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Created page with "==== Original Author(s) ==== ''weirdboo'' ==== Description ==== A list of items that can be used with itemappeartable, itemfishingtable, and treasuretable. These items must be defined in ''iteminfotable'' in order to work properly. Note that file locations starting with ''/data/'' are located in ''root/Game/game.szp'' on NTSC-J, ''root/Game/game_usa.szp'..." |
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| Line 198: | Line 198: | ||
| money | | money | ||
| ''nothing'' | | ''nothing'' | ||
| | | [[Furniture Money]] | ||
| itemappeartable, ''furnitureinfo'' | | itemappeartable, ''furnitureinfo'' | ||
| A placeholder entry used together with the ''generate'' field in ''furnitureinfo'' to spawn money from furniture. ''money'' entries are incompatible with anything besides furniture. | | A placeholder entry used together with the ''generate'' field in ''furnitureinfo'' to spawn money from furniture. ''money'' entries are incompatible with anything besides furniture. | ||
Revision as of 15:57, 11 April 2024
Original Author(s)
weirdboo
Description
A list of items that can be used with itemappeartable, itemfishingtable, and treasuretable. These items must be defined in iteminfotable in order to work properly.
Note that file locations starting with /data/ are located in root/Game/game.szp on NTSC-J, root/Game/game_usa.szp on NTSC-U, and root/Game/gameX.szp on PAL (there's five archives, one for each language). File locations starting with /mapX/ are located in root/Map/mapX.szp.
Mario Items
The five Mario Items that Luigi must collect to capture Madame Clairvoya.
| Item Name | Actor Name | File Location | Used In | Description |
|---|---|---|---|---|
| mletter | mletter | /root/model/mletter.szp | itemappeartable, furnitureinfo | Mario's Letter. This is normally hidden in the birdhouse in the Courtyard using the item_table field in furnitureinfo. |
| mcap | mcap | /root/model/mcap.szp | itemappeartable, furnitureinfo | Mario's Hat. This is normally hidden in the washing machine in the Laundry Room using the item_table field in furnitureinfo. |
| mshoes | mshoes | /root/model/mshoes.szp | treasuretable | Mario's Shoe. This is normally hidden in The Twins' Room chest using the other field in treasuretable. |
| mglove | mglove | /root/model/mglove.szp | treasuretable | Mario's Glove. This is normally hidden in the Projection Room chest using the other field in treasuretable. |
| mstar | mstar | /root/model/mstar.szp | characterinfo | Nintendo decided to spawn Mario's Star through characterinfo instead, so it's not used in itemappeartable, itemfishingtable, or treasuretable. It still has item-like properties though and can be used in these files. |
Elemental Medals
The three elemental medals Luigi can collect to progress further through the Mansion.
| Item Name | Actor Name | File Location | Used In | Description |
|---|---|---|---|---|
| elffst | elffst | /map2/j3d_effect/item/elefire.bmd | treasuretable | The Fire Medal. This is normally hidden in the Hidden Room chest using the other field in treasuretable. |
| elifst | elifst | /map2/j3d_effect/item/eleice.bmd | treasuretable | The Ice Medal. This is normally hidden in the Tea Room chest using the other field in treasuretable. |
| elwfst | elwfst | /map2/j3d_effect/item/elewater.bmd | treasuretable | The Water Medal. This is normally hidden in the Kitchen chest using the other field in treasuretable. |
Hearts
These hearts will heal Luigi if he comes into contact with them.
| Item Name | Actor Name | File Location | Used In | Description |
|---|---|---|---|---|
| sheart | sheart | /map2/j3d_effect/item/sheart.bmd | itemappeartable, itemfishingtable, furnitureinfo | A small heart that bounces in place. It will heal 10 HP. |
| move_sheart | sheart | /map2/j3d_effect/item/sheart.bmd | itemappeartable, furnitureinfo | Same as a normal small heart, but this one has IsEscape set to 1 so that it will randomly bounce around the room. |
| mheart | mheart | /map2/j3d_effect/item/mheart.bmd | N/A | A medium heart that bounces in place. It will heal 20 HP. Small hearts will turn into medium hearts via ASM when Luigi has 100 coins (200 coins in Hidden Mansion) |
| move_mheart | mheart | /map2/j3d_effect/item/mheart.bmd | N/A | Same as a normal medium heart, but this one has IsEscape set to 1 so that it will randomly bounce around the room. |
| lheart | lheart | /map2/j3d_effect/item/lheart.bmd | N/A | (UNUSED) A large heart that bounces in place. It will heal 50 HP. |
| move_lheart | lheart | /map2/j3d_effect/item/lheart.bmd | itemappeartable, furnitureinfo | Same as a normal large heart, but this one has IsEscape set to 1 so that it will randomly bounce around the room. |
Hostile Items
These items will hurt Luigi if he comes into contact with them.
| Item Name | Actor Name | File Location | Used In | Description |
|---|---|---|---|---|
| banana | banana | /data/model/banana.arc | itemfishingtable, characterinfo | A banana that will fly out and land on the ground. If Luigi walks on top of this banana, he will slip and fall, taking 5 HP of damage (10 HP on US/PAL Hidden Mansion). Note that bananas are also able to be loaded through characterinfo, which Nintendo used to add obstacles in the Dining Room. |
| mkinoko | mkinoko | /data/model/mkinoko.arc | itemappeartable, itemfishingtable | A poison mushroom that will fly out and bounce around the room randomly. If Luigi comes into contact with it, he will lose coins and shrink for a short time, making him unable to use his vacuum. |
| itemboms | itemboms | /data/model/bomb2.arc | N/A | A small bomb that will explode after a short period of time, dealing 5 HP of damage to Luigi (10 HP on US/PAL Hidden Mansion) if he comes in contact with the flames. This bomb is used by Ceiling Surprises and the Twins, but it's handled by ASM and not by JMP. |
Miscellaneous Items
Some other items that can be spawned.
| Item Name | Actor Name | File Location | Used In | Description |
|---|---|---|---|---|
| key_XX | key01 | /root/model/key01.szp | itemappeartable, treasuretable, furnitureinfo, keyinfo | The normal key used to unlock doors with JMP door number XX. Nintendo hid these keys inside furniture, chests, and had them spawn out of thin air with keyinfo. |
| key02 | /root/model/key02.szp | treasuretable | Chauncey's heart key. | |
| key03 | /root/model/key03.szp | treasuretable | Bogmire's club key. | |
| key04 | /root/model/key04.szp | treasuretable | Boolossus's diamond key. | |
| key05 | /root/model/key05.szp | itemappeartable, furnitureinfo | Van Gore's spade key. It comes out of his chest painting with the item_table field in furnitureinfo once the room is cleared. | |
| money | nothing | Furniture Money | itemappeartable, furnitureinfo | A placeholder entry used together with the generate field in furnitureinfo to spawn money from furniture. money entries are incompatible with anything besides furniture. |
| nothing | nothing | N/A | N/A | A placeholder entry used to make no item spawn. |