Original Author(s)
weirdboo, CyrusHedgehog
Description
Documentation on the jump table observerinfo located in each of the map archives. Remember, observers, soundobjs, kinopios, iphones, and otobiras are all actors; they can be used in events! teidenobserverinfo is loaded during the blackout instead of observerinfo.
observerinfo and teidenobserverinfo can be edited with Jumpah.
Field | Type | Proper Values | Description |
---|---|---|---|
name | String | observer, soundobj, kinopio, otobira, and iphone. | The name of the actor to spawn through observerinfo. Toad (kinopio), The Clockwork Room elevator doors (otobira), and the Telephones (iphone) all have special behaviors that allow them to work through this file. |
CodeName | String | Any string. | This string allows the actor to be used in events. |
cond_string_arg0 | String | Any string. | This string is checked by cond_type 14. It checks if all enemies with CreateName matching cond_string_arg0 are dead. If so, then do_type will be activated. |
string_arg0 | String | If it's an observer, then any string. | This string will be globally output by do_type 10. This string can be received by entries in characterinfo/teidencharacterinfo, enemyinfo/teidenenemyinfo, and keyinfo/teidenkeyinfo. Once the string is output, any entries that have CreateName equal to the string in string_arg0 will activate. |
If it's a soundobj, then BLIZZA, CALLMAR, or SPACE | There are three different SFX able to be played with string_arg0 using a soundobj. BLIZZA is the howling wind noise in Cold Storage, CALLMAR is the sound of Mario yelling "Hey Luigi, what's the hold up?!" in the Courtyard, and SPACE is the ambient sounds in the Observatory once the room's eastern wall disappears. | ||
If it's kinopio or otobira, then WAIT and OPEN respectively. | Toad (kinopio) and The Clockwork Room elevator doors (otobira) both have special behaviors that allow animations to be played with do_type 9. If kinopio is told to WAIT, he will act as if the room has been lit and stop crying. If otobira is told to OPEN, the doors to the elevator that goes to the roof will open. | ||
pos_x | Float | Coordinates within the room's bounding box. | These are the spawn coordinates for the actor. Observers and soundobjs have a very large radius, covering the entirety of most rooms, even out into the hallways. |
pos_y | Float | ||
pos_z | Float | ||
dir_x | Float | N/A | Useless. |
dir_y | Float | ||
dir_z | Float | ||
scale_x | Float | N/A | Useless. |
scale_y | Float | ||
scale_z | Float | ||
room_no | Integer | map0, map5, map6, map7, and map8: 0-3. | The room that the actor will spawn in. This is mainly used for cond_types 13, 15, and 16. These cond_types can check the status of the room's lighting, |
map1, map3, map4, map9, map10, map11, and map12: 0. | |||
map2: 0-71. | |||
cond_arg0 | Integer | 0-255. | This integer will be used with cond_types 18 and 19. These condition types can check the status of a flag. |
arg0 | Integer | If used with cond_type 4, then any integer. | When used with cond_type 4, any value will instantly pass the condition check, regardless of the time on the GBH or values in arg1, arg2, arg3, and arg4. It's best to just leave arg0 at 0 when using cond_type 4. |
If used with do_type 7, then 0-255. | When used with do_type 7, arg0 can be used to turn ON any flag. Note: there is no way to turn a flag OFF with just an observer. An event or ASM must be used. | ||
If used with do_type 10, then any integer. | When used with do_type 10, arg0 can be used to set a delay time for the enemy spawning. A value of 30 is equal to 30 frames, which is 1 second in real-time. | ||
arg1 | Integer | If used with cond_type 4, then 0-99. | Used with cond_type 4 to check the beta GBH timer. This is the lower bound of the hour value. |
arg2 | Integer | Used with cond_type 4 to check the beta GBH timer. This is the lower bound of the minute value. | |
arg3 | Integer | Used with cond_type 4 to check the beta GBH timer. This is the upper bound of the hour value. | |
arg4 | Integer | Used with cond_type 4 to check the beta GBH timer. This is the upper bound of the minute value. | |
arg5 | Integer | N/A | Useless. |
appear_flag | Integer | 0-255. | This flag will allow the actor to spawn when the room is loaded. |
disappear_flag | Integer | 0-255. | This flag will prevent the actor from spawning when the room is loaded. |
cond_type | Integer | 0, 2-5, and 9-19. | Cond Types |
do_type | Integer | 0-2, 7, and 9-12. | Do Types |
invisible | Boolean | 0 or 1. | Only applies to kinopio, otobira, and iphone. If set to 0, the actor will be visible. If set to 1, the actor will be invisible. |
(Undocumented) | Integer | N/A | N/A |