Original Author(s)
weirdboo
Description
Documentation on the jump table roominfo. This file defines various details about each room in each map.
roominfo can be edited with Jumpah.
Field | Type | Proper Values | Description |
---|---|---|---|
name | String | Any string. | Nintendo always set this string to "room", but it can be anything you want. |
RoomNo | Integer | map0, map5, map6, map7, and map8: 0-3. | The room number. |
map1, map3, map4, map9, map10, map11, and map12: 0. | |||
map2: 0-71. | |||
Thunder | Integer | 0-3. | The frequency that lightning/thunder should occur in the room. The higher the number, the more frequent. |
VRbox | Boolean | 0 or 1. | If set to 1, the room will use the skybox tied to the map. If set to 0, the room will use a black background instead of a skybox. |
DustLv | Integer | 0-3. | The level of dust for the room. The higher the number, the more dust Luigi will create when he walks around. Values beyond 4 will leave dust clouds that don't go away for a while. |
LightColorR | Integer | 0-255. |
Red portion of the RGB color of a lit room. The color of a dark room can be edited with Roomah. |
LightColorG | Integer | 0-255. |
Green portion of the RGB color of a lit room. The color of a dark room can be edited with Roomah. |
LightColorB | Integer | 0-255. |
Blue portion of the RGB color of a lit room. The color of a dark room can be edited with Roomah. |
Distance | Integer | Any positive integer. | How far the light should spread out in a room. The higher the number, the farther the light will reach. |
Lv | Integer | 0-4. | Lv Colors |
sound_echo_parameter | Integer | 0, 5, 10, 15, 20, or 25. | The echo size of the room. |
0 is used for outdoor rooms. | |||
5 is used for both Washrooms and the Laundry Room. | |||
10 is used for most normal rooms. | |||
15 is used for longer rooms like the Ball Room and Conservatory. | |||
20 is used for both Bathrooms, the Bottom of the Well, and the Training Room. | |||
25 is used for boss arenas. | |||
sound_room_code | Integer | If Foyer creaking noises, then 5. | 5 will make the room play the Foyer creaking noises. Any other value will make the room play its default music. |
If anything else, then any integer. | |||
sound_room_size | Integer | If inside, then 0 or 1. If outside, then 2. | The size of the room. 0 is used for small rooms and hallways, while 1 is used for normal rooms. 2 is used for outdoor rooms and adds a howling wind effect. If an incorrect size is used, no music will play. |