Original Author(s)
weirdboo
Description
These are the types of generators that can be spawned with the jump table generatorinfo and the options you can use with them. This list is still a work in progress.
Types
Elemental Generators
These are generators relating to fire, water, and ice elements.
name | Uses arg0? | Uses arg1? | Uses arg2? | Uses arg3? | Uses arg5? | Uses arg8? | Description |
---|---|---|---|---|---|---|---|
eldoor01-06 | No | No | No | No | No | No | Fire door generator. Since there's no field to attach these to a door number, they can only be used as seen in the Test Map (map0). These fires can be extinguished permanently with water element. |
elfire | Yes | Yes | Yes | Yes | No | No | Fire generator (also generates fire elemental ghosts if Luigi has the Fire Medal). If arg3 is set to 0, the fire will be a candle flame. If arg3 is set to 1, the fire will be a campfire. |
arg0 is the height that the elemental ghost should float at, arg1 is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and arg2 is dir_y rotation value of the elemental ghost's spawn direction. | |||||||
elice | Yes | Yes | Yes | Yes | Yes | No | Ice generator (also generates ice elemental ghosts if Luigi has the Ice Medal). If arg3 is set to 0, there will be no ice fog effect. If arg3 is set to 1, there will be a dense ice fog effect. If arg5 is set to 1 and used in conjunction with furnitureinfo move type 38 (furniture with door), then the ice effect will be delayed until the furniture opens (used with the refrigerator). |
arg0 is the height that the elemental ghost should float at, arg1 is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and arg2 is dir_y rotation value of the elemental ghost's spawn direction. | |||||||
elwater | Yes | Yes | Yes | Yes | No | Yes | Water generator (also generates water elemental ghosts if Luigi has the Water Medal). If arg3 is set to 0, the water will be still. If arg3 is a value besides 0, the water will spray. The larger the value for arg3 is, the stronger the water will spray. If arg8 is set to 0, the water will bounce off the ground. If arg8 is set to 1, the water will become thinner and not bounce off the ground (used in Pipe Room) |
arg0 is the height that the elemental ghost should float at, arg1 is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and arg2 is dir_y rotation value of the elemental ghost's spawn direction. |
Common Enemies
These are generators for some common enemies seen throughout the Mansion.
name | Uses arg0? | Uses arg1? | Uses arg2? | Uses arg3? | Uses arg5? | Uses arg8? | Description |
---|---|---|---|---|---|---|---|
bat1 | Yes | Yes | Yes | No | No | No | Purple bat generator. These types always attack Luigi and can be killed with any element. |
bat2 | Yes | Yes | Yes | No | No | No | Yellow bat generator. These types only attack Luigi if he starts vacuuming and can be killed with any element. |
bomb1 | Yes | Yes | Yes | No | No | No | Spark generator. These ghosts explode like bombs and hurt Luigi. They can be instantly killed with water element and ignited early with fire element. |
poo1 | Yes | Yes | Yes | No | No | No | Pink flying fish generator. These ghosts hover around Luigi, divebomb him, and can be killed with any element. |
poo2 | Yes | Yes | Yes | No | No | No | Green flying fish generator. These ghosts hover around Luigi, divebomb him, and can be killed with any element. They are faster than the pink variant. |
rat1 | Yes | Yes | Yes | No | No | No | Blue rat generator. They can be killed with any element. |
rat2 | Yes | Yes | Yes | No | No | No | (UNUSED) Pink rat generator. They can be killed with any element. |
rat3 | Yes | Yes | Yes | No | No | No | Purple rat generator. They can be killed with any element. |
Portrait Ghosts
These are generators related to Portrait Ghosts.
name | Uses arg0? | Uses arg1? | Uses arg2? | Uses arg3? | Uses arg5? | Uses arg8? | Description |
---|---|---|---|---|---|---|---|
boy | No | No | No | No | No | No |
|
htubone | No | No | No | No | No | No | Red capturable version of Jarvis. Turning Flag 113 on and off will make him retract and come out of his jar. |
tubone | No | No | No | No | No | No | Purple minigame version of Jarvis. |
Boos
These are generators related to Boos.
name | Uses arg0? | Uses arg1? | Uses arg2? | Uses arg3? | Uses arg5? | Uses arg8? | Description |
---|---|---|---|---|---|---|---|
demotele | No | No | No | No | No | No | The Storage Room cutscene Boo generator. |
demotele2 | No | No | No | No | No | No | The Ring of Boos on the 3F Balcony. |
telesa | No | No | No | No | No | No | The main Boo generator for the entire Mansion. |
Gold Mice
These are the ten Gold Mice generators in the game. The treasure it gives is in the jump table iyapootable, but it won't give out any treasure if killed with any element.
name | Uses arg0? | Uses arg1? | Uses arg2? | Uses arg3? | Uses arg5? | Uses arg8? | Description |
---|---|---|---|---|---|---|---|
goldrat0 | No | No | No | No | No | No | Area 2 hallway gold mouse generator. Spawned via event95. |
goldrat1 | No | No | No | No | No | No | Area 3 hallway gold mouse generator. Spawned via event97. |
goldrat2 | No | No | No | No | No | No | Kitchen gold mouse generator. Spawned via event98. |
goldrat3 | No | No | No | No | No | No | Tea Room gold mouse generator. Spawned via event99. |
goldrat4 | No | No | No | No | No | No | Sealed Room gold mouse generator. Spawned via event100. |
goldrat5 | No | No | No | No | No | No | Dining Room gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese. |
goldrat6 | No | No | No | No | No | No | Fortune-teller's Room gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese. |
goldrat7 | No | No | No | No | No | No | Study gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese. |
goldrat8 | No | No | No | No | No | No | Tea Room gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese. |
goldrat9 | No | No | No | No | No | No | Safari Room gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese. |
Miscellaneous Generators
These generators are uncommon and only used in specific spots.
name | Uses arg0? | Uses arg1? | Uses arg2? | Uses arg3? | Uses arg5? | Uses arg8? | Description |
---|---|---|---|---|---|---|---|
dkoppa | No | No | No | No | No | No | The Secret Altar Bowser painting model. This model is spawned after the <OVERLAP> script tag has been executed.
|
dmario | No | No | No | No | No | No | The Secret Altar Mario painting model. This model is spawned via ASM tied to event06. |
mgyapoo1 | No | No | No | No | No | No | Training Room minigame ghost generators. |
star | No | No | No | No | No | No | The meteor ghost generator used in the Observatory. |