Author(s)
weirdboo
Description
When a furniture is opened, it spawns the item listed in item_table which links to an item in itemappeartable. However, if the item linked is called money, then a specific generate value must be given in the jump table furnitureinfo so that the game knows what money to spawn. The amount spawned will depend on generate_num.
Note that file locations starting with /data/ are located in root/Game/game.szp on NTSC-J, root/Game/game_usa.szp on NTSC-U, and root/Game/gameX.szp on PAL (there's five archives, one for each language). File locations starting with /mapX/ are located in root/Map/mapX.szp.
Number | Name | File Location | Amount Spawnable | Description |
---|---|---|---|---|
0 | nothing | N/A | N/A | A placeholder entry used to spawn no money if desired. |
1 | Coins | /data/kt_static/coin.bmd | 0-200. | A generic coin worth 5,000G. Luigi will lose these if he gets damaged. |
2 | Paper Bills | /data/kt_static/osatu.bmd | 0-90. | Paper bills worth 20,000G. |
/data/kt_static/osatu2.bmd | ||||
/data/kt_static/osatu3.bmd | ||||
3 | Coins and Paper Bills | /data/kt_static/coin.bmd | 0-90. | Coins and bills at the same time. The generate_num value will spawn the same amount of both. |
/data/kt_static/osatu.bmd | ||||
/data/kt_static/osatu2.bmd | ||||
/data/kt_static/osatu3.bmd | ||||
4 | Sapphires | /map2/j3d_effect/item/sapphire.bmd | 0-3. | Sapphires worth 500,000G. |
5 | Rubies | /map2/j3d_effect/item/ruby.bmd | 0-3. | Rubies worth 1,000,000G. |
6 | Emeralds | /map2/j3d_effect/item/emerald.bmd | 0-3. | Emeralds worth 800,000G. |
7 | Gold Bars | /map2/j3d_effect/item/gold.bmd | 0-2. | Gold bars worth 100,000G. |
8 | Red Diamonds | /map2/j3d_effect/item/cdia.bmd | 0-3. | Fake red diamonds worth 5,000G, the same as a coin. |