Lv Colors
From LMHack
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Original Author(s)
weirdboo, CyrusLoS
Description
These are the five area colors that can be specified for rooms in the jump table roominfo. The Lv field corresponds to what color the room should be when lit and viewed with the Y button on the GBH. Note that this field only works properly with map2.
| Number | Start.dol Color Offset | Hex Color | Color Preview | Description |
|---|---|---|---|---|
| 0 | 0x2FD060 | #E6FFC8 | ![]() |
Used for hallways and stairwells. When Luigi enters a room with Lv = 0, the room will stay a dark grey color until it is lit. It will turn light green when lit. |
| 1 | 0x2FD064 | #FFEBA0 | ![]() |
Yellow. Used for Area 1 rooms. When Luigi enters a room with Lv = 1, the room will turn from a dark grey color into a light grey color. It will turn yellow when lit. |
| 2 | 0x2FD068 | #AAC8FF | ![]() |
Blue. Used for Area 2 rooms. When Luigi enters a room with Lv = 2, the room will turn from a dark grey color into a light grey color. It will turn blue when lit. |
| 3 | 0x2FD06C | #AAFFA5 | ![]() |
Green. Used for Area 3 rooms. When Luigi enters a room with Lv = 3, the room will turn from a dark grey color into a light grey color. It will turn green when lit. |
| 4 | 0x2FD070 | #FFB9C8 | ![]() |
Pink. Used for Area 4 rooms. When Luigi enters a room with Lv = 4, the room will turn from a dark grey color into a light grey color. It will turn pink when lit. |
| N/A | 0x2FD058 | #5A5F5A | ![]() |
Dark grey. Used for rooms that haven't been visited yet. |
| N/A | 0x2FD05C | #A5AAA0 | ![]() |
Grey. Used for rooms that have been visited, except if Lv = 0. |






