Original Author(s)
weirdboo
Description
A list of items that can be used with itemappeartable, itemfishingtable, and treasuretable. These items must be defined in iteminfotable in order to work properly.
Note that file locations starting with /data/ are located in root/Game/game.szp on NTSC-J, root/Game/game_usa.szp on NTSC-U, and root/Game/gameX.szp on PAL (there's five archives, one for each language). File locations starting with /mapX/ are located in root/Map/mapX.szp.
Mario Items
The five Mario Items that Luigi must collect to capture Madame Clairvoya.
Item Name | Actor Name | File Location | Used In | Description |
---|---|---|---|---|
mletter | mletter | /root/model/mletter.szp | itemappeartable, furnitureinfo | Mario's Letter. This is normally hidden in the birdhouse in the Courtyard using the item_table field in furnitureinfo. |
mcap | mcap | /root/model/mcap.szp | itemappeartable, furnitureinfo | Mario's Hat. This is normally hidden in the washing machine in the Laundry Room using the item_table field in furnitureinfo. |
mshoes | mshoes | /root/model/mshoes.szp | treasuretable | Mario's Shoe. This is normally hidden in The Twins' Room chest using the other field in treasuretable. |
mglove | mglove | /root/model/mglove.szp | treasuretable | Mario's Glove. This is normally hidden in the Projection Room chest using the other field in treasuretable. |
mstar | mstar | /root/model/mstar.szp | characterinfo | Nintendo decided to spawn Mario's Star through characterinfo instead, so it's not used in itemappeartable, itemfishingtable, or treasuretable. It still has item-like properties though and can be used in these files. |
Elemental Medals
The three elemental medals Luigi can collect to progress further through the Mansion.
Item Name | Actor Name | File Location | Used In | Description |
---|---|---|---|---|
elffst | elffst | /map2/j3d_effect/item/elefire.bmd | treasuretable | The Fire Medal. This is normally hidden in the Hidden Room chest using the other field in treasuretable. |
elifst | elifst | /map2/j3d_effect/item/eleice.bmd | treasuretable | The Ice Medal. This is normally hidden in the Tea Room chest using the other field in treasuretable. |
elwfst | elwfst | /map2/j3d_effect/item/elewater.bmd | treasuretable | The Water Medal. This is normally hidden in the Kitchen chest using the other field in treasuretable. |
Hearts
These hearts will heal Luigi if he comes into contact with them.
Item Name | Actor Name | File Location | Used In | Description |
---|---|---|---|---|
sheart | sheart | /map2/j3d_effect/item/sheart.bmd | itemappeartable, itemfishingtable, furnitureinfo | A small heart that bounces in place. It will heal 10 HP. |
move_sheart | sheart | /map2/j3d_effect/item/sheart.bmd | itemappeartable, furnitureinfo | Same as a normal small heart, but this one has IsEscape set to 1 so that it will randomly bounce around the room. |
mheart | mheart | /map2/j3d_effect/item/mheart.bmd | N/A | A medium heart that bounces in place. It will heal 20 HP. Small hearts will turn into medium hearts via ASM when Luigi has 100 coins (200 coins in Hidden Mansion) |
move_mheart | mheart | /map2/j3d_effect/item/mheart.bmd | N/A | Same as a normal medium heart, but this one has IsEscape set to 1 so that it will randomly bounce around the room. |
lheart | lheart | /map2/j3d_effect/item/lheart.bmd | N/A | (UNUSED) A large heart that bounces in place. It will heal 50 HP. |
move_lheart | lheart | /map2/j3d_effect/item/lheart.bmd | itemappeartable, furnitureinfo | Same as a normal large heart, but this one has IsEscape set to 1 so that it will randomly bounce around the room. |
Hostile Items
These items will hurt Luigi if he comes into contact with them.
Item Name | Actor Name | File Location | Used In | Description |
---|---|---|---|---|
banana | banana | /data/model/banana.arc | itemfishingtable, characterinfo | A banana that will fly out and land on the ground. If Luigi walks on top of this banana, he will slip and fall, taking 5 HP of damage (10 HP on US/PAL Hidden Mansion). Note that bananas are also able to be loaded through characterinfo, which Nintendo used to add obstacles in the Dining Room. |
mkinoko | mkinoko | /data/model/mkinoko.arc | itemappeartable, itemfishingtable | A poison mushroom that will fly out and bounce around the room randomly. If Luigi comes into contact with it, he will lose coins and shrink for a short time, making him unable to use his vacuum. |
itemboms | itemboms | /data/model/bomb2.arc | N/A | A small bomb that will explode after a short period of time, dealing 5 HP of damage to Luigi (10 HP on US/PAL Hidden Mansion) if he comes in contact with the flames. This bomb is used by Ceiling Surprises and the Twins, but it's handled by ASM and not by JMP. |
Miscellaneous Items
Some other items that can be spawned.
Item Name | Actor Name | File Location | Used In | Description |
---|---|---|---|---|
key_XX | key01 | /root/model/key01.szp | itemappeartable, treasuretable, furnitureinfo, keyinfo | The normal key used to unlock doors with JMP door number XX. Nintendo hid these keys inside furniture, chests, and had them spawn out of thin air with keyinfo. |
key02 | /root/model/key02.szp | treasuretable | Chauncey's heart key. | |
key03 | /root/model/key03.szp | treasuretable | Bogmire's club key. | |
key04 | /root/model/key04.szp | treasuretable | Boolossus's diamond key. | |
key05 | /root/model/key05.szp | itemappeartable, furnitureinfo | Van Gore's spade key. It comes out of his chest painting with the item_table field in furnitureinfo once the room is cleared. | |
money | nothing | Furniture Money | itemappeartable, furnitureinfo | A placeholder entry used together with the generate field in furnitureinfo to spawn money from furniture. money entries are incompatible with anything besides furniture. |
nothing | nothing | N/A | N/A | A placeholder entry used to make no item spawn. |