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Creator

opeyx


Description

Eventor allows you very quickly and easily edit in-game events.

It will automatically unpack/decompress and pack/compress any event archives that you want to modify.

For any file not directly supported by the tool you can export / import data from that file.


Prerequisites


How to use

First-time setup

  • The first time you open the tool, you will need select the folder that houses your event archives.
    • To do so, select File, then load. Then, select the folder that has your events inside (usually root/files/Event)
    • After you have loaded the Event folder, Eventor will remember it (If you want to set a new Event folder, you just do step 1 over again)

Editing events

  • To edit an event, you simply need to select it from the drop-down at the bottom and it will load up.
    • Here are the tabs you may see at the top of the window and what they correlate to:
      • Logic is the event code.
      • Dialog are the lines that can be spoken using <SPEAK>.
      • Others such as .cmn (Camera) files may appear as tabs as well, but are not editable within Eventor.
  • To save any changes for the currently loaded event, you click File > Save. The program will automatically pack the modified event to an .szp file and overwrite the original.

Defining names for custom events

If no name is defined for a custom event, Eventor will display "NO DESCRIPTION...". To fix this:

  1. Open the definitions.opx file found in the Eventor folder.
  2. Scroll to the bottom of the file.
  3. Add a line following this formatting: <EVENT NAME>:::<EVENT DESCRIPTION>
    1. For example, if I wanted to add event106 to the list, with the name "My custom event name here", I would add the line:
      event106:::My custom event name here
  4. Save the file.


Download

eventor + definitions.opx:

https://lmhack.net/files/tools/eventor_v092-dev.zip

Screenshot