Eventor
From LMHack
More actions
Creator
opeyx
Description
Eventor allows you very quickly and easily edit in-game events.
It will automatically unpack/decompress and pack/compress any event archives that you want to modify.
For any file not directly supported by the tool you can export / import data from that file.
Prerequisites
- An extracted version of Luigi's Mansion.
How to use
First-time setup
- The first time you open the tool, you will need select the folder that houses your event archives.
- To do so, select File, then load. Then, select the folder that has your events inside (usually root/files/Event)
- After you have loaded the Event folder, Eventor will remember it (If you want to set a new Event folder, you just do step 1 over again)
Editing events
- To edit an event, you simply need to select it from the drop-down at the bottom and it will load up.
- Here are the tabs you may see at the top of the window and what they correlate to:
- Logic is the event code.
- Dialog are the lines that can be spoken using <SPEAK>.
- Others such as .cmn (Camera) files may appear as tabs as well, but are not editable within Eventor.
- Here are the tabs you may see at the top of the window and what they correlate to:
- To save any changes for the currently loaded event, you click File > Save. The program will automatically pack the modified event to an .szp file and overwrite the original.
Defining names for custom events
If no name is defined for a custom event, Eventor will display "NO DESCRIPTION...". To fix this:
- Open the definitions.opx file found in the Eventor folder.
- Scroll to the bottom of the file.
- Add a line following this formatting: <EVENT NAME>:::<EVENT DESCRIPTION>
- For example, if I wanted to add event106 to the list, with the name "My custom event name here", I would add the line:
event106:::My custom event name here
- For example, if I wanted to add event106 to the list, with the name "My custom event name here", I would add the line:
- Save the file.
Download
eventor + definitions.opx:
