Original Author(s)
weirdboo, CyrusLoS
Description
Documentation on the jump table railinfo. This file defines paths that can be found in root/mapX.szp/path/. These paths can be given to actors for them to use in characterinfo/teidencharacterinfo, enemyinfo/teidenenemyinfo, and generatorinfo.
railinfo can be edited with Jumpah.
Field | Type | Proper Values | Description |
---|---|---|---|
name | String | A valid path name from the root/map/mapX.szp/path/ folder. | The string name of the path file to define. |
type | String | (WIP) Bezier type | (WIP) |
If a ladder, then Linear. | Ladder paths use linear interpolation to connect coordinates of the path together into a ladder for Luigi to walk on. The use field must also be set to 1 for this to work. | ||
If neither, then simply put (null) | Most paths use (null) or no type since there's no need to connect individual coordinates. | ||
next | String | If do_type = 4, 5, or 6 then a valid path name from the root/mapX.szp/path/ folder. If not, then simply put (null). | This field links multiple paths together for Shivers, Whirlindas, and the Waiters. The next path is the path to use after the end of the current path. |
no | Integer | Any integer. | The number of the path. Seems to be used for organizational purposes. |
num_pnt | Integer | The number of coordinates in the path file. | This field defines the number of coordinates in the path. |
room_no | Integer | Any integer. | The room that the path will be in. This value is mostly useless since all of the railinfo entries for a map will load globally, regardless of which rooms are currently loaded. This field was mainly included for organizational purposes. |
arg0 | Integer | Any integer. | The speed that the actor will follow the path. The higher the value, the faster the actor will go. |
do_type | Integer | 0, 4, 5, or 6. | Do Types |
closed | Boolean | (WIP) | (WIP - UNUSED) |
use | Boolean | If a Ladder, then 1. If not, then 0. | This field activates the Linear type path so that Luigi can use it as a ladder by pressing A near it. |