Eventor: Difference between revisions
From LMHack
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→Part 2: Removed section since the definitions.opx file is included in the download |
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=== <span id="Download" class="mw-headline">Download</span> === | === <span id="Download" class="mw-headline">Download</span> === | ||
eventor: | eventor + definitions.opx: | ||
https://lmhack.net/files/tools/eventor_v092-dev.zip | https://lmhack.net/files/tools/eventor_v092-dev.zip | ||
=== <span id="Screenshot" class="mw-headline">Screenshot</span> === | === <span id="Screenshot" class="mw-headline">Screenshot</span> === | ||
[[Image:Eventor_v092_Screenshot.png]] | [[Image:Eventor_v092_Screenshot.png]] | ||
Revision as of 16:54, 26 July 2024
Creator
opeyx
Description
Eventor allows you very quickly and easily edit in-game events.
It will automatically unpack/decompress and pack/compress any event archives that you want to modify.
For any file not directly supported by the tool you can export / import data from that file.
How to use
Part 1
- The first time you open the tool you will need select the Event folder inside of your root folder. (File -> Load)
- After you have set the Event folder, Eventor will remember it (If you want to set a new Event folder, you just do step 1 over again)
- When you want to edit a specific event, you simply need to select it from the drop-down at the bottom and it will load up
- To save any changes for the currently loaded event, you click File -> Save
Download
eventor + definitions.opx:
