Eventor: Difference between revisions
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Created page with "=== <span id="Creator" class="mw-headline">Creator</span> === opeyx === <span id="Description" class="mw-headline">Description</span> === Eventor allows you very quickly and easily edit in-game events. It will automatically unpack/decompress and pack/compress any event archives that you want to modify. For any file not directly supported by the tool you can export / import data from that file. === How to use === ==== Part 1 ==== * The first time you open the tool..." |
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=== | === Creator === | ||
opeyx | opeyx | ||
=== | |||
=== Description === | |||
Eventor allows you very quickly and easily edit in-game events. | Eventor allows you very quickly and easily edit in-game events. | ||
| Line 10: | Line 11: | ||
For any file not directly supported by the tool you can export / import data from that file. | For any file not directly supported by the tool you can export / import data from that file. | ||
=== Prerequisites === | |||
* An extracted version of Luigi's Mansion. | |||
** [[Extracting your game files|You can find the tutorial on how to obtain this here.]] | |||
=== How to use === | === How to use === | ||
==== | ==== First-time setup ==== | ||
* The first time you open the tool, you will need select the folder that houses your event archives. | |||
** To do so, select File, then load. Then, select the folder that has your events inside (usually root/files/Event) | |||
** After you have loaded the Event folder, Eventor will remember it (If you want to set a new Event folder, you just do step 1 over again) | |||
==== Editing events ==== | |||
* | * To edit an event, you simply need to select it from the drop-down at the bottom and it will load up. | ||
** Here are the tabs you may see at the top of the window and what they correlate to: | |||
* To save any changes for the currently loaded event, you click File | *** Logic is the event code. | ||
*** Dialog are the lines that can be spoken using <SPEAK>. | |||
*** Others such as .cmn (Camera) files may appear as tabs as well, but are not editable within Eventor. | |||
* To save any changes for the currently loaded event, you click File > Save. The program will automatically pack the modified event to an .szp file and overwrite the original. | |||
==== | ==== Defining names for custom events ==== | ||
If no name is defined for a custom event, Eventor will display "NO DESCRIPTION...". To fix this: | |||
# Open the definitions.opx file found in the Eventor folder. | |||
# Scroll to the bottom of the file. | |||
# Add a line following this formatting: <EVENT NAME>:::<EVENT DESCRIPTION> | |||
## For example, if I wanted to add event106 to the list, with the name "My custom event name here", I would add the line: <pre>event106:::My custom event name here</pre> | |||
# Save the file. | |||
=== | === Download === | ||
eventor: | eventor + definitions.opx: | ||
https://lmhack.net/files/tools/eventor_v092-dev.zip | https://lmhack.net/files/tools/eventor_v092-dev.zip | ||
=== Screenshot === | |||
[[Image:Eventor_v092_Screenshot.png]] | |||
[[ | [[Category:Tools]] | ||
[[Category:Event Editing]] | |||
Latest revision as of 09:27, 9 October 2024
Creator
opeyx
Description
Eventor allows you very quickly and easily edit in-game events.
It will automatically unpack/decompress and pack/compress any event archives that you want to modify.
For any file not directly supported by the tool you can export / import data from that file.
Prerequisites
- An extracted version of Luigi's Mansion.
How to use
First-time setup
- The first time you open the tool, you will need select the folder that houses your event archives.
- To do so, select File, then load. Then, select the folder that has your events inside (usually root/files/Event)
- After you have loaded the Event folder, Eventor will remember it (If you want to set a new Event folder, you just do step 1 over again)
Editing events
- To edit an event, you simply need to select it from the drop-down at the bottom and it will load up.
- Here are the tabs you may see at the top of the window and what they correlate to:
- Logic is the event code.
- Dialog are the lines that can be spoken using <SPEAK>.
- Others such as .cmn (Camera) files may appear as tabs as well, but are not editable within Eventor.
- Here are the tabs you may see at the top of the window and what they correlate to:
- To save any changes for the currently loaded event, you click File > Save. The program will automatically pack the modified event to an .szp file and overwrite the original.
Defining names for custom events
If no name is defined for a custom event, Eventor will display "NO DESCRIPTION...". To fix this:
- Open the definitions.opx file found in the Eventor folder.
- Scroll to the bottom of the file.
- Add a line following this formatting: <EVENT NAME>:::<EVENT DESCRIPTION>
- For example, if I wanted to add event106 to the list, with the name "My custom event name here", I would add the line:
event106:::My custom event name here
- For example, if I wanted to add event106 to the list, with the name "My custom event name here", I would add the line:
- Save the file.
Download
eventor + definitions.opx:
