
|
Door
|
15
|
2
|
46
|
1575
|
150
|
-1685
|
0
|
300
|
200
|
10
|
9
|
Ball Room door
|
65
|
0x30069C
|
Sideways
|
Door
|
9
|
1
|
47
|
2575
|
150
|
-1010
|
0
|
300
|
200
|
6
|
67
|
1F <-> B1 Stairwell - upper door
|
66
|
0x3006B8
|
Sideways
|
Door
|
7
|
1
|
48
|
-2575
|
150
|
-1010
|
0
|
300
|
200
|
5
|
6
|
Laundry Room door
|
67
|
0x3006D4
|
Sideways
|
Door
|
14
|
1
|
49
|
1025
|
150
|
-1810
|
0
|
300
|
200
|
8
|
10
|
Dining Room door
|
68
|
0x3006F0
|
Sideways
|
Door
|
5
|
1
|
50
|
2575
|
150
|
-210
|
0
|
300
|
200
|
3
|
4
|
Mirror Room door
|
69
|
0x30070C
|
Forward
|
Door
|
4
|
1
|
51
|
2050
|
150
|
-710
|
200
|
300
|
0
|
3
|
6
|
Fortune-teller's Room door
|
70
|
0x300728
|
Forward
|
Door
|
1
|
1
|
52
|
-3150
|
150
|
-710
|
200
|
300
|
0
|
0
|
5
|
Butler's Room door
|
71
|
0x300744
|
Forward
|
Door
|
3
|
11
|
53
|
0
|
150
|
-710
|
400
|
300
|
0
|
2
|
6
|
Foyer 1F double doors. This door's JMP number of 3 is hardcoded to have spikes on it until Area 1 is cleared and the eldoor forcefield is removed with the boss key.
|
List of Map2 Viewports
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
0
|
0x2FFF80
|
Sideways
|
Viewport
|
N/A
|
N/A
|
N/A
|
1525
|
-400
|
-5955
|
0
|
300
|
200
|
72
|
73
|
Bottom of the Well <-> Secret Altar
|
1
|
0x2FFF9C
|
Unknown
|
Door
|
N/A
|
N/A
|
N/A
|
745
|
-20
|
-5975
|
760
|
0
|
550
|
72
|
24
|
Bottom of the Well <-> Courtyard
|
6
|
0x300028
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2300
|
-275
|
-1260
|
500
|
550
|
0
|
65
|
70
|
Basement Hallway A (Cold Storage, Cellar) <-> Basement Hallway B (Pipe Room)
|
13
|
0x3000EC
|
Sideways
|
Viewport
|
N/A
|
N/A
|
N/A
|
3180
|
1375
|
-985
|
0
|
550
|
550
|
56
|
33
|
2F to Attic Stairs <-> Attic Hallway A (Safari Room north side)
|
14
|
0x300108
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
1800
|
1375
|
-1260
|
500
|
550
|
0
|
54
|
61
|
Attic Hallway B (Safari Room west side) <-> Attic Hallway C (Artist's Studio)
|
15
|
0x300124
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
-1800
|
1375
|
-1260
|
500
|
550
|
0
|
52
|
57
|
Attic Hallway E (Armory, Telephone Room) <-> Attic Hallway D (3F Balcony west side)
|
24
|
0x300220
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
-1250
|
825
|
-4410
|
500
|
550
|
0
|
46
|
47
|
2F Hallway B (Area 3 entrance, 2F Washroom) <-> 2F Hallway C (Nana's Room, 2F Bathroom)
|
28
|
0x300290
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
1300
|
825
|
-3760
|
500
|
550
|
0
|
39
|
46
|
2F Hallway D (Astral Hall) <-> 2F Hallway B (Area 3 entrance, 2F Washroom)
|
33
|
0x30031C
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
1300
|
825
|
-2810
|
500
|
550
|
0
|
38
|
39
|
2F Hallway E (Sealed Room) <-> 2F Hallway D (Astral Hall)
|
34
|
0x300338
|
Forward
|
Window
|
N/A
|
N/A
|
N/A
|
-3350
|
830
|
-2810
|
1300
|
280
|
0
|
34
|
40
|
Master Bedroom <-> 2F Balcony
|
36
|
0x300370
|
Sideways
|
Viewport
|
N/A
|
N/A
|
N/A
|
3180
|
825
|
-985
|
0
|
550
|
550
|
32
|
33
|
2F Hallway F (Sitting Room) <-> 2F to Attic Stairs
|
37
|
0x30038C
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
1300
|
825
|
-1260
|
500
|
550
|
0
|
32
|
38
|
2F Hallway E (Sealed Room) <-> 2F Hallway F (Sitting Room)
|
42
|
0x300418
|
Forward
|
Door
|
N/A
|
N/A
|
N/A
|
0
|
825
|
-710
|
2050
|
550
|
0
|
2
|
31
|
1F Foyer <-> 2F Foyer
|
47
|
0x3004A4
|
Sideways
|
Viewport
|
N/A
|
N/A
|
N/A
|
4150
|
275
|
-6025
|
0
|
550
|
500
|
24
|
25
|
Courtyard <-> The Mansion walls bordering the Courtyard
|
52
|
0x300530
|
Sideways
|
Viewport
|
N/A
|
N/A
|
N/A
|
-4200
|
275
|
-4200
|
0
|
550
|
500
|
19
|
15
|
Graveyard <-> The Mansion walls bordering the Graveyard
|
53
|
0x30054C
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
-1250
|
275
|
-4410
|
500
|
550
|
0
|
17
|
20
|
1F Hallway C (Conservatory, Billiards Room) <-> 1F Hallway D (Courtyard, Bathroom 1F)
|
57
|
0x3005BC
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
1300
|
275
|
-3760
|
500
|
550
|
0
|
10
|
17
|
1F Hallway B (Dining Room, Ball Room) <-> 1F Hallway C (Conservatory, Billiards Room)
|
63
|
0x300664
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
1300
|
275
|
-1260
|
500
|
550
|
0
|
6
|
10
|
1F Hallway A (Laundry Room, Basement) <-> 1F Hallway B (Dining Room, Ball Room)
|
Map5 (Beta Gallery I - Short Hallways)
List of Map5 Doors
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
0
|
0x300A14
|
Forward
|
Door
|
2
|
6
|
0
|
2818
|
150
|
-2547
|
200
|
300
|
0
|
2
|
3
|
The East Hallway door
|
1
|
0x300A30
|
Forward
|
Door
|
1
|
6
|
1
|
2272
|
150
|
-2547
|
200
|
300
|
0
|
1
|
3
|
The West Hallway door
|
List of Map5 Viewports
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
2
|
0x300A4C
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2819
|
252
|
-1051
|
494
|
505
|
0
|
0
|
2
|
The Main Room <-> East Hallway viewport
|
3
|
0x300A68
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2272
|
252
|
-1051
|
500
|
505
|
0
|
0
|
1
|
The Main Room <-> West Hallway viewport
|
Map6 (The Gallery)
List of Map6 Doors
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door List #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
0
|
0x300C50
|
Forward
|
Door
|
2
|
6
|
0
|
2818
|
150
|
-3547
|
200
|
300
|
0
|
2
|
3
|
The East Hallway door
|
1
|
0x300C6C
|
Forward
|
Door
|
1
|
6
|
1
|
2272
|
150
|
-3547
|
200
|
300
|
0
|
1
|
3
|
The West Hallway door
|
List of Map6 Viewports
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
2
|
0x300C88
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2819
|
252
|
-1051
|
494
|
505
|
0
|
0
|
2
|
The Main Room <-> East Hallway viewport
|
3
|
0x300CA4
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2272
|
252
|
-1051
|
500
|
505
|
0
|
0
|
1
|
The Main Room <-> West Hallway viewport
|
Map7 (Beta Gallery II - Long Hallways)
List of Map7 Doors
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
0
|
0x300E68
|
Forward
|
Door
|
2
|
6
|
0
|
2818
|
150
|
-4547
|
200
|
300
|
0
|
2
|
3
|
The East Hallway door
|
1
|
0x300E84
|
Forward
|
Door
|
1
|
6
|
1
|
2272
|
150
|
-4547
|
200
|
300
|
0
|
1
|
3
|
The West Hallway door
|
List of Map7 Viewports
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
2
|
0x300EA0
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2819
|
252
|
-1051
|
494
|
505
|
0
|
0
|
2
|
The Main Room <-> East Hallway viewport
|
3
|
0x300EBC
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2272
|
252
|
-1051
|
500
|
505
|
0
|
0
|
1
|
The Main Room <-> West Hallway viewport
|
Map8 (Beta Gallery III - Long Hallways w/ E. Gadd)
List of Map8 Doors
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
0
|
0x301080
|
Forward
|
Door
|
2
|
6
|
0
|
2818
|
150
|
-6547
|
200
|
300
|
0
|
2
|
3
|
The East Hallway door
|
1
|
0x30109C
|
Forward
|
Door
|
1
|
6
|
1
|
2272
|
150
|
-6547
|
200
|
300
|
0
|
1
|
3
|
The West Hallway door
|
List of Map8 Viewports
Entry #
|
Offset
|
Orientation
|
Type
|
JMP Door #
|
Model #
|
Door Index #
|
X Position
|
Y Position
|
Z Position
|
Viewport X Size
|
Viewport Y Size
|
Viewport Z Size
|
Next Room Index
|
Current Room Index
|
Description
|
2
|
0x3010B8
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2819
|
252
|
-1051
|
494
|
505
|
0
|
0
|
2
|
The Main Room <-> East Hallway viewport
|
3
|
0x3010D4
|
Forward
|
Viewport
|
N/A
|
N/A
|
N/A
|
2272
|
252
|
-1051
|
500
|
505
|
0
|
0
|
1
|
The Main Room <-> West Hallway viewport
|