User contributions for CoNesTra
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11 April 2024
- 20:1720:17, 11 April 2024 diff hist +4,138 N TH Parameters Created page with "==== Original Author(s) ==== ''weirdboo, RedMat22, CyrusHedgehog'' ==== Description ==== This is a list of the TH parameter files found inside the ''param/th/'' folder in ''root/Game/game.szp'' on NTSC-J, ''root/Game/game_usa.szp'' on NTSC-U, and ''root/Game/gameX.szp'' on PAL (there's five archives, one for each language). These parameter files and their data can be edited with TrashPRM. {| class="wikitable" ! Name ! Description |- | aenatupper.prm | Purple Pu..." current
- 20:1420:14, 11 April 2024 diff hist 0 m Attack Types Protected "Attack Types" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 20:1420:14, 11 April 2024 diff hist 0 m Fleeing Types Protected "Fleeing Types" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 20:1420:14, 11 April 2024 diff hist +943 N Fleeing Types Created page with "==== Original Author(s) ==== ''weirdboo, Owen5811, Squid Tailbash'' ==== Description ==== A list of the fleeing types that ghosts can use with ''mTsuriType'' in their respective parameter file. {| class="wikitable" ! Number ! Example Enemies ! Description |- | 0 | ''Default Type (Most use it)'' | The ghost will randomly pull Luigi around the room. |- | 1 | Clockwork Soldiers, Skeleton Ghosts, and Purple Punchers | The ghost will alternate from facing forwards and bac..."
- 20:1320:13, 11 April 2024 diff hist +2,980 N Attack Types Created page with "==== <span id="Author(s)"></span><span id="Author.28s.29" class="mw-headline">Author(s)</span> ==== ''weirdboo'' ==== <span id="Description" class="mw-headline">Description</span> ==== A list of the attack types that ghosts can use with ''mAttackPattern1'' in their respective parameter file. Note that any enemy parameter file can be used with these attacks, but expect some issues if not used with the intended actor. {| class="wikitable" |+ ! Attack Number ! Intended..."
- 20:1120:11, 11 April 2024 diff hist +1,670 N Tools Created page with "== Welcome to the Tools section! == Feel free to look at the tools we currently have covered below! === <span id="Tools" class="mw-headline">Tools</span> === * ArcExtract - Allows you to extract ARC / SZP files * Archivah - Allows you to very easily modify the contents of an ARC/SZP file using a GUI * ArcPack - Allows you to pack folders into ARC files * Collidah - Allows you to import/export/convert collision meshes for maps. * Dollhouse - Allows..."
- 20:0820:08, 11 April 2024 diff hist −8 TrashPRM →Screenshot
- 20:0820:08, 11 April 2024 diff hist +867 N TrashPRM Created page with "=== <span id="Creator" class="mw-headline">Creator</span> === opeyx === <span id="Description" class="mw-headline">Description</span> === TrashPrm allows you to edit PRM files using a GUI. The program supports loading all data types in use by the PRM format. (byte, short, int, float, vector3, RGBA) It also includes a color picker for RGBA values. It supports reading almost all PRM files. (Non-supported files include files related to either elementals or the backyard..."
- 20:0820:08, 11 April 2024 diff hist +27 N File:TrashPrm v104 Screenshot.png File uploaded with MsUpload current
- 20:0520:05, 11 April 2024 diff hist 0 m CTP Parameters Protected "CTP Parameters" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 20:0420:04, 11 April 2024 diff hist +11,829 N CTP Parameters Created page with "==== Original Author(s) ==== ''weirdboo, Gameguide, LaneyD_77, Owen5811, Squid Tailbash'' ==== Description ==== This is a list of the CTP parameter files, and their fields, found inside the ''param/ctp/'' folder in ''root/Game/game.szp'' on NTSC-J, ''root/Game/game_usa.szp'' on NTSC-U, and ''root/Game/gameX.szp'' on PAL (there's five archives, one for each language). These parameter files and their data can be edited with TrashPRM. ==== Field Descriptions ====..."
- 19:5419:54, 11 April 2024 diff hist +1,591 N Door Models Created page with "==== Original Author(s) ==== ''opeyx'' ==== Description ==== A list of the door models that can be used when editing a door entry in ''Start.dol.'' The models themselves are located in the ''iwamoto/door/'' folder in ''root/Game/game.szp'' on NTSC-J, ''root/Game/game_usa.szp'' on NTSC-U, and ''root/Game/gameX.szp'' on PAL (there's five archives, one for each language). {| class="wikitable" ! <nowiki>#</nowiki> ! Name ! Preview |- | 1 | Mansion Door #1 | Image:Door_..."
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Wooden Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Twins' Room Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Spades Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Saku.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Parlor Double Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Nursery Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Mansion Door 2.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Mansion Door 1.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Lab Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Hearts Double Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Gallery Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Diamonds Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Clubs Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Basement Hallway Door.png File uploaded with MsUpload current
- 19:5019:50, 11 April 2024 diff hist +27 N File:Door Model - Anteroom Door.png File uploaded with MsUpload current
- 19:4519:45, 11 April 2024 diff hist 0 m Door List Protected "Door List" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 19:4419:44, 11 April 2024 diff hist 0 m Door Loading List Protected "Door Loading List" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 19:4419:44, 11 April 2024 diff hist +17,588 N Door Loading List Created page with "==== Original Author(s) ==== ''weirdboo, LMFinish, AbsoluteG'' ==== Description ==== A list of all the doors that are set to load with each room in the game. The rooms use the ''index number'' for each door, not the ''JMP number''. Also note that when a door is added, it must be loaded into both rooms that it's connecting to in order for ASM to draw the door properly. ==== Maps ==== ===== Map0 (Test Room) ===== {| class="wikitable" style="text-align: left" ! Room I..."
- 19:3519:35, 11 April 2024 diff hist +19,689 N Door List Created page with "==== Original Author(s) ==== ''weirdboo, opeyx'' ==== Description ==== A list of all doors and viewports in the game. Since the game must load certain rooms in advance before Luigi opens a door to travel to them, the same logic can be applied to viewports. They act as a way to "link" rooms together visibly, such that if many rooms are loaded (like in the Area 2 Hallway), the viewports allow Luigi to see down them properly by drawing a viewing region for the other room..."
- 19:2019:20, 11 April 2024 diff hist 0 m Map & Room List Protected "Map & Room List" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 19:1919:19, 11 April 2024 diff hist 0 m Room Adjacency List Protected "Room Adjacency List" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 19:1819:18, 11 April 2024 diff hist +16,420 N Room Adjacency List Created page with "==== Original Author(s) ==== ''weirdboo, AbsoluteG'' ==== Description ==== A list of all the rooms that are set to load while the current room is also loaded. These lead to smooth transitions between doors and allows viewports to connect rooms together visually. ==== Rooms ==== ===== Map0 (Test Room) ===== {| class="wikitable" style="text-align: left" ! JMP Room # ! Room Name ! Pointer Offset ! RAM Address ! Entry in Hex (FF FF Ending Tag) ! JMP Room Number(s) ! Ro..."
- 19:0819:08, 11 April 2024 diff hist +21,393 N Map & Room List Created page with "==== Original Author(s) ==== ''LMFinish, opeyx, SpaceCats, weirdboo, Gamma'' ==== Description ==== A list of all the Maps and Rooms found in Luigi's Mansion. These rooms and their data can be edited with Roomah or by opening ''Start.dol'' with a hex editor. ==== Room Information ==== Documentation of how each 48 byte long room entry is listed in ''Start.dol.'' Each of these entries contains a pointer that leads to the list of doors to load for the room. {| cla..."
- 18:4118:41, 11 April 2024 diff hist +16 Documentation →Parameter Files
- 18:4118:41, 11 April 2024 diff hist +20 Documentation →Maps, Rooms, and Doors
- 18:3918:39, 11 April 2024 diff hist 0 m Treasuretable Protected "Treasuretable" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 18:3918:39, 11 April 2024 diff hist +2,942 N Treasuretable Created page with "==== Original Author(s) ==== ''weirdboo'' ==== Description ==== A list of the treasure that can be spawned with the jump table ''treasuretable''. Each entry will link up to the corresponding chest ''(takara1)'' entry for the room in ''characterinfo''. Treasure collected from a chest cannot be collected again. ''treasuretable'' can be edited with Jumpah. {| class="wikitable" style="text-align: left" ! Field ! Type ! Proper Values ! Description |- | other | String..."
- 18:3418:34, 11 April 2024 diff hist 0 m Lv Colors Protected "Lv Colors" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 18:3418:34, 11 April 2024 diff hist 0 m Telesa Protected "Telesa" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 18:3418:34, 11 April 2024 diff hist +1,623 N Telesa Created page with "==== Original Author(s) ==== ''weirdboo'' ==== Description ==== Documentation on the jump table ''telesa.'' This file defines parameters for each of the 35 collectable Boos in the Mansion. ''telesa'' can be edited with Jumpah. {| class="wikitable" style="text-align: left" ! Field ! Type ! Proper Values ! Description |- | init_room | Integer | ''0-71'' | The room in ''map2'' that the Boo should spawn in initially. Note that there must be at least one ''furniturei..."
- 18:2818:28, 11 April 2024 diff hist +42 Lv Colors →Description
- 18:2718:27, 11 April 2024 diff hist +2,035 N Lv Colors Created page with "==== Original Author(s) ==== ''weirdboo, CyrusLoS'' ==== <span id="Description" class="mw-headline">Description</span> ==== These are the five area colors that can be specified for rooms in the jump table ''roominfo''. The ''Lv'' field corresponds to what color the room should be when lit and viewed with the Y button on the GBH. Note that this field only works properly with ''map2.'' {| class="wikitable" style="text-align: left" ! Number ! Start.dol Color Offset ! He..."
- 18:2518:25, 11 April 2024 diff hist +27 N File:Lvdark2.png File uploaded with MsUpload current
- 18:2518:25, 11 April 2024 diff hist +27 N File:Lvdark.png File uploaded with MsUpload current
- 18:2518:25, 11 April 2024 diff hist +27 N File:Lv4.png File uploaded with MsUpload current
- 18:2518:25, 11 April 2024 diff hist +27 N File:Lv3.png File uploaded with MsUpload current
- 18:2518:25, 11 April 2024 diff hist +27 N File:Lv2.png File uploaded with MsUpload current
- 18:2518:25, 11 April 2024 diff hist +27 N File:Lv1.png File uploaded with MsUpload current